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DE THANK YOU!


Grayfox1990

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I'd like to echo this. 

The story line for the quest was clearly a focus. Thank you DE for putting as much thought as you did into it. I was entertained all the way through the quest. I don't want to spoil anything - so I'll say it was unexpected that the thingy stopped working. The misdirection on that was very nice. I expected to simply work to keep it going (sort of like on both other open world quests).

While there are always a few tweaks that will need to be made, this has a very nice polished finish to it. Oh! And load times into the open world are much better than either of the other two - so good job on that as well.

Keep up the great work!

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2 minutes ago, UserO1 said:

The story line for the quest was clearly a focus.

Really? It seemed to raise a lot of questions that it didn't bother answering. The dialogue seemed disjointed. Who was the enemy we were fighting? Why? What does this imply about Tenno as a whole?

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2 hours ago, Iamabearlulz said:

Really? It seemed to raise a lot of questions that it didn't bother answering. The dialogue seemed disjointed. Who was the enemy we were fighting? Why? What does this imply about Tenno as a whole?

Yeah, still waiting on a replay since I feel like half the dialogue was truncated and incomplete when I was playing... But it did feel more like a tutorial quest for the vendors than a true lore quest. Hoping the lore is indeed hidden behind the locked door and all will make more sense once you reach max standing...

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