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Being Overpowered is Good and Nerfs are Bad.


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So I’m not here to convince DE on what they should do with their game. I’m just stating my opinion on things here. And here’s what I think about this whole topic at hand:
 

If I grind to mod a specific build and put in the forma and find all the good mods with Rivens and researched on how to be powerful with that specific build, then I believe that we should be rewarded on the intentions of killing the most op and powerful enemies in the galaxy. Being overpowered is the reward for overcoming that the challenge of building your gear right no matter on what type of item that may be. When DE make nerf and decrease the stats of your items that you care and main for. I think is just personally a wrong approach to the players that main and worked hard to achieve those builds.
 

While the stats and power levels of the items should not be equal but the result of your builds should be equal. Feel free to tell me your opinion on this. I’d love to read them.

 

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6 minutes ago, (NSW)JJA209 said:

Being overpowered is the reward for overcoming that the challenge of building your gear right no matter on what type of item that may be.

I think this is where most people who bothered arguing would argue. Modding your gear right through investing forma and time is simply grinding at an exp farm node of your choice. There is no "challenge". However, I do enjoy being powerful and if I want some so-called challenge, I simply go play other games. Here's the kicker: a "challenge" has different meanings for different people.

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19 minutes ago, Alkarnus said:

I think this is where most people who bothered arguing would argue. Modding your gear right through investing forma and time is simply grinding at an exp farm node of your choice. There is no "challenge". However, I do enjoy being powerful and if I want some so-called challenge, I simply go play other games. Here's the kicker: a "challenge" has different meanings for different people.

I mean it may not necessarily be a challenge but it still is a time consuming event in the process and I think that is still something to overcome.

 

19 minutes ago, (PS4)Madurai-Prime said:

......I can't say anything without insulting you. Have a nice day.

Wait till the update drops and try to have some fun.

The game is fun but just trying to make a point here about the topic at hand. Also say whatever you want to me and you can pm me your insults if you want to. I personally don’t mind.

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Sometimes DE needs to nerf. Their vision of the game has grown exponentially and drastic changes are sometimes necessary. It sucks depending on how much value you put into the game.

Me? I don't care. If it helps DE manage the game and to help the development and balancing process then all I can say is, go their hardest. Considering how trash tier a lot of weapons were pre parkour 2.0, even nerfs still feel like a buff for me.

I'll just let DE do DE.

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17 minutes ago, AlendasNaro said:

Being overpowered is VERY hollow entertainment it is only okay in bursts which happen rarely. I do admit that it can be fun to tool around it but if that is the basis of game play constantly. Yeah, no thanks. I don't mind challenge every now and then.

The problem with the argument of nerfs as a challenge is their no way to overcome them when the items you use are nerfed to the ground.

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28 minutes ago, (NSW)JJA209 said:

The problem with the argument of nerfs as a challenge is their no way to overcome them when the items you use are nerfed to the ground.

Problem is the fact how easy it is to make certain weapons really op and not all weapons that have been nerfed to the ground are completely gone. Does help on boosting the under powered weapons forward a bit but the system needs to be worked on a bit more and the RNG of the reroll is quite painful to deal with right now. Which is why I say the system still needs to be worked on.

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Just now, (PS4)martinsuha593 said:

I hate nerfs 😥 rip 2 forma in my kuva bramma and a exilus

Try to take this as a good lesson. Patience is a virtue for a good reason. Friend of mine saw the nerf from mile away when this was using the weapon. When new weapon comes out. Do max it out but hold on to the plan of making a build and giving forma.

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2 hours ago, (NSW)JJA209 said:

If I grind to mod a specific build and put in the forma and find all the good mods with Rivens and researched on how to be powerful with that specific build, then I believe that we should be rewarded on the intentions of killing the most op and powerful enemies in the galaxy. Being overpowered is the reward for overcoming that the challenge of building your gear right no matter on what type of item that may be. When DE make nerf and decrease the stats of your items that you care and main for. I think is just personally a wrong approach to the players that main and worked hard to achieve those builds.

9 minutes ago, (PS4)martinsuha593 said:

I hate nerfs 😥 rip 2 forma in my kuva bramma and a exilus

See, you guys aren't actually complaining about the nerfs themselves. You are just upset that your perceived value of the item is no longer worth the price you paid. If its not the best gun in the whole game, then its not worth the time, effort, or money you spent on it.

Its really just buyer's remorse, and it wouldn't be nearly as bad if the grinding in this game wasn't so stupid. If getting all the resources, forma, potatoes, exilus, and riven rolls you need to maximize your gear didn't take so frustratingly long to do, then this wouldn't be as much of an issue. Because, if you're going to spend all that effort on a weapon, it dang well better be the best, most overpowered god cannon in the entire universe, right?

