(PSN)DEAD_LOCK55 Posted August 23, 2020 Share Posted August 23, 2020 I wanna defeat some eidolons, mainly teralyst, so I can get eidolon shards but I'm having trouble defeating them without someone doing it for me. So does anyone have any tips for me? Such as: mods or tactics, warframes, amps, weapons - anything useful Link to comment Share on other sites More sharing options...
(PSN)DEAD_LOCK55 Posted August 24, 2020 Author Share Posted August 24, 2020 6 minutes ago, HoustonDragon said: Look on the Market, you can buy the base blueprint with credits to build. Also, for your Eidolon hunts, whenever it's night on the Plains, there is a bounty offered on Konzu in Cetus. Pick it up and set yourself to Public, and there's usually groups farming. Focus on killing the Volmvalysts with your Operator/Amp if you can't do much else. Good luck! 😄 Thnx Link to comment Share on other sites More sharing options...
elevate Posted August 25, 2020 Share Posted August 25, 2020 15 hours ago, Lolacrayola said: Ok you are good then. There are 2 main roles in eidolon hunts - DPS and VS (Void Strike). Void Strike is an operator ability in the Madurai Focus school. You need to unlock this asap or you will do bad damage to eidolon shields with your operator amp. Void Strike is an infinitely stacking damage multiplier based on how long you are crouched in operator form. It stacks at a rate of 12% per second so to get a 6x damage multiplier you need to be crouched in operator mode for 50 seconds. A meta team consists of 1x DPS and 3x VS. The DPS is typically Volt. The 3x VS players are typically Volt, Harrow and either Trinity or Wisp. The VS player's job is to break the eidolon's shields. The DPS player's job is to break the eidolon's limbs and spawn unairu wisps for their VS teammates. Void Strike (VS): Lets do some math for a VS player with Propa scaffold. I am using this amp scaffold for illustrative purposes because the numbers are easy: A Hydrolyst shield has 68,000hp. When you break an eidolon's limb, it staggers, falls down, roars, stands up again and regenerates 50% of its shield, which is 34,000hp. Propa does 359 damage on hit and 1459 damage on crit. So how do you one shot the half shield if Propa only does 1459 damage? You pick up a unairu wisp which doubles your operator damage and you shoot through a volt shield which doubles your crit damage. 1459 x 2 x 2 = 5836 damage. To work out how much VS you need you divide 34,000 by 5836 = 5.8 So if you stack void strike to 6x, you have wisp buff, you shoot through volt shield and you crit, you will do: 1459 x 6 x 2 x 2 = 35,016 damage You will completely one shot the Hydrolyst's half shield with no assistance from any other player. Now what happens if you crit but did not pick up a wisp? 1459 x 6 x 2 = 17,508 damage Nowhere near enough to one shot the half shield. What happens if you picked up a wisp but did not crit? Remember that volt shield gives a 200% crit damage bonus so if you don't crit, it will not double your damage. 359 x 6 x 2 = 4308 damage Hopefully this illustrates the point clearly. Doing big shield damage is about getting amp crits and modifying them with damage multipliers. If you don't crit you will do bad damage. If you don't manage your VS stacks properly, pick up unairu wisps or shoot through volt shield, you will also do bad damage. DPS: The DPS player will spend most of the fight in their warframe and will take unairu focus school. The eidolon has alloy armour which takes the most damage from radiation. Therefore you will use a weapon build that is modded for radiation. To reduce the amount of alloy armour the Eidolon has, all players should run Corrosive Projection in their aura slot and Coaction Drift in their exilus slot. The most common weapons are Rubico Prime, Vectis Prime and Redeemer. You can check the builds on overframe.gg. Redeemer and Rubico can be effective on a strict budget. Vectis requires expensive mods - Riven and Primed Chamber to be effective. With Rubico the main thing you need to do is double scope and spam bullets while the eidolon is invulnerable to build up your combo multiplier. If using Volt, you ensure you have Shock Trooper augment to buff your radiation damage and shoot through your own Electric Shield (doubles your crit damage), ideally with your combo counter built up. If done correctly and the shields are done fast, you should also have Harrow's crit chance buff bringing you into red crit territory and you will pop the limb instantly the moment the shield goes down. In really fast runs, some people use Vigorous Swap and switch weapons to proc the damage buff too. If using Redeemer, you need to heavy attack, ideally with initial combo at 3x, which requires a Riven but even if you do not have one (and have initial combo at 2x using Corrupt Charge), it should take no more than 2 hits to break limbs. If using Volt, you will also use 1 with Shock Trooper augment to buff radiation damage and shoot through your own Electric Shield to double your crit damage. Redeemer has extreme fall off so you must be close to the eidolon, which can make the armpit synovia's a bit tricky to hit from certain angles. Aside from smashing limbs, you also need to spawn unairu wisps for your teammates so they can break the shields fast. You do this by going into operator during energy spike and punching it using operator melee. Each time you punch, you will spawn 1 wisp between the eidolon's legs. Depending on the elevation you may need to jump to get your punch to hit. You can also do it at considerable range - far greater than the visible eidolon hitbox suggests. Time Management: Other than that the rest of it is about time management. It is every player's responsibility to charge lures by killing vomvalysts. The DPS player can shoot them with their gun or operator amp, pick up the drops and void dash into a lure to charge it. The VS players never want to shoot voms because it uses a VS stack. They will kills voms by void dash spamming through them. Madurai void dash leaves fire trails which will kill them. In beginner runs, you probably wont have unairu wisps or even any void strike players so the shields will be slow. Time management will be poor so there will be a lot of time wasted charging lures, transitioning to and from the shrine and putting shards into the shrine to start the next eidolon. Because the shields are slow, the eidolon will walk around and attack which may result in players or lures getting killed. When you get to around 4x3 (that is, 4 tricaps per night or 12 eidolons total), then you start to get clean kills. 