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PS4 Heart of Deimos: Update 29 (+ Hotfixes)


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On 2020-08-25 at 4:25 PM, [DE]Danielle said:

 

 

8/27/2020 Hotfix # 2

In an attempt to keep these notes spoiler free you may notice some less-descriptive language than usual - thank you for your diligent reporting!

Isolation Vault Bounty Changes & Fixes:

  • Updated the Cambion Drift Isolation Vault Bounty description to hint at clearing multiple Vaults in the same session for better rewards.
    d3dc4e59be820363a9d97cf8fb4bee15.png
  • Moved 2 Scintillant spawn points within the Isolation Vaults to be in more trafficked areas.
  • Reduced the amount of spawned Residue per Wyrm puddle from 5 to 3, and also lowered the amount of Residue needed for the first stage of the Isolation Vault Bounty:
    • 6 Residue for 1 or 2 player teams
    • 12 Residue for 3 or 4 player teams
  • Fixed cases of the Esophage losing its waypoint in the Isolation Vault Bounty.
  • Fixed looping Otak/Loid Transmission when picking up 50% of the required Residue for the Isolation Vault Bounty.
  • Fixed a script error related to the Isolation Vault.
  • Fixed numerous script errors when encountering an enemy Necramech.

Changes:

  • Infested Fish within the Cambion Drift are now always guaranteed to provide their respective Fish parts when cut! Descriptions of Fish parts now also include exact Fish source information.
    • The RNG behind Fish parts did not sit right based on player feedback, and we agree. Our intentions didn’t outweigh the value in this case.
      8635ea9d94bbf2c6c6d137db5e9652a0.png
  • The Conservation Entrati member now sells a Tranq Rifle for those who have not yet acquired one from Fortuna.
  • Add a ‘View Cinematic’ button for Awakening in the Quest Codex section! This allows you to view the opening cinematic without going into the full tutorial. 
  • Added Xaku Blueprint to Cephalon Simaris Offerings for those who have completed the Heart of Deimos Quest.  
  • Reduced the Necramech Storm Shroud ability damage immunity from 1 to .8. This ability now functions similar to Iron Skin.  
  • Increased the Necramech Reach Mod base Melee Range from +0.17 to +0.25.
  • Improvements towards the Necralisk to Cambion Drift hallway trigger placement, so players may walk up to the door without leaving the loading trigger.
    • This also fixes misleading size of extraction zone radius on minimap.
  • Mining veins now have a UI marker present when the Cutter/Drill is equipped and you’re close to it.
  • Improvements to Mining FX/materials in the Cambion Drift to improve visibility.
  • Slight FX tweaks to the Deimos node in the Shar Chart.
  • The Deimos Bounty Credit Cache rewards have been replaced with an Ayatan Amber Star.
  • Added descriptive text to the Scintillant to expose its secondary acquisition path:
    aad576924bef0060ff45ea221e168c95.png
  • Added invulnerability period when Transferring into Necramechs found out in Cambion Drift.
  • Reduced Vulpaphyla Revive precepts from 5 ranks to 3 ranks, as the extra 2 served no purpose. Refunded Credits and Endo will follow in a script later this week or next for early adopters.
  • Added more sound effects for the Vulpaphyla.
  • End of Mission screen music will now properly duck sound FX.
  • Performance improvements towards Cambion Drift terrain textures.

Fixes:

