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Mercury - War Zone Idea(open world)


elitharcos

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I think it would make a good point to include corpus and grineer in the game as of "factions" as well by planetary means. And i have an idea/concept for that.

The idea is the following:

Similarly to plains of eidolon, vallis and deimos there would be a free roam place on mercury, HOWEVER that is one step closer to the original tilesets. When playing on mercury the bounties are actually missions from the star chart. When you enter the open fields, you can either use an archwing to fly up to a galleon or do "bounties" on the ground regarding those missions. I would even dare to say to connect it so that people can enter the area with their railjack.

On the ground there would be 2 bases, one corpus and one grineer. Increasing the reputation with one faction would result in decrease in the other faction's reputation. Inside the bases you can only use trade posts, like mining, etc. places if you have a neutral or positive reputation with the faction. There would be only 4 ranks in the factions: Hated, Neutral, Friend, Ally. When you become an ally with either of them, the other one will switch to Hated immediately. Rank up materials are Star chart(+special mission) for hated --> neutral --> friend; planetary for above. Going out from Hated with one faction would also result in the other faction dropping to friend immediately.

Special mission: When trying to go from hated to neutral, a special mission pops up in the bounties if you are at non-negative(0) reputation. For grineer it is the capture mission regarding the corpus faction, meanwhile the corpus variant is assassinate captain vor. Special modifiers below:

Capture mission - The target to be captured has to be silently taken down. Alarming the site results in mission failure.

Captain Vor - The target to be assassinated cannot be damaged by anyone within it's line of sight(invisibility counters this).

War zone and DMZ:

On the ground there are 2 places, one DMZ and one war zone. Due to neutral citizens living on the planet a DMZ is blocking one path of grineer and the corpus from eachother.

The faction controlling the war zone has society control over the DMZ seperated citizens.(Regarding game, the DMZ control is always on the side you/your team is on when entering the free roam, if you enter from corpus side it is under corpus control if you enter from grineer side it is under grineer control)

DMZ citizens:

When Corpus is in the control, the trade system is focused on materials from other planets and syndicate mods. You can trade materials from the planet for syndicate mods and materials like fieldron(costs a lot) or other samples. The citizens are also living in low quality tax paying lifestyle when looking at them and some of them will try to steal credit from you, you can on the other hand shoot them and they will just fall to the ground dropping the credits. Shooting in the dmz will result in a mass panic.

When Grineer is in the control, the trade system is focused much more on the price of things. You can buy weapons instantly crafted that changes everyday, however the cost they have is very high regarding resources of the planet. The citizens are also living in a restricted government like lifestyle when looking at them and some of them will give you up to the police if you are wielding a non-silent weapon. Shooting causes mass attack focused on you, wheter ally or enemy.

War Zone:

In the war zone you will encounter a big battlefield between grineer and corpus, both having low leven enemies in the middle fighting and invulnerable high level towers near their bases to "protect it" story wise. The war zone has constant artilerry being shot at which have a 10m radius impact each(both sides affecting you) and a crossfire like field.

Bases:

The bases are similar to other ones like cetus, etc. There is a small difference however. When walking around in the bases there is always a grustrag three and a zanuka hunter depending on the bases. If you happen to be marked by either of them, if they happen to be near you and you are NOT in an interaction with a salesman or something, they will initiate a capturing procedure, like they normally would, the difference is you are weaponless. So you must be sneaking around and speaking with people not to get captured. This only applies of course if you are marked.

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Wile the idea is cool, it would not fit Mercury's theme properly as it is not a disputed planet to have both Grineer and Corpus on wile being an extremely hostile planet due to the proximity to the Sun so it would have to be an almost entirely underground themed Openworld..

We help a Grineer Defector colony in rescuing other Defectors wile stealing supplies from underground Grineer mining sites and some small bunkers on the surface to help them survive and some to leave the planet. The enemies we would encounter in Mercury would be both Grineer and Infested since Mercury is a Grineer dominated planet and mining site wile the Infested would be trying to overrun the planet's underground caverns and tunnels after having escaped the Grineer labs as we discover during the "Once Awakened" quest.

