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PS4 Heart of Deimos: Hotfix #3


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Heart of Deimos: Hotfix #3

In an attempt to keep these notes spoiler free you may notice some less-descriptive language than usual - thank you for your diligent reporting!

Over the course of our many many updates on Console, we have traditionally posted any Hotfix notes in the main update thread. Seeing as we have released Heart of Deimos across all Platforms simultaneously (Switch went out today!) the Hotfix cadence has changed and its clear (from many of your comments and our own reflecting) that having the content of these Hotfixes more easily accessible is increasingly important. 

With that said, moving forward we will be posting Hotfix notes for consoles in their own dedicated threads so that important changes and fixes are easier to find. We will also be including access to these Hotfix threads from the in-game News Segment.
 

Token Rank Balancing + Conservation Token Balancing:

Ranking up in the Entrati Syndicate will now require a maximum of 1 Entrati Token type per rank (i.e 1x Conservation + 1x Fishing). Anyone who has already ranked up will receive a refund script within the next few days. 

We have also done a significant rebalance pass of Conservation’s role in the Entrati Economy based on feedback. 

  • Reduced the Animal Tags required to complete a 1 Token Task by 50%.
  • Reduced the average number of Animal Tags required for ‘Capture Deimos Wildlife’ Tasks which give 3, 4, and 5 Tokens. 
  • Fixed some ‘Capture Deimos Wildlife’ Tasks appearing as doubles, giving twice the intended Tokens without costing twice as much.
  • Added a ‘Daily Special’ for Conservation to match the Daily Special for Fishing design by request.

Isolation Vault Bounty Changes & Fixes:

  • Updated the Cambion Drift Isolation Vault Bounty description to hint at clearing multiple Vaults in the same session for better rewards.
    d3dc4e59be820363a9d97cf8fb4bee15.png
  • Moved 2 Scintillant spawn points within the Isolation Vaults to be in more trafficked areas.
  • Reduced the amount of spawned Residue per Wyrm puddle from 5 to 3, and also lowered the amount of Residue needed for the first stage of the Isolation Vault Bounty:
    • 6 Residue for 1 or 2 player teams
    • 12 Residue for 3 or 4 player teams
  • Fixed a ‘worst case scenario’ procedural generation where some Isolation Vaults would not have the Reactive Crystal intact, which occurred in a 1 hour window last night.
  • Fixed looping Otak/Loid Transmission when picking up 50% of the required Residue for the Isolation Vault Bounty.
  • Fixed cases of the Esophage losing its waypoint in the Isolation Vault Bounty.

Changes:

  • Added descriptive text to the Scintillant to expose its secondary acquisition path:
    aad576924bef0060ff45ea221e168c95.png
  • The Deimos Bounty Credit Cache rewards have been replaced with an Ayatan Amber Star.
  • Reduced Vulpaphyla Revive precepts from 5 ranks to 3 ranks, as the extra 2 served no purpose. Refunded Credits and Endo will follow in a script later this week or next for early adopters.
  • Added invulnerability period when Transferring into Necramechs found out in Cambion Drift.
  • End of Mission screen music will now properly duck sound FX.
  • Performance improvements towards Cambion Drift terrain textures.
  • Necramechs that you can Transference into on the Cambion Drift no longer drop rewards. 
    • Transferring into a Necramech and then standing around waiting for it to die to drop rewards is far from the intentions of the Necramech system. Additionally, this was often bugged that only 1 person got the drop at all. Enemy Necramechs in the Isolation Vaults will still drop rewards. 
  • You can now enjoy Deimos from afar as a new planet backdrop when back in your Orbiter!
  • Appearance improvements towards Maggot and Crawler death FX. 
  • Optimized mining visibility more by preventing certain ‘pulsing’ aspects of the world overlapping nodes. 
  • Optimized locations of Esophage exit ports. 
  • Reduced camera shake on the second stage of the Heart of Deimos quest.
  • Hydroid Rakkam Kraken will now be the deluxe version when casting Undertow. 

