(XBOX)ECCHO SIERRA Posted August 26, 2020 Share Posted August 26, 2020 "But eccho you don't understand. You can save the tokens if you exceed the standing cap and use them the next day so its more generous than Fortuna or POE." Okay. But why do we need to spin this many plates to level up? What good does that do? I'm fine with grind but this is just allergies. Link to comment Share on other sites More sharing options...
TanyaFFXIV Posted August 26, 2020 Share Posted August 26, 2020 To keep you playing as long as possible. Link to comment Share on other sites More sharing options...
Circle_of_Psi Posted August 26, 2020 Share Posted August 26, 2020 1 minute ago, Thorhof said: To keep you playing as long as possible. This never works out for them, trying to "keep" the players playing, just for the number is hilariously imprudent Link to comment Share on other sites More sharing options...
Askell91 Posted August 26, 2020 Share Posted August 26, 2020 One for each activity.. that's not too hard to count. Link to comment Share on other sites More sharing options...
tarfeef101 Posted August 26, 2020 Share Posted August 26, 2020 The reason is to make sure you spend time doing things like fishing, mining, etc. Because for some reason, DE really wants to make sure that in the game most people play for the great movement system and fun combat, you spend time playing a worse version of minecraft. I never liked that, but that's why. Link to comment Share on other sites More sharing options...
NanoVega Posted August 26, 2020 Share Posted August 26, 2020 The only one I have trouble with is the conservation tags. Way too many variables in just the hunting mini game alone to make it a mandatory thing... It bloats the content release and makes a ton of people aggravated. Link to comment Share on other sites More sharing options...
Nez-Kal Posted August 26, 2020 Share Posted August 26, 2020 The Son is the worse, with his Conservation requirements. The Daughter, Father, and Otak can be farmed by doing Open World general exploring, killing, and Looting, as well as by doing some of Mother's Bounties, but the Son is a right prick and wants us to have VERY specific amounts of this animal and that animal, and his stocks change every hour, so there's a chance you won't even get back in time after finally farming that animal, not to mention its new Conservation, so the animals are glitchy and wonky as all heck, sometimes spawning into rocks/infested growths, etc. Just........F that guy. I don't WANT to do Conservation! I get it, it's a nice system when it works, its engaging game-play........but it's TOO SLOW for this guy and his tokens!!! (Thank god Grandma actually seems to gets it, and where one family member needs 10X Tokens, the Son only requires 2x.) Link to comment Share on other sites More sharing options...
Traumtulpe Posted August 26, 2020 Share Posted August 26, 2020 14 minutes ago, tarfeef101 said: Because for some reason, DE really wants to make sure that in the game most people play for the great movement system and fun combat, you spend time playing a worse version of minecraft. I never liked that, but that's why. The idea is that money was spend developing those systems, so if a large portion of players don't engage with, say, mining, that is money wasted during development. In simple terms, "We made this, so you better play it! All of it, without exception. I don't care whether you like it or not, it's all we've got." It is actually very common in games, for the player to be forced to experience every part of it. The exceptions are games with so much effort put into them, that you can experience only 20% of it during one playthrough, and still have had a fun and complete journey. In such a case the player will usually want to play it again and again, often until they have seen everything anyway - the difference is being forced to by a lack of substance, or wanting to because it is so enjoyable. Link to comment Share on other sites More sharing options...
Nez-Kal Posted August 26, 2020 Share Posted August 26, 2020 25 minutes ago, Traumtulpe said: The idea is that money was spend developing those systems, so if a large portion of players don't engage with, say, mining, that is money wasted during development. In simple terms, "We made this, so you better play it! All of it, without exception. I don't care whether you like it or not, it's all we've got." It is actually very common in games, for the player to be forced to experience every part of it. The exceptions are games with so much effort put into them, that you can experience only 20% of it during one playthrough, and still have had a fun and complete journey. In such a case the player will usually want to play it again and again, often until they have seen everything anyway - the difference is being forced to by a lack of substance, or wanting to because it is so enjoyable. This. It might not be 100% the case, but it certainly feels like it. Link to comment Share on other sites More sharing options...
