Jump to content
The Lotus Eaters: Share Bug Reports and Feedback Here! ×

Xaku fixes...


Velitria

Recommended Posts

Xaku's 1 gives 26% void damage to abilities, wouldn't it be better to make it 30-40%? A similar ability called Toxic lash is 30% (double with melee) and forced toxin in a DoT. Shouldn't it also force the void status? Note: Void damage was supposed to be neutral aka (effective against all factions), but it is -50% to fossilized and flesh, thus making it quite bad against infested (ancients).

Xaku's 2 with enemy level scaling damage is fine and doesn't feel worthless if built for it.

Xaku's 3's should be to cast the ability on press and switch on hold instead of the current opposite which makes it feel clunky and slow. Deny should be like 25-50% of the casting time it is currently (it feels extremely slow, even with natural talent). Gaze actually seems to be balanced solidly with the rest of the kit design in its stats. A Glitch with Gaze is that you have to have the energy to cast the ability to cancel it on an enemy already Gaze'd, which can lead people at Hydron getting mad at you for not cancelling it if you run out of energy. Accuse also works pretty well if you like that style.

Xaku's 4 tool-tip doesn't quite make sense with the stat shown. One thing I would change with the ability is remove the energy drain since it already has a duration and also because all 4 abilities are duration based. Why does this matter? Well it turns out, trying to maintain range, efficiency, strength, and duration is impossible. The kit doesn't work together unless you throw one out, and efficiency being required to limit the drain on the 4 just forces an energize meta. With the energy drain removed and basing on the duration from the high energy cost, it doesn't make sense to have the drain as well.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...