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enemy projectiles


Sweg178

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Deimos infested enemies can attack from a long range but its super hard to see the projectiles also its almost impossible to dodge them without taking hit headfirst . This problem is more visible in the steel path bounty . I cant see where the heat seeking  projectile coming from with a fast enough speed thats nearly impossible to dodge unless you are bullet jumping like a mad man with no purpose . And it has a massive damage what one shots most of the frame except a few. Most of the time im just wondering wtf killed me . so pls look into the jugulus attack pattern ..im not saying the damage should be lowered . im saying we should be able to comprehend what kind of danger coming to our frames if we dont take necessary precaution. adding visible particle effect on projectiles with massive damage output will make the game feel a lot better and challenging . 

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