5x3 is the point where the group is experienced enough to do most of the time saving tricks (like teleporting lures, pre-shielding the lake, fast charging lures etc). 6x3 will involve using every time management trick in the book. They will have very good execution and when they do make mistakes, they will recover extremely quickly so it doesn't cost much time. The faster you can break shields and limbs, the less opportunity the eidolon has to move or attack. If done properly, you break the shield and limb at the same time and keep the eidolon perma staggered, so you wont take any damage. There are several 6x3 runs posted to youtube where you get to see what a near flawless kill looks like. VS can also kill voms with a zaw that has exodia contagion on it. Link to comment Share on other sites More sharing options...
Lolacrayola Posted August 24, 2020 Share Posted August 24, 2020 It takes a considerable amount of play time and preparation to get to the point where you can carry your own weight in eidolon hunts. Unless you are breaking limbs, this is a fight that is done with your operator more than your warframe. How far into the story are you? Anything to do with operators = massive story spoilers. Link to comment Share on other sites More sharing options...
(PSN)DEAD_LOCK55 Posted August 24, 2020 Author Share Posted August 24, 2020 5 minutes ago, Lolacrayola said: It takes a considerable amount of play time and preparation to get to the point where you can carry your own weight in eidolon hunts. Unless you are breaking limbs, this is a fight that is done with your operator more than your warframe. How far into the story are you? Anything to do with operators = massive story spoilers. Completed all main missions, including sacrifice Link to comment Share on other sites More sharing options...
Lolacrayola Posted August 24, 2020 Share Posted August 24, 2020 Ok you are good then. There are 2 main roles in eidolon hunts - DPS and VS (Void Strike). Void Strike is an operator ability in the Madurai Focus school. You need to unlock this asap or you will do bad damage to eidolon shields with your operator amp. Void Strike is an infinitely stacking damage multiplier based on how long you are crouched in operator form. It stacks at a rate of 12% per second so to get a 6x damage multiplier you need to be crouched in operator mode for 50 seconds. A meta team consists of 1x DPS and 3x VS. The DPS is typically Volt. The 3x VS players are typically Volt, Harrow and either Trinity or Wisp. The VS player's job is to break the eidolon's shields. The DPS player's job is to break the eidolon's limbs and spawn unairu wisps for their VS teammates. Void Strike (VS): Lets do some math for a VS player with Propa scaffold. I am using this amp scaffold for illustrative purposes because the numbers are easy: A Hydrolyst shield has 68,000hp. When you break an eidolon's limb, it staggers, falls down, roars, stands up again and regenerates 50% of its shield, which is 34,000hp. Propa does 359 damage on hit and 1459 damage on crit. So how do you one shot the half shield if Propa only does 1459 damage? You pick up a unairu wisp which doubles your operator damage and you shoot through a volt shield which doubles your crit damage. 1459 x 2 x 2 = 5836 damage. To work out how much VS you need you divide 34,000 by 5836 = 5.8 So if you stack void strike to 6x, you have wisp buff, you shoot through volt shield and you crit, you will do: 1459 x 6 x 2 x 2 = 35,016 damage You will completely one shot the Hydrolyst's half shield with no assistance from any other player. Now what happens if you crit but did not pick up a wisp? 1459 x 6 x 2 = 17,508 damage Nowhere near enough to one shot the half shield. What happens if you picked up a wisp but did not crit? Remember that volt shield gives a 200% crit damage bonus so if you don't crit, it will not double your damage. 359 x 6 x 2 = 4308 damage Hopefully this illustrates the point clearly. Doing big shield damage is about getting amp crits and modifying them with damage multipliers. If you don't crit you will do bad damage. If you don't manage your VS stacks properly, pick up unairu wisps or shoot through volt shield, you will also do bad damage. DPS: The DPS player will spend most of the fight in their warframe and will take unairu focus school. The eidolon has alloy armour which takes the most damage from radiation. Therefore you will use a weapon build that is modded for radiation. To reduce the amount of alloy armour the Eidolon has, all players should run Corrosive Projection in their aura slot and Coaction Drift in their exilus slot. The most common weapons are Rubico Prime, Vectis Prime and Redeemer. You can check the builds on overframe.gg. Redeemer and Rubico can be effective on a strict budget. Vectis requires expensive mods - Riven and Primed Chamber to be effective. With Rubico the main thing you need to do is double