-Aridum- Posted August 21, 2020 Share Posted August 21, 2020 ♦ 1) We should be able to land multiple kavats, kubrow and moa at the same time. ▬ The animations of having fun and playing with each other can be very sweet. We can see the moods of the moas with their animations by navigating the ship. For example, they can chase each other in the ship or have fun. ▬ Kavat and Kubrow armors can be attached piecemeal like warframe attachments. Thus, more combinations can be obtained. ▬ Kubrows and kavats may be things that we like to eat in the game, for example, we can farm fish for our kavats and kubrows. These fish may have buffs according to their species and rarity. Thus, when we feed our animals before entering the missions, they can receive buffs such as life, shield, armor, ability power (for their own abilities) etc. We can give a substance that comes out of fish coming from fortuna, for example fusion, by giving it to robotic creatures. For example, smeeta kavat is highly preferred, because of the buffs it gives, we should be able to print the buffs there on all pets with the above logic because the choice of other pets is less. ♦ 2) Daily login rewards can be received via the warframe mobile application. ♦ 3) In-game missions can have soundtracks to match the task type and theme of the game. For example, if we are caught giving a more thriller music theme in a low tone in spy missions, it can turn it into a more action music. Or, music can be produced in accordance with the beautiful game theme for boss missions. In order to reflect the theme of the game, for example, the instruments in the octavia anthem task and the themes suitable for the non-verbal ninja theme can be used. Especially my favorite is the Naga drums. They can really add excitement to the tasks we do and make the missions more fascinating. Do you remember Tenno? The beat of the Naga Drums?https://youtu.be/QDuDZVvvQ8I?t=1822 ♦ 4) As the game progresses as a story, it may be a section that opens on the codex and where we can read information about what we have learned from the moment we first meet all the characters we meet in the game until the moment we are in the game. As we progress with the tasks, more content is added and when we ask who this person was or how we met, we can open it and reread his story. Moreover, there may be images about itself on the page. In addition, it can be a panel that will write the main story of the game to us piece by piece and clearly, again with the tasks we do, where we will make progress on the page. Thus, the person who has just started or took a break can easily follow the main story of the game. Also, warframe has a very good story, but it doesn't present it as much as other games. It can present it to the players in an easier and understandable way. ♦ 5) Create your own chat mode for clans. It's like a text protection system that automatically blocks the banned words they pick. Again, when we click on a player's clan in their profile, we should be able to get information about that clan. Likewise, when we click on the alliance clans that are members of the alliance clans page, we should be able to enter the same page. On this page, you should be able to see the clan leader and people above a certain authority or a list of all members. Thus, direct messages can be sent to the leaders of the clans or to the authorized persons within them. In the ship, we should be able to see clans from the codex section or a different panel that can be added. For example, a user should be able to find the most suitable clan there by entering the necessary parameters. For example, according to the requirement that clans set on their own pages, it can be open to everyone directly or by invitation only. In addition, the minimum MR requirement or all laboratories that are important to the user are available by selecting the options such as whether the research is complete. Preferred language can be selected etc. There may also be a small text that will introduce themselves when the user opens the pages of the clans that appear in front of him when he adjusts and searches. The same page may also be linked to the page above. ♦ 6) Daily login rewards should be more meaningful. Based on the player's Mr / Journal entry, the gift can be given according to the item they may need. Also included are special award days. ♦ 7) In open worlds, there can be large creatures with lots of lives. These should only be cut twice a day. One is the normal level and the other is the harder level and there are different creatures like this. We can cut these creatures or bosses in a team of 4 for a long time. There should be a damage restriction, that is, even if a certain damage is over, it should not interfere with the enemy, so there may be a boss that will be cut slowly for a long time, such as 25-30 minutes. There may also be tiny tasks that need to be done to kill this creature. Another is that the creature's health will go slow, as the health decreases to certain levels, it can throw enemies around it, there may be support forces with them or it may come from the sky. With the aim of long lasting and really big and powerful to challenge the players and provide fun moments, you should have an epic battle and the end-game reward should come with raw materials and content that is really worth cutting for so long. Arcane and nice high amount of credit and so on. ▬ High MR players should be brought missions that they can consume for a long time, but based on FUN. They should really drop content that they will enjoy and worth playing for a long time. Look, I am not saying farming is to get something. Its main purpose should entertain the player. In this game, one should think about what the players like. ♦ 8 ) There are hundreds of different weapons in the game, both in design and sound. There are dozens of warframes. But most of them are not used. The used ones also get nerf when used too much. Why would it be better to empower others and make all warframe and weapons and others available and present the selection to us. ♦ 9) There should be a system that will make suggestions such as do your main task as Suggestion, which tells the beginner players where they can follow the story that tells what the game is, etc. For example, whether Ordis tells us about this by demolishing the 3rd wall, or he guides us around the ship without leaving the role in the game and reminds us of what we can do with short explanatory speeches. It can even be a panel for the players. What am I going to do in this game now? Click there and listen to the recommendations of the Ordin. Level up your gun. It's like open crossroads / open planets, head for story missions. ♦ 10) It should be a place that reads who actually examines the designs and feedback that the players and the mass of players make, and we make sure they are looked at even if they do not respond. I do not refer to tickets, forum threads or social media posts. ♦ 11) We should be able to send a private message even if the player is offline. Link to comment Share on other sites More sharing options...
