GaleSquid Posted August 22, 2020 Share Posted August 22, 2020 Why does this work this way? It seems pretty unfair to me. It incentivizes ppl to do less of the work in a mission. I mean I'm just helping a friend level their stuff cuz they're new, but I'd like to get some of that affinity too y'know? Why can't kills done by a max rank weapon/warframe be distributed to my quanta here? It'd help out players that tend to solo more a ton too. Link to comment Share on other sites More sharing options...
RazerXPrime Posted August 22, 2020 Share Posted August 22, 2020 Because then you wouldn't be able to gain focus....? Are you trolling? Link to comment Share on other sites More sharing options...
krc473 Posted August 22, 2020 Share Posted August 22, 2020 23 minutes ago, GaleSquid said: Why can't kills done by a max rank weapon/warframe be distributed to my quanta here? I am going to second the "focus" argument. If you get no affinity on maxed frames or weapons you get no focus. For your suggestion to go ahead you also need to provide a reworked focus acquisition method. Just get kills with the thing(s) you are leveling. Problem solved. Alternatively, allow your friend to get most of the kills. This system is not new, and it hasn't been changed in a long time. Link to comment Share on other sites More sharing options...
GaleSquid Posted August 22, 2020 Author Share Posted August 22, 2020 Focus wouldn't be affected. Gaining focus only activates if you step on the glowy yellow orb, which activates a script that modifies what gaining affinity does for a limited time. The current system already does what I suggest, it just doesn't do it for YOU, instead giving the earned bonus affinity to other players on your team. Hence why leeching is a problem and you can be banned for it. Link to comment Share on other sites More sharing options...
GaleSquid Posted August 22, 2020 Author Share Posted August 22, 2020 I'm not saying gain 0 affinity, I'm saying gain affinity, and have it evenly distributed to non-max equipment. The script used to determine focus is not going to be affected by this at all because it activates like a 'switch' for a limited time. Link to comment Share on other sites More sharing options...
krc473 Posted August 22, 2020 Share Posted August 22, 2020 7 minutes ago, GaleSquid said: Gaining focus only activates if you step on the glowy yellow orb Um, you have no idea how this system works do you? I cannot take your post seriously anymore. You are trolling, right? Focus is gained passively with affinity gain. The yellow orb grants you a boosted rate. Your system will absolutely prevent focus being gained. Link to comment Share on other sites More sharing options...
GaleSquid Posted August 22, 2020 Author Share Posted August 22, 2020 The amount of focus you get when not boosted is negligible, so I frankly forgot that was even a thing. *shrug* My bad. Could just boost the amount gained when you step on the golden swirly orb. What is it with this trend of people assuming ppl are trolling if they don't remember every little detail of the game like it's written on a cheat sheet right in front of them? There are plenty of people who've maxed out at least one focus school or who like me, really don't care about it that much. Even still, if my weapon doesn't have a focus lens on it in the first place, then focus really isn't a relevant concern. You could do this exclusively for max rank weapons/warframes that don't have a focus lens equipped. There, your concerns are solved. Link to comment Share on other sites More sharing options...
RazerXPrime Posted August 22, 2020 Share Posted August 22, 2020 Affinity gain is 50/50 between used weapon and frame. You're maxed out and not using a lens then the focus is wasted. You don't use the weapon you want to level up? Then it's on you. If you want to level up your Quanta, you should be using it. From the numbers I see you've been using Nidus' abilities to kill everything and avoided picking up Convergence orbs because you misunderstood the system. Now Warframe is a bit complicated, so I suggest to look up the way it works on the wiki. Everything is explained there. I've never had issues levelling things up. You could even run spy missions as those give global affinity to everything equipped equally. Link to comment Share on other sites More sharing options...
GaleSquid Posted August 22, 2020 Author Share Posted August 22, 2020 This is the feedback area. I'm giving feedback on how I feel about how gaining affinity works. I ain't here to have ppl tell me that it's my own fault for not liking a system guys. I made this post because I think the affinity gain system is flawed. You are free to disagree with me. If you're just here to sneer and tell me I don't know anything, please go elsewhere. Side note: I've been playing since the actual beta. It's been a few months since the last time I played, hell forbid I forget some details on how something works. Chill out. Also, according to the wiki, it's generally 25 to the warframe and 75 to the weapon, not 50/50. Is this accurate? I have no idea because it's a wiki and thus the information is not guaranteed to be accurate. Link to comment Share on other sites More sharing options...
