LuckyCharm Posted August 27, 2020 Share Posted August 27, 2020 Hey, Please think about making the enemies more contrasting to the environments please, recent updates have really highlighed that need and deimos just takes the cake. Orange enemies on an orange background with how much environmental lighting is thrown in really makes for an unfun time. With how hard it is to pick out the enemies from the backgrounds in this game now its become a case of looking for movement, but with how many things actually move in this new one its a total censory overload already. Deimos isnt the only place though. Red and black enemies in a red and black kuva fortress, greens and blacks in a lush earth tileset. Whites and blues in the orb vallis. You get my point. Sure its cool to have enemies look the part and fit in, but there are other ways to make them fit in without just recoloring them the same as the background. An example is star wars how the stormtroopers had differing looks in forest, snow, space etc while still a normal bright white, and yet the designs fit the area. If nothing else, we're space ninjas. Let us turn on markers for enemies in range or something without having to give our kavats a mod for it, or without having to use the argonak. Link to comment Share on other sites More sharing options...
Kaggelos Posted August 28, 2020 Share Posted August 28, 2020 Yeah, in Deimos' case its pretty apparent that everything blends in way too much. Those floating orange little lights on the ground really confuse me when im looking for something specific (like conservation) Link to comment Share on other sites More sharing options...
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