I've been testing some melee setups and noticed I'm doing significantly less damage when hitting multiple targets at once. I have been unable to find any documentation on this and want to know what is going on here or if it is a bug.
I would assume based on how every other area damage works in the game that there would be a fall off based on distance or just consistent damage to every target. But with melee it seems that the more targets you hit, the less damage they take.
For example with Hate, When hitting a single 115 corrupted heavy gunner with no mods (inactive AI) with a heavy attack, I do 116 damage consistently outside of headshot/crit.
Though when hitting 6 of them at once the damage is anywhere from 116 down to 4.
So what is going on here? Is this a "Feature", a bug or what? And if it is intended, why is there no documentation of this?
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I've been testing some melee setups and noticed I'm doing significantly less damage when hitting multiple targets at once. I have been unable to find any documentation on this and want to know what is going on here or if it is a bug.
I would assume based on how every other area damage works in the game that there would be a fall off based on distance or just consistent damage to every target. But with melee it seems that the more targets you hit, the less damage they take.
For example with Hate, When hitting a single 115 corrupted heavy gunner with no mods (inactive AI) with a heavy attack, I do 116 damage consistently outside of headshot/crit.
Though when hitting 6 of them at once the damage is anywhere from 116 down to 4.
So what is going on here? Is this a "Feature", a bug or what? And if it is intended, why is there no documentation of this?
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