Chroia Posted August 27, 2020 Share Posted August 27, 2020 Carnis Stinger. Rare, Pistol. 90% Slash, 60% status. Given the equal proc weighting of IPS and Elemental on the one hand, and IPS mods scaling off their element vs. total base damage, this is equal to a 60/60 if the weapon have 75% slash, better if higher. Mechanically, this is good. However, secondaries generally make a poor choice for slash DoTs, due to having worse base damage, total crit chance and ammo economy than primaries (let alone melee), and primaries can not only proc slash natively, but have access to Hunter Munitions. Why would I run this? Carnis Mandible. Common, Melee. 90% Slash, 60% status. Given the equal proc weighting of IPS and Elemental on the one hand, and IPS mods scaling off their element vs. total base damage, this is equal to a 60/60 if the weapon have 75% slash, better if higher. Mechanically, this is good. However, the set bonus does not trigger from slash procs. I'm assuming this is a mechanical limitation. As a stand-alone mod, this doesn't matter to me, but if I'm using this mod set, it's for the set bonus. As such, why would I want a higher likelihood of not triggering the set bonus? Given how wf handles higher level enemies, If I don't need the evasion to survive, I don't need the slash DoTs to kill. Moreover, Gunblade heavy attacks don't trigger the set bonus, so I can't even bypass slash procs that way. Ironically, this mod -as part of a set- looks like it'd be most useful on low slash, no-forced-slash-proc HA melees. Carnis (and the others') Carapace. Uncommon, frame. 60% armor, 90% Health. 60% armor, I get - it's ~1/2 (~54%) of Steel Fiber, which puts it more-or-less inline with other hybrid mods (60/60, nightmare). 90% health though? Gladiator Resolve, a dedicated health mod, gives 180%. Split the bonus and swap for armor, okay. (Gladiator Aegis, otoh, gives 45% armor, same as Armored Agility, which is <41% of Steel Fiber.) Vigor gives 120% health and shields each. Vitality gives 440% Health. Who's this for? * If I'm relying on shields or shield-gating for survivability, then the extra bit of health isn't bad, but it's basically irrelevant, and I most likely have as little use for the armor (or I wouldn't be relying on shields in the first place. * If I'm relying on health, it's such a poor eHP mod that it'd have to be supplementing Vitality (and likely Steel Fiber), which is another 1 more 'less mod slot available'. Also, I see 4 different tracks of +% health there - with an obvious outlier, top or bottom, depending on how you're looking at it. Is this intentional? Link to comment Share on other sites More sharing options...
Traumtulpe Posted August 27, 2020 Share Posted August 27, 2020 All of these mods are bad - by design. Their set-bonus may be worth the sacrifice of using bad mods in certain situations. Exceptions are the +Slash mods, which will (if rarely) be worth using on their own, and the Carapace mods on Warframes reliant on health (in addition to other sources of health and armor). Status immunity is quite valuable. Exploding enemies seems quite valuable on first glance. A minor CC on slam-attacks isn't appealing in my opinion, but your mileage may vary. Link to comment Share on other sites More sharing options...
Traumtulpe Posted August 27, 2020 Share Posted August 27, 2020 Actually, the Jugulus set might be better than one would expect. Stunned enemies are open to finishers (and presumably stealth multiplier) after the animation ends. Though it would be nice to have it display its cooldown - instead it displays a pointless timer equal to the duration of its animation on every single slam attack (even if it was on cooldown). Also, the cooldown is clearly longer than the stated 6 seconds. I'd estimate it at 9 seconds. Link to comment Share on other sites More sharing options...
(PSN)Ravenger-MRIB Posted August 27, 2020 Share Posted August 27, 2020 I ended up switching out Vigor for Carnis Carapace on my Nidus, as the the shield bonus was completely wasted and in the end the difference was only a drop of 40 hp, while getting a pretty good bump to my overall armor. I'd imagine on an Inaros it would have a similar use. I don't care about its secondary effect enough to put the other two on my weapons. Link to comment Share on other sites More sharing options...
(PSN)Madurai-Prime Posted August 27, 2020 Share Posted August 27, 2020 It's good to provide feedback on any bugs with the set bonuses etc. But it's not your job to determine if it's worth using for everyone else. "Who's this for?" It's not for you, personally. If you don't see a use for it, then don't use it. I'm gonna use it for my own purposes that don't really have anything to do with you. Link to comment Share on other sites More sharing options...
Chroia Posted August 27, 2020 Author Share Posted August 27, 2020 2 hours ago, (PS4)Ravenger-MRIB said: I ended up switching out Vigor for Carnis Carapace on my Nidus, <snip> Fair enough, ty. (If you don't mind, how many health mods are you using? Just Vit, Carapace and Steel Fiber?) ... 2 hours ago, Traumtulpe said: Actually, the Jugulus set might be better than one would expect. <snip> Interesting. I'll have to see how that shakes out if I ever complete the set. ty for the info. Link to comment Share on other sites More sharing options...
(PSN)Ravenger-MRIB Posted August 27, 2020 Share Posted August 27, 2020 16 minutes ago, Chroia said: Fair enough, ty. (If you don't mind, how many health mods are you using? Just Vit, Carapace and Steel Fiber?) This is the current build I'm running on him. Not perfect by any means, but it's worked for me so far, handles arbitration and SP just fine while still having a little fun with it, so must be doing something right. Spoiler Edit: looking at the picture made me realize I could flip-flop Fiber and intensity with one another and free up an extra point, so that goes to show how much attention I pay to this setup. Link to comment Share on other sites More sharing options...