scope and spam bullets while the eidolon is invulnerable to build up your combo multiplier. If using Volt, you ensure you have Shock Trooper augment to buff your radiation damage and shoot through your own Electric Shield (doubles your crit damage), ideally with your combo counter built up. If done correctly and the shields are done fast, you should also have Harrow's crit chance buff bringing you into red crit territory and you will pop the limb instantly the moment the shield goes down. In really fast runs, some people use Vigorous Swap and switch weapons to proc the damage buff too. If using Redeemer, you need to heavy attack, ideally with initial combo at 3x, which requires a Riven but even if you do not have one (and have initial combo at 2x using Corrupt Charge), it should take no more than 2 hits to break limbs. If using Volt, you will also use 1 with Shock Trooper augment to buff radiation damage and shoot through your own Electric Shield to double your crit damage. Redeemer has extreme fall off so you must be close to the eidolon, which can make the armpit synovia's a bit tricky to hit from certain angles. Aside from smashing limbs, you also need to spawn unairu wisps for your teammates so they can break the shields fast. You do this by going into operator during energy spike and punching it using operator melee. Each time you punch, you will spawn 1 wisp between the eidolon's legs. Depending on the elevation you may need to jump to get your punch to hit. You can also do it at considerable range - far greater than the visible eidolon hitbox suggests. Time Management: Other than that the rest of it is about time management. It is every player's responsibility to charge lures by killing vomvalysts. The DPS player can shoot them with their gun or operator amp, pick up the drops and void dash into a lure to charge it. The VS players never want to shoot voms because it uses a VS stack. They will kills voms by void dash spamming through them. Madurai void dash leaves fire trails which will kill them. In beginner runs, you probably wont have unairu wisps or even any void strike players so the shields will be slow. Time management will be poor so there will be a lot of time wasted charging lures, transitioning to and from the shrine and putting shards into the shrine to start the next eidolon. Because the shields are slow, the eidolon will walk around and attack which may result in players or lures getting killed. When you get to around 4x3 (that is, 4 tricaps per night or 12 eidolons total), then you start to get clean kills. 5x3 is the point where the group is experienced enough to do most of the time saving tricks (like teleporting lures, pre-shielding the lake, fast charging lures etc). 6x3 will involve using every time management trick in the book. They will have very good execution and when they do make mistakes, they will recover extremely quickly so it doesn't cost much time. The faster you can break shields and limbs, the less opportunity the eidolon has to move or attack. If done properly, you break the shield and limb at the same time and keep the eidolon perma staggered, so you wont take any damage. There are several 6x3 runs posted to youtube where you get to see what a near flawless kill looks like. Link to comment Share on other sites More sharing options...
(PSN)DEAD_LOCK55 Posted August 24, 2020 Author Share Posted August 24, 2020 17 minutes ago, Lolacrayola said: Ok you are good then. There are 2 main roles in eidolon hunts - DPS and VS (Void Strike). Void Strike is an operator ability in the Madurai Focus school. You need to unlock this asap or you will do bad damage to eidolon shields with your operator amp. Void Strike is an infinitely stacking damage multiplier based on how long you are crouched in operator form. It stacks at a rate of 12% per second so to get a 6x damage multiplier you need to be crouched in operator mode for 50 seconds. A meta team consists of 1x DPS and 3x VS. The DPS is typically Volt. The 3x VS players are typically Volt, Harrow and either Trinity or Wisp. The VS player's job is to break the eidolon's shields. The DPS player's job is to break the eidolon's limbs and spawn unairu wisps for their VS teammates. Void Strike (VS): Lets do some math for a VS player with Propa scaffold. I am using this amp scaffold for illustrative purposes because the numbers are easy: A Hydrolyst shield has 68,000hp. When you break an eidolon's limb, it staggers, falls down, roars, stands up again and regenerates 50% of its shield, which is 34,000hp. Propa does 359 damage on hit and 1459 damage on crit. So how do you one shot the half shield if Propa only does 1459 damage? You pick up a unairu wisp which doubles your operator damage and you shoot through a volt shield which doubles your crit damage. 1459 x 2 x 2 = 5836 damage. To work out how much VS you need you divide 34,000 by 5836 = 5.8 So if you stack void strike to 6x, you have wisp buff, you shoot through volt shield and you crit, you will do: 1459 x 6 x 2 x 2 = 35,016 damage You will completely one shot the Hydrolyst's half shield with no assistance from any other player. Now what happens if you crit but did not pick up a wisp? 1459 x 6 x 2 = 17,508 damage Nowhere near enough to one shot the half shield. What happens if you picked up a wisp but did not crit? Remember that volt shield gives a 200% crit damage bonus so if you don't crit, it will not double your damage. 