xombob89 Posted August 21, 2020 Share Posted August 21, 2020 Okey, we all know Atlas can be quite an unmovable beast punching away with his fists but I still feel like some of his abilities could use some tweaking to make him a bit more fun to play as. First off, the Rumblers. Now some of you might argue that they are just for distraction and further buffing armor/health and combo for Atlas, but I would still expect them to hit a bit harder than what they currently do. Even at 300% power strength, I was expecting them to one-shot trash enemies but at level 50 they did absolutely nothing to anything lol. But ok, Im not here to ask for a damage buff (altho they do need one). My suggestion is as follows: The Rumblers are basically bodyguards, so why not extend on that and allow Atlas to command them to guard other allies or mission objectives similar to how Khora does with Venari. Maybe even have a similar ability wheel Khora does, choosing beetween aggressive or protective/healing stances. They could maybe even give a small damage reduction buff to the target like as if they were jumping in front of the bullets like a good bodyguard should 😄 Then, there are the Tectonics rock walls. By default, you can only place one of them, and its quite small so it can just barely block a doorway in some maps. I never personally found any use for just one small wall, so I tried the augment which allows placing three. Now this makes it a lot better, you can actually block off multiple pathways and even protect consoles. However its not exactly worth investing a modslot for. So Im suggesting they change the default ability to place three walls instead of one without the need for the augment. Now before anyone gets the chance to scream "OP" or something, Im all up for nerfing parts of the abilities to make it work, because all I want is variety in the skills and playstyles for each frame. I dont want to be forced to play only one way, because thats how Atlas is right now as far as I can tell, just a one punch man. Luckilly the new update will help with that a little bit, but its still not the perfect solution. I really like the Rumblers for example and the whole "rock and stone" theme so Id like it to be actually useful and fun to play besides just punching away. Link to comment Share on other sites More sharing options...
Wyrmius_Prime Posted August 21, 2020 Share Posted August 21, 2020 I'd also like to see Atlas's landslide's reach scale with either ability range or duration mods. 11 minutes ago, xombob89 said: Then, there are the Tectonics rock walls. By default, you can only place one of them, and its quite small so it can just barely block a doorway in some maps. I never personally found any use for just one small wall, so I tried the augment which allows placing three. Now this makes it a lot better, you can actually block off multiple pathways and even protect consoles. However its not exactly worth investing a modslot for. So Im suggesting they change the default ability to place three walls instead of one without the need for the augment. This I agree with, 3 walls without an augment would be really nice and way more useful. 13 minutes ago, xombob89 said: The Rumblers are basically bodyguards, so why not extend on that and allow Atlas to command them to guard other allies or mission objectives similar to how Khora does with Venari. Maybe even have a similar ability wheel Khora does, choosing beetween aggressive or protective/healing stances. They could maybe even give a small damage reduction buff to the target like as if they were jumping in front of the bullets like a good bodyguard should 😄 Venari is the one ability that everyone will be replacing on their Khora once the Helminth system releases. It's not really a great comparison. I'd like to see Rumblers draw aggro as effectively as Octavia's Resonator does, and the damage of the Rumblers' attacks should increase when they get damaged by the enemy to scale better. It's an ultimate and currently many abilities costing half or even quarter the energy are way more effective than Rumblers. Link to comment Share on other sites More sharing options...
xombob89 Posted August 22, 2020 Author Share Posted August 22, 2020 16 hours ago, Wyrmius_Prime said: Venari is the one ability that everyone will be replacing on their Khora once the Helminth system releases. It's not really a great comparison. Well I didnt mean to say Venari is a good bodyguard, I just used it as a comparison because its a similar skill. Obviously, the Rumblers buffs should be strong enough to make them worthwhile and their attacks actually useful for crowd control. Basically I just want to see those little guys doing something meaningful and noticable, so other people in the team will be thanking you from bringing them out :). Right now they just run around punching things but nobody cares not even the enemy they are punching lol. Link to comment Share on other sites More sharing options...