Andele3025 Posted August 27, 2020 Share Posted August 27, 2020 Jugulus is good, but needs its cooldown completely removed and work on stance slams. Saxum would be amazing if lifted status werent S#&$ but behaved like Rhino Stomp, Hildryn chopper mode lift, Bastille or Simaris trap Carnis set tho is worthless and goes against theme. Carnis enemies have quick long rolls, start of shooting and then have double hit melee attacks and "feed" on the fallen according to flavour. As such id say make it on (ANY) kill status purge and either 1) increased overall animation speed with massive boost to roll distance, 2) 1/2/3s of melee lifesteal or 3) a extra "phantom" swing for 25/50/75% base damage on next attack. Link to comment Share on other sites More sharing options...
Chroia Posted August 27, 2020 Author Share Posted August 27, 2020 1 hour ago, (PS4)Ravenger-MRIB said: This is the current build I'm running on him. Edit: looking at the picture made me realize I could flip-flop Fiber and intensity with one another and free up an extra point, so that goes to show how much attention I pay to this setup. ty again, and; eh, it works for you, that's good enough :p ... 15 minutes ago, Andele3025 said: Jugulus is good, Do you use it with Carapace? On particular frames, or any frame? As to Saxum, Lift isn't a bad idea, but yeah, mechanically it's kinda blarg. Link to comment Share on other sites More sharing options...
(XBOX)SwiftBMF Posted August 28, 2020 Share Posted August 28, 2020 8 hours ago, (PS4)Madurai-Prime said: It's good to provide feedback on any bugs with the set bonuses etc. But it's not your job to determine if it's worth using for everyone else. "Who's this for?" It's not for you, personally. If you don't see a use for it, then don't use it. I'm gonna use it for my own purposes that don't really have anything to do with you. Alright grumpy pants. Link to comment Share on other sites More sharing options...
Chaincat Posted August 28, 2020 Share Posted August 28, 2020 The set bonus does not proc off slash procs. It procs off killing enemies with heavy attacks, and the damage increase definitely helps that. 30% evasion for playing a heavy attack build is pretty strong for what it is, and 6 seconds of status immunity is huge, definitely the main attraction. The main thing is that the 30% evasion stacks with the Sly Vulpaphyla, giving you up to 90% evasion. This makes squishy frames a lot more viable, and if you run this set raw on Xaku with his 4, he's basically unkillable without running any other defensive mods, suggesting to me that the set is made specifically for him. Link to comment Share on other sites More sharing options...
Loveframe Posted August 29, 2020 Share Posted August 29, 2020 If you have Umbra forma on your Inaros you can fit this with: Physique Coaction Drift Umbrax3 Primed Vigor Gladiator Resolve Carnis Carapace Adaptation Negation Swarm Welcome to Inaros's final form. Link to comment Share on other sites More sharing options...
-Kittens- Posted August 30, 2020 Share Posted August 30, 2020 On 2020-08-28 at 8:12 PM, Gashslapper said: If you have Umbra forma on your Inaros you can fit this with: Physique Coaction Drift Umbrax3 Primed Vigor Gladiator Resolve Carnis Carapace Adaptation Negation Swarm Welcome to Inaros's final form. Nope. Stand United Prime Sure Footed Umbrax3 PVigor Resolve Carnis Adaptation Jugulus Grace Guardian Unless you're doing steel path assassination versus slash or toxin or radiation sortie or plan on staying somewhere until level 300, Negation replacing Jugulus is absolute unneeded overkill. Toxin needs needs 300 or so to even bore into Inaros, slash needs about 225-250. The context is you can't just poopsock your way through a level, you have to actually press buttons and mean it when it's useful to do so, because 2 and 4 under umbrals put more than enough throughput to get Inaros on track right after cast, especially if you have Well or Larva replacing Sandstorm. If you fail anything that isn't Steel Path solo interception, it's because you're bad at the game, this especially applies to escorts or any kind of defense, even steel path Lua where enemies pretty much have unlimited line of sight to the target. Inaros is not a passive tank and anyone who says he is doesn't know how to play him, period. Link to comment Share on other sites More sharing options...
Loveframe Posted August 30, 2020 Share Posted August 30, 2020 Hey to each thier own. @-Kittens- I agree you can swap to Jugulus if you are a heavy attack person. I'm not. I'm mostly a spray status with primary and stagger and bleed person with melee focus and a ceti lcera. I don't see the point in adding Sure Footed (reducing knockdown) as it doesn't effect me with my current play style. Also Stand United isn't really needed as he has more than enough armor thanks to his ability and the other mods. Grace is needed as that gives him his immortal status, I didn't list it cause I didn't list any arcanes, only mods, but I use avenger as second arcane slot as again he doesn't need more armor and the guardian's diminishing returns isn't best in slot IMO. Link to comment Share on other sites More sharing options...
DaftMeat Posted August 30, 2020 Share Posted August 30, 2020 You can't equip Carnis Mandible on Diwata, but the Heavy Attack kills still trigger the Carnis set in Titania's Razorwing. Damage resistance in air from Aerodynamic 24%, Aviator 40% (total 64%) Evasion from Agility Drift = 12%, Carnis set 30% (total 42%) The Mighty Mite is slightly tankier... Link to comment Share on other sites More sharing options...
(PSN)thegarada Posted August 30, 2020 Share Posted August 30, 2020 Question, once equipped, on none heavy attacks, I see 2 procs on kill. I am pretty certain that I am not getting status immunity. Not sure what is procing. I appreciate if someone does. hint, they work on sentinel, just like gladiator mods. Link to comment Share on other sites More sharing options...
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