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Heart of Deimos: Bug-Hunting Megathread (Read First Post!)


SilverBones

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15 minutes ago, TheLexiConArtist said:
  • TYPE: Mission (Bounty) Rewards Table
  • DESCRIPTION: By all appearances, Xaku Chassis is not present in the Tier 5 (probably also T6/Steel Path) Deimos bounty drop tables.
  • VISUAL: N/A (unless you count my abundant Quassus blueprints)
  • REPRODUCTION: Do many T5 bounties, including full Bonus for additional pulls on table
  • EXPECTED RESULT: Xaku Chassis Blueprint drops as an uncommon reward
  • OBSERVED RESULT: Xaku Chassis Blueprint does not drop, while supposedly 'rare' Quassus blueprint drops abundantly (possibly misplaced into both table entries?)
  • REPRODUCTION RATE: Dozens of bounty pulls, 100% lack of chassis, well into double-digit Quassus BPs

 

Clarification: The Neuroptics and Systems in lower tier bounties have dropped, but I'm yet to get any confirmation (even asking on streams and in relay/region) that the Chassis drop exists.

I've gotten chassis already, but haven't tried since the recent hotfix which might have created a bug? 

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DESCRIPTION: After the last Hotfix only specific Mother Spawn point give the Isolation Vault Bounty mission so if we want to go to t2 or t3 we need to know beforehand where is located.

VISUAL:

tJRART5.jpg


REPRODUCTION: complete tier 1 or tier 2 Isolation Vault Bounty mission and talk with mother to try get the next one

EXPECTED RESULT: after completing a Isolation Vault Bounty tier 1 or 2, we should be able to activate the next one by talking with Mother

OBSERVED RESULT: we need to search the whole map and talk to all the mother's spawn point we find to see if she got the next tier mission if we don't know the location beforehand.

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  • TYPE: progression
  • DESCRIPTION: Scintillant doesn't drop anywhere and its impossible to get father tokens
  • VISUAL: https://i.imgur.com/Gi2nM0w.jpg all four of these require scintillant in amounts 4/7/6/3: I have everything.
  • REPRODUCTION: Play cambion drift, do bounties, kill monsters, do infested vaults, try to rank up the family syndicate and get blocked because scintillant is super rare/doesn't drop/or isn't given out at the same rates and avenues as other resources: Father seems to expect a lot and it just doesn't drop.
  • EXPECTED RESULT: Being able to progress.
  • OBSERVED RESULT: Locked out of father tokens because he expects 20 scintillant and I have found literally zero, ever. Needs to be obvious how and where to get it at from the ingame description.
  • REPRODUCTION RATE: Progression blocking until fixed, 100%
  • Other details: Scintillant drops need to actually drop, suggest adding 1x to every bounty stage forever as an additional drop until its fixed, as well as count as 'system rare resources' so you get them instead of orokin cells.
  • Request: Wahat would it take to get 100x scintillant as a twitch drop? Can you please remove all scintillant drops from Father's tokens?
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  • TYPE: In-game
  • DESCRIPTION: The screen suddenly turns to black while in the Cambion Drift, only things visible are: health/shield values along with the warframe name, weapon values, minimap and chats. Also, can access the menu.
  • REPRODUCTION: Free Roam
  • EXPECTED RESULT: Temporal black screen
  • OBSERVED RESULT: Long lasting. Tried to return to the Necralisk but it was futile. Aborted the mission to the orbiter and the screen remained black.
  • REPRODUCTION RATE: This report is the first time that has happened
  •  
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  • TYPE: In-game
  • DESCRIPTION: Trying to intiate a hunt for Avichaea and Predasites. Locate their poop, but no tracks are visible to follow.
  • VISUAL: None
  • REPRODUCTION: Loaded in and out of Cambia Drift. Loaded in and out of game.
  • EXPECTED RESULT: I expect to see tracks to follow
  • OBSERVED RESULT: No tracks to follow. Cannot complete hunt.
  • REPRODUCTION RATE: 100% consistent for me.
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  • TYPE: Geometry
  • DESCRIPTION: At the end of the first vault, when you leave via the siphon thingie, you end up in an area where it's easy to fall through the landscape
  • VISUAL: no pics, sorry
  • REPRODUCTION: Do the first vault, try to leave via the siphon, then wander around a bit where you come out.
  • EXPECTED RESULT: Come out on solid ground
  • OBSERVED RESULT: Came out in a place with odd geometry, then fell through the world
  • REPRODUCTION RATE: 2/3
  • TYPE: in game, host migration
  • DESCRIPTION: If you have a host migration while in the isolation vault, the exit siphon may not work
  • VISUAL
  • REPRODUCTION: Have a host migration while in the isolation vault
  • EXPECTED RESULT: Be able to leave
  • OBSERVED RESULT: The siphon appeared, but I was unable to interact with it.
  • REPRODUCTION RATE: 1/1
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  • TYPE: Collision
  • DESCRIPTION: Necramech parts seem to fall through the floor when dropped
  • VISUAL: No picture
  • REPRODUCTION: Kill a Necramech in an isolation vault, have it drop a damaged part.
  • EXPECTED RESULT: The part falls onto the floor and can be picked up
  • OBSERVED RESULT: The part falls through the floor and is lost forever.
  • REPRODUCTION RATE: Only one distinctly observed case of a drop falling through the floor, but my group of friends has had only some people get the drop any time that a drop happened, so I suspect this is 100%.
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  • TYPE: In Game, Fishing
  • DESCRIPTION: When cutting fish, cutting them all at once gives far less rewards than cutting them one by one
  • VISUAL:  Here is the rewards for my entire batch of fish. Note that there are only one of certain materials despite them being shared by multiple fish, such as Benign Infested Tumors and Ferment Bladdersa3ep4xR.jpgand here is the rewards for just one fish. Cutting them one by one seems to give the accurate amount of materials
  • GimJUl7.jpg
  • REPRODUCTION: Every time
  • EXPECTED RESULT: I should get the appropriate amount of materials when cutting all my fish at once
  • OBSERVED RESULT: I'm getting severely diminished materials when cutting all my fish at once compared to tediously cutting each of them one at a time
  • REPRODUCTION RATE: Every time
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Type:Mission