Fixes:

  • Fixed missing context actions when investigating Solaris bodies in the Vox Solaris Quest.
  • Fixed a Heart of Deimos progression stop if you used Transference when in the Necramech cutscene.
  • Fixed a crash when a Client player has a Vulpaphyla Pet and it dies.
  • Fixed inability to pick up Fass Residue on a K-Drive during the Heart of Deimos Quest.
  • Fixed a progression stopper in the Heart of Deimos Quest if enemies spawn behind doors. 
  • Fixed certain icons being reversed for repaired Cortege Receiver / Stocks. 
  • Fixed certain Entrati members dialogue audio cutting out during Heart of Deimos quest: https://forums.warframe.com/topic/1216497-heart-of-deimos-daughters-speech-glitches-fixed/
  • Fixed Fish part quantities not displaying properly when Cut with the Fishing Entrati member in the Necralisk. This should now equally match when you see when Providing/Cutting Fish in Fortuna/Cetus.
    • Note that this is a fix to the user interface: Despite the “Cut fish” summary previously not showing a number of some parts when you cut multiple fish at once, you did actually get those parts.
  • Fixed an Obelisk exploit with certain AI combinations. 
  • Fixed an issue where starting a multiplayer mission just as the Wyrm’s were rotating could cause level issues. 
  • Fixed an issue with the truly ‘dead’ Mechs not looking deader-than-dead, meaning no Transference allowed.
  • Fixed issues with the Carnis Mod sets not functioning properly. 
  • Fixed a crash that would occur when starting certain Cambion Drift Bounties.
  • Fixed issues with proper attachment/detachment of enemy Necramech arms for Clients. In some cases Clients saw Necramechs dying with both arms attached when in fact they were shoot off and weakspot exposed.
  • Fixed some Conservation Lures failing to find a path and possibly creating script errors once activated.
  • Fixed an issue with loading screens for Earth and Mars looking incorrect.
  • Fixed enemies not targeting the Operator after dying in a Necramech.
  • Fixed missing sounds for the Predasite and Vulpaphyla Precepts.
  • Fixed the Kymaeros having a description for Alloy Plate and other erroneous descriptions.
  • Fixed an issue where Operators could be used to bypass a part of the Heart of Deimos quest. 
  • Fixed script error when Vizier Predasite dies when attempting to heal.
  • Fixed a script error when Inaros’ Devour was cast. 
  • Fixed a script error on certain item menus appearing during a load state. 
  • Fixed a crash caused by fishing and catching a fish at the same time a squad member captures an animal. 
  • Fixed an issue where Operators and Mechs may not work after transference. 
  • Fixed script error when a Conservation fails.
  • Fixed a script error that would occur when killing an enemy, but also reviving an ally when certain Challenges are active.
  • Fixed a script error that could occur when the new Deimos enemies did a special attack.
  • Fixed a script error that would occur when exiting an Open World mission while your Vasca Kavat was approaching a target for Draining Bite. 
  • Fixed a K-Drive related Crash. 
  • Fixed not having to collect Infested Samples for Latrox Une when doing multiple Bounties in succession in the same Cambion Drift session.
  • Fixed Cambion Drift Bounties failing if the Client player loads in too far away from the objective area.
  • Added more sound effects for the Vulpaphyla.
  • Fixed some missing FX on Deimos enemies when they pop out of their sacs.
  • Fixed alignment issues with the Paradiso Armor on numerous Warframes.
  • Fixed a script error when a Sly Vulpaphyla deactivates a Precept.
  • Fixed incorrect Eximus enemy title on the Cambion Drift.
  • Fixed script errors when player quits before/during death in "Confront Umbra" stage of The Sacrifice Quest.
  • Fixed script error that can occur when trying to use the Scanner when returning to a Town.
  • Fixed a script error that can occur in the Free Roam mission overlay map after a Host migration.
  • Fixed a script error that occurred when a Necramech died. 
  • Fixed a script error when entering an enemy camp in the Orb Vallis.
  • Fixed a script error when the Drop Pods in the Cambion Drift drop down enemies.
  • Fixed a script error if Garv dies.
  • Fixed a script error that could occur when using Transference. 
  • Fixed a script error related to the Profit-Taker.
  • Fixed a script error when a Panzer Vulpaphyla attempted to attack but ran out of targets.