359 x 6 x 2 = 4308 damage Hopefully this illustrates the point clearly. Doing big shield damage is about getting amp crits and modifying them with damage multipliers. If you don't crit you will do bad damage. If you don't manage your VS stacks properly, pick up unairu wisps or shoot through volt shield, you will also do bad damage. DPS: The DPS player will spend most of the fight in their warframe and will take unairu focus school. The eidolon has alloy armour which takes the most damage from radiation. Therefore you will use a weapon build that is modded for radiation. To reduce the amount of alloy armour the Eidolon has, all players should run Corrosive Projection in their aura slot and Coaction Drift in their exilus slot. The most common weapons are Rubico Prime, Vectis Prime and Redeemer. You can check the builds on overframe.gg. Redeemer and Rubico can be effective on a strict budget. Vectis requires expensive mods - Riven and Primed Chamber to be effective. With Rubico the main thing you need to do is double scope and spam bullets while the eidolon is invulnerable to build up your combo multiplier. If using Volt, you ensure you have Shock Trooper augment to buff your radiation damage and shoot through your own Electric Shield (doubles your crit damage), ideally with your combo counter built up. If done correctly and the shields are done fast, you should also have Harrow's crit chance buff bringing you into red crit territory and you will pop the limb instantly the moment the shield goes down. In really fast runs, some people use Vigorous Swap and switch weapons to proc the damage buff too. If using Redeemer, you need to heavy attack, ideally with initial combo at 3x, which requires a Riven but even if you do not have one (and have initial combo at 2x using Corrupt Charge), it should take no more than 2 hits to break limbs. If using Volt, you will also use 1 with Shock Trooper augment to buff radiation damage and shoot through your own Electric Shield to double your crit damage. Redeemer has extreme fall off so you must be close to the eidolon, which can make the armpit synovia's a bit tricky to hit from certain angles. Aside from smashing limbs, you also need to spawn unairu wisps for your teammates so they can break the shields fast. You do this by going into operator during energy spike and punching it using operator melee. Each time you punch, you will spawn 1 wisp between the eidolon's legs. Depending on the elevation you may need to jump to get your punch to hit. You can also do it at considerable range - far greater than the visible eidolon hitbox suggests. Time Management: Other than that the rest of it is about time management. It is every player's responsibility to charge lures by killing vomvalysts. The DPS player can shoot them with their gun or operator amp, pick up the drops and void dash into a lure to charge it. The VS players never want to shoot voms because it uses a VS stack. They will kills voms by void dash spamming through them. Madurai void dash leaves fire trails which will kill them. In beginner runs, you probably wont have unairu wisps or even any void strike players so the shields will be slow. Time management will be poor so there will be a lot of time wasted charging lures, transitioning to and from the shrine and putting shards into the shrine to start the next eidolon. Because the shields are slow, the eidolon will walk around and attack which may result in players or lures getting killed. When you get to around 4x3 (that is, 4 tricaps per night or 12 eidolons total), then you start to get clean kills. 5x3 is the point where the group is experienced enough to do most of the time saving tricks (like teleporting lures, pre-shielding the lake, fast charging lures etc). 6x3 will involve using every time management trick in the book. They will have very good execution and when they do make mistakes, they will recover extremely quickly so it doesn't cost much time. The faster you can break shields and limbs, the less opportunity the eidolon has to move or attack. If done properly, you break the shield and limb at the same time and keep the eidolon perma staggered, so you wont take any damage. There are several 6x3 runs posted to youtube where you get to see what a near flawless kill looks like. That's a lot of numbers, and writing. I'm going to write this in my notes app so I can remember it next time I play warframe, thing is though - I'm not writing all that - so could you break it down into a more simplistic style, since I am someone who is not that good at maths. Link to comment Share on other sites More sharing options...
Lolacrayola Posted August 24, 2020 Share Posted August 24, 2020 TLDR version: If playing Madurai/Void Strike, use an x27 or 177 amp with Virtuos Shadow. Pick up a wisp and spam void dash on head to maximise amp crit chance, then re-position behind Volt's electric shield and get ready to shoot. Your shield damage = amp crit x 2 (unairu wisp) x 2 (electric shield) x void strike multiplier. If using 7 scaffold (propa) you will one shot the shield at 6x void strike as long as you crit. If you do not crit, do not pick up a unairu wisp and shoot without void strike, your shield damage will be terrible. If playing Unairu/DPS, use Rubico Prime and spam shots to build up combo counter. If using Redeemer Prime, stay close range and shoot up at the limbs. Everyone in your group should run Corrosive Projection and Coaction Drift to help you one shot limbs. Help your VS players by using operator melee during energy spike to spawn unairu wisps. Killing eidolons fast is a team effort. Everyone has to know their roles and responsibilities and everyone has to help charge lures. If you do not have madurai void strike or unairu wisp and you do not have a high damage weapon modded for radiation on a gun platform frame, you will do terrible damage when the shields are down. You will be severely limited in what you can do but you can still help by killing vomvalysts and charging lures. Link to comment Share on other sites More sharing options...
