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Tank vs. CC vs. Invis


(PSN)KyomaSatomi

Question

I've had a talk about how tanking is less effective on higher levels than using CC or just going invisible tho I still have second thoughts about it. Mainly because frames that rely on either are usually quite squishy and I'm worried that enemies on higher levels gotta one-shot me if there is a slip up.
Ideally, I'd like to have some extra survivability as an additional layer of security (that's really the ideal case tho)

And obligatory; I'm mentioning that I prefer suggestions that avoid corrupted mods as a personal thing.

 

P.S. this post is mainly to gather information and advice, not for discussion.

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vor 3 Minuten schrieb LascarCapable:

You'll probably have trouble playing endgame content with a warframe that cannot take hits innately : CC and Invisibility are great, but if you run out of energy, decloak at the wrong spot or just fail to CC the right things on time, you may die. Literally preventing enemies from shooting at you is a great way to survive, but being tanky adds some non-negligible reliability degree to your warframe. Adds to this the fact that warframes able to facetank are usually so good at it they can easily survive enemies above 150 levels.

That's exactly my worries when it comes to squishy frames.

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12 minutes ago, (PS4)KyomaSatomi said:

Only a lot of health and armor, right?

Yes, but don't dis Inaros. You do use his skills semi-regularly, maybe not his 3. Use his 4 with the augment to make you immune to status and knockdown. Use his 2 to restore your health (if you don't have Magus Repair yet). And use his 1 for CC and finishers.

Because Inaros have a lot of HP already, you can put some mobility mods on him and not go into full HP mode. BTW this is the standard build: https://overframe.gg/build/59179/inaros-prime/anubis-god-of-death-immortal-jackal/ (you can replace Primed Sure Footed with Negation Swarm, Primed Vigor with Armored Agility, and the Aura + Exilus with mobility mods).

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6 minutes ago, (PS4)KyomaSatomi said:

I've had a talk about how tanking is less effective on higher levels than using CC or just going invisible tho I still have second thoughts about it. Mainly because frames that rely on either are usually quite squishy and I'm worried that enemies on higher levels gotta one-shot me if there is a slip up.
Ideally, I'd like to have some extra survivability as an additional layer of security (that's really the ideal case tho)

And obligatory; I'm mentioning that I prefer suggestions that avoid corrupted mods as a personal thing.

 

P.S. this post is mainly to gather information and advice, not for discussion.

For most content in Warframe, "Tanking" damage will do more than enough. This can be achieved rather easily with regular mods, Umbral Mods, and arcanes. No need for Corrupted modes here. Content like these generally include sortie levels, (excluding Deimos).

On higher levels, shield gating will start outperforming things like DR and armor, because enemy types spawn that more often than not, can oneshot you. (Excluding Deimos). On stuff like these, I advice sentinel mods that instantly recharges shields or abilities like Mag's polarize. (If you run Inaros, then it doesn't matter.)

If you are wondering why I am excluding Deimos, its because enemies are unique there. Infested enemies innately deal the highest base damage compared to other factions. Deimos enemies specifically have Corrosive, Blast, Toxin, Gas and Viral innate. They indeed hit like a truck. Here, your best bet to tank that is using Inaros. anything else becomes too risky unless you go for CC or invisibility. However, if you run low level deimos missions, its not really a problem.

Inaros can tank anything with ease EXCEPT the frost junction specter in steel path, where the average Inaros player has to use more than 1 brain cell to get past him.
(Seriously, that sibear hits like a truck)

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If you tank in this game, you tank for yourself - not like you're drawing aggro - plus side is your own survivability, negative side is that being survivable doesn't help you kill or support your team. Fortunately the best tanks in the game are also good support frames (Rhino, Inaros, some will add others), but if you're mostly solo, a tanky build is a slow way to do missions and is not great (in of itself) for point defense missions.

Invisibilty is a weaker tank, but also allows you to avoid combat, and helps for spy missions and rescues. Nicely, both Ash  and Loki have great all-around kits, between the two, I would say Loki is really designed specifically for solo only, as a combat avoidance kit, while Ash is a lot more multipurpose (ignore the eternal arguements - this is MY opinion only).

Crowd control is best for teams, but depends on having a team - otherwise too squishy.

Recommendation:  I use Ash, Inaros, Frost, Umbra, and Nova more than anything else. Choose your own set, but you need about 3-5 frames, not 1.

G'Luck :redveil:

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I think ultimately there's nothing that requires you to tank, even bosses like Profit Taker. But tanking has its place, for example it's far easier to get into rather than building enough skill and equipment that you can defeat anything without taking too much damage.

Like I said in your other thread, you can play like normal in steel path (if you consider that high level enough) with Inaros/Prime. His lazy tanking build doesn't need any corrupted mod.

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You'll probably have trouble playing endgame content with a warframe that cannot take hits innately : CC and Invisibility are great, but if you run out of energy, decloak at the wrong spot or just fail to CC the right things on time, you may die. Literally preventing enemies from shooting at you is a great way to survive, but being tanky adds some non-negligible reliability degree to your warframe. Adds to this the fact that warframes able to facetank are usually so good at it they can easily survive enemies above 150 levels.

Good tanks usually also have decent CC skills as a complement, thus helping you to mitigate damage even more.

 

If you want to avoid corrupted mods at all cost, maybe you'll like playing Nezha. He doesn't need any particular modding to shine. You can give him a balanced build and still do great. He can take a punch provide a lot of utility to the team.

  • Fire Walker provides status cleansing for you an allies and a acts as a speed boost for yourself, and can also be useful to stunlock enemies with fire procs.
  • Blazing Chakram is your bread an butter. Enemies hit with the ability will take more damage from all source and have a guaranteed chance to drop an health orb, with an added low chance to drop an energy orb. Slap on Equilibrium for excellent energy sustain.
  • Warding Halo is what allows you to tank super good.
  • Divine Spears is a good wide range CC with a long-ish base duration, allowing you to mitigate the hits you take even better.
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il y a 4 minutes, (PS4)KyomaSatomi a dit :

I've had a talk about how tanking is less effective on higher levels than using CC or just going invisible tho I still have second thoughts about it. Mainly because frames that rely on either are usually quite squishy and I'm worried that enemies on higher levels gotta one-shot me if there is a slip up.
Ideally, I'd like to have some extra survivability as an additional layer of security (that's really the ideal case tho)

And obligatory; I'm mentioning that I prefer suggestions that avoid corrupted mods as a personal thing.

 

P.S. this post is mainly to gather information and advice, not for discussion.

This is impossible because of the Shield Gating  😉

 

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