(PSN)Vexx757 Posted August 24, 2020 Share Posted August 24, 2020 I do agree that Atlas needs a revisit. If I were to improve his abilities, here is what I would do; 1st ability · Increase the dash range from 15m to 20m and can be increased by range mods. 2nd ability · When aiming at the rock-wall with it becomes see-through. · If enemies are shooting at it, it will absorb the damage which increases the damage when using it against the enemies when deactivating it. · On deactivation it will shoot like a fast projectile instead of a slow roll. · Holding the ability will display a range indicator for aiming at enemies and on release will shoot the rock wall instantly. · If Atlas or allies stand near it, they will receive 30% status chance in a 15m radius. 50% status chance if shooting through rock-wall. · (Synergy) Using the 1st ability on it will make it explodes and drop glowing rubble, when picked up, it will produce a glowing aura (colour based on energy colour) around atlas which will make him and the team 30% resistance to elemental procs for 20 seconds. 3rd ability Fix: When visually stacking armour, make it to where the rubble builds up symmetrically on Atlas instead of only on one side or get rid of visual rubble build up. (having it on one side looks ugly to me) Fix: When equipped with the shikoro helmet and his head turns it looks flat. · Synergy: If you pick up rubble after picking up rubble from 2nd ability, it will increase elemental resistance up to 75% and increase duration by 3 seconds. (only for atlas) 4th ability · They can now charge at enemies causing them to ragdoll. · You can command them to stay in one place or to freely move around. · If they are staying in one place, they change themselves into cannon bomb turrets. · Remove the rumblers teleporting to Atlas mechanic. · Synergy: Holding the 4th ability will drain the armour you have accumulated from the 3rd ability, converting it into damage for the rumblers. If the armour gauge is full, it will take 3s to drain it, you will be invulnerable when held. Link to comment Share on other sites More sharing options...
Luciole77 Posted August 24, 2020 Share Posted August 24, 2020 Atlas needs visual upgrades with walls and rumblers improved(add more CC)...walls needs to big a little bigger... Link to comment Share on other sites More sharing options...
(XBOX)Erkwounder Posted August 24, 2020 Share Posted August 24, 2020 Titanic rumble should make automaticle his agro pulse. currently it happen only manually, which is poor way to use agro magnet if we need to stay alive with atlas. Because holding 2 buttons to make titanic rumble agro pulse is not best option to me. Aggro pulse should work automaticly,because rumbler are like pets which trying to keep their master to live. Link to comment Share on other sites More sharing options...
Lacerta.Princeps Posted August 25, 2020 Share Posted August 25, 2020 My idea for my boi Atlas is mostly in areas of the Passive gauge and the Petrify, and maybe some rock wall changes. I like the Passive in theory but building and maintaining it feels like a pain when it degrades quickly, only stacks when you have full health and requires an ability that requires SO MUCH energy to build up. unless I am doing a long endurance run getting it to a point where it actually feels useful (like for the landslide augment) is a chore and a half and I feel there should either be a reduction on how quickly the Passive degrades, let you stack the passive by letting you get both health and armor since the health Payout isn't THAT great for the energy you spend petrifying and breaking enemies or just make Petrify cheaper to cast. for Rock wall I never liked the Boulder and I enjoyed the augment a lot more, and while I enjoyed the prior suggestions of looking through it while aiming and just having the 3 walls as the basic ability rather then as an augment. to that I would like to suggest that you have an augment that let's you spend a little more energy to either change the height of the mod or let you stack the walls on top of each other, as I enjoyed placing them as personal walls for interception missions and defense and would like to get more defensive use and customization for these deployable shields. Link to comment Share on other sites More sharing options...
(XBOX)G4MEHERO1 Posted August 29, 2020 Share Posted August 29, 2020 I say we should get the one punch build back up and running cause there are frames in the game that are far more broken then is one punch like nidus with the immortal build or saran with crowd control build or even nekros with his decay build. We are in an time in warframe where a build like atlas one punch build would not matter as much cause it dose not move as fast as others or out proform in damage against the enemy of today Link to comment Share on other sites More sharing options...
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