  • Fixes towards Town, Relay, and Dojo server stability and performance.
  • Fixed a Heart of Deimos Quest progression stop due to an inability to swap back to the Omni repair tool when it’s required.
  • Fixed a crash if you died during mission 3 of the Heart of Deimos Quest.
  • Fixed a crash when joining a Cambion Drift mission in progress and the player is in a Wyrm Residue area.
  • Fixed a crash when Transferring into a Necramech out on the Cambion Drift.
  • Fixed numerous crashes related to interacting with Reactive Crystals. 
  • Fixed missing context actions when investigating Solaris bodies in the Vox Solaris Quest.
  • Fixed a crash when a Client player has a Vulpaphyla Pet and it dies.
  • Fixed a crash during the Garv Bounty mission.
  • Fixed script errors when player quits before/during death in "Confront Umbra" stage of The Sacrifice Quest.
  • Fixed Cambion Drift Bounties failing if the Client player loads in too far away from the objective area.
  • Fixed inability to pick up Fass Residue on a K-Drive during the Heart of Deimos Quest.
  • Fixed not having to collect Infested Samples for Latrox Une when doing multiple Bounties in succession in the same Cambion Drift session.
  • Fixed a crash when attempting to open the Gear Wheel after mounting a K-Drive.
  • More fixes towards a tunnel door not opening in the Necramech training mission of the Heart of Deimos Quest.
  • Fixed a rampant script error that prevented Conservation from triggering in certain spots in Cambion Drift.
  • Fixed Jahu Reactive Crystals spitting out Resources every time you Transfer in/out of Operator mode.
  • More fixes towards dying in a Necramech resulting in your Operator being invisible and invincible. 
  • Fixed the Fishing Spear not being given back if you died during the Fishing mission of the Heart of Deimos Quest.
  • Fixed Wyrm Residue spawning inside of inaccessible locations during the 'Collect Worm Bait' phase of a Vault Bounty.
  • Fixed objective waypoints not updating properly during the Necramech training mission of the Heart of Deimos Quest.
  • Fixed inability to use your Vome Residue/Fass Residue to craft Mutagen/Antigen Blueprints.
  • Fixed Refined Bapholite Blueprint requiring Adramalium instead of raw Bapholite.
  • Fixed being able to Transference into an invisible Warframe during the "Confront Umbra" stage of The Sacrifice.
  • More fixes towards ability to start Bounties during the Heart of Deimos Quest.
  • Fixed Vome Residue areas Reviving players (not intended!).
  • Fixed missing Vulpaphyla and Predasite Precept Mods from the Codex.
  • Fixed Clients sometimes not seeing the Purifier aura FX.
  • Fixed all squadmates getting the UI tips for the Necramech’s Necraweb ability when one player is using it. 
  • Fixed Cambion Drift Excavator objective not updating based on the number of players after a Host migration occurred. 
  • Fixed Cambion Drift Excavator UI disappearing after a Host migration.
  • Fixed players receiving progress towards Orb Vallis "Bounty Hunter" Challenge when finishing Cambion Drift Bounties.
  • Fixed Maturing a Pet through the Arsenal not refreshing the Arsenal, allowing for a 2nd failed Mature attempt.
  • Fixed some Deimos enemies having the wrong Health and Armor types.
  • Fixed inability to Chat link the Mausolon. 
  • Fixed Otak not spinning around when Loid is talking when speaking to him at his Mining spot.
  • Fixed music ducking Loid/Otak switch sounds completely.
  • More fixes towards missing Conservation Transmissions.
  • Fixed missing VO line when interacting with the Fishing Entrati member with no Fish in your Inventory.
  • Fixed two cases of Cambion Drift Bounty bonus objective UI appearing incorrectly. As reported here.
  • Fixed getting a blank screen when attempting to Cut/Provide Fish to a vendor but you don’t have any eligible Fish for that node (ie Fortuna Fish at the Cetus Fish vendor, etc).
  • Fixed Hydroid Rakkam Kraken not having its deluxe Skin applied during Undertow.
  • Fixed The Steel Path Deimos Trophy not matching the FX of the actual Deimos node.
  • Fixed incorrect Fishing Trophy diorama in Cambion Drift.
  • Fixed some Blueprint component text overlapping.
  • Fixed incorrect Eximus enemy title on the Cambion Drift.
  • Fixed some missing FX on Deimos enemies when they pop out of their sacs.
  • Fixed alignment issues with the Paradiso Armor on numerous Warframes.
  • Fixed a Host migration triggering a script error when encountering a puzzle in the Cambion Drift.
  • Fixed a script error that occurred at the beginning of the Necramech training mission of the Heart of Deimos Quest.
  • Fixed a script error during the Corpus survivor Bounty in Cambion Drift.
  • Fixed a script error when activating an Eidolon Hunt after a Host migration has occurred.
  • Fixed a script error when a Host migration occurs during Cambion Drift 'Lure the Assassination Target' Bounty. 
  • Fixed a script error that could occur if you immediately took out a Fishing Spear upon entering Cambion Drift from Necralisk.
  • Fixed a script error that could occur when a Fish died while you were successfully catching a different one. 
  • Fixed a script error when a Fish survived damage after you died and Revived. 
  • Fixed a script error when initiating a K-Drive Race in the Cambion Drift.
  • Fixed script errors that could occur if you died during the Fass/Vome fight sequence.
  • Fixed a script error when a Jugulus dies.
  • Fixed a script error when a Leaping Thrasher dies.
  • Fixed a script error related to Venari. 
  • Fixed a script error when casting Xaku’s Accuse ability.
  • Fixed crazy decimals on the Survival Instinct and Sly Devolution Mod descriptions.
  • Fixed script error that can occur when trying to use the Scanner when returning to a Town.
  • Fixed a script error if Garv dies.
  • Fixed a script error related to the Profit-Taker.
  • Fixed a script error that could occur when using Transference. 
  • Fixed a script error when using the Necramechs’ Guard Mode ability.
  • Fixed a script error when entering an enemy camp in the Orb Vallis.
  • Fixed a script error when the Drop Pods in the Cambion Drift drop down enemies.
  • Fixed a script error when a Sly Vulpaphyla deactivates a Precept.
  • Fixed a script error when a Panzer Vulpaphyla attempted to attack but ran out of targets.
  • Fixed a script error that occurred when a Necramech died. 