(XBOX)C11H22O11 Posted August 21, 2020 Share Posted August 21, 2020 https://forums.warframe.com/forum/1219-feedback/ Link to comment Share on other sites More sharing options...
(PSN)NoTrollGaming Posted August 21, 2020 Share Posted August 21, 2020 The fish idea for the pets is cool but only if the pets can actually survive for more than 2 seconds and nah I don’t think the login should be received via the mobile app Link to comment Share on other sites More sharing options...
-Aridum- Posted August 21, 2020 Author Share Posted August 21, 2020 2 minutes ago, (XB1)C11H22O11 said: https://forums.warframe.com/forum/1219-feedback/ i just want what u guys thinking for them too but okey i can open it in feedback 🙂 Link to comment Share on other sites More sharing options...
(XBOX)C11H22O11 Posted August 21, 2020 Share Posted August 21, 2020 Just now, -ERG-PhySnc said: i just want what u guys thinking for them too but okey i can open it in feedback 🙂 It's just that in your post it sounds like you want the devs to read your ideas, they don't check general discussion Link to comment Share on other sites More sharing options...
-Aridum- Posted August 21, 2020 Author Share Posted August 21, 2020 i was just thinking what u guys can tell about it if i open this post wrong side im sorry 🙂 Link to comment Share on other sites More sharing options...
BleizikPrime Posted August 21, 2020 Share Posted August 21, 2020 I've done a pretty long anwser just to to get an error because the topic was placed on feedback. Anyways. I just wanted to add some of my thoughts with yours. First of all, about the large creatures on the open world. Those are pretty much, eidolons, orbis and tusk thumper, tusk thumper can be exploited more than they are right now in my opinion. Also i think that creating a more linear and guided experience through requirement is a good thing to do, let me explain. When i started the game, some veterants player told me to not touch the open world and focus unlocking all the planet. And it gave a guided experience in a way, this is what warframe need because of the overwhelming stuff that new player come across. So my idea is to make more requirement on the content to create a guided experience. In a nutshell, saying to the player "this is the only thing you can do, then this one, then this one, then this two, then this one", you pretty much guiding them. A good exemple are with quest and jonction, they required some achievement, to do specific mission and do specific quest. This system should be done on the advanced content aka the latest one, lich, railjack, open worlds, syndicates (maybe not this one). For example, the requirement for a lich will be to get to a specific planet (here the level of the enemies will be high and will prove that the player understand the modding system, so the player will be efficient enough. Also that the planet being far, it will also prove that the player can access the kuva fortress to farm requiem mod, and get a lot of ressources.) Those requirement will in a way make sure that the player is ready for the content and guide him, limiting player choice will make them go a specific path, then unlock little by little a lot of the content. Warframe already do that, with sorties, relics, railjack, kuva, and other stuff. But i do think it can be done in a better way. Link to comment Share on other sites More sharing options...
LSG501 Posted August 21, 2020 Share Posted August 21, 2020 2 hours ago, -ERG-PhySnc said: ♦ 2) Daily login rewards can be received via the warframe mobile application. ♦ 6) Daily login rewards should be more meaningful. Based on the player's Mr / Journal entry, the gift can be given according to the item they may need. Also included are special award days. 2 - It's to encourage players to sign into the game (even just logging in increases 'stats')... allowing it via the warframe app isn't going to happen. 6 - they already are adjusted based on MR, I get around 2 days at mr28 when I get a a booster versus a lot less on a lower mr for example. I'll admit resources are pretty useless but they do 'scale'. Link to comment Share on other sites More sharing options...
Kaggelos Posted August 22, 2020 Share Posted August 22, 2020 9 hours ago, -ERG-PhySnc said: 3) In-game missions can have soundtracks to match the task type and theme of the game. For example, if we are caught giving a more thriller music theme in a low tone in spy missions, it can turn it into a more action music. Or, music can be produced in accordance with the beautiful game theme for boss missions. In order to reflect the theme of the game, for example, the instruments in the octavia anthem task and the themes suitable for the non-verbal ninja theme can be used. Especially my favorite is the Naga drums. They can really add excitement to the tasks we do and make the missions more fascinating. I really love this idea. 9 hours ago, -ERG-PhySnc said: 4) As the game progresses as a story, it may be a section that opens on the codex and where we can read information about what we have learned from the moment we first meet all the characters we meet in the game until the moment we are in the game. As we progress with the tasks, more content is added and when we ask who this person was or how we met, we can open it and reread his story. Moreover, there may be images about itself on the page. In addition, it can be a panel that will write the main story of the game to us piece by piece and clearly, again with the tasks we do, where we will make progress on the page. Thus, the person who has just started or took a break can easily follow the main story of the game. Also, warframe has a very good story, but it doesn't present it as much as other games. It can present it to the players in an easier and understandable way. This as well Link to comment Share on other sites More sharing options...
Hobie-wan Posted August 22, 2020 Share Posted August 22, 2020 Re: Pets and fish It was a fun mechanic in Fate. Link to comment Share on other sites More sharing options...
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