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DE, DO NOT nerf HoD Infested.


Ikyr0

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I'm seeing a couple of whinging threads popping up here and on the subreddit about how difficult the new Infested are.

Do not make the mistake you've made with Orb Vallis (this was a major misstep). Do not cave to players who dont like putting any effort into their builds and loadouts.

The new infested are really well designed, and I enjoy fighting them on Steel Path even. Players should rise up to the difficulty. The bar should not be lowered down to appease these types of players.

Thanks. 

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Agreed! I'm enjoying the tougher infested too. It's still a bit too effective to just blender / button mash through them, but it's certainly a big step in the right direction! I think it strikes the right balance between the players who enjoy a more technical playstyle and those who want a more relaxed playstyle. 

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Yup, same here, loving it, between PoE, OV and HoD, HoD really is the cherry on the cake. Once the update came out, I forgot to turn off SP, and went straight to Deimos, it was a good mistake. Actually, a really good mistake ^^

Even in the regular 40~60 bounty, some of the mobs can give quite a punch ^^

 

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The damage output of them is ok in my books and so is their defense.
But I'm kind of annoyed that there are suddenly so many ranged enemies(and from quite a way away; those multi legged beetle things can shoot like snipers).
And there are so many staggers and knockdowns I feel stun-locked at times.

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56 minutes ago, Ikyr0 said:

Do not make the mistake you've made with Orb Vallis (this was a major misstep).

The changes to Orb Vallis were absolutely not a mistake. Ignoring the fact that the Terra Corpus is just an awfully-designed faction, what DE did was reduce the stats on standard units and simply introduce Elite variants for higher-level content with the more elevated stats. Moreover - what's the point of making enemies "stronger" than their level? At that point, why even have enemy levels at all if they're not going to mean anything?

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57 minutes ago, Steel_Rook said:

The changes to Orb Vallis were absolutely not a mistake. Ignoring the fact that the Terra Corpus is just an awfully-designed faction, what DE did was reduce the stats on standard units and simply introduce Elite variants for higher-level content with the more elevated stats. Moreover - what's the point of making enemies "stronger" than their level? At that point, why even have enemy levels at all if they're not going to mean anything?

I just don't agree. We need more mechanics to keep us paying attention, keep us on our toes. Luckily, OV Corpus were still decently powerful at lvl 135 at max alert level, but could have been a bit stronger still. Their original state was just right. Just my 2c. 

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The new infested are fun, had a good time fighting some of the larger ones during solo Steel Path. Attack design felt pretty solid and they aren't just "press E to win simulator" like most other enemies in the game are. I suppose maybe the loot should be a bit better for something with higher time to kill, but that's another issue entirely.

It's just kinda odd they decided to make them completely viral immune. It doesn't really make much sense to have a status that you would very clearly build for in a certain case not count because they're afraid of making the enemies too weak, just let the status work and multiply their base health accordingly for similar TTK instead of reinforcing an already very one-sided crit meta for normal missions. Not much point in having an in-depth mod system if there's really only one very obvious right answer.

I think it's pretty much inevitable anyway, people got used to warframes with nukes or aimbot/autoclicker combo built in and will complain until they can nuke everything again.

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i think they need to buff the area a bit i feel like the spawn rate is not that high i would think that in a infested world the enemies will  try too over run you with sheer numbers , also i don't really get the point of having the  necromechs as ally's i would rather to fight them so maybe they can make the outside roaming one as defected that attack everything on sight 

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1 hour ago, Ikyr0 said:

I just don't agree. We need more mechanics to keep us paying attention, keep us on our toes. Luckily, OV Corpus were still decently powerful at lvl 135 at max alert level, but could have been a bit stronger still. Their original state was just right. Just my 2c. 

Seems your 2c are in Marks. The enemies are wrong for their level, the OV fix was never a mistake and they will need to fix these enemies the same way. Unique mechanics are fine things to give to heavies, but these mechanics need viable counterplay, stats need to be consistent, and trash mooks need to remain trash.

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35 minutes ago, DrivaMain said:

What I don’t like is they are immune to viral procsDE if you realize viral is that good can you finally adress it now? Don’t hide behind your cheap tactic solution.

oh man its almost like different enemies have different damage type weaknessess.
 

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14 minutes ago, EinheriarJudith said:

doesnt change the fact that viral needs to be looked at again rather than DE taking the cowards road and using immunity.

What you want them to nerf it? viral+heat is busted. melee completely dwarfs all other forms of damage in the game except situations where you can strip armor, and even then melee just ends up doing even more damage.
i was running virtal+heat on my pangolin prime and didnt even notice they were immune to viral cause i was still hitting them for 50-100k+.

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4 minutes ago, Mr.Holyroller said:

What you want them to nerf it? viral+heat is busted. melee completely dwarfs all other forms of damage in the game except situations where you can strip armor, and even then melee just ends up doing even more damage.
i was running virtal+heat on my pangolin prime and didnt even notice they were immune to viral cause i was still hitting them for 50-100k+.

yes viral needs a nerf. it completely dwarfs the majority of other damage types even the ones that are supposed to be better than it is vs factions its not strong against.

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15 minutes ago, (XB1)TheWayOfWisdom said:

Beefy enemies are fine. What's not cool is creating that beefiness from tacked on DPS dependent DR. Just give them higher base health/armor stats instead of stupid DR.

DR simply requires an armor stripping frame. there are many. isn't it nice to actually need armor stripping for something? My Ember likes it. 

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1 minute ago, Ikyr0 said:

DR simply requires an armor stripping frame. there are many. isn't it nice to actually need armor stripping for something? My Ember likes it. 

You don't understand. I'm not talking about armor. I would have said armor if I was. Most, if not all, of the new heavy units have damage resistance that scales with your DPS. This is separate from armor.

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1 hour ago, (XB1)TheWayOfWisdom said:

You don't understand. I'm not talking about armor. I would have said armor if I was. Most, if not all, of the new heavy units have damage resistance that scales with your DPS. This is separate from armor.

wow, that's amazing! didnt know that. no wonder it feels so great to fight these guys. 

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3 hours ago, Lutesque said:

What happened on The Orb Valli's ?

I didn't start playing until a week after Fortuna launched.

Community felt Orb Vallis Corpus were overtuned, which was false. So DE promptly nerfed their damage output to less threatening levels without really testing anything themselves. 

My point is there is always an outcry by casual players on every major content release to nerf difficulty. It's kneejerk, and they usually don't run good builds, or wish to relax/afk while playing. I think HoD enemies feel really good and don't want them to be nerfed. Casual players can simply do the lower level bounties if they wish. Choice is good. 

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