RazerXPrime Posted August 22, 2020 Share Posted August 22, 2020 4 minutes ago, GaleSquid said: This is the feedback area. I'm giving feedback on how I feel about how gaining affinity works. I ain't here to have ppl tell me that it's my own fault for not liking a system guys. I made this post because I think the affinity gain system is flawed. You are free to disagree with me. If you're just here to sneer and tell me I don't know anything, please go elsewhere. Side note: I've been playing since the actual beta. It's been a few months since the last time I played, hell forbid I forget some details on how something works. Chill out. Also, according to the wiki, it's generally 25 to the warframe and 75 to the weapon, not 50/50. Is this accurate? I have no idea because it's a wiki and thus the information is not guaranteed to be accurate. If you read on you would see that this goes for global affinity. The 50/50 is when you kill an enemy with the weapon. It's 100% for the frame when you use frame powers to kill an enemy. The info on the wiki is accurate. I do have to add your topic didn't sound like you were supplying feedback. It sounded like you were complaining based on incorrect assumptions. Warframes and weapons gain Affinity for several types of actions, detailed below. Unless specified otherwise, all Affinity gained uses the split according to the general rule: 25% of the amount goes to your Warframe and 75% of the amount is divided evenly among all equipped weapons (18.75% each for four weapons while Arch-gun is summoned through Archgun Deployer, 25% each for three, 37.5% each for two, or the full 75% if only one is equipped). Kill an enemy with a Warframe ability. All of the Affinity goes to the Warframe. Kill an enemy with a weapon. Half of the Affinity goes to the Warframe and half to the killing weapon. Be near an allied Tenno when they kill an enemy. When within 50 meters of an ally (200 meters while using a Fosfor) when they kill an enemy, you gain the same total Affinity, distributed according to the general rule specified above. This doesn't reduce the Affinity gained by the killing player, and doesn't reduce the Affinity gained by other nearby allies. This applies to Archwing mode with much larger ranges for shared affinity. No weapons equipped. All of the Affinity goes to the Warframe. This applies when the only equipped weapons are overridden by ability-created ones. (E.g. Using Exalted Blade while only having a melee weapon equipped.) For Archwing, in Archwing missions, the range within which to gain experience from allied Tenno is 4 times increased. (200 metres, 800 with a Fosfor) While in Railjack, the affinity range is infinite, and the above rules still apply to affinity gain. Link to comment Share on other sites More sharing options...
GaleSquid Posted August 22, 2020 Author Share Posted August 22, 2020 This post is not in the help section. Please stop treating it like it is. The current system incentivizes leeching. The person who does the most work, gets the least reward. Thus the current system is flawed because it both punishes hard working players, and rewards under performing ones. I believe the system would be improved by allowing max ranked warframes/weapons to contribute their affinity to non-max ranked ones. It already does this for the other player. Focus is only relevant when a lens is equipped. Simply excluding lens equipped frames/weapons would remove the issue of focus being affected by such changes. Link to comment Share on other sites More sharing options...
ZarTham Posted August 22, 2020 Share Posted August 22, 2020 1 hour ago, GaleSquid said: Why does this work this way? It seems pretty unfair to me. It incentivizes ppl to do less of the work in a mission. I mean I'm just helping a friend level their stuff cuz they're new, but I'd like to get some of that affinity too y'know? Why can't kills done by a max rank weapon/warframe be distributed to my quanta here? It'd help out players that tend to solo more a ton too. Gonna chime in because, I don't see any mention regarding Focus. OP's issue is the usual "get carried to gain more exp", yeh, It's a terrible system where you gain much more exp if your teammate does the killing, while it should be 50/50 for both, then people wonder why are there so many leeches, when the system itself encourages you to leech. Edit: Actually, whoever kills should gain a bit more.. 54 minutes ago, RazerXPrime said: Because then you wouldn't be able to gain focus....? Are you trolling? DE could lock exp gain/divert once the equip reached max level, and unlock if there's a Lens present. Edit: @GaleSquid People have complained plenty of times regarding the affinity system in Warframe, nothing changed, I doubt it will honestly. Link to comment Share on other sites More sharing options...
GaleSquid Posted August 22, 2020 Author Share Posted August 22, 2020 @ZarTham Thank you for weighing in on the topic without implying that I'm just an uneducated newbie or troll. Link to comment Share on other sites More sharing options...