(PSN)DEAD_LOCK55 Posted August 24, 2020 Author Share Posted August 24, 2020 50 minutes ago, Lolacrayola said: TLDR version: If playing Madurai/Void Strike, use an x27 or 177 amp with Virtuos Shadow. Pick up a wisp and spam void dash on head to maximise amp crit chance, then re-position behind Volt's electric shield and get ready to shoot. Your shield damage = amp crit x 2 (unairu wisp) x 2 (electric shield) x void strike multiplier. If using 7 scaffold (propa) you will one shot the shield at 6x void strike as long as you crit. If you do not crit, do not pick up a unairu wisp and shoot without void strike, your shield damage will be terrible. If playing Unairu/DPS, use Rubico Prime and spam shots to build up combo counter. If using Redeemer Prime, stay close range and shoot up at the limbs. Everyone in your group should run Corrosive Projection and Coaction Drift to help you one shot limbs. Help your VS players by using operator melee during energy spike to spawn unairu wisps. Killing eidolons fast is a team effort. Everyone has to know their roles and responsibilities and everyone has to help charge lures. If you do not have madurai void strike or unairu wisp and you do not have a high damage weapon modded for radiation on a gun platform frame, you will do terrible damage when the shields are down. You will be severely limited in what you can do but you can still help by killing vomvalysts and charging lures. So what you're saying is if u r on VS team use wisp's abilities and volt's shield and DPS guys use rubico prime, correct? Link to comment Share on other sites More sharing options...
Graavarg Posted August 24, 2020 Share Posted August 24, 2020 First of all, starting out eidolons by capping some Teralysts is a very good idea. Only wish more players had figured that out. If you want to solo-hunt Teralysts you don't actually need all that much: - you need to understand how the Teralyst works, shields, armor, phases, screams, synovias, everything (it seems like much, but is not that hard once you get into it) - you need an amp good enough to take down the eidolons shield (and to occasionally handle the vomalysts) - you need to be able to use your operator (especially void mode) - you need a high-damage weapon with the correct damage type Some tips to make it all a bit easier: - Use Sarpa with Shattering Impact to remove all armor from the Teralyst, this will allow you to use electricity for an easy 50% damage buff against it's robotic flesh without having to take the armor into account (it's armor reduces damage by around 70%). Puncture has a 25% damage bonus. And yes, more experienced eidolon hunters use the 75% radiation damage buff from the armor, or reduce the armor to "almost nothing" in order to get the buff without any mitigation, but when starting out just removing all armor is easier (the visual indication is its health bar changing colour). - The duration of your void mode will suck in the beginning (until you start getting your focus schools in order, which takes a lot of effort), but you can increase the time spent invulnerable by dropping pizzas (energy replenishment). And bind the pizza drop to an F-key (which is sort of automatic, if you put it in one of the first twelve slots in the gear wheel). The short duration of void mode is often the single biggest problem when starting soloing Teralysts, you need void mode to ride out the screams and to avoid the worst attacks. - If you have trouble keeping your lures alive or handling the vomalysts, collect the max 8 lures before starting the actual hunt and park 6 of them nearby. You can then charge one or both remaining lures either by starting the hunt, or by hunting down vomalysts before starting the hunt. As soon as you have two lures charged (which you need to capture the Teralyst at the end), go and get the others. 8 lures will handle all the vomalysts for you during a Teralyst hunt, unless it takes "very long". - There are a many weapons good enough to take out the limbs in a reasonable short time, so pick something that you like (with enough damage and moddable for the correct damage type). Just remember that status does nothing (until a possible future update), so crit is the way to go. Since you will be spending most of the time close to your prey, my recommendation would be a Catchmoon-based secondary kitgun designed for max damage/crit (=> Catchmoon + Haymaker + Splat). With the Pax Charge arcane on the kitgun you will never run out of ammo (or need to reload), Catchmoon has innate punch-through (making it easier to hit the synovias and even multi-hit different parts of it's body when taking it down, shooting upwards) and it's energy projectile has a huge "hit-width" (making everything much easier to hit). It's range is very limited, but you'll be close anyway. You can also easily mod it for radiation (it has innate heat), which gives a 75% damage buff against the Teralyst's alloy armor and a 25% damage buff against it's flesh. And after the substantial range nerf Catchmoon rivens are priced pretty ok, if or when you want to maximize it for eidolons. Link to comment Share on other sites More sharing options...