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10 minutes ago, BiancaRoughfin said:

Wile the idea is cool, it would not fit Mercury's theme properly as it is not a disputed planet to have both Grineer and Corpus on wile being an extremely hostile planet due to the proximity to the Sun so it would have to be an almost entirely underground themed Openworld..

We help a Grineer Defector colony in rescuing other Defectors wile stealing supplies from underground Grineer mining sites and some small bunkers on the surface to help them survive and some to leave the planet. The enemies we would encounter in Mercury would be both Grineer and Infested since Mercury is a Grineer dominated planet and mining site wile the Infested would be trying to overrun the planet's underground caverns and tunnels after having escaped the Grineer labs as we discover during the "Once Awakened" quest.

Well if we were to consider everything real, we wouldn't even have others neither. I mean, I have no idea who had the idea that orb vallis is a cold place because in reality on venus, there are tons of winds rising up to 400+ °C yet in the game it is cold with cycles, in real life due to the heavy winds the difference in temperature is just barely a 30°C on both sides due to the gas particles transfering the heat to the other side of the planet as well.

Also a half infested area would be pretty hard to implement, considering that deimos is lore-wise a hostile area. Yeah, i could also imagine a zombie apocalypse like scenario with grineers tbh or with corpus even. I could kinda imagine it. But currently i was thinking about something more basic like a fight between the 2. Another idea would be that the corpus faction is on a ship and the grineer faction is on the ground and depending on whom you sided with it changes between base is under the control of x while ship type changes with faction as well.

Either way, i think mercury would be a good area for it. In the game technically they have the technology to hold off that heat. otherwise how would grineer units be there?

 

Your idea would fit the eris more with corpus units on a very big ship. Running out of "supplies" as of traders. Would even make a good free roam for archwing style as well, like flying between ships to obtain supplies, then landing on them. Even combined with railjack.

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7 hours ago, elitharcos said:

I have no idea who had the idea that orb vallis is a cold place because in reality on venus, there are tons of winds rising up to 400+ °C yet in the game it is cold with cycles, in real life due to the heavy winds the difference in temperature is just barely a 30°C on both sides due to the gas particles transfering the heat to the other side of the planet as well.

Orb Vallis was Terraformed by the Orokin in the past, probably was a garden like place at that time but when they vanished the machines that remained broke down and didnt work properly for a long time. Eventually the climate decayed and became inappropriate for the garden which died out and rotted which is probably the cause of those large fungus spread all over the surface. You can find those machines in Railjack missions, big large satelites, some are scattered through the Vallis and there is one of the Climate Satelites that fell from Orbit on the South Eastern corner, along with all that there is the Coolant fluid that fills all the lakes, rivers and caves there. Centuries later the Corpus found these machines, the ones that hadnt completely collapsed were reactivated but still dont function properly and the Corpus dont have the proper knowledge to fix them which is why the Vallis is covered in Snow.

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11 minutes ago, BiancaRoughfin said:

Orb Vallis was Terraformed by the Orokin in the past, probably was a garden like place at that time but when they vanished the machines that remained broke down and didnt work properly for a long time. Eventually the climate decayed and became inappropriate for the garden which died out and rotted which is probably the cause of those large fungus spread all over the surface. You can find those machines in Railjack missions, big large satelites, some are scattered through the Vallis and there is one of the Climate Satelites that fell from Orbit on the South Eastern corner, along with all that there is the Coolant fluid that fills all the lakes, rivers and caves there. Centuries later the Corpus found these machines, the ones that hadnt completely collapsed were reactivated but still dont function properly and the Corpus dont have the proper knowledge to fix them which is why the Vallis is covered in Snow.

Soo the same could be done to mercury. I mean it would be much easier to terraform mercury than venus.

Mercury: Very hot, close to the sun

Venus: Very hot, has gasses all over it's surface, close to the sun

I could even imagine a "dyson sphere" method where the sunny side of mercury has a big half a planet-wide device that rotates like a sunflower to always face the sun and the energy it harnesses from the heat would allow it to on the other side simulate a fake sun. Also since they can "rework" the story anytime they could implement it.

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19 minutes ago, elitharcos said:

Soo the same could be done to mercury. I mean it would be much easier to terraform mercury than venus.