*Known Issue:

  • Incorrect controller button callouts during the Necramech training mission.
Edited by [DE]Danielle
Fixed mention of "Ashen"
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I know most of this stuff is not on DE's hands, but I am very thankful for all the effort and patience put into this simultaneous release.

Deimos is not perfect. We had it alongside pc. But it sure feels heartwarming to know we are also getting the hotfixes as they are needed.

I hope console companies become more flexible in regards to smaller content patches in the future.

One thing, though. Scintillant. Been doing bounties and Isolation Vaults since yesterday, almost exclusively. No Scintillant at all. Still 0. This should really be addressed further than last hotfix.

Keep doing Lord Clem's work, DE!

 

Edited by (PS4)Hikuro-93
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Awesome, thank you!

Has there been any headway on the bug that is preventing players from being able to pick up / collect wild scintillants? Attacking, jumping into, shooting, void dashing, etc., will not make the scintillant "break" or be collected. It took me 5+ minutes of melee swiping, jumping and dashing to get just one scintillant to register as a pickup. Since then every scintillant I have encountered just will not go into my inventory / be picked up. This seems to be especially prominent in solo play.

ETA: also,please have them register on the radar as loot like Wisps already do!

Edited by (PS4)Maunstre
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il y a 17 minutes, [DE]Danielle a dit :

 

  • Necramechs that you can Transference into on the Cambion Drift no longer drop rewards.

*Sad Necramech noises*

Thanks for the patches, is there something planned for scintillant tho ? I've ran many vaults and still haven't found any despite knowing where to find them / what they look like (unlike many players that still ignores that's even a thing)

Edited by (PS4)Ze_LoBoToMiZeUr
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Are we gonna have loot drop balancing for Deimos, i mean after farming 3hrs for Sporulate sacs i only got 1

16 minutes ago, [DE]Danielle said:

Heart of Deimos: Hotfix #3

In an attempt to keep these notes spoiler free you may notice some less-descriptive language than usual - thank you for your diligent reporting!

Over the course of our many many updates on Console, we have traditionally posted any Hotfix notes in the main update thread. Seeing as we have released Heart of Deimos across all Platforms simultaneously (Switch went out today!) the Hotfix cadence has changed and its clear (from many of your comments and our own reflecting) that having the content of these Hotfixes more easily accessible is increasingly important. 

With that said, moving forward we will be posting Hotfix notes for consoles in their own dedicated threads so that important changes and fixes are easier to find. We will also be including access to these Hotfix threads from the in-game News Segment.
 

Token Rank Balancing + Conservation Token Balancing:

Ranking up in the Entrati Syndicate will now require a maximum of 1 Entrati Token type per rank (i.e 1x Conservation + 1x Fishing). Anyone who has already ranked up will receive a refund script within the next few days. 

We have also done a significant rebalance pass of Conservation’s role in the Entrati Economy based on feedback. 

  • Reduced the Animal Tags required to complete a 1 Token Task by 50%.
  • Reduced the average number of Animal Tags required for ‘Capture Deimos Wildlife’ Tasks which give 3, 4, and 5 Tokens. 
  • Fixed some ‘Capture Deimos Wildlife’ Tasks appearing as doubles, giving twice the intended Tokens without costing twice as much.
  • Added a ‘Daily Special’ for Conservation to match the Daily Special for Fishing design by request.

Isolation Vault Bounty Changes & Fixes:

  • Updated the Cambion Drift Isolation Vault Bounty description to hint at clearing multiple Vaults in the same session for better rewards.
    d3dc4e59be820363a9d97cf8fb4bee15.png
  • Moved 2 Scintillant spawn points within the Isolation Vaults to be in more trafficked areas.
  • Reduced the amount of spawned Residue per Wyrm puddle from 5 to 3, and also lowered the amount of Residue needed for the first stage of the Isolation Vault Bounty:
    • 6 Residue for 1 or 2 player teams
    • 12 Residue for 3 or 4 player teams
  • Fixed a ‘worst case scenario’ procedural generation where some Isolation Vaults would not have the Reactive Crystal intact, which occurred in a 1 hour window last night.
  • Fixed looping Otak/Loid Transmission when picking up 50% of the required Residue for the Isolation Vault Bounty.
  • Fixed cases of the Esophage losing its waypoint in the Isolation Vault Bounty.