RazerXPrime Posted August 22, 2020 Share Posted August 22, 2020 8 minutes ago, ZarTham said: Gonna chime in because, I don't see any mention regarding Focus. OP's issue is the usual "get carried to gain more exp", yeh, It's a terrible system where you gain much more exp if your teammate does the killing, while it should be 50/50 for both, then people wonder why are there so many leeches, when the system itself encourages you to leech. Edit: Actually, whoever kills should gain a bit more.. DE could lock exp gain/divert once the equip reached max level, and unlock if there's a Lens present. Edit: @GaleSquid People have complained plenty of times regarding the affinity system in Warframe, nothing changed, I doubt it will honestly. This also would mean they'd have to implement something that allows you to unequip a lens as well. Honestly I'm more against affinity leech than I am against the suggestion you just made. Thing is, the suggestion would make it easier for things to level up. It would also mean these things don't really get actively used and people would just equip things and gain affinity/MR and never actually use them. Link to comment Share on other sites More sharing options...
GaleSquid Posted August 22, 2020 Author Share Posted August 22, 2020 17 minutes ago, RazerXPrime said: This also would mean they'd have to implement something that allows you to unequip a lens as well. Honestly I'm more against affinity leech than I am against the suggestion you just made. Thing is, the suggestion would make it easier for things to level up. It would also mean these things don't really get actively used and people would just equip things and gain affinity/MR and never actually use them. Everybody already does this. You can't raise your MR quickly without getting trash weapons and ranking them up then throwing them away. There are tons of trash weapons that have poor stats that never get used and are just MR fodder. I don't think you'd need to make a means of removing lenses, I think adding some weight to the decision to equip one would be a positive. Link to comment Share on other sites More sharing options...
ZarTham Posted August 22, 2020 Share Posted August 22, 2020 27 minutes ago, RazerXPrime said: This also would mean they'd have to implement something that allows you to unequip a lens as well. Honestly I'm more against affinity leech than I am against the suggestion you just made. Thing is, the suggestion would make it easier for things to level up. It would also mean these things don't really get actively used and people would just equip things and gain affinity/MR and never actually use them. We currently have 74 Warframes, 439 weapons (Primaries, Secondaries, Melees, archwing stuff and the rest) and Focus Schools, and don't forget Forma'ng. TBH WF is currently bloated as hell imo, easing affinity gain could turn leveling stuff from a chore to something fun and could make players ACTUALLY level up stuff the way DE intends, which is, use the weapon that you are leveling up, and currently this isn't the case, currently we go SO/ESO/Hydron and spam Nukes, oh and also sleepynox, and we do this because It takes a very long time to level up if we go through DE's intended way. Personally, I would love to do "regular" missions to farm affinity, but It's such a chore to do so that I rather just go the other way around. Forma'ing is another issue, especially when DE had the very bright idea of introducing R40 weapons. Althought I must say, try forma'ing a melee through Steel Path, especially on a node that boosts melee kills exp, personally, I find it very enjoyable, because it feels natural, kill kill kill, level up, kill kill kill, level up. Yes, it would make leveling up stuff much more quick, but it would be fair for the guy that's putting up the work and it could change the way we level up our gear, in a good way. As for the "people would just equip things and gain affinity/MR and never actually use them" we already do that, It's called MR Fodders. Edit: Oh and now we also have Railjack stuff to level up. Also did I miss anything else that we must grind affinity for? Link to comment Share on other sites More sharing options...
RazerXPrime Posted August 22, 2020 Share Posted August 22, 2020 1 minute ago, GaleSquid said: Everybody already does this. You can't raise your MR quickly without getting trash weapons and ranking them up then throwing them away. There are tons of trash weapons that have poor stats that never get used and are just MR fodder. I don't think you'd need to make a means of removing lenses, I think adding some weight to the decision would be a positive. Yea I'd have to wholeheartedly disagree. I mean why would you want to raise your MR quickly? What's out there that you really need to do? I played a decent amount of Warframe and gained a decent amount of MR. But after MR 16 there's nothing in the game that requires you to gain more. There's so many weapons and frames and even intrinsics from Railjack that allow you to gain MR really fast. You can even skip the crappy weapons. Still gaining MR too fast is also a bad thing because then you will never appreciate the power growth. To each his/her own. Link to comment Share on other sites More sharing options...