Even though you cry "NERF!", and whine that your gun is worthless now, it really isn't. Its actually still perfectly useable, and more in line with the rest of the guns in the game. But, an average weapon isn't worth the premium price you paid, so you complain.

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37 minutes ago, Teljaxx said:

See, you guys aren't actually complaining about the nerfs themselves. You are just upset that your perceived value of the item is no longer worth the price you paid. If its not the best gun in the whole game, then its not worth the time, effort, or money you spent on it.

Its really just buyer's remorse, and it wouldn't be nearly as bad if the grinding in this game wasn't so stupid. If getting all the resources, forma, potatoes, exilus, and riven rolls you need to maximize your gear didn't take so frustratingly long to do, then this wouldn't be as much of an issue. Because, if you're going to spend all that effort on a weapon, it dang well better be the best, most overpowered god cannon in the entire universe, right?

Even though you cry "NERF!", and whine that your gun is worthless now, it really isn't. Its actually still perfectly useable, and more in line with the rest of the guns in the game. But, an average weapon isn't worth the premium price you paid, so you complain.

To an extent yes but isn’t that was nerfs do to the items is make them weaker. And I’m not specifically talking about my builds per say just the idea the items need to be weaker for the sake of  “balance”.  

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3 hours ago, (NSW)JJA209 said:

Being overpowered is the reward 

Where I disagree, is drawing a clear line between "powerful" and "overpowered"

Making the player powerful is very important in the large majority of video game genres. Warframe is indeed one of those games. We are the Void Devils, we are the finest weapons of the greatest war mankind has ever seen, so powerful we tipped the scales of said war alone. In gameplay this checks out: we grind to become powerful, and then we grind some more to exercise how powerful we are. 

But there is a difference between powerful and overpowered

O

Powerful is when we grind to get the new Stahlia rifle and it fires exploding fuel rods, and we experiment with new builds and upgrades, and use it to kill enemies. Overpowered is if it is the hypothetical Super Stahlia is just so much better than everything else with range and AoE damage, nobody has any reason to use anything else; in fact, your squadmates have no reason to play the game at all, they just follow behind you as one player kills all the enemies in the mission alone. And the game becomes boring and stale because it's all the same build all the time

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3 hours ago, (NSW)JJA209 said:

...

While the stats and power levels of the items should not be equal but the result of your builds should be equal. Feel free to tell me your opinion on this. I’d love to read them.

 

The nerfs are mainly for this reason, so that players can utilize many different builds. If only a handful of builds are way above the rest, it'd be fun at first but then the players would get bored quick and it leads to people leaving.

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1 hour ago, (NSW)JJA209 said:

To an extent yes but isn’t that was nerfs do to the items is make them weaker. And I’m not specifically talking about my builds per say just the idea the items need to be weaker for the sake of  “balance”.  

Some things need to be weaker, and some need to be stronger. That's how balance works. To make both sides of the scale equal, sometimes you add, and sometimes you subtract. If you do nothing but add to one side, it will never balance out, and you'll eventually break everything.

Plus, if you try to fix one thing being too powerful by making something else even more powerful, you haven't actually fixed anything. You've just hidden the original problem behind another problem. Its like trying to fix a broken finger by cutting off your hand. Sure, the original problem isn't there anymore, but that's only because you now have an even bigger problem to deal with. And its going to be even harder to fix.

It would also help if people actually used the term nerf properly. Simply weakening something to bring it in line with everything else is not a nerf, its balance. A nerf is only when it gets weakened too much, and is now about as effective as shooting foam darts at your enemies. A simple misuse of terms like this can completely alter peoples perception. And in this case, it has exacerbated the problem of people crying about a good thing, by labeling it as a bad thing. Because, yeah, nerfs are bad. But they are also extremely rare. And, what 90% of the people here complain about aren't actually nerfs.

33 minutes ago, killerJoke66 said:

Stug | WARFRAME Wiki | Fandom

Yup... That sure is a picture of a Stug. What's your point?

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4 hours ago, (NSW)JJA209 said:

So I’m not here to convince DE on what they should do with their game. I’m just stating my opinion on things here. And here’s what I think about this whole topic at hand:
 

If I grind to mod a specific build and put in the forma and find all the good mods with Rivens and researched on how to be powerful with that specific build, then I believe that we should be rewarded on the intentions of killing the most op and powerful enemies in the galaxy. Being overpowered is the reward for overcoming that the challenge of building your gear right no matter on what type of item that may be. When DE make nerf and decrease the stats of your items that you care and main for. I think is just personally a wrong approach to the players that main and worked hard to achieve those builds.
 

While the stats and power levels of the items should not be equal but the result of your builds should be equal. Feel free to tell me your opinion on this. I’d love to read them.

DE nerfs things not exactly because of game balance, it is more simple than that, think about it like a collectible card game, there is no incentive to buy the new stuff if the old stuff works just fine.

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