Changes:

  • Added descriptive text to the Scintillant to expose its secondary acquisition path:
    aad576924bef0060ff45ea221e168c95.png
  • The Deimos Bounty Credit Cache rewards have been replaced with an Ayatan Amber Star.
  • Reduced Vulpaphyla Revive precepts from 5 ranks to 3 ranks, as the extra 2 served no purpose. Refunded Credits and Endo will follow in a script later this week or next for early adopters.
  • Added invulnerability period when Transferring into Necramechs found out in Cambion Drift.
  • End of Mission screen music will now properly duck sound FX.
  • Performance improvements towards Cambion Drift terrain textures.
  • Necramechs that you can Transference into on the Cambion Drift no longer drop rewards. 
    • Transferring into a Necramech and then standing around waiting for it to die to drop rewards is far from the intentions of the Necramech system. Additionally, this was often bugged that only 1 person got the drop at all. Enemy Necramechs in the Isolation Vaults will still drop rewards. 
  • You can now enjoy Deimos from afar as a new planet backdrop when back in your Orbiter!
  • Appearance improvements towards Maggot and Crawler death FX. 
  • Optimized mining visibility more by preventing certain ‘pulsing’ aspects of the world overlapping nodes. 
  • Optimized locations of Esophage exit ports. 
  • Reduced camera shake on the second stage of the Heart of Deimos quest.
  • Hydroid Rakkam Kraken will now be the deluxe version when casting Undertow. 

Fixes:

  • Fixed missing context actions when investigating Solaris bodies in the Vox Solaris Quest.
  • Fixed a Heart of Deimos progression stop if you used Transference when in the Necramech cutscene.
  • Fixed a crash when a Client player has a Vulpaphyla Pet and it dies.
  • Fixed inability to pick up Fass Residue on a K-Drive during the Heart of Deimos Quest.
  • Fixed a progression stopper in the Heart of Deimos Quest if enemies spawn behind doors. 
  • Fixed certain icons being reversed for repaired Cortege Receiver / Stocks. 
  • Fixed Fish part quantities not displaying properly when Cut with the Fishing Entrati member in the Necralisk. This should now equally match when you see when Providing/Cutting Fish in Fortuna/Cetus.
    • Note that this is a fix to the user interface: Despite the “Cut fish” summary previously not showing a number of some parts when you cut multiple fish at once, you did actually get those parts.
  • Fixed an Obelisk exploit with certain AI combinations. 
  • Fixed an issue where starting a multiplayer mission just as the Wyrm’s were rotating could cause level issues. 
  • Fixed an issue with the truly ‘dead’ Mechs not looking deader-than-dead, meaning no Transference allowed.
  • Fixed issues with the Ashen Mod sets not functioning properly. 
  • Fixed a crash that would occur when starting certain Cambion Drift Bounties.
  • Fixed issues with proper attachment/detachment of enemy Necramech arms for Clients. In some cases Clients saw Necramechs dying with both arms attached when in fact they were shoot off and weakspot exposed.
  • Fixed some Conservation Lures failing to find a path and possibly creating script errors once activated.
  • Fixed an issue with loading screens for Earth and Mars looking incorrect.
  • Fixed enemies not targeting the Operator after dying in a Necramech.
  • Fixed missing sounds for the Predasite and Vulpaphyla Precepts.
  • Fixed the Kymaeros having a description for Alloy Plate and other erroneous descriptions.
  • Fixed an issue where Operators could be used to bypass a part of the Heart of Deimos quest. 
  • Fixed script error when Vizier Predasite dies when attempting to heal.
  • Fixed a script error when Inaros’ Devour was cast. 
  • Fixed a script error on certain item menus appearing during a load state. 
  • Fixed a crash caused by fishing and catching a fish at the same time a squad member captures an animal. 
  • Fixed an issue where Operators and Mechs may not work after transference. 
  • Fixed script error when a Conservation fails.
  • Fixed a script error that would occur when killing an enemy, but also reviving an ally when certain Challenges are active.
  • Fixed a script error that could occur when the new Deimos enemies did a special attack.
  • Fixed a script error that would occur when exiting an Open World mission while your Vasca Kavat was approaching a target for Draining Bite. 
  • Fixed a K-Drive related Crash. 
  • Fixed not having to collect Infested Samples for Latrox Une when doing multiple Bounties in succession in the same Cambion Drift session.
  • Fixed Cambion Drift Bounties failing if the Client player loads in too far away from the objective area.
  • Added more sound effects for the Vulpaphyla.
  • Fixed some missing FX on Deimos enemies when they pop out of their sacs.
  • Fixed alignment issues with the Paradiso Armor on numerous Warframes.
  • Fixed a script error when a Sly Vulpaphyla deactivates a Precept.
  • Fixed incorrect Eximus enemy title on the Cambion Drift.
  • Fixed script errors when player quits before/during death in "Confront Umbra" stage of The Sacrifice Quest.
  • Fixed script error that can occur when trying to use the Scanner when returning to a Town.
  • Fixed a script error that can occur in the Free Roam mission overlay map after a Host migration.
  • Fixed a script error that occurred when a Necramech died. 
  • Fixed a script error when entering an enemy camp in the Orb Vallis.
  • Fixed a script error when the Drop Pods in the Cambion Drift drop down enemies.
  • Fixed a script error if Garv dies.
  • Fixed a script error that could occur when using Transference. 
  • Fixed a script error related to the Profit-Taker.
  • Fixed a script error when a Panzer Vulpaphyla attempted to attack but ran out of targets.