Lolacrayola Posted August 24, 2020 Share Posted August 24, 2020 5 hours ago, (PS4)DEAD_LOCK55 said: So what you're saying is if u r on VS team use wisp's abilities and volt's shield and DPS guys use rubico prime, correct? No, "Unairu Wisp" is not to be confused with the "Wisp" warframe. Unairu Wisp is an ability in the Unairu focus school. When you hit something with operator melee (Void Blast), having this ability will cause a tiny little Cetus Wisp to drop. Picking it up will give your operator a buff that will double their damage for 12 seconds. The VS players will all select Madurai focus school. The DPS player will select Unairu focus school and one of the DPS player's jobs is to switch to operator during energy spike and punch the eidolon to spawn unairu wisps between the eidolon's legs. When the DPS player pops a limb, the eidolon will fall over and roar, sending out waves of magnetic damage (the aforementioned "energy spike"). Before it stands up again, you as a VS player needs to pick up a unairu wisp (x2 damage), dash the eidolon's head model until you proc Virtuos Shadow (+60% crit chance), re-position behind a volt shield (x2 crit damage) and shoot just as the eidolon's shield goes up. Lets assume you have also spent 50 seconds in Void Mode. This will give you a 6x damage multiplier due to Void Strike. So if you do all these things your amp crits will be 2 x 2 x 6 = 24 times bigger than just shooting normally. If you didn't do any of these steps, you would have to shoot 24 times to break the shield and all of them would have to be crits (which realistically isn't happening). In reality, you don't need 6x void strike because you will have 2 other VS teammates who will shoot at the same time. As long as one of you crits and does some or all of the above steps, your combined damage will still break the shield instantly. Link to comment Share on other sites More sharing options...
(PSN)DEAD_LOCK55 Posted August 24, 2020 Author Share Posted August 24, 2020 36 minutes ago, Lolacrayola said: No, "Unairu Wisp" is not to be confused with the "Wisp" warframe. Unairu Wisp is an ability in the Unairu focus school. When you hit something with operator melee (Void Blast), having this ability will cause a tiny little Cetus Wisp to drop. Picking it up will give your operator a buff that will double their damage for 12 seconds. The VS players will all select Madurai focus school. The DPS player will select Unairu focus school and one of the DPS player's jobs is to switch to operator during energy spike and punch the eidolon to spawn unairu wisps between the eidolon's legs. When the DPS player pops a limb, the eidolon will fall over and roar, sending out waves of magnetic damage (the aforementioned "energy spike"). Before it stands up again, you as a VS player needs to pick up a unairu wisp (x2 damage), dash the eidolon's head model until you proc Virtuos Shadow (+60% crit chance), re-position behind a volt shield (x2 crit damage) and shoot just as the eidolon's shield goes up. Lets assume you have also spent 50 seconds in Void Mode. This will give you a 6x damage multiplier due to Void Strike. So if you do all these things your amp crits will be 2 x 2 x 6 = 24 times bigger than just shooting normally. If you didn't do any of these steps, you would have to shoot 24 times to break the shield and all of them would have to be crits (which realistically isn't happening). In reality, you don't need 6x void strike because you will have 2 other VS teammates who will shoot at the same time. As long as one of you crits and does some or all of the above steps, your combined damage will still break the shield instantly. I think I get it now, VS choose Madurai, while DPS picks Unairu and places a wisp in between the eidolon's leg* when do they place it? When eidolon falls over, the VS team pick it up and dash the eidolon* what do you mean by this? Then the VS team reposition behind volt's shield and shoot the eidolon's shield as it goes up. Correct? Link to comment Share on other sites More sharing options...
Egdot Posted August 24, 2020 Share Posted August 24, 2020 vor 10 Minuten schrieb (PS4)DEAD_LOCK55: These are some pretty good tips but the only thing I seem to have trouble with on this list is learning how to dodge the teralyst's attacks, dodging the energy spikes and the slam attack are easy enough, the rest not so much. Thats mainly what I had in mind. An going into void recharges your amp energy. Link to comment Share on other sites More sharing options...
elevate Posted August 25, 2020 Share Posted August 25, 2020 13 hours ago, Lolacrayola said: TLDR version: If playing Madurai/Void Strike, use an x27 or 177 amp with Virtuos Shadow. Pick up a wisp and spam void dash on head to maximise amp crit chance, then re-position behind Volt's electric shield and get ready to shoot. Your shield damage = amp crit x 2 (unairu wisp) x 2 (electric shield) x void strike multiplier. If using 7 scaffold (propa) you will one shot the shield at 6x void strike as long as you crit. If you do not crit, do not pick up a unairu wisp and shoot without void strike, your shield damage will be terrible. If playing Unairu/DPS, use Rubico Prime and spam shots to build up combo counter. If using Redeemer Prime, stay close range and shoot up at the limbs. Everyone in your group should run Corrosive Projection and Coaction Drift to help you one shot limbs. Help your VS players by using operator melee during energy spike to spawn unairu wisps. Killing eidolons fast is a team effort. Everyone has to know their roles and responsibilities and everyone has to help charge lures. If you do not have madurai void strike or unairu wisp and you do not have a high damage weapon modded for radiation on a gun platform frame, you will do terrible damage when the shields are down. You will be severely limited in what you can do but you can still help by killing vomvalysts and charging lures. Its not 6x VS to 1 shot the shield. refer to this chart: Link to comment Share on other sites More sharing options...