*Known Issue:

  • Incorrect controller button callouts during the Necramech training mission.

Hey, thank you for the hotfix! As side question, will it ever be possible that, now we are receiving hotfixes more regularly, we could get new posts for each like PC instead of edits on the main update tab? It would make it more obvious if a hotfix had landed if you were there to see redtext, and it would make it easier to understand what fixes were part of which updates. Thank you for the update though

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9 minutes ago, (PS4)Dark_Overlord said:

Still not  seeing any mention of Daughters audio being fixed 😕

We had made some attempts at a fix in Hotfix #1, but unfortunately as we've been digging further into the issue and have found a more robust fix it touches on code that will require to be sent to Cert. 

We will let you all know when we build for Cert to get these kinds of things remedied. 

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I'm sorry about this, but WHO though adding RNG to fish cutting resources is supposed to help/be a good thing?

"Surprise Mechanics" are NOT welcome in any form.

Still hope you doods look at reducing the conservation craziness for tokens, still thank you for all your work.

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2 minutes ago, [DE]Danielle said:

We had made some attempts at a fix in Hotfix #1, but unfortunately as we've been digging further into the issue and have found a more robust fix it touches on code that will require to be sent to Cert. 

We will let you all know when we build for Cert to get these kinds of things remedied. 

so possibly 2 weeks?

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1 hour ago, [DE]Danielle said:

 

  • Mining veins now have a UI marker present when the Cutter/Drill is equipped and you’re close to it.

Thank you!  You have no idea how much this helps me and my poor colorblind eyes.  The colorblind options do little to no help, but I just checked this out and it's a really great addition.  

 

now that being said, you're still getting instances of veins being inside some parts of the geometry partially or completely obscuring their mining points, so either a rework of how they're being placed or just slapping a band-aid on it by making the veins' mining points appear through a certain amount of geometry is probably going to be needed.

Edited by (PS4)Ravenger-MRIB
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now please fix the void dash not working - anybody else expierenced this by the way? I am unable to use my zenurik energy restore thingy - it only fixed itself ONCE when i healed a teammate but all the other times it didnt work. makes it also hard somehow to posses a necramech (and still not finding Scintillants btw xD)

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How am I suppose to catch animals when the tracks don't show up half of the time and other half of the the time where the marker is on the map there is nothing there to start the tracking or the animal is nowhere to be found once I somehow did track it 😡

Edited by (PS4)Going2MakeYouCry
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I get adding challenge. I get adding more dynamic gameplay, but this entire new syndicate token system is a complete joke. PoE capture an animal get at least 500 standing, OV capture an animal get at least 500. Deimos capture 16 animals and get 1 son token. I have played since launch Andy loved all other open worlds, but this one completely takes the cake with worst gind I’ve seen. Every aspect of this new open world makes the Sibear seems like a quick farm. I remember years ago when Steve said he wanted to “reduce the grind”. Wtf happened to that mentality?