RazerXPrime Posted August 22, 2020 Share Posted August 22, 2020 3 minutes ago, ZarTham said: We currently have 74 Warframes, 439 weapons (Primaries, Secondaries, Melees, archwing stuff and the rest) and Focus Schools, and don't forget Forma'ng. TBH WF is currently bloated as hell imo, easing affinity gain could turn leveling stuff from a chore to something fun and could make players ACTUALLY level up stuff the way DE intends, which is, use the weapon that you are leveling up, and currently this isn't the case, currently we go SO/ESO/Hydron and spam Nukes, oh and also sleepynox, and we do this because It takes a very long time to level up if we go through DE's intended way. Personally, I would love to do "regular" missions to farm affinity, but It's such a chore to do so that I rather just go the other way around. Forma'ing is another issue, especially when DE had the very bright idea of introducing R40 weapons. Althought I must say, try forma'ing a melee through Steel Path, especially on a node that boosts melee kills exp, personally, I find it very enjoyable, because it feels natural, kill kill kill, level up, kill kill kill, level up. Yes, it would make leveling up stuff much more quick, but it would be fair for the guy that's putting up the work and it could change the way we level up our gear, in a good way. As for the "people would just equip things and gain affinity/MR and never actually use them" we already do that, It's called MR Fodders. Well it's one thing stating there's too many crappy weapons, I agree with that, but it's another thing to abuse a system in which you don't use the weapons and then complain about the system afterwards. I've not use equinox sleep build and never had issues gaining affinity for weapons. I generally wait for an affinity boost in order to forma things, equip my smeeta and go to Gabii and level up any weapon in a few minutes. I play mostly solo. Although it kind of proves that affinity gain is a bit sparse. What bothers me more, is not the amount I gain, but more that some weapons are very weak early on especially the kitguns which you need to gild to be able to effectively use them. But then again what are we complaining about. Warframe is a grind game, and we knew that coming in. Link to comment Share on other sites More sharing options...
GaleSquid Posted August 22, 2020 Author Share Posted August 22, 2020 7 minutes ago, RazerXPrime said: Yea I'd have to wholeheartedly disagree. I mean why would you want to raise your MR quickly? What's out there that you really need to do? I played a decent amount of Warframe and gained a decent amount of MR. But after MR 16 there's nothing in the game that requires you to gain more. There's so many weapons and frames and even intrinsics from Railjack that allow you to gain MR really fast. You can even skip the crappy weapons. Still gaining MR too fast is also a bad thing because then you will never appreciate the power growth. To each his/her own. Getting to MR 16 so you don't have to worry about Rivens mainly, but ppl level stuff to level stuff. Raising MR is a goal. People like goals. People will always find a way to power level too. Efficiency is the name of the game for a lot of people. I don't see MR as being a means of gaining power outside of Riven access tho. Link to comment Share on other sites More sharing options...
GaleSquid Posted August 22, 2020 Author Share Posted August 22, 2020 5 minutes ago, RazerXPrime said: Well it's one thing stating there's too many crappy weapons, I agree with that, but it's another thing to abuse a system in which you don't use the weapons and then complain about the system afterwards. I've not use equinox sleep build and never had issues gaining affinity for weapons. I generally wait for an affinity boost in order to forma things, equip my smeeta and go to Gabii and level up any weapon in a few minutes. I play mostly solo. Although it kind of proves that affinity gain is a bit sparse. What bothers me more, is not the amount I gain, but more that some weapons are very weak early on especially the kitguns which you need to gild to be able to effectively use them. But then again what are we complaining about. Warframe is a grind game, and we knew that coming in. Having low tier weapons that are suited to beginners is a good thing. Weapons MR requirements should mean something. Some weapons being suited to certain areas of the starchart and some being intended for higher level content is how you give players a sense of growth and power. Unless a separate system is introduced that changes how MR increases, people will keep lvling all the low tier stuff just to raise their MR because it's something to do and gives some minor bonuses. Link to comment Share on other sites More sharing options...
RazerXPrime Posted August 22, 2020 Share Posted August 22, 2020 I guess I'm one of the few people that play with the singular goal of having fun. Link to comment Share on other sites More sharing options...
