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Diminishing returns on MR daily standing increase


_Connor

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yes, it's nice that new players don't have to spend weeks getting a single tier up in a syndicate, but why the hell does the new balanced increase slow down so much as MR increases? Higher daily standing cap was one of the few tangible benefits of gaining MR. After 7 years of playing, the 30k standing cap is as annoying and meaningless to me as the 4k cap was to a new player. What would it matter if, instead of it taking 2-3 days for me to farm the simaris standing i need for a BP, or buy a couple syndicate mods, it took just 1? 

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It is a logical tweak. I have a friends who returned in the game today after stopping at the start of PoE. The guy is pretty bright and was completly lost. I was happy to tell him that he wasn't screwed from everywhere like I would have yesterday.

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4 minutes ago, Balsco said:

The new standing system is literally a net positive for every single player in the game, even at MR 29. So what are you on about?

 

30 minutes ago, _Connor said:

Higher daily standing cap was one of the few tangible benefits of gaining MR. After 7 years of playing, the 30k standing cap is as annoying and meaningless to me as the 4k cap was to a new player. 

Idk what part of this you found so hard to understand. 

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1 hour ago, _Connor said:

yes, it's nice that new players don't have to spend weeks getting a single tier up in a syndicate, but why the hell does the new balanced increase slow down so much as MR increases? Higher daily standing cap was one of the few tangible benefits of gaining MR. After 7 years of playing, the 30k standing cap is as annoying and meaningless to me as the 4k cap was to a new player. What would it matter if, instead of it taking 2-3 days for me to farm the simaris standing i need for a BP, or buy a couple syndicate mods, it took just 1? 

When is this happening?

 

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Just now, Oreades said:

It's mostly to help new players not be miserable, they get a boost out of the gate followed by diminishing returns that eventually leave us all at the same cap as before.

 

It helps new players but they are literally throwing away the old players.

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1 minute ago, bibmobello said:

It helps new players but they are literally throwing away the old players.

They literally aren't, we all end up with some number of points above what we would have had. Honestly they should have done this years ago because the grind they shoved low MR players into was strait up abysmal. 

I'm just glad they finally did the thing. 

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2 hours ago, _Connor said:

Higher daily standing cap was one of the few tangible benefits of gaining MR.

It's still is....

Unless you can find one instance where you get less Standing than before the update then you have absolutely nothing to *@##$ about. 

2 hours ago, _Connor said:

What would it matter if, instead of it taking 2-3 days for me to farm the simaris standing i need for a BP, or buy a couple syndicate mods, it took just 1? 

If it doesn't matter to you then what are you whining for ? 

1 hour ago, Hypernaut1 said:

i think maybe they are going backwards on the philosophy of making MR mean something. 

Good... Because the truth is it means nothing I'm all for any changes that make it matter even less.

1 hour ago, Kconvey said:

When is this happening?

Last night.... It came with the Deimos update.

1 hour ago, bibmobello said:

It helps new players but they are literally throwing away the old players.

Only the MR 30 players got no change.

Everyone else got more Standing...

I don't understand what it is you people want.... A Standing Cap of 50K at MR30 ? 

1 hour ago, Oreades said:

They literally aren't, we all end up with some number of points above what we would have had. Honestly they should have done this years ago because the grind they shoved low MR players into was strait up abysmal. 

I'm just glad they finally did the thing. 

Indeed...

Next up I hope they remove the MR Lock on Syndicates....

 

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2 hours ago, Balsco said:

The new standing system is literally a net positive for every single player in the game, even at MR 29. So what are you on about?

let's pretend the increase at higher MR is really something to write home about, and is going to make a difference, because we know it wont

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Mastery rank 28 here, I really don't see the problem. All de has done is made syndicates more accessible for new players. I still remember how ass it was trying to make headway when you could only do 2 or 3k a day as a newbie.

As for us, if they didn't keep our cap as it is de is in the position of either accepting we'll pull an all nighter and max rep in a day or 2 or up the ranking thresholds to slow everyone down.

We still have the other benefits of rank that they don't.

 

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The standing restrictions have been most complained about coming from newer players and those who vehemently refuse to increase their mastery with gear they don't like the stats of. Thus those of low mastery are the ones who're most impacted by the restrictions in the first place and can end up with their progression roadblocked until clearing an artificially slowed grind due to their lack of knowledge/understanding or, again, their refusal to progress otherwise.

Yet you, part of the group who least needs standing increases, have still only gained from the change.

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1 hour ago, Galuf said:

On the poor side it will have an impact on the economy.

DE has never really cared about the economy though. 

3 hours ago, _Connor said:

yes, it's nice that new players don't have to spend weeks getting a single tier up in a syndicate, but why the hell does the new balanced increase slow down so much as MR increases? Higher daily standing cap was one of the few tangible benefits of gaining MR. After 7 years of playing, the 30k standing cap is as annoying and meaningless to me as the 4k cap was to a new player. What would it matter if, instead of it taking 2-3 days for me to farm the simaris standing i need for a BP, or buy a couple syndicate mods, it took just 1? 

But you gained a massive increase of 250 standing per day! How could you possibly be complaining, are you that greedy?

Seriously though, anyone saying that is being absurd. The increase at MR29 doesn't amount to anything. The changes were just aimed at giving lowering MRs the ability to actually progress, which isn't a bad thing. The values previously were too low, especially when you consider all 3 zones are made to be accessible early on, and there's even easy mode bounties for all 3. DE doesn't intend on letting everyone just progress quicker, their goal is just getting people to stick to new content as long as possible, it was just severely imbalanced early on.

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6 hours ago, Lutesque said:

Only the MR 30 players got no change.

Everyone else got more Standing...

I don't understand what it is you people want.... A Standing Cap of 50K at MR30 ? 

Indeed...

Next up I hope they remove the MR Lock on Syndicates....

 

I just wanted a real gameplay, with tough enemies and a proper balancing,  not to see recycled contents and playing the same minigames(for thousand of hours) for 3 years in a row to gain useless Standing, to buy useless stuff.

Sincerely i have had enough, i waited till now trying to see some decent changes but i am not so masochist or addicted enough to hurt myself to continue to play this game anymore  but to each his own

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10 minutes ago, bibmobello said:

I just wanted a real gameplay, with tough enemies and a proper balancing,  not to see recycled contents and playing the same minigames(for thousand of hours) for 3 years in a row to gain useless Standing, to buy useless stuff.

Sincerely i have had enough, i waited till now trying to see some decent changes but i am not so masochist or addicted enough to hurt myself to continue to play this game anymore  but to each his own

Send plat please. I give ammo drum.

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As a mr29 player I am kinda pissed. It isn't the change to give lower mr players an actual bareable rep cap that annoys me however, nope it is the clear feedback over the last months that mastery is literally useless and there should be more incentives to go for higher mr than just 16. (Well except for bragging rights and pretending you know stuff in region chat by throwing in a reference to your mastery)

Instead of giving us reasons to play everything they reduce the helminth system from 15 to 8, an actual joke as ressources are one of the most valuable currencies to newer players (at least from my memory, been a while) and burning them into thin air on frames they don't even have primed seems utterly counter-productive. And now DE decides to not give a flat ressource value to each rank and keep the old formula but instead only focus on the noobs, making it even less worth to farm mastery.

And the only reason for this and the point that really pisses me off is the fact that the only plausible reason behind this formula is someone at DE saying that we can't have high masteries go through our content 10% faster. Because it truly matters to DE if we take 14 days to get through this annoying repgrind, that's now also gated by tokens, instead of 12 days.

aight finished venting, not like anyone at DE's gonna read this and change it now anyways, only affects 3% of the player base after all and last time we had those numbers our raids got removed.

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30 minutes ago, Radagosh said:

As a mr29 player I am kinda pissed. It isn't the change to give lower mr players an actual bareable rep cap that annoys me however, nope it is the clear feedback over the last months that mastery is literally useless and there should be more incentives to go for higher mr than just 16. (Well except for bragging rights and pretending you know stuff in region chat by throwing in a reference to your mastery)

Instead of giving us reasons to play everything they reduce the helminth system from 15 to 8, an actual joke as ressources are one of the most valuable currencies to newer players (at least from my memory, been a while) and burning them into thin air on frames they don't even have primed seems utterly counter-productive. And now DE decides to not give a flat ressource value to each rank and keep the old formula but instead only focus on the noobs, making it even less worth to farm mastery.

And the only reason for this and the point that really pisses me off is the fact that the only plausible reason behind this formula is someone at DE saying that we can't have high masteries go through our content 10% faster. Because it truly matters to DE if we take 14 days to get through this annoying repgrind, that's now also gated by tokens, instead of 12 days.

aight finished venting, not like anyone at DE's gonna read this and change it now anyways, only affects 3% of the player base after all and last time we had those numbers our raids got removed.

I think this is a fair complaint. It would be good if Masteries meant something. I would be all for an MR reward buff. I always thought of MR as just a spot where I could try a new weapon. Now that I am MR17, which allows me to use everything in the game I only really gain standing cap increase, which I honestly care little for. Ok so I can do things in 2 days instead of 3. That's not a reward at all! That's basically telling me I don't have to grind longer. Wut?

I would like more things attached to masteries, even going higher than 16, which is the current highest MR requirement for Riven Mods. They could implement weapons or things to use only with higher MR. At least then you'll have something to work towards. Is this new player friendly, no, but it's good for people that are here to stay.

With regards to the standing cap change. I think it's a good change and it's no use complaining about it at all. What DE needs to do is add something valuable to MR. Standing was never that valuable.

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