blackflashcannon Posted August 26, 2020 Share Posted August 26, 2020 Ive been playing deimos for a few hours now and I have noticed that the health of infested targets seems rediculously durable and large even comparing to orb vallis. not just that, some enemies appear to be immune outright to viral damage and procs. did health get massively increased for the enemies here? it feels like it is 5 times the normal health bars and armor Link to comment Share on other sites More sharing options...
RazerXPrime Posted August 26, 2020 Share Posted August 26, 2020 Immune to viral? Is DE breaking the meta? Oh my. 😄 Link to comment Share on other sites More sharing options...
Etikim Posted August 26, 2020 Share Posted August 26, 2020 on top of that i heard most of them are immune to stasis Link to comment Share on other sites More sharing options...
ZarTham Posted August 26, 2020 Share Posted August 26, 2020 Go corrosive, and no, mobs are good the way they are. Link to comment Share on other sites More sharing options...
blackflashcannon Posted August 26, 2020 Author Share Posted August 26, 2020 have you tried the 40 to 60? Link to comment Share on other sites More sharing options...
kyori Posted August 26, 2020 Share Posted August 26, 2020 Immune to viral? I approve! Link to comment Share on other sites More sharing options...
(XBOX)ShonOfDawn Posted August 26, 2020 Share Posted August 26, 2020 Enemies are absolutely great this update. I haven't tried with an optimized load out, but with my Titania (built for good survivability through adaptation and aviator, with a decent Dex Pixia build), lvl 5 bounties actually require my attention, I need to prioritize dodging attacks (that thank everything that's holy, are telegraphed!) and "heavies" at least survive some shots from the exalted weapon. Yeah, the fact that they are immune to Viral procs makes sense thematically, but we all know it's just a bandaid for the obscenely excessive power that viral has, DE should probably address the root of the issue instead of running circles around it. Link to comment Share on other sites More sharing options...
Reifnir Posted August 26, 2020 Share Posted August 26, 2020 Encountering that level 100+ "something-something" Rex during a Steel Path Deimos assassination bounty actually made me remember I have other equipment aside from Bramma for a change. Well done, I say. Link to comment Share on other sites More sharing options...
Loza03 Posted August 26, 2020 Share Posted August 26, 2020 They are tanky, but not too much so bearing in mind most are on the rarer side or have weak points. They're also not immune to slash, so a good old chop-chop still works out quite well. They're no Launch Gokstad officers. Link to comment Share on other sites More sharing options...
blackflashcannon Posted August 26, 2020 Author Share Posted August 26, 2020 this isnt supposed to be end game content, the same equipment i used for the high level bounties on orb and plains doesnt hit like it does here Link to comment Share on other sites More sharing options...
(PSN)Madurai-Prime Posted August 26, 2020 Share Posted August 26, 2020 They're fine. It's probably your build. The one hard enemy is that one guy with the 2 big arms....where you have to shoot the 2 mouths on his shoulders. That's it. Link to comment Share on other sites More sharing options...
Andele3025 Posted August 26, 2020 Share Posted August 26, 2020 39 minutes ago, ZarTham said: Go corrosive, and no, mobs are good the way they are. Well no, full immunity to status instead of merely 90 or 100% reduced duration (so that condi duration mods could counter it, actually encouraging build diversity) along with S#&$ like DE again making enemies using the 2k AW attacks against on ground warframes, ground tar (silk in this case) able to spawn below the surface geometry yet still damages you while stacking with itself and someone forgetting to put a . before 0s on some attacks (the giant cnb enemy/jugulus for example has a shaft larva attack that chunks for more damage at level 40 than a steel path bombard rocket while having better tracking and 4 times the speed) are legit issues. Their hp and armor stats tho seem in line with other regular enemies. Link to comment Share on other sites More sharing options...
blackflashcannon Posted August 26, 2020 Author Share Posted August 26, 2020 im not just talking about status procs, im also referring to viral damage Link to comment Share on other sites More sharing options...
ZarTham Posted August 26, 2020 Share Posted August 26, 2020 Please for the love of [insert whatever you want here] stop complaining and improve your build, because so far I have seen even r15's dealing pretty well with HoD mobs, It's because of posts like these that DE then decides to nerf mobs when there's no need to. Link to comment Share on other sites More sharing options...
Althaline Posted August 26, 2020 Share Posted August 26, 2020 1 hour ago, ZarTham said: Go corrosive, and no, mobs are good the way they are. How do I dislike somebody's post? Seriously, the mobs here have the same issues that on-launch OV Corpus did, that Juno Elite Corpus still have, except that it's turned up to 11. Their health is on par with early Steel Path foes at level 50, their damage is nigh-unavoidable and on par with Sortie foes, and they do a whole bunch of CC and blend in with the background. The infested aren't meant to be the spongiest cannons, they're meant to overwhelm you with sheer force of numbers. At the moment, Deimos foes combine all the positive traits of Glass Cannon, Wall of Flesh, and Endless Tide... except without any of the drawbacks. 8 minutes ago, ZarTham said: Please for the love of [insert whatever you want here] stop complaining and improve your build, because so far I have seen even r15's dealing pretty well with HoD mobs, It's because of posts like these that DE then decides to nerf mobs when there's no need to. You're one of those people who complained when they fixed OV, aren't you? All we ask for is consistent level scaling and fair enemy weight distributions. Link to comment Share on other sites More sharing options...