Description: When doing isolation vaults, After escorting loid back to vault to solve combination, top few blocks are greyed out, and automatically game combination attempt fails before it was even attempted. i was memorizing the combo for T3 vault and before i even had a chance to go for it, i failed. the crystals would still light up if shot at with void beam. door remains locked and no mission fail or success banner appears.

 Visual: https://imgur.com/a/jYEBoQh

Reproduction: Fairly consistently. Happened on 3 out of 3 vaults

Expected result: Combination should be clearly visible with no broken images. and a fail shouldnt be registered without a single attempt

Observed Result: Failed vault and wasted the time it took to do it

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  • TYPE: In-Game
  • DESCRIPTION: Fishing with Oxylus's scan aquatic life forms on Plains of Eidolon at Night. The hot spots are market on mini-map, but the fish were not dyed. Only after I apply the luminous dye, the fish were dyed.
  • Visual:H63Lwam.jpg
  • REPRODUCTION: It happened 3/3 when I was fishing earlier, twice by the ocean and once by the lake of eidolon shrine
  • EXPECTED RESULT: The fish should be highlighted without using a luminous dye
  • OBSERVED RESULT: The fish were not highlighted
  • REPRODUCTION RATE: 3/3
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  • TYPE: In game
  • DESCRIPTION: Finding 'poop' spots to start a capture process is a 'bloody' nightmare, too many end up under surface or structures, brown/grey poop on a brown/grey and red cluttered landscape.
  • REPRODUCTION: Just go hunting for capture targets
  • EXPECTED RESULT: spawns should be visible when you get close, infested poop should at least glow green.
  • REPRODUCTION RATE: 100%
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  • TYPE: In-Game
  • DESCRIPTION: Waypoint pointing to wrong direction in HoD
  • VISUAL: This is where my loc-pin is (green mark):
  • 20200826230911-1.jpg

This is how it appears if Im a bit further away:

