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A Clan war system


(XBOX)CatChris040402

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I had this idea for a little while now about clan versus clan battles, and I think I should share it. Might not be a great idea, but I think it could be fun.

So here’s how it works-

Clans now have a defense system based on rings. There are five rings that surround the dojo, each one further then the last. On these rings clans can construct towers, and then connect these towers to each other to create a map in which the attackers will work through to the dojo. All connections must have at least on end on the dojo. 

Two clans then agree to start a war against each other. They get up to six hours to adjust their towers and prepare for battle.

After the six hour period is up, battle can begin, and the enemy dojo set up is revealed.

Clan members can now view both their own dojo and towers, or their enemy’s. The towers on the outermost ring are connected to an entry point, and are able to be attacked or reinforced (these act like PvE mission nodes) All towers have a stat called integrity, which diminishes on a successful attack and heals on a successful reinforcement. When integrity hits zero, it will be captured by the attacking side, allowing the towers connected to it to be attacked in turn. There are three types of towers that affect how they work: 

Barricade- Has a high Integrity, but has no effect on connected towers. 

Repair- Increases benefits of reinforcement, lowest integrity.

Assault- increases effectiveness of attacks on enemy towers connected to it, middling Integrity.

Attacks and Reinforcements act as PvE missions against a specter faction, with most specters being recreations of a chosen enemy faction however, with a few being Warframe specters that are recreations of the hostile clan’s members. Towers can be aided by specter regiments, increasing the number and level of the enemy warframe specters. Regiments have a limited number of units however, and after it runs out the regiment in retired. Missions done on towers are randomly chosen between five types for both sides:

(Attackers vs Defenders)
Sabotage vs Defense

Capture vs Rescue

Interception vs Interception

Mobile Defense vs Assassinate (kill specter warframes)

Exterminate vs Survival (outlast enemy assault)

(Missions can be mixed and matched)

The end goal of a war is to carve a path to the enemy dojo and then take it over. The dojo has three times the integrity of a normal tower, and once integrity hits zero it is captured, ending the war in victory for the attacking side. If a war lasts more then 72 hours, it will end with victory being given to the side that was closest to the enemy dojo. Ties are settled through integrity. Rewards are given to both sides based on how well they did, with more intense fighting giving better rewards. There are no penalties given to the losing side, with the only losses being that of the resources expended during the war. Individual clan members are also rewarded for their participation in the war, with the more active one was, the better their rewards being. Even the losing side will get something for their trouble, but the rewards would be less then the victors.

Some minor details I couldn’t fit in this long winded thing:

If you capture a tower in between an enemy tower and its dojo, preventing it from having a path to its dojo, it becomes unpowered and takes fives times the normal integrity damage.

Towers have a maximum connection count of four

Rings have a maximum tower count of five

Clans can only have up to 20 towers

Towers are returned to their owners at the end of a war

The entry point can be used to enter special PvP battles between the two clans, Conclave style. These battles provide a boost to attacking and reinforcing to the victors.

Ally specters will take up the spots of team members if there’s less then four members on a mission. Missions always act as if there are four team members.

Clans of different ranks cannot challenge each other, and clan scaling is in affect.

Tacticians can change any controlled tower type to any other type, this disables its affect for two hours in which it will adopt the new affect afterwards if it wasn’t captured. This is canceled if it’s captured and the changes are temporary.

Upon reaching the dojo, all towers directly connected to it become targetable, regardless of whether it is captured or not.

Dojo missions do not take place inside the normal dojo, to prevent mission weirdness.

Access to normal clan functions are not affected by war status, even if the dojo is under direct attack.

Towers must have at least one connection to the previous ring (ex tower on ring 2 must be connected to a tower on ring 1)

 

And that’s all to my quite unlikely to be implemented idea. Feel free to ask about  or criticize my idea. I’ll try to make it workable and smooth out any odd parts

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