No because the Orokin knowledge to create the Terraformers was lost to time, the only currently partially working Terraformers are in Venus in possession of the Corpus and i doubt they would be willing to share with the Grineer.

19 minutes ago, elitharcos said:

Mercury: Very hot, close to the sun

Venus: Very hot, has gasses all over it's surface, close to the sun

Mercury is much closer to the Sun than Venus, its surface is directly scorched by the Sun wile Venus is hot because of Greenhouse gases which the Orokin Satelites sucked from the atmosphere during the Terraforming process.

19 minutes ago, elitharcos said:

I could even imagine a "dyson sphere" method where the sunny side of mercury has a big half a planet-wide device that rotates like a sunflower to always face the sun and the energy it harnesses from the heat would allow it to on the other side simulate a fake sun. Also since they can "rework" the story anytime they could implement it.

If the Orokins at that time didnt have a "Dyson Sphere" technology, what makes you think the Grineer or Corpus could pull something like that out? Also it would be too much resource invested in a small planet that probably doesnt have half the resources on its self to make said Sphere. Even if somehow the Grineer managed to get the resources, they would never manage to finish the Sphere because the Corpus and us Tenno wouldnt allow them.

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On 2020-08-27 at 5:10 PM, BiancaRoughfin said:

No because the Orokin knowledge to create the Terraformers was lost to time, the only currently partially working Terraformers are in Venus in possession of the Corpus and i doubt they would be willing to share with the Grineer.

Mercury is much closer to the Sun than Venus, its surface is directly scorched by the Sun wile Venus is hot because of Greenhouse gases which the Orokin Satelites sucked from the atmosphere during the Terraforming process.

If the Orokins at that time didnt have a "Dyson Sphere" technology, what makes you think the Grineer or Corpus could pull something like that out? Also it would be too much resource invested in a small planet that probably doesnt have half the resources on its self to make said Sphere. Even if somehow the Grineer managed to get the resources, they would never manage to finish the Sphere because the Corpus and us Tenno wouldnt allow them.

Amm:

1. For a standoff against eachother, the corpus could have partial-terraforming on the surface and the grineer an underground base with an elevator being the entrance.(would kind of make sense) with that sense of logic we could even ask how the galleons are not being scorched with it's crew with it near the planet? It should be similarly hot after a while considering that mercury at night can reach temperatures of negative degrees, which is just affected by it not being lit by the sun for like 12 hours.

2. Who talked about grineer gathering the resources? What about just taking it from the corpus since they are enemies anyway?

3. The tenno wouldn't allow anything to the grineer if the tenno could to be honest, then why are some relays destroyed in the game? Relays only get destroyed if fomorian is not stopped and that happened a few times in warframe history. If you happen to read/been there you would know that tenno sometimes fail.

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On 2020-08-27 at 3:38 PM, elitharcos said:

Soo the same could be done to mercury. I mean it would be much easier to terraform mercury than venus.

Mercury: Very hot, close to the sun

Venus: Very hot, has gasses all over it's surface, close to the sun

I could even imagine a "dyson sphere" method where the sunny side of mercury has a big half a planet-wide device that rotates like a sunflower to always face the sun and the energy it harnesses from the heat would allow it to on the other side simulate a fake sun. Also since they can "rework" the story anytime they could implement it.

Mercury is confirmed to still be hot in the Modern Warframe time period. Ordis complains as such in Vor's prize.

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On 2020-08-26 at 11:58 PM, elitharcos said:

I think it would make a good point to include corpus and grineer in the game as of "factions" as well by planetary means. And i have an idea/concept for that.

The idea is the following:

Similarly to plains of eidolon, vallis and deimos there would be a free roam place on mercury, HOWEVER that is one step closer to the original tilesets. When playing on mercury the bounties are actually missions from the star chart. When you enter the open fields, you can either use an archwing to fly up to a galleon or do "bounties" on the ground regarding those missions. I would even dare to say to connect it so that people can enter the area with their railjack.

