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Bug with Protea and melee combo counter.


SayouRin

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When you use Proteas 4th ability and go ham with melee you gain combo counter both when hitting enemies aswell as when you move backwards to the starting position. The combo also seems to have infinite duration (I tested it in simulacrum after finding it in a mission, waited 10 minutes and the buffs were still active), possibly double the effect of blood rush since it shows it double on the ui. (Red crits with melee hit counter at 0 (both with 4th ability and without))

Using melee without the 4th ability doesn't start the counter over, it (blood rush/weeping wounds) will stay at x11 but if you let the duration of that combo run out then it will reset itself. 

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