elevate Posted August 25, 2020 Share Posted August 25, 2020 7 hours ago, (PS4)DEAD_LOCK55 said: I think I get it now, VS choose Madurai, while DPS picks Unairu and places a wisp in between the eidolon's leg* when do they place it? When eidolon falls over, the VS team pick it up and dash the eidolon* what do you mean by this? Then the VS team reposition behind volt's shield and shoot the eidolon's shield as it goes up. Correct? You want to basically walk up the eidolon's right leg while void blasting. This will guarantee that wisps spawn under the eidolon's butt. You will dash at the eidolon's head repeatedly to proc the amp arcane virtuos shadow which will increase your crit chance by 60% (multiplicative). The reason you don't shoot the eidolon in the head with your amp is that it would waste VS stacks Link to comment Share on other sites More sharing options...
(PSN)DEAD_LOCK55 Posted August 25, 2020 Author Share Posted August 25, 2020 1 hour ago, elevate. said: You want to basically walk up the eidolon's right leg while void blasting. This will guarantee that wisps spawn under the eidolon's butt. You will dash at the eidolon's head repeatedly to proc the amp arcane virtuos shadow which will increase your crit chance by 60% (multiplicative). The reason you don't shoot the eidolon in the head with your amp is that it would waste VS stacks K, how exactly do I get virtuos shadow? Link to comment Share on other sites More sharing options...
elevate Posted August 25, 2020 Share Posted August 25, 2020 5 minutes ago, (PS4)DEAD_LOCK55 said: K, how exactly do I get virtuos shadow? from quill onko on cetus. You need to be rank 5 with him. It might be easier to just buy it though,on PC a maxed one is 25p Link to comment Share on other sites More sharing options...
(PSN)DEAD_LOCK55 Posted August 25, 2020 Author Share Posted August 25, 2020 Don't really have plat so I'm gonna have to settle for ranking up with onkko Link to comment Share on other sites More sharing options...
Lolacrayola Posted August 25, 2020 Share Posted August 25, 2020 4 hours ago, elevate. said: Its not 6x VS to 1 shot the shield. refer to this chart: Did they nerf eidolon shield health in the past year? Edit: Seems they did? I'm working off the basis that the Hydrolyst has 50% shield value = 34,000 hp approx. Regardless, the math is the same. For 26k shield hp, you need to be in void mode for 38 seconds to stack 4.5x VS, which is easily done in the Eidolon's downed phase (30 seconds) plus time at alter putting in shard plus transit to near lake spawns. Link to comment Share on other sites More sharing options...
RazerXPrime Posted August 25, 2020 Share Posted August 25, 2020 On 2020-08-23 at 3:25 PM, Grayfox1990 said: What standing are you at with vox (little duck) at fortuna? Amps: You should indeed farm for vomvalysts in the beginning. A good amp to start out would be 223. Tier 2 on both prism and scaffold and tier 3 brace. Best one at cetus is 323. Now IF you have a level 4-5 vox solaris standing at little duck, then you can go with this amp combo, x27 (x being the preferable choices) best amps currently are 227, 327, 277 or 777. Also... read the other post "best amp available..."on this forum. As to eidolonhunting itself Warframes: I use rhino for solo's but volt is much better at that Weapons: If you have gravi mag, I've just discovered a new toy to play with. The velocitus. Go for a full crit build (find any critmod for that thing and throw it on) with 2 elemental mods for radiaton. That thing does tons of dmg and is way better then any none riven gun. Even better then some rubico's with meh rivens on it, certainly with primed rubedo barrel. Did you just suggest a level 3 amp part to be a good starting amp? This requires you to kill an Eidolon, you know that right? You'd need to kill the Teralyst 10 times to be able to get this amp. Link to comment Share on other sites More sharing options...
Lolacrayola Posted August 25, 2020 Share Posted August 25, 2020 36 minutes ago, RazerXPrime said: Did you just suggest a level 3 amp part to be a good starting amp? This requires you to kill an Eidolon, you know that right? You'd need to kill the Teralyst 10 times to be able to get this amp. Eidolon hunts are a mess until you have void strike and a crit scaffold. Its just the way it is. You have 2 options as a new player: 1) kill a tonne of voms for the quills rep, build a 1/1/1 amp or struggle like hell to drop Terry with mote amp and equip a focus lens on your gun to slow grind focus. 2) get carried through your first dozen tricaps so you can get x23 amp and quickly unlock void strike because you get massive focus gain from the shards that eidolons drop. There is probably an argument here about bad game design and I won't argue with that but there is a culture of paying it forward in this game. You can do it the hard, messy way and embed a tonne of bad habits. Or you can get carried at the start and learn the optimal way to play. I was hard carried through my first 15ish tricaps where Volts would literally solo 2x3 or 3x3 by themselves. One of these players was in my clan and they started me down the path of eidolon hunting. My only experience up to that point was pew pewing my mote amp at a Teralyst in free roam and trying not to die. I didn't manage to kill it. I remained utterly useless until I unlocked Void Strike, Blazing Dash and the first waybounds. After that I could solo the shields and carry in pugs as necessary. At some point after that, it was my turn to pay it forward and help other people get into eidolon hunting. Then its becomes their turn and the PoE cycle of life continues. Link to comment Share on other sites More sharing options...