DeMonkey Posted August 26, 2020 Share Posted August 26, 2020 35 minutes ago, Traumtulpe said: The idea is that money was spend developing those systems, so if a large portion of players don't engage with, say, mining, that is money wasted during development. Couldn't agree more. Does beg the question however that since this was obviously premeditated, why did DE choose to spend money developing those systems knowing they weren't overly liked? If it's as dire as "everyone plays this or we wasted our time", perhaps they should have just... not wasted their time? That's assuming ofc that they were a significant drain on their resources, instead of just utilising existing mechanics and architecture to bring them across to the new open world, which really wouldn't have cost them that much to do, comparatively speaking. Link to comment Share on other sites More sharing options...
Xylena_Lazarow Posted August 26, 2020 Share Posted August 26, 2020 44 minutes ago, Traumtulpe said: The idea is that money was spend developing those systems, so if a large portion of players don't engage with, say, mining, that is money wasted during development. It's also wasted if players hate those systems, which many of us do, and are currently letting DE know. Link to comment Share on other sites More sharing options...
SneakyErvin Posted August 26, 2020 Share Posted August 26, 2020 The Son is the only troubling token, it is too random for what you actually need. I can go long free roam rounds without seeing any of the velocikdrive creatures and when I do find them there are 3 colors one of which I still havent seen (green). Plus, purple is needed for the helminth segment, so not really keen on dumping the 5 I have just yet if it doesnt help me along the way due to other RNG in getting son tokens. edit: The idea of being able to overcap rep through tokens so you can do it when you have time is great. But requiring these tokens in order to advance is a bad idea. The son tokens etc. should have simply been higher rep rewards, which they arent atm even. Only granny gives a respectable chunk of rep, the rest are all the same. Link to comment Share on other sites More sharing options...
RoninJed Posted August 26, 2020 Share Posted August 26, 2020 49 minutes ago, Traumtulpe said: The idea is that money was spend developing those systems, so if a large portion of players don't engage with, say, mining, that is money wasted during development. In simple terms, "We made this, so you better play it! All of it, without exception. I don't care whether you like it or not, it's all we've got." It is actually very common in games, for the player to be forced to experience every part of it. The exceptions are games with so much effort put into them, that you can experience only 20% of it during one playthrough, and still have had a fun and complete journey. In such a case the player will usually want to play it again and again, often until they have seen everything anyway - the difference is being forced to by a lack of substance, or wanting to because it is so enjoyable. Hehe yeah no there are tons a big games that dont force you to experience every part of the game. Skyrim, Divinity orginal sin 2, The Witcher games, Metal Gear games, Grand theft auto games, Red dead games, Assassins Cred games are just a few I can think of that dont force you to play every part of the game. Link to comment Share on other sites More sharing options...
stormy505 Posted August 26, 2020 Share Posted August 26, 2020 42 minutes ago, Nez-Kal said: This. It might not be 100% the case, but it certainly feels like it. It hurts how accurate this video is. Link to comment Share on other sites More sharing options...
Oreades Posted August 26, 2020 Share Posted August 26, 2020 1 hour ago, tarfeef101 said: The reason is to make sure you spend time doing things like fishing, mining, etc. Because for some reason, DE really wants to make sure that in the game most people play for the great movement system and fun combat, you spend time playing a worse version of minecraft. I never liked that, but that's why. Kinda funny you mentioned Minecraft, cause right after the I finished the main quest and saw the tokens.... that's exactly what I went and played instead of Warframe. Partly cause I was curious to see how it actually handled on a tablet. It's actually kinda serviceable, kinda. Link to comment Share on other sites More sharing options...
Loza03 Posted August 26, 2020 Share Posted August 26, 2020 40 minutes ago, DeMonkey said: Couldn't agree more. Does beg the question however that since this was obviously premeditated, why did DE choose to spend money developing those systems knowing they weren't overly liked? If it's as dire as "everyone plays this or we wasted our time", perhaps they should have just... not wasted their time? That's assuming ofc that they were a significant drain on their resources, instead of just utilising existing mechanics and architecture to bring them across to the new open world, which really wouldn't have cost them that much to do, comparatively speaking. If I had to guess? When we factor in the inherent negativity bias, it's likely that a majority do at least tolerate these activities. Link to comment Share on other sites More sharing options...
DeMonkey Posted August 26, 2020 Share Posted August 26, 2020 Just now, Loza03 said: If I had to guess? When we factor in the inherent negativity bias, it's likely that a majority do at least tolerate these activities. I personally tolerate mining and fishing, so that much I can relate to. Link to comment Share on other sites More sharing options...