*Known Issue:

  • Incorrect controller button callouts during the Necramech training mission.

 

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25 minutes ago, [DE]Danielle said:

Fixed not having to collect Infested Samples for Latrox Une when doing multiple Bounties in succession in the same Cambion Drift session.

While I get this was a bug, its really annoying that this was fixed, but the insanely low spawn rates during bounties that require killing was not mentioned. If I'm fishing or mining the enemies don't seem to end, but as soon as a bounties requires me to kill, the enemies trickle in one at a time. A few times the spawns have stopped completely. What's even more annoying is the bounties that don't necessarily require killing (defensive ones usually) have spawn rates through the roof. If the spawning can be bumped up for those, why is it very obviously turned down once actual killing is required?

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So, if the Mecha we transfer into won't drop rewards, how are we supposed to get the salvage needed to build the four component parts?

And the spawn rates on kill bounties don't seem to have been addressed. Standing around for four minutes waiting for enemies to spawn so I can progress is not my idea of a good time.

Edited by (PS4)Page8988
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14 minutes ago, (PS4)Ze_LoBoToMiZeUr said:

*Sad Necramech noises*

Thanks for the patches, is there something planned for scintillant tho ? I've ran many vaults and still haven't found any despite knowing where to find them / what they look like (unlike many players that still ignores that's even a thing)

About scintillant I play more than 45 times its only 2 times drop really that makes me (ノಠ益ಠ)ノ彡

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I'm still having issues when loading into the Cambion Drift. It never completely loads so i can enter to do mission and on top of this every time i go to access my menu my screen freezes. Its been 2 days and I'm still having this issue and I put in a support ticket yesterday

 

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32 minutes ago, [DE]Danielle said:

Heart of Deimos: Hotfix #3

In an attempt to keep these notes spoiler free you may notice some less-descriptive language than usual - thank you for your diligent reporting!

Over the course of our many many updates on Console, we have traditionally posted any Hotfix notes in the main update thread. Seeing as we have released Heart of Deimos across all Platforms simultaneously (Switch went out today!) the Hotfix cadence has changed and its clear (from many of your comments and our own reflecting) that having the content of these Hotfixes more easily accessible is increasingly important. 

With that said, moving forward we will be posting Hotfix notes for consoles in their own dedicated threads so that important changes and fixes are easier to find. We will also be including access to these Hotfix threads from the in-game News Segment.
 

Token Rank Balancing + Conservation Token Balancing:

Ranking up in the Entrati Syndicate will now require a maximum of 1 Entrati Token type per rank (i.e 1x Conservation + 1x Fishing). Anyone who has already ranked up will receive a refund script within the next few days. 

We have also done a significant rebalance pass of Conservation’s role in the Entrati Economy based on feedback. 

  • Reduced the Animal Tags required to complete a 1 Token Task by 50%.
  • Reduced the average number of Animal Tags required for ‘Capture Deimos Wildlife’ Tasks which give 3, 4, and 5 Tokens. 
  • Fixed some ‘Capture Deimos Wildlife’ Tasks appearing as doubles, giving twice the intended Tokens without costing twice as much.
  • Added a ‘Daily Special’ for Conservation to match the Daily Special for Fishing design by request.

Isolation Vault Bounty Changes & Fixes:

  • Updated the Cambion Drift Isolation Vault Bounty description to hint at clearing multiple Vaults in the same session for better rewards.
    d3dc4e59be820363a9d97cf8fb4bee15.png
  • Moved 2 Scintillant spawn points within the Isolation Vaults to be in more trafficked areas.
  • Reduced the amount of spawned Residue per Wyrm puddle from 5 to 3, and also lowered the amount of Residue needed for the first stage of the Isolation Vault Bounty:
    • 6 Residue for 1 or 2 player teams
    • 12 Residue for 3 or 4 player teams
  • Fixed a ‘worst case scenario’ procedural generation where some Isolation Vaults would not have the Reactive Crystal intact, which occurred in a 1 hour window last night.
  • Fixed looping Otak/Loid Transmission when picking up 50% of the required Residue for the Isolation Vault Bounty.
  • Fixed cases of the Esophage losing its waypoint in the Isolation Vault Bounty.

Changes:

  • Added descriptive text to the Scintillant to expose its secondary acquisition path:
    aad576924bef0060ff45ea221e168c95.png
  • The Deimos Bounty Credit Cache rewards have been replaced with an Ayatan Amber Star.
  • Reduced Vulpaphyla Revive precepts from 5 ranks to 3 ranks, as the extra 2 served no purpose. Refunded Credits and Endo will follow in a script later this week or next for early adopters.
  • Added invulnerability period when Transferring into Necramechs found out in Cambion Drift.
  • End of Mission screen music will now properly duck sound FX.
  • Performance improvements towards Cambion Drift terrain textures.
  • Necramechs that you can Transference into on the Cambion Drift no longer drop rewards. 
    • Transferring into a Necramech and then standing around waiting for it to die to drop rewards is far from the intentions of the Necramech system. Additionally, this was often bugged that only 1 person got the drop at all. Enemy Necramechs in the Isolation Vaults will still drop rewards. 
  • You can now enjoy Deimos from afar as a new planet backdrop when back in your Orbiter!
  • Appearance improvements towards Maggot and Crawler death FX. 
  • Optimized mining visibility more by preventing certain ‘pulsing’ aspects of the world overlapping nodes. 
  • Optimized locations of Esophage exit ports. 
  • Reduced camera shake on the second stage of the Heart of Deimos quest.
  • Hydroid Rakkam Kraken will now be the deluxe version when casting Undertow. 

Fixes:

