(PSN)Rainbow_Neos1 Posted August 27, 2020 Share Posted August 27, 2020 Here's a small list of bugs I've run into in the time I've played with Deimos. -Quest lines getting cut out entirely (some still have subtitles but others are cut out entirely). -New fishing rod waa jittering in hand and caused inability to move, cast abilities, swap weapons, etc. Happened after catching a fish. -Mine spots are only visible from certain angles or invisible all together. -Latrox disappears leaving a trace of his backpack mist. No way point for him. Happens during "Collect Samples" while defending Latrox. -Symbol of boosters covering health bar when not in menu. -HUD for bounties not showing objective and/or stage number -Some hunt starts don't have tracks. Seems their spawn of tracks may be delayed. -Some bounties stages not working. Specifically "Defend the Area" on "For Science!" -Tier 5 bounty giving more tokens than Tier 4 at times -On collecting samples using the purifier, there are markers for samples that have no samples at the location. -Sometimes Bait won't throw out. Animations will still play. -When pulling out tranquilizer rifle, the two slots for echoloures and synthesizers also show the tranq rifle. -Bounty Hunter trophy showing progress when completing bounties in Cambrion Drift (even though it's supposed to be Orb Vallis only). Additionally, I've already completed that trophy in the past. -Occasionally, creatures that are to be picked up for retrieval will start to move around doing weird animations and will not allow the pickup animation to occur. The tags will still go into my inventory though. -Waypoints not updating until you land from archwing -Archwing blink effect not playing -Avachea glitching in walls (Specifically in the cerebrum) -Some hunt markers lead into a cave but there is no marker in the cave. -When entering Cambrion, pulling out an echolure for the first time does not reveal the hunt spots associated with it. You have time pull it out again for it to show the hunt spots Please add other bugs in the comments and let me know if you have experienced these. Link to comment Share on other sites More sharing options...
(PSN)Rainbow_Neos1 Posted August 30, 2020 Author Share Posted August 30, 2020 Some more bugs I've experienced; -Fish dying to fishing rod even without a damage buff. The damage numbers are normal, but they still die. Fish will move very fast when spooked for the duration of when this bug is occurring. Think it may be latency related (ping) (I am not host) -When holding the tranq rifle in archwing, L1 becomes unusable for moving up or down, and I can't blink with X. Sometimes L1 becomes the sprint button. Other times it becomes the blink button. -Song for back room of ship playing through entire ship permanently if you fast travel out of it instead of exiting though the door. -If you are not host, pillars may lack a symbol above them; and when activated they may not form into a pillar at all and instead stay in their unactivated state. The crystal will also dissappear. Still is formed like usual for host. In some cases, the glow of the crystal will still be there when it doesn't form; and in other cases, the glow is gone too. -Code and pedestals to isolation vault will sometimes be different than what the host sees. -When running into a wall while the archwing is to remove itself (namely when running into a wall at the entryway of the Cambrion Drift), your frame will become unable to dodge, jump, cast abilities, or go tenno for a small duration (usually until you get to the door). You can still toggle sprint. -Chat notification sound plays when creating or deleting a session even though there is no message to read. Link to comment Share on other sites More sharing options...
(PSN)manicmartz61 Posted September 1, 2020 Share Posted September 1, 2020 My Helios tries scanning a particular thing but fails, just keep hearing the little blip that it's found something and it gets stuck in a juddering side to side animation. I can't tell you what it's trying to scan as it can't ever complete. Also i have the falling through the world bug everytime. Link to comment Share on other sites More sharing options...
(PSN)Rainbow_Neos1 Posted September 13, 2020 Author Share Posted September 13, 2020 -Players in squad and mission vote disappear if you open menu while "Mission Complete" animation is playing. Only way to fix it is to return to orbiter. -Enemies for "collect the samples" for the Infested cauldron will spawn on host and not the actual area. Shouldn't they spawn in the area? -Necramech transition issue that made it impossible to use archwing for the rest of the free roam. During this bug Xaku would actually roll and not dash like he's supposed to. Link to comment Share on other sites More sharing options...
(PSN)Rainbow_Neos1 Posted September 13, 2020 Author Share Posted September 13, 2020 -Creatures already tranq'd can still be put into the weakened state if attacked by Infested while on the ground. The creature doesn't lose health, but it is still put into the weakened state. Link to comment Share on other sites More sharing options...
(PSN)Schakal_Writhe Posted September 13, 2020 Share Posted September 13, 2020 1 hour ago, (PS4)Rainbow_Neos1 said: -Creatures already tranq'd can still be put into the weakened state if attacked by Infested while on the ground. The creature doesn't lose health, but it is still put into the weakened state. Not a bug, but rather intended by design to facilitate capturing for revivification. Link to comment Share on other sites More sharing options...
moonlitxshadow Posted September 13, 2020 Share Posted September 13, 2020 The freaking oxylus bug. Not highlighting fish anywhere but on deimos Link to comment Share on other sites More sharing options...
(PSN)Rainbow_Neos1 Posted September 14, 2020 Author Share Posted September 14, 2020 19 hours ago, (PS4)Schakal_Writhe said: Not a bug, but rather intended by design to facilitate capturing for revivification. But that doesn't make sense. If I want it to be weakened, I'll just let it be attacked before tranq. If I rush to tranq it before it gets attacked, that means I want it not weakened. The option exists already, even without tranq'd creatures becoming weakened. Link to comment Share on other sites More sharing options...
