EinheriarJudith Posted August 27, 2020 Share Posted August 27, 2020 37 minutes ago, Ikyr0 said: Community felt Orb Vallis Corpus were overtuned, which was false. So DE promptly nerfed their damage output to less threatening levels without really testing anything themselves. My point is there is always an outcry by casual players on every major content release to nerf difficulty. It's kneejerk, and they usually don't run good builds, or wish to relax/afk while playing. I think HoD enemies feel really good and don't want them to be nerfed. Casual players can simply do the lower level bounties if they wish. Choice is good. except the corpus were overtuned, and there is no choice in bounties if you are looking to get xaku whose last blueprint is in Tier 5 bounty. Link to comment Share on other sites More sharing options...
ShortCat Posted August 27, 2020 Share Posted August 27, 2020 3 hours ago, Ikyr0 said: Community felt Orb Vallis Corpus were overtuned, which was false. So DE promptly nerfed their damage output to less threatening levels without really testing anything themselves. My point is there is always an outcry by casual players on every major content release to nerf difficulty. It's kneejerk, and they usually don't run good builds, or wish to relax/afk while playing. I think HoD enemies feel really good and don't want them to be nerfed. Casual players can simply do the lower level bounties if they wish. Choice is good. Your perception is twisted on that matter. People did not complain because the game got difficult, but becasue it got difficult in the wrong place & time. Venus is the second planet you would unluck, yet all Tera Corpus had (and partially still have) elevated stats, so that their displayed lvl does not represent their effective lvl. When a bounty said lvl 20-25, you were actually fighting a lvl 50 enemy. This is not OK. You personaly may find it less problematic, because you are ahead on the power curve. However, this is a serious concern for everyone else who is not. The same goes new Infested. 7 hours ago, (XB1)TheWayOfWisdom said: Beefy enemies are fine. What's not cool is creating that beefiness from tacked on DPS dependent DR. Just give them higher base health/armor stats instead of stupid DR. So, DE attached the same BS mechanic they previously removed from RJ enemies to Infested. I noticed something was off, but I couldn't imagine this. Color me pink and call me surprised. Link to comment Share on other sites More sharing options...
Ikyr0 Posted August 27, 2020 Author Share Posted August 27, 2020 5 hours ago, ShortCat said: Your perception is twisted on that matter. People did not complain because the game got difficult, but becasue it got difficult in the wrong place & time. Perhaps. I don't exactly remember the reasons they nerfed OV Corpus, to your point. But I remember it being a kneejerk reaction. I know for a fact that people who tend to raise noise about difficulty aren't really trying to accommodate their builds and loadouts. The casuals frustrated a few times, and whine...DE looks at their demographic and goes "yep ok". This is just a well known phenomenon in this community. Really my point is: I don't want any nerfs to these infested enemies. That is all. Link to comment Share on other sites More sharing options...
Lutesque Posted August 28, 2020 Share Posted August 28, 2020 19 hours ago, Ikyr0 said: Community felt Orb Vallis Corpus were overtuned, which was false. So DE promptly nerfed their damage output to less threatening levels without really testing anything themselves. That's weird. Once you hit Level 50 In the Valli's Those enemies really hurt... And that's after this supposed Nerf that's new to me. 19 hours ago, Ikyr0 said: My point is there is always an outcry by casual players on every major content release to nerf difficulty. It's kneejerk, and they usually don't run good builds, or wish to relax/afk while playing. I think HoD enemies feel really good and don't want them to be nerfed. Casual players can simply do the lower level bounties if they wish. Choice is good. Well there's a difference between Difficulty and Balance.... Just because enemies deal more damage doesn't necessarily mean the encounter is more difficult... Link to comment Share on other sites More sharing options...
Proscriptor Posted August 28, 2020 Share Posted August 28, 2020 no nerf to enemies please, i'd really hate that. Link to comment Share on other sites More sharing options...
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