On the ground there would be 2 bases, one corpus and one grineer. Increasing the reputation with one faction would result in decrease in the other faction's reputation. Inside the bases you can only use trade posts, like mining, etc. places if you have a neutral or positive reputation with the faction. There would be only 4 ranks in the factions: Hated, Neutral, Friend, Ally. When you become an ally with either of them, the other one will switch to Hated immediately. Rank up materials are Star chart(+special mission) for hated --> neutral --> friend; planetary for above. Going out from Hated with one faction would also result in the other faction dropping to friend immediately.

Special mission: When trying to go from hated to neutral, a special mission pops up in the bounties if you are at non-negative(0) reputation. For grineer it is the capture mission regarding the corpus faction, meanwhile the corpus variant is assassinate captain vor. Special modifiers below:

Capture mission - The target to be captured has to be silently taken down. Alarming the site results in mission failure.

Captain Vor - The target to be assassinated cannot be damaged by anyone within it's line of sight(invisibility counters this).

War zone and DMZ:

On the ground there are 2 places, one DMZ and one war zone. Due to neutral citizens living on the planet a DMZ is blocking one path of grineer and the corpus from eachother.

The faction controlling the war zone has society control over the DMZ seperated citizens.(Regarding game, the DMZ control is always on the side you/your team is on when entering the free roam, if you enter from corpus side it is under corpus control if you enter from grineer side it is under grineer control)

DMZ citizens:

When Corpus is in the control, the trade system is focused on materials from other planets and syndicate mods. You can trade materials from the planet for syndicate mods and materials like fieldron(costs a lot) or other samples. The citizens are also living in low quality tax paying lifestyle when looking at them and some of them will try to steal credit from you, you can on the other hand shoot them and they will just fall to the ground dropping the credits. Shooting in the dmz will result in a mass panic.

When Grineer is in the control, the trade system is focused much more on the price of things. You can buy weapons instantly crafted that changes everyday, however the cost they have is very high regarding resources of the planet. The citizens are also living in a restricted government like lifestyle when looking at them and some of them will give you up to the police if you are wielding a non-silent weapon. Shooting causes mass attack focused on you, wheter ally or enemy.

War Zone:

In the war zone you will encounter a big battlefield between grineer and corpus, both having low leven enemies in the middle fighting and invulnerable high level towers near their bases to "protect it" story wise. The war zone has constant artilerry being shot at which have a 10m radius impact each(both sides affecting you) and a crossfire like field.

Bases:

The bases are similar to other ones like cetus, etc. There is a small difference however. When walking around in the bases there is always a grustrag three and a zanuka hunter depending on the bases. If you happen to be marked by either of them, if they happen to be near you and you are NOT in an interaction with a salesman or something, they will initiate a capturing procedure, like they normally would, the difference is you are weaponless. So you must be sneaking around and speaking with people not to get captured. This only applies of course if you are marked.

Idk. I feel like mars would be a closer fit for that since it tends to have both factions involved. However, we don’t actually have a grineer faction as a syndicate for an open world. Maybe, mercury could have one where the defectors have their own place and maybe you’ll even see steel meridian hanging around. 
 

Deimos already has grineer and corpus as allies. Even though not quite factions. But seeing them in relays doesn’t make me wish there was a new kind of relay bounties where we are asked to respond to SOS signals made by both grineer and corpus on either open world. Be like some advanced rescue mixed with hijack. Maybe they stuck in some cave and we have to try and escort them all to safety across the open world. Eventually leading them all into a ground vehicle and get them to the extraction. While being pursued by enemies. 
 

To be honest the concept of wisp was an idea I had for an open world desert type map. Basically she as the sort of sun goddess. Her fourth and third abilities were exactly the same, coincidently, while are first and second were still... ehh. But the laser wisp does is identical to what I tried to describe and her appearance(besides her derrière) was nearly identical too. Either way, the open world would be more desert-y while having all sort of sand creatures to deal with. Maybe could explore the ruins of Inaros once again filled with traps. Be a way to reintroduce the big rock golems that never leave the ruins. I’ve seen a lot of Egyptian and desert type shows and games. So there’s a lot of creatures I’ve been imagining with worms being the biggest variety. From spitting quick hardening goo to acid. Could grab your frame and drag you down and shoot you somewhere else. And they’d be hard to detect. Inaros quo’s feel right at home. Lol

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