20200826230906-1.jpg

  • REPRODUCTION: Just put a loc-pin in HoD and move around a bit
  • EXPECTED RESULT: The waypoint should always show the direct path to it, not some underground tunnel hidden parth or whatever
  • OBSERVED RESULT: The path only points directly to it if u are VERY close. Otherwise it seems to have a mind of its own
  • REPRODUCTION RATE: All the ******* time
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  • TYPE: [In-Game]
  • DESCRIPTION: In the "Son" companion revivification screens for both Vulpaphyla and Predasite the shape of the photo icons for the mutagen and antigen are switched with the opposite shape. (ex: symbol icon for mutagen is boxy but when you open the mutagen selection screen the actual mutagens are rounded and vice verse for antigen)
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  • TYPE: In-game - Mission bug
  • DESCRIPTION: While fishing, I was knocked down by an Ancient mid-throw (as Nova Prime, which also knocked down the Ancient). After that, my Warframe stayed down for an unusually long time (~5s), and on standing back up, I could not move or perform any action; I could only open chat by first opening the mission menu and then clicking on the chat tabs, as the chat keybind wasn't responding. Holding aim gave an animation similar to drawing back a fishing spear. /unstuck did not help. No enemies survived long enough to allow testing a revive.
  • VISUAL: n/a
  • REPRODUCTION: Get knocked down mid-fishing-throw?
  • EXPECTED RESULT: Capable of playing game
  • OBSERVED RESULT: No movement or reaction to button presses outside of opening menu,
  • REPRODUCTION RATE: Not tried

Request: In open worlds, abort mission should allow retaining resources, given how many bugs prevent you from finishing missions regularly. If you're concerned about this being abused, then require some sort of in-world countdown like regular extraction. If there had been any enemies around to pose a threat, then I probably wouldn't have needed to abort anyway.

Alternatively, give a /revive command to allow spending a revive to reset, as that tends to fix these things. Add telemetry on how this is used and you have bug reporting built in.

  • TYPE: In-Game - UI bug
  • DESCRIPTION: Entrati pet vendor's Mutagen/Antigen selections at rank 1 visibly both describe Proto Shield or Vazarin, despite the pet construction view suggesting that two different mutagens/antigens should have different effects.
  • VISUAL: n/a
  • REPRODUCTION: Open Entrati pet vendor's wares, observe listings for rank 1 mutagen/antigen
  • EXPECTED RESULT: Distinct pet stats in item descriptions
  • OBSERVED RESULT: Two different pet items are described as producing identical results These are for the different pets, I think. Still confusing.
  • REPRODUCTION RATE: 100%

 

  • TYPE: In-Game - Mission bug
  • DESCRIPTION: When leaving squad from an open world while there's a bounty vote, on loading in I see a 'mission failed' note alongside the bounty starting up.
  • VISUAL: n/a
  • REPRODUCTION: Enter an open world in a squad, while not as host. Have someone else in group select an in-field bounty, starting the vote. Choose to leave squad (as someone would most likely do when not interested in that bounty, to allow the others to continue without them and potentially pick up someone who is interested).
  • EXPECTED RESULT: After leaving group, you should be in your own open world instance with no bounty active.
  • OBSERVED RESULT: After leaving group, you are in your own open world instance with a bounty active that you did not select or vote on.
  • REPRODUCTION RATE: I saw this same issue a few updates ago with Cetus bounties.
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2 minutes ago, KingMarth said:
  • TYPE: In-game - Mission bug
  • DESCRIPTION: While fishing, I was knocked down by an Ancient mid-throw (as Nova Prime, which also knocked down the Ancient). After that, my Warframe stayed down for an unusually long time (~5s), and on standing back up, I could not move or perform any action; I could only open chat by first opening the mission menu and then clicking on the chat tabs, as the chat keybind wasn't responding. Holding aim gave an animation similar to drawing back a fishing spear. /unstuck did not help. No enemies survived long enough to allow testing a revive.
  • VISUAL: n/a
  • REPRODUCTION: Get knocked down mid-fishing-throw?
  • EXPECTED RESULT: Capable of playing game
  • OBSERVED RESULT: No movement or reaction to button presses outside of opening menu,
  • REPRODUCTION RATE: Not tried

Request: In open worlds, abort mission should allow retaining resources, given how many bugs prevent you from finishing missions regularly. If you're concerned about this being abused, then require some sort of in-world countdown like regular extraction. If there had been any enemies around to pose a threat, then I probably wouldn't have needed to abort anyway.