Grayfox1990 Posted August 25, 2020 Share Posted August 25, 2020 46 minutes ago, RazerXPrime said: Did you just suggest a level 3 amp part to be a good starting amp? This requires you to kill an Eidolon, you know that right? You'd need to kill the Teralyst 10 times to be able to get this amp. Thats not what I meant to say and you know that... Besides, the starter of this thread already is busy with killing vomvalysts to get to level 4-5 quils standing am I right? Yes ofcourse the other tiers are also good enough for killing teralysts. Anyway, I meant its the best amp of cetus because it used to be meta untill fortuna came out. But... Actually its way better and easier to get to tier 4/tier 5 of vox solaris standing first to get that tier 7 scaffold and brace. Then start farming for toroids so that you can build the brace and scaffold. And then start with the quils. Because you only need a tier 1-2 prism to deal with solo tridolons even. In other words get that x77 amp asap. Link to comment Share on other sites More sharing options...
RazerXPrime Posted August 25, 2020 Share Posted August 25, 2020 1 minute ago, Lolacrayola said: Eidolon hunts are a mess until you have void strike and a crit scaffold. Its just the way it is. You have 2 options as a new player: 1) kill a bunch of voms, build a 1/1/1 amp or struggle like hell to drop Terry with mote amp. 2) get carried through your first dozen tricaps so you can get x23 amp and unlock void strike. There is probably an argument here about bad game design and I won't argue with that but there is a culture of paying it forward in this game. You can do it the hard, messy way and embed a tonne of bad habits. Or you can get carried at the start and learn the optimal way to play. I was hard carried through my first 15ish tricaps where Volts would literally solo 2x3 or 3x3 by themselves. One of these players was in my clan and they started me down the path of eidolon hunting. My only experience up to that point was pew pewing my mote amp at a Teralyst in free roam and trying not to die. I didn't manage to kill it. I remained utterly useless until I unlocked Void Strike, Blazing Dash and the first waybounds. After that I could solo the shields and carry in pugs as necessary. At some point after that, it was my turn to pay it forward and help other people get into eidolon hunting. Then its becomes their turn and the PoE cycle of life continues. Well it's definitely not necessary to unlock anything in any focus group to do a Teralyst solo although it may make things a bit easier. What you need is a decent amp, the first one you can build with the Quils is enough and that I would say is a good starting amp. You don't even need to gild it. Well you can't until you gain level 3 with the quills anyways. The most important thing you need is survivability and a good weapon that can deal radiation damage. Link to comment Share on other sites More sharing options...
(PSN)NightHunterViral Posted August 24, 2020 Share Posted August 24, 2020 31 minutes ago, (PS4)DEAD_LOCK55 said: I have an arca plasmor, is that good enough? Yeah that could do somethin, but if u want to accend in killing them fast, use a Rubico, ez to craft and doesnt need to be primed Link to comment Share on other sites More sharing options...
Butterfly85 Posted August 23, 2020 Share Posted August 23, 2020 If solo, spend nights just vomvalyst farming for cores until you can get to rank 3 with the quills one option. Once you've built an amp you can take a teralyst down with any tanky frame and a good primary that's modded for radiation. Watching some yt vids aimed at beginner hunters can help as they will talk through the fight mechanics and what to expect. Pretty sure theres some groups in recruitment who can take new players under their wing and help out, this can help with getting stuff for quill standing too. Link to comment Share on other sites More sharing options...
kgabor Posted August 23, 2020 Share Posted August 23, 2020 I would rather wait for the rework DE planned which would change the Eidolon hunting meta (making status and such viable), but if you don't want to wait for a rework that might never happen, you should consider modding your weapons for Radiation-pure damage-crits. Volt is straghtforward to use and shields might be the biggest problem unless you're using a meta amp, consider using the Shock Trooper augment if you have trouble dealing damage and use Electric Shield to deal damage with amps and weapons. Any hard hitting weapon works, Rubico Prime is considered to be the current meta weapon for that. Your operator can also help in Eidolon hunts, nodes like Zenurik's Energizing Dash or Madurai's Void Strike can be useful if you unlocked them, if not, that should be your next goal. Link to comment Share on other sites More sharing options...
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(PSN)DEAD_LOCK55
I wanna defeat some eidolons, mainly teralyst, so I can get eidolon shards but I'm having trouble defeating them without someone doing it for me.
So does anyone have any tips for me? Such as: mods or tactics, warframes, amps, weapons - anything useful
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