ZarTham Posted August 26, 2020 Share Posted August 26, 2020 3 minutes ago, Iamabearlulz said: You're one of those people who complained when they fixed OV, aren't you? All we ask for is consistent level scaling and fair enemy weight distributions. Yeh I did complained, because DE doesn't seem to know that old players make a good chunk of their player base, they keep on making stuff for new players only. Like I said, so far I have seen low MRs handling HoD pretty well, while some of the complainers here are MR20+ Link to comment Share on other sites More sharing options...
Althaline Posted August 26, 2020 Share Posted August 26, 2020 1 minute ago, ZarTham said: Yeh I did complained, because DE doesn't seem to know that old players make a good chunk of their player base, they keep on making stuff for new players only. How is consistency in the meaning of enemy level a "for new players only" thing? Harder enemies are not the issue, the issue is that the enemy level on every open world is a lie at launch. Link to comment Share on other sites More sharing options...
blackflashcannon Posted August 26, 2020 Author Share Posted August 26, 2020 no one wants to go visit the new open world to discover those level 30's are hitting like level 100's and just as durable too, on top of spawning en masse of a horde, (the horde part wouldnt be a problem if it wasnt for the previous two issues) Link to comment Share on other sites More sharing options...
RazerXPrime Posted August 26, 2020 Share Posted August 26, 2020 Now I really want to go try the bounties tonight. Link to comment Share on other sites More sharing options...
(XBOX)SweatyPick3L Posted August 26, 2020 Share Posted August 26, 2020 The enemies are fine juts the way they are. Link to comment Share on other sites More sharing options...
blackflashcannon Posted August 26, 2020 Author Share Posted August 26, 2020 i just ran elite sanctuary onslaught and was killing 'higher' level enemies faster than deimos enemies with the same build Link to comment Share on other sites More sharing options...
RazerXPrime Posted August 26, 2020 Share Posted August 26, 2020 14 minutes ago, blackflashcannon said: i just ran elite sanctuary onslaught and was killing 'higher' level enemies faster than deimos enemies with the same build Good news then Link to comment Share on other sites More sharing options...
Miyabi-sama Posted August 26, 2020 Share Posted August 26, 2020 15 минут назад, blackflashcannon сказал: i just ran elite sanctuary onslaught and was killing 'higher' level enemies faster than deimos enemies with the same build Should we take your words as truth? I dunno you personally dude, havent drank on brudershaft with you. Mind if I ask for proof? Numbers? Screens? 45 минут назад, Iamabearlulz сказал: How is consistency in the meaning of enemy level a "for new players only" thing? Harder enemies are not the issue, the issue is that the enemy level on every open world is a lie at launch. I am all for consistency. Let the game be consistent. What I disagree is idea that "enemy level" should be the measure of consistency. Enemy level is just another number in scaling formulas and equasions for devs. In the end, countless hours of endurance dudes have proven that enemy level 9999 does not matter if you apply proper builds and tactics (so called cheese builds). Besides, infested are infamous for being the weakest possible foe even on the steel path. What people (and OP) are mostly arguing for is consistency of approach, to not overthink or overcomplicate their gameplay. DE's shenanigans with status immunity is a bad thing, but I see how they are trying to spice things to shake the stale state of the game. My problem with this is such spicing made my favourite frame largely irrelevant in any level of the game, believe me or not. Link to comment Share on other sites More sharing options...
Andele3025 Posted August 26, 2020 Share Posted August 26, 2020 50 minutes ago, Miyabi-sama said: What I disagree is idea that "enemy level" should be the measure of consistency EXCEPT THAT'S LITERALLY WHAT LEVELS ARE. As a mechanics levels are called such because they are power levels, the measure of power difference of point 1 to point 2 to point 3, etc, its why a level 100 enemy should in theory be twice as hard as a level 50, and in good games they are. Hell even in loose systems more akin to warframe it all scales off level, even damn CR (aka challenge rating aka power level) of a enemies in D&D which is infamously terrible as it ignores some more important factors generally fits the scales (A CR 20 in 5e should have around 300 hp and hit for total around 65-90 damage a round while CR 10 have 150 and 28-35). Link to comment Share on other sites More sharing options...
blackflashcannon Posted August 26, 2020 Author Share Posted August 26, 2020 1 hour ago, Miyabi-sama said: Should we take your words as truth? I dunno you personally dude, havent drank on brudershaft with you. Mind if I ask for proof? Numbers? Screens? i can give you my build if you truely want that, but as for proof, i will need a bit Link to comment Share on other sites More sharing options...
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