GaleSquid Posted August 22, 2020 Author Share Posted August 22, 2020 Just now, RazerXPrime said: I guess I'm one of the few people that play with the singular goal of having fun. Other people simply find different things fun. There are people that get excited over spreadsheets. I think it's weird, but more power to em. People are just different. That's what makes meeting new people and sharing experiences with them unique and interesting. *shrug* Link to comment Share on other sites More sharing options...
ZarTham Posted August 22, 2020 Share Posted August 22, 2020 15 minutes ago, RazerXPrime said: Well it's one thing stating there's too many crappy weapons, I agree with that, but it's another thing to abuse a system in which you don't use the weapons and then complain about the system afterwards. I never said if the weapons were crappy or not, I just said Weapons and it was for a reason, besides these weapons we have those 74 WFs and the Focus Schools and the Railjack stuff and Formas, sum everything and see how much grind we have. As for the complains, some are valid, some are not. The point here is affinity gain. 7 minutes ago, RazerXPrime said: I guess I'm one of the few people that play with the singular goal of having fun. I also play for fun, but I also try to avoid having second job. Plus, since you play mostly solo, I don't see how you can understand the issue being discussed here, go do some public ESO runs with a nuker (Saryn, Volt or Mirage) you have weapons to level up, and you start killing, you pretty much clear the whole room with no issues, meanwhile your affinity gain is miniscule compared to your teammate's affinity gain, they reach r30 in no time, but not you, because, with this system you gain more exp IF someone else is doing the killing. Now that your team mates are maxed out, they leave ESO, but despite the amount of deaths that you caused, your gear still hasn't reached max rank ^^. And this is how leeches are made, why kill when you can have someone killing for you? This is just an example, inb4 "go pre-made". Edit: I know DE most likely will not change the current affinity gain system, but since we're discussing it, why not. Link to comment Share on other sites More sharing options...
RazerXPrime Posted August 22, 2020 Share Posted August 22, 2020 8 minutes ago, GaleSquid said: Other people simply find different things fun. There are people that get excited over spreadsheets. I think it's weird, but more power to em. People are just different. That's what makes meeting new people and sharing experiences with them unique and interesting. *shrug* Oh I'm not saying people cannot enjoy different things. It's just if you lock into a single aspect you're bound to get burned out and lose interest and get disappointed along the way. People I talk to seem to want to play the game as efficiently as possible. Run x mode, or use mod abc and this frame with that combination and then they stick to that and forget there's like over 30 different frames and a whole bunch of weapons they didn't even know were actually good. I see people complain how terrible Nyx is, when she's perfectly capable of doing the highest level content. 4 minutes ago, ZarTham said: I never said if the weapons were crappy or not, I just said Weapons and it was for a reason, besides these weapons we have those 74 WFs and the Focus Schools and the Railjack stuff and Formas, sum everything and see how much grind we have. As for the complains, some are valid, some are not. The point here is affinity gain. I also play for fun, but I also try to avoid having second job. Plus, since you play mostly solo, I don't see how you can understand the issue being discussed here, go do some public ESO runs with a nuker (Saryn, Volt or Mirage) you have weapons to level up, and you start killing, you pretty much clear the whole room with no issues, meanwhile your affinity gain is miniscule compared to your teammate's affinity gain, they reach r30 in no time, but not you, because, with this system you gain more exp IF someone else is doing the killing. Now that your team mates are maxed out, they leave ESO, but despite the amount of deaths that you caused, your gear still hasn't reached max rank ^^. And this is how leeches are made, why kill when you can have someone killing for you? This is just an example, inb4 "go pre-made". Edit: I know DE most likely will not change the current affinity gain system, but since we're discussing it, why not. I do understand the issue. I'm also saying leeching is a terrible design. The fact that the other player gains more than the one doing the work makes no sense. This doesn't mean the player doing the work needs to gain more, perhaps the person not doing anything is simply gaining too much. Public matches suck in my opinion. People don't work together and randomly quit. It's not fun at all. I play with friends or my clan if I really want to play with others so yea premade I guess is the best way to go like you said. But then the issue described here is not public eso, but just two friends playing. Same thing applies with regards to affinity gain. Link to comment Share on other sites More sharing options...
GaleSquid Posted August 22, 2020 Author Share Posted August 22, 2020 The main point here is addressing why more work = less reward with affinity distribution. Everybody's gonna play the way they want to and that's their prerogative. We're drifting off topic. Link to comment Share on other sites More sharing options...
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