(PSN)UnchainedJagter Posted August 24, 2020 Share Posted August 24, 2020 I just got grendal annoying asf to get him. But he is fun but he needs more buffs to him. First remove the shield like why does he even have that Tiny ass shield either just give him health only. The devs can add. To feast the more he feast the more health he gets. Also another idea he should be able to eat Anything containers un used ammo the little roombas moving around and buff to regurgitate the move should leave like a toxic puddle Or the longer the foe is in grendal gut the more toxic it gets and does more true damage . For nourish armor it should be changed so when he feast he gets extra armor by stipping armor away from foes and adds it to himself and teammates or gives damage reductions to himself and teammates plus side note allow him to consume all foes in stomach at once too increase the bonus even further. And why not just allow nourish to give all those abilities in one so you don’t have too choose. Link to comment Share on other sites More sharing options...
Cobalt313 Posted August 24, 2020 Share Posted August 24, 2020 Pretty sure his tiny shield lets him take advantage of shield-gating and possibly mods that require shields that Inaros can't use. Feast I'm pretty sure he is supposed to get health for each enemy that dies in his gut. Eating inanimate objects sounds like fun but would probably be a pain to code him eating stationary containers whose only interactions are being toggled from a 'closed' to 'open' state vs enemy entities capable of such things as moving and dying and taking damage. Last I checked Feast damage already deals corrosive/armor strip, but to be honest getting a bonus to armor granted based on number of enemies in his gut at the time sounds like an excellent augment. You can already hold-cast his 1 to expel everyone in Grendel's gut at once in a cone that deals toxic/corrosive(?) damage to both the enemies hit and enemies regurgitated that scales with the number of enemies in your gut at the time of casting. Choosing which buff to get is a holdover from when the buff given was based on the enemy type swallowed, and allows a modicum of control over the results of swallowing a single enemy as opposed to three or more. Link to comment Share on other sites More sharing options...
sunderthefirmament Posted August 24, 2020 Share Posted August 24, 2020 I'm hoping for either a QOL boost to his Nourish or an augment. Maybe something like "regurgitating an enemy with Grendel's 3 adds 5...10 seconds to the duration of all active Nourish buffs within affinity range" or something. It's just a lot of cycling through to maintain all of them, worse even than Wisp in a mobile mission. Link to comment Share on other sites More sharing options...
(PSN)UnchainedJagter Posted August 24, 2020 Author Share Posted August 24, 2020 5 hours ago, Cobalt313 said: Pretty sure his tiny shield lets him take advantage of shield-gating and possibly mods that require shields that Inaros can't use. Feast I'm pretty sure he is supposed to get health for each enemy that dies in his gut. Eating inanimate objects sounds like fun but would probably be a pain to code him eating stationary containers whose only interactions are being toggled from a 'closed' to 'open' state vs enemy entities capable of such things as moving and dying and taking damage. Last I checked Feast damage already deals corrosive/armor strip, but to be honest getting a bonus to armor granted based on number of enemies in his gut at the time sounds like an excellent augment. You can already hold-cast his 1 to expel everyone in Grendel's gut at once in a cone that deals toxic/corrosive(?) damage to both the enemies hit and enemies regurgitated that scales with the number of enemies in your gut at the time of casting. Choosing which buff to get is a holdover from when the buff given was based on the enemy type swallowed, and allows a modicum of control over the results of swallowing a single enemy as opposed to three or more. But wouldn’t it be more vein if all for health only so that he can use rage and hunter adrenal quicker then with shields. And true coding would be hard but I still think allowing him to eat excess stuff like unused ammo would be good. The cycling through abilities is annoying at least let use have all three buffs at same time rather than one at a time. His regurgitate seems weak compared to feast version. His pulverize is way to hard to control should make it a bit easier. I can’t remember what game it was but for pulverize should allow him to feast at same time he is rolling to get people in his stomach quicker Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.