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9 minutes ago, (PS4)Kamranos said:

I get adding challenge. I get adding more dynamic gameplay, but this entire new syndicate token system is a complete joke. PoE capture an animal get at least 500 standing, OV capture an animal get at least 500. Deimos capture 16 animals and get 1 son token. I have played since launch Andy loved all other open worlds, but this one completely takes the cake with worst gind I’ve seen. Every aspect of this new open world makes the Sibear seems like a quick farm. I remember years ago when Steve said he wanted to “reduce the grind”. Wtf happened to that mentality?

I can't help but mostly agree.  I dreaded every open world since PoE/Cetus, and this might not be the end (Duviri?).

Granted there are a ton of new stuff to obtain here, hence the need to grind out the wazoo for every single item.  But the syndicate rank up grind is by far the worst culprit.  Steve/Reb did say they were going to reduce the tokens required (Son tokens I think), so I'm going to hold off a bit.  And I can't say again how much I dislike conservation.  Freaking eye-straining footsteps to follow and infested attacking you everywhere making hunting these wildlife a PITA.

The 'reduce the grind' mentality can never happen for this free-to-play game, else no one would spend real money.  I get that and I'm hoping DE will further tweak the economy in Deimos.  But my hype for Deimos has quickly turned into despair and shaking head at all that grind now.  I'll probably get around to it but am I going to enjoy it?  Maybe when the tweaks happen and I find the motivation to get those new MR points from the Necramechs, etc.

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6 minutes ago, (PS4)vinster said:

I can't help but mostly agree.  I dreaded every open world since PoE/Cetus, and this might not be the end (Duviri?).

Granted there are a ton of new stuff to obtain here, hence the need to grind out the wazoo for every single item.  But the syndicate rank up grind is by far the worst culprit.  Steve/Reb did say they were going to reduce the tokens required (Son tokens I think), so I'm going to hold off a bit.  And I can't say again how much I dislike conservation.  Freaking eye-straining footsteps to follow and infested attacking you everywhere making hunting these wildlife a PITA.

The 'reduce the grind' mentality can never happen for this free-to-play game, else no one would spend real money.  I get that and I'm hoping DE will further tweak the economy in Deimos.  But my hype for Deimos has quickly turned into despair and shaking head at all that grind now.  I'll probably get around to it but am I going to enjoy it?  Maybe when the tweaks happen and I find the motivation to get those new MR points from the Necramechs, etc.

I could understand having this level of grind in the ‘intent to make money’ but the items you need to farm for in Deimos aren’t even purchasable in the market. There is no rational reason for having the tokens be 1. Worth so little or 2. Be that much of a chore to obtain. It should be one or the other, not both.

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2 hours ago, [DE]Danielle said:

Hi, Danielle - these crossed-out fixes, just to clarify - does this mean we don't have these fixes currently?

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59 minutes ago, [DE]Danielle said:

Correct, they will be coming in the next hotfix 🙂

Thank you! In a future hotfix, can we have the Scintillant appear in the loot radar like PoE Wisps? It is extremely difficult to find and see inside the vault.

ETA2: also, can the team please look into issues with collecting the Scintillant? When I finally encountered one (solo), no matter what I did, I could not pick up the scintillant. I meleed, I shot at it, I void-dashed at it, shot my amp. Nothing worked. Very frustrating!

Edited by (PS4)Maunstre
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I like how PC makes new threads for hotfixes...... makes it easier to see when things change...

  • So Scintillant are inside iso vaults area's... are they like syndicate medallions and will get marked for the entire group if you pick them up?? 
  • Iso Vaults are suppose to be run back to back to back???  Was that explained in the Deimos notes because I had no idea... I doubt very many others do also.   It will be incredibly hard to teach random pugs to keep going instead of bailing after the first....  I worry about random squads not even staying to unlock the first vault...
  • Does doing the 2nd and 3rd vault raise the difficulty?  I read posts about the mechs becoming insanely difficult if you continue to pop vaults....thats going to take a more dedicated team...
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