(PSN)Navalhabr Posted August 26, 2020 Share Posted August 26, 2020 New token system is trash. Fortuna is the best! I like all mini-games, but this new system is hurting me a lot. I never have the combination of tags for the SON, so... i don't mind him anymore, i'll give all SON of a Btokens to granma. Then i trade 1000 tokens to get the granma token, and... i give... to... her... back.... WHAT? This is lazy and boring... Fortuna system is the BEST!!! Works fine, respect my playtime and if DE want, just make more grindy but not some trash overcomplicated mess like this new one. Sorry, my english is bad and i'm mad. Love you all! Link to comment Share on other sites More sharing options...
Imniscor Posted August 26, 2020 Share Posted August 26, 2020 Warframe is the new never-sleeps-piss-in-bottle grind. Link to comment Share on other sites More sharing options...
(PSN)Madurai-Prime Posted August 26, 2020 Share Posted August 26, 2020 I'm confused....are some of you guys actual kids? In real life, multi-tasking is a normal thing that becomes second nature once you enter the workforce. Do you guys have memory issues you need to get checked out? Because I learned the system after checking all the NPCs and I was fine. Theres a brother, sister, mother, father, and grandmother. And a robot in the back. Theres fishing, mining, conservation, weapons, and bounties, and mechs. It's really not that hard. Link to comment Share on other sites More sharing options...
(PSN)Madurai-Prime Posted August 26, 2020 Share Posted August 26, 2020 1 hour ago, Imniscor said: Warframe is the new never-sleeps-piss-in-bottle grind. Yes, if you have no control over yourself. Maybe sit back and enjoy the game and stop trying to catch up to no-lifers. Link to comment Share on other sites More sharing options...
Burnsidhe Posted August 26, 2020 Share Posted August 26, 2020 Learning the system is not the problem. Motivation to use the system is. People can learn something and NOT like it enough to do it. This is a game. Not a job. Shouldn't have to do things you don't like in the game to progress in the game. Link to comment Share on other sites More sharing options...
Askorti Posted August 26, 2020 Share Posted August 26, 2020 13 minutes ago, (PS4)Madurai-Prime said: I'm confused....are some of you guys actual kids? In real life, multi-tasking is a normal thing that becomes second nature once you enter the workforce. Do you guys have memory issues you need to get checked out? Because I learned the system after checking all the NPCs and I was fine. Theres a brother, sister, mother, father, and grandmother. And a robot in the back. Theres fishing, mining, conservation, weapons, and bounties, and mechs. It's really not that hard. Last time I checked(admittedly, a couple months ago), Warframe was supposed to be a game that we partake in for fun, not a job. So I don't quite understand why you compare the two. But the fact that the comparison seems apt to you is quite telling of how absolutely awful this system truly is... Link to comment Share on other sites More sharing options...
tarfeef101 Posted August 26, 2020 Share Posted August 26, 2020 3 hours ago, Traumtulpe said: The idea is that money was spend developing those systems, so if a large portion of players don't engage with, say, mining, that is money wasted during development. In simple terms, "We made this, so you better play it! All of it, without exception. I don't care whether you like it or not, it's all we've got." It is actually very common in games, for the player to be forced to experience every part of it. The exceptions are games with so much effort put into them, that you can experience only 20% of it during one playthrough, and still have had a fun and complete journey. In such a case the player will usually want to play it again and again, often until they have seen everything anyway - the difference is being forced to by a lack of substance, or wanting to because it is so enjoyable. I don't play games for the purpose of making devs feel better. If you force me to play things I don't want to to get to the things I do enjoy, I'll play less and less. Some will stop altogether. I can say the former has definitely happened for me. They have shown the ability to admit a mistake and move on (e.g. Lunaro). They need to do that again. Link to comment Share on other sites More sharing options...
Shinigami_Greed Posted August 26, 2020 Share Posted August 26, 2020 5 minutes ago, Askorti said: Last time I checked(admittedly, a couple months ago), Warframe was supposed to be a game that we partake in for fun, not a job. So I don't quite understand why you compare the two. But the fact that the comparison seems apt to you is quite telling of how absolutely awful this system truly is... He might have worded it poorly, but the sentiment is right. Multitasking isn't just a basic life skill, its a basic common sense skill. If ya'll are having trouble figuring this out, you have bigger problems. Link to comment Share on other sites More sharing options...
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