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Survival As A Defense


SRV_Shadow_Ghost
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I had an idea that you make the survival missions make it so that the NPC's could be able to attack the air capsules, and destroy them but make it so they can't destroy it too fast maybe around 30 seconds and show an icon that it's being attacked so they have their own personal air and eliminate you by stopping your air

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I guess that would increase the challenge. To compensate, their should be more positions for air tanks to drop.

Also, there would need to be a damage cap to the capsules. Enemies get stronger generally, and we don't need toxic ancients insta-popping air tanks.

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how about completely remove life support and oxygen drops, and simply increase the amount of enemies without boosting their lvl? How long can You survive? There would be tipping point where players couldn't defend themselves anymore, run out of ammo etc.

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