Alternatively, give a /revive command to allow spending a revive to reset, as that tends to fix these things. Add telemetry on how this is used and you have bug reporting built in.

  • TYPE: In-Game - UI bug
  • DESCRIPTION: Entrati pet vendor's Mutagen/Antigen selections at rank 1 visibly both describe Proto Shield or Vazarin, despite the pet construction view suggesting that two different mutagens/antigens should have different effects.
  • VISUAL: n/a
  • REPRODUCTION: Open Entrati pet vendor's wares, observe listings for rank 1 mutagen/antigen
  • EXPECTED RESULT: Distinct pet stats in item descriptions
  • OBSERVED RESULT: Two different pet items are described as producing identical results
  • REPRODUCTION RATE: 100%
  • TYPE: In-Game - Mission bug
  • DESCRIPTION: When leaving squad from an open world while there's a bounty vote, on loading in I see a 'mission failed' note alongside the bounty starting up.
  • VISUAL: n/a
  • REPRODUCTION: Enter an open world in a squad, while not as host. Have someone else in group select an in-field bounty, starting the vote. Choose to leave squad (as someone would most likely do when not interested in that bounty, to allow the others to continue without them and potentially pick up someone who is interested).
  • EXPECTED RESULT: After leaving group, you should be in your own open world instance with no bounty active.
  • OBSERVED RESULT: After leaving group, you are in your own open world instance with a bounty active that you did not select or vote on.
  • REPRODUCTION RATE: I saw this same issue a few updates ago with Cetus bounties.

The mutagen/antigen one is simply bc there is one for Vulpaphyla and one for Predasite for each. Not a bug you just only have those types unlocked at lvl 1

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TYPE: Hunting for animals

DESCRIPTION: Avichaea Hunting

REPRODUCTION: Go Avichaea Hunting

EXPECTED RESULT: Animal approaches food

OBSERVED RESULT: Sat there for 5 minutes+ checked surrounding area, no sign of capture target, no marker on map even though I was holding tranq rifle and invisible away from the calling area.

REPRODUCTION RATE: 100% of the time.

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1 hour ago, UncleZeebs said:
  • TYPE: In Game, Fishing
  • DESCRIPTION: When cutting fish, cutting them all at once gives far less rewards than cutting them one by one
  • VISUAL:  Here is the rewards for my entire batch of fish. Note that there are only one of certain materials despite them being shared by multiple fish, such as Benign Infested Tumors and Ferment Bladdersa3ep4xR.jpgand here is the rewards for just one fish. Cutting them one by one seems to give the accurate amount of materials
  • GimJUl7.jpg
  • REPRODUCTION: Every time
  • EXPECTED RESULT: I should get the appropriate amount of materials when cutting all my fish at once
  • OBSERVED RESULT: I'm getting severely diminished materials when cutting all my fish at once compared to tediously cutting each of them one at a time
  • REPRODUCTION RATE: Every time

I confirm that I encountered the same problem, me and my friend. Even after the hotfix, cutting the fish all at once will still result in less resources than cutting them one by one.

In the sceenshot UncleZeeb posted we can see that even when he had multiple fish of the same species he didn't receive the resource as expected. 

I would have something to add too: different sizes of fish doesn't seem to matter while cutting them.

  • TYPE: In Game, Cutting fish
  • DESCRIPTION: Cutting fish all at once gives far less rewards than cutting them one by one AND no diffrence from Large/Medium/Small size fish
  • VISUAL: None, but it's exactly as above post
  • REPRODUCTION: Every time
  • EXPECTED RESULT: I should get the appropriate amount of materials when cutting all my fish at once AND appropriate amount depending on the size of the fish ( since there is no difference for that right now, and I remember that fish from PoE or Orb Vallis had an increase in resources depending on the fish size)
  • OBSERVED RESULT: I'm getting severely diminished materials when cutting all my fish at once compared to tediously cutting each of them one at a time AND no diffrence between different fish size even by cutting them one by one
  • REPRODUCTION RATE: Every time

Thank you for your time

 

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