(PSN)Schakal_Writhe Posted September 14, 2020 Share Posted September 14, 2020 18 minutes ago, (PS4)Rainbow_Neos1 said: […] that doesn't make sense […] Oh, I agree it doesn’t make sense, especially when the tranq rifle is still a thing. I was merely saying it wasn’t a bug/piece of broken code acting up. It might be chalked up to bad design or inability to accommodate all play styles, but —as it stands— it does what it was designed to do. Link to comment Share on other sites More sharing options...
(PSN)Rainbow_Neos1 Posted September 14, 2020 Author Share Posted September 14, 2020 -Avicheas that spawn at Cerebrum will often be floating with no flying animation. They also occasionally will spawn in walls becoming unobtainable. Link to comment Share on other sites More sharing options...
(PSN)Rainbow_Neos1 Posted September 15, 2020 Author Share Posted September 15, 2020 On 2020-08-30 at 7:15 PM, (PS4)Rainbow_Neos1 said: Fish dying to fishing rod even without a damage buff. The damage numbers are normal, but they still die. Fish will move very fast when spooked for the duration of when this bug is occurring. Think it may be latency related (ping) (I am not host) This bug seems to be associated with luminous dye and Bait not being able to be thrown out. It is also impossible to access the rod, bait, or dye gear wheels during this bug. Link to comment Share on other sites More sharing options...
(PSN)Valhaluke Posted September 16, 2020 Share Posted September 16, 2020 I have had my options menu bug multiple time (still cant figure out the exact trigger, though it seem so happen when I browse an npc's wares and close the menu without buying anything) where I wont be able to open it to fast travel etc. which forces me to exit the nekralisk into cambion drift before I can open it again. Link to comment Share on other sites More sharing options...
(PSN)melaniefunny Posted September 16, 2020 Share Posted September 16, 2020 Polarities on infested pets are unable to be changed after beeing formaed. Link to comment Share on other sites More sharing options...
(PSN)zj0ker20 Posted September 16, 2020 Share Posted September 16, 2020 Your warframe may disappear if you are using the Necramech in the Isolation Vaults. As a result, you become unable to transfer back to it and remain stuck in Operator form. All gear items with vanish, and any arcanes on the Operator will not work. The only thing that fixes it is exiting the Drift and returning to the Necralisk. Link to comment Share on other sites More sharing options...
(PSN)Rainbow_Neos1 Posted September 17, 2020 Author Share Posted September 17, 2020 4 hours ago, (PS4)zj0ker20 said: Your warframe may disappear if you are using the Necramech in the Isolation Vaults. As a result, you become unable to transfer back to it and remain stuck in Operator form. All gear items with vanish, and any arcanes on the Operator will not work. The only thing that fixes it is exiting the Drift and returning to the Necralisk. And there are issues with being unable to make any actions after transferring out of a broken necramech. I avoid mech like the plague right now, especially when I'm not hosting, due to bugs. Link to comment Share on other sites More sharing options...
(PSN)Rainbow_Neos1 Posted September 17, 2020 Author Share Posted September 17, 2020 -Inability to see "Players waiting for you. Get to the objective" on screen during some missions. -Inability to revive allies in some cases. The number of revive percent stays at zero and their timer still ticks down. -Getting caught in a permanent revive animation where the pet is not being revived. Only way to fix it is to go to menu and exit or die. -It's sometimes impossible to go to your menu. It results in inability to abort mission, type, or view anything else in menu. This is especially problematic with the previously mentioned revive bug. -Kuva thrall/lich symbols staying on screen even when there is no enemy there. Link to comment Share on other sites More sharing options...
(PSN)Rainbow_Neos1 Posted October 10, 2020 Author Share Posted October 10, 2020 -Necramech is only showing the pod and missing the entire rig. -After a host migration during a bounty transition, it will still have the previous bounty objective on screen while still having the next stage objective. This leads to you abandoning objective because you can't be in two places at once. This happened when the objective was defeat the Saxum Rex. After migration, the objective said kill the Rex but extractors had landed for the next stage. I went to the extractors and got an "abandoning objective" on the way there. Once I got there to the extractors, the message ceased. 15 seconds later, the bounty failed. After that happened, another "abandoning objective" showed up as I was headed to the door to the Necealisk. Link to comment Share on other sites More sharing options...
(PSN)Rainbow_Neos1 Posted October 12, 2020 Author Share Posted October 12, 2020 -After going into Archwing, my frame was standing upright or running in air. After exiting archwing, I couldn't touch the ground. The floor was in the air. I was walking in sunshine. Had to go archwing again to fix it. Couldn't go Tenno after. Since I'm Inaros, I can't die to fix it. (How about that /killself command?) I then went archwing again. When trying to get into extraction, I was walking on air again. Then I got dragged to extraction. In there, I was walking on air at the top of the room. Once I loaded in, I fell through the map. -Being in Necramech while being forced teleported to extraction leaves you unable to load into Necralisk. You must go Tenno and wait for it to load. Sat there for 15 minutes in limbo between the doors until I came back and went Tenno. Link to comment Share on other sites More sharing options...
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