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Heart of Deimos: Hotfix 29.0.4


[DE]Megan

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9 hours ago, [DE]Megan said:
  • Increased the Bait Defense time from 60s to 90s and increased enemy reinforcements.
  • Lowered drop rate of the Infested anti-toxin during the Toxin Level phase to increase difficulty - it’s too easy!

I really really hope the next hotfix you increase the time for each stage by 30min, it'll make more fun...

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Scintillant reward from bounty still BS, After Play for 5 hour to day I got 1!!! Just 1!!! for doing bounty and none fater 3 full run in Isolate Vault

If the game don't want me to process that bad I will stop play it, untill they fix it I still got alot of game to sink my time in.

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9 hours ago, Voltage said:

Xaku feels alot rarer than Gara/Garuda/Revenant from Bounty rewards.

This may be luck. Ive not being doing a lot of bounties with Xaku pieces as a reward, but seem to get a piece in 30-40% of bounties done.

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9 hours ago, Askell91 said:

For the love of god.. tell me the nechramech affinity bug got fixed too.... becouse i can't see anