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Scintillant


(PSN)OccultSif

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I know more than anything, I likely just have bad RNG with it dropping from the bounties. But, in Heart of Deimos update we have the Acolyte mods in bounties now, so basically killing a yearly event grind. (A good decision in my opinion, burning yourself out to grind out Acolytes is awful.) I don't know if this one is true, but I've heard people getting Condition Overload dropping in the Cambion Drift. Then on top of it, we literally have a loot cave right at the front steps of the Necralisk. 

So why then, is Scintillant only available from either two low level bounties, or a rare drop from the loot cave. Why not have them simply be like an uncommon drop from the eximus in the Cambion Drift. Like I've amassed dozens to hundreds of almost every other resource so far but I haven't even seen ONE Scintillant drop. It's aggravating to grind and then just see a single resource be like this.

Edited:

Ok, so people below confirmed that CO has been added to the drop table of one or so more enemies in the Cambion Drift. That still baffles me, DE thought "Hey, let's give these typically pain in the butt mods to farm or buy way more accessible." (Genuinely a good thing imo, I personally don't care about the warframe trade economy because it's garbage and just revolves around extreme price gouging with rivens). I still can't fathom how they thought that but then decided a new resource is like this, I understand the grind but yeesh the grind is horrendous trying to just get a single crystal.

 

Also another small side tangent, why didn't they make it an option when trading in coins to just be able to select multiple and pay for em all? This one at a time thing is annoying lol,

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1 hour ago, (PS4)OccultSif said:

but I've heard people getting Condition Overload dropping in the Cambion Drift.

Can confirm, got one to add to my pile yesterday, and it was a random drop, not even a bounty reward. 

Not a single Scintillant, tho. 

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So... Why did DE think this was a good idea in the first place? With the current means of obtaining them, they're extremely frustrating to get, on top of being very hit or miss, meaning you're liable to get completely screwed by RNG.

This means half of Father's tokens are effectively unobtainable, since he demands so many of the things. Again, why did DE think this was a good idea?

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Yeah same here. I've been grinding the same 15-25 bounty for about 6 hours and I've not seen any scintillant and what's worse is that the few people who have found them are saying that they only drop 1 at a time. Tbh I'm probably just going to stop playing until they fix the drop rate because I can't get either Xaku or a Necramech and they're what I wanted most. 

1 day of grinding the same damn bounty and I have 3 Xaku neuroptics and multiple maiming strikes and condition overloads and still not one scintillant. I feel like I'm going insane. 

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I'm hoping they fix this.  As mentioned above, a lot of Father's tokens are unrealistic right now, when you're probably going to want to devote the first 10 or so scintillant you get to the new frame and weapons.  And it's locked in as a common drop on t2, which isn't actually common at all.  If you don't get it on the first one, you're very unlikely to get it on the second or third.

 

It needs to be added to higher tier bounties as an uncommon reward, perhaps in a x2 or x3 bundle.  Right now it's too rare, and locked in at a very low level of play.

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I'm another person who agrees that the scintillant drop rate is too low.  As the others have said, it takes hours to grind a low level bounty for what seems like an incredibly rare reward.  People saying they've done this mission for hours, or dozens of times, and have either 0 or 1 total.  I'm in that same boat.  Please HELP!

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1 hour ago, sunderthefirmament said:

I'm hoping they fix this.  As mentioned above, a lot of Father's tokens are unrealistic right now, when you're probably going to want to devote the first 10 or so scintillant you get to the new frame and weapons.  And it's locked in as a common drop on t2, which isn't actually common at all.  If you don't get it on the first one, you're very unlikely to get it on the second or third.

 

It needs to be added to higher tier bounties as an uncommon reward, perhaps in a x2 or x3 bundle.  Right now it's too rare, and locked in at a very low level of play.

All of the token conversions are unrealistic right now. Half of father's tokens require Scintillants, half of daughter's tokens require one of two fish materials so rare I haven't found a single fish giving them (Yes, I have been fishing in caves. Instead of fishing it's "easier" to farm them in Isolation Vaults). Son's tokens require you to capture up to 16 animals for a single token. I've cleared the entire open world of all captures twice now and still don't have enough of anything for a single token exchange.

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14 minutes ago, S33K3RsDude said:

All of the token conversions are unrealistic right now. Half of father's tokens require Scintillants, half of daughter's tokens require one of two fish materials so rare I haven't found a single fish giving them (Yes, I have been fishing in caves. Instead of fishing it's "easier" to farm them in Isolation Vaults). Son's tokens require you to capture up to 16 animals for a single token. I've cleared the entire open world of all captures twice now and still don't have enough of anything for a single token exchange.

Agreed on the absurdity of the token system. It seemed like an interesting prospect at first, but it may have been better for DE to keep things simple. All in all, we need DE to either improve this system to make it more forgiving, or delete it altogether and get back to the old system of standing gain. In trying to do something new, they overcomplicated it to the point of letting requirements for many things double dip on hit or miss RNG, causing an extremely frustrating system that gives players unnecessary inconsistent progression.

I miss the simplicity of Fortuna and Cetus.

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1 hour ago, sunderthefirmament said:

I'm hoping they fix this.  As mentioned above, a lot of Father's tokens are unrealistic right now, when you're probably going to want to devote the first 10 or so scintillant you get to the new frame and weapons.  And it's locked in as a common drop on t2, which isn't actually common at all.  If you don't get it on the first one, you're very unlikely to get it on the second or third.

 

It needs to be added to higher tier bounties as an uncommon reward, perhaps in a x2 or x3 bundle.  Right now it's too rare, and locked in at a very low level of play.

Yeah that's the problem. It's in the common category but it's nowhere near common. I've gotten every other common reward multiple times, even rare rewards multiple times from the bounty and still not a single scintillant. 

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Just now, LostSeeker0 said:

Agreed on the absurdity of the token system. It seemed like an interesting prospect at first, but it may have been better for DE to keep things simple. All in all, we need DE to either improve this system to make it more forgiving, or delete it altogether and get back to the old system of standing gain. In trying to do something new, they overcomplicated it to the point of letting requirements for many things double dip on hit or miss RNG, causing an extremely frustrating system.

I miss the simplicity of Fortuna and Cetus.

The tokens do serve a purpose, at least mother's tokens. They allow you to farm standing and save it despite the daily requirement. That's really good for people who only have time to play every so many days. I can see the intent behind the other tokens as well. In theory they allow you to farm whatever thing you want to farm instead of specific material requirements for ranking up the Entrati syndicate. However in practice that doesn't happen at all, since the majority of tokens require a combination of many different resources, most of them including some really rare ones.

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Just now, S33K3RsDude said:

The tokens do serve a purpose, at least mother's tokens. They allow you to farm standing and save it despite the daily requirement. That's really good for people who only have time to play every so many days. I can see the intent behind the other tokens as well. In theory they allow you to farm whatever thing you want to farm instead of specific material requirements for ranking up the Entrati syndicate. However in practice that doesn't happen at all, since the majority of tokens require a combination of many different resources, most of them including some really rare ones.

You do have a valid point of being able to reserve rep with this system TBH. Still, they have completely borked their progression, since I'm waiting on Father Tokens for increasing my standing level, and WAY too many of them require scintillants. I don't know what DE was thinking forwarding this, but they need to pay attention to how much time you need to potentially invest in, which rare RNG will easily skew this into very unfavorable amounts.

Either that, or DE actually plays their own content further than the extent of livestreams, so they can know firsthand that this system is NOT ideal. It seems they are becoming increasingly disconnected with their playerbase.

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I don't know what is happening with scintillant but so far I dropped only 1 since yesterday.

It;'s supposed to be a common drop on low level bounties, so I did 4 or 5 of them in a row.

I dropped none, however I got 3 nano applicator, a bunch of uncommon and for common some relic that I don't care about.
It;s sad to think that I got more rare drop than common and that makes me wonder if there is not something broken with these drops.

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guys, DE are addressing this: quoted Rebecca from the other Scintillant thread:

Quote

We are going to make this wayyy more transparent in game, because as it appears now, players have no way of knowing this (unless they just explore, but we need to direct)! 
Soon, the Description of the item will be Updated to state something like: 'These scarce, hovering relics of the Orokin era can still be found monitoring the isolation vaults deep beneath the surface of Deimos.'. We will go over this on Prime Time from Home, aka, Home Time, tomorrow too! 

explains why I have a few but not many after doing a couple of Isolation Vault runs. now I and others, know where to look!

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Still, the sheer grind of these things, makes it where the sheer demand of the Scintillants to be completely unbearable. If you required Cetus wisps to increase your standing with the Ostrons, people would have completely lost it, like they are now.

Just remove the Scintillants from Father's tokens, and everything will be much better. I DO NOT want to be grinding my arse off for father tokens while running the chance of literally getting zero of them due to faulty RNG.

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1 hour ago, (PS4)robotwars7 said:

guys, DE are addressing this: quoted Rebecca from the other Scintillant thread:

explains why I have a few but not many after doing a couple of Isolation Vault runs. now I and others, know where to look!

I've seen them in the vaults. I've tried shooting them, jumping into them, void kiddoing them, using the nechramech. Either I can't hit a broad side of a barn or for console at least, the floating ones have 0 collision.

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2 minutes ago, (PS4)OccultSif said:

I've seen them in the vaults. I've tried shooting them, jumping into them, void kiddoing them, using the nechramech. Either I can't hit a broad side of a barn or for console at least, the floating ones have 0 collision.

Apparently you have to melee them.  I can't confirm this, as I've never seen any in the wild.  The two I have came from a t2 bounty and a t1 bounty respectively.

 

They should really patch this, or significantly reduce scintillant amounts required for items/tokens.

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vor 12 Stunden schrieb LostSeeker0:

So... Why did DE think this was a good idea in the first place? With the current means of obtaining them, they're extremely frustrating to get, on top of being very hit or miss, meaning you're liable to get completely screwed by RNG.

This means half of Father's tokens are effectively unobtainable, since he demands so many of the things. Again, why did DE think this was a good idea?

So heres me from a Butt full of Grind. Ran like 6 Huores straight the Vaults and T1 and T2 Bounties yet 0 Scintillant. Would Father have like a Option "Trade Goods" like Daughter where you can buy Scintillant for Plat i would ATM really consider Bying al hloe lot of it cus this is just Stupid as it is.

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Still tho, that doesn't mean that this should have been shipped out, it really makes me think they didn't even play test this update at all with all the bugs and trash rng, like I was doing a conservation not to long ago and the thing I was hunting spawned in the terrain there was 100% no way to get to it, and I had to get someone playing excal to kill it. I also only have one of the Scintillant after 15+ hours of work and I have also not seen a single one in the vaults, so needing at least 12 of them (5 for Xaku/5 for Quassus/2 for Necramech) is really frustrating because no one wants to sit around trying to farm these thing for hours on end to get nothing, as for the token system I'm fine with it if Fishing/Conservation didn't suck

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