  • Fixed missing context actions when investigating Solaris bodies in the Vox Solaris Quest.
  • Fixed a Heart of Deimos progression stop if you used Transference when in the Necramech cutscene.
  • Fixed a crash when a Client player has a Vulpaphyla Pet and it dies.
  • Fixed inability to pick up Fass Residue on a K-Drive during the Heart of Deimos Quest.
  • Fixed a progression stopper in the Heart of Deimos Quest if enemies spawn behind doors. 
  • Fixed certain icons being reversed for repaired Cortege Receiver / Stocks. 
  • Fixed Fish part quantities not displaying properly when Cut with the Fishing Entrati member in the Necralisk. This should now equally match when you see when Providing/Cutting Fish in Fortuna/Cetus.
    • Note that this is a fix to the user interface: Despite the “Cut fish” summary previously not showing a number of some parts when you cut multiple fish at once, you did actually get those parts.
  • Fixed an Obelisk exploit with certain AI combinations. 
  • Fixed an issue where starting a multiplayer mission just as the Wyrm’s were rotating could cause level issues. 
  • Fixed an issue with the truly ‘dead’ Mechs not looking deader-than-dead, meaning no Transference allowed.
  • Fixed issues with the Ashen Mod sets not functioning properly. 
  • Fixed a crash that would occur when starting certain Cambion Drift Bounties.
  • Fixed issues with proper attachment/detachment of enemy Necramech arms for Clients. In some cases Clients saw Necramechs dying with both arms attached when in fact they were shoot off and weakspot exposed.
  • Fixed some Conservation Lures failing to find a path and possibly creating script errors once activated.
  • Fixed an issue with loading screens for Earth and Mars looking incorrect.
  • Fixed enemies not targeting the Operator after dying in a Necramech.
  • Fixed missing sounds for the Predasite and Vulpaphyla Precepts.
  • Fixed the Kymaeros having a description for Alloy Plate and other erroneous descriptions.
  • Fixed an issue where Operators could be used to bypass a part of the Heart of Deimos quest. 
  • Fixed script error when Vizier Predasite dies when attempting to heal.
  • Fixed a script error when Inaros’ Devour was cast. 
  • Fixed a script error on certain item menus appearing during a load state. 
  • Fixed a crash caused by fishing and catching a fish at the same time a squad member captures an animal. 
  • Fixed an issue where Operators and Mechs may not work after transference. 
  • Fixed script error when a Conservation fails.
  • Fixed a script error that would occur when killing an enemy, but also reviving an ally when certain Challenges are active.
  • Fixed a script error that could occur when the new Deimos enemies did a special attack.
  • Fixed a script error that would occur when exiting an Open World mission while your Vasca Kavat was approaching a target for Draining Bite. 
  • Fixed a K-Drive related Crash. 
  • Fixed not having to collect Infested Samples for Latrox Une when doing multiple Bounties in succession in the same Cambion Drift session.
  • Fixed Cambion Drift Bounties failing if the Client player loads in too far away from the objective area.
  • Added more sound effects for the Vulpaphyla.
  • Fixed some missing FX on Deimos enemies when they pop out of their sacs.
  • Fixed alignment issues with the Paradiso Armor on numerous Warframes.
  • Fixed a script error when a Sly Vulpaphyla deactivates a Precept.
  • Fixed incorrect Eximus enemy title on the Cambion Drift.
  • Fixed script errors when player quits before/during death in "Confront Umbra" stage of The Sacrifice Quest.
  • Fixed script error that can occur when trying to use the Scanner when returning to a Town.
  • Fixed a script error that can occur in the Free Roam mission overlay map after a Host migration.
  • Fixed a script error that occurred when a Necramech died. 
  • Fixed a script error when entering an enemy camp in the Orb Vallis.
  • Fixed a script error when the Drop Pods in the Cambion Drift drop down enemies.
  • Fixed a script error if Garv dies.
  • Fixed a script error that could occur when using Transference. 
  • Fixed a script error related to the Profit-Taker.
  • Fixed a script error when a Panzer Vulpaphyla attempted to attack but ran out of targets.


*Known Issue:

  • Incorrect controller button callouts during the Necramech training mission.

i really would like to do these things but i cant because either mother freezes or when i try to do a bounty it also feezes im not angry just sad and slightly irritated

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20 minutes ago, (PS4)that_boy_ssudeey said:

Are thare going to be more hotfixes

Yes! We also have quite a handful of code fixes and changes that require a Cert build, but in the meantime we are hotfixing where we can. 

17 minutes ago, (PS4)Y2K-Red-Thorn said:

Yet i still have a endless loading screen for cambian drift

We are aware - unfortunately this is a fix that will need to go through a Cert pass. 

16 minutes ago, (PS4)Tori_Playz_Games said:

The cut fish action won't work now with daughter since the hotfix. 😔

I know that yall are doing everything you can do and I do appreciate it. 

I see this yes! This is indicating that you do not have any fish in your inventory to cut, however it's a bit inconsistent with the other fish vendors in Cetus and Fortuna where they will bring up the UI regardless of whether you have fish or not -- so we're looking into that. 

As for Daughter! Go out into the Cambion Drift and catch a fish, return and you should be able to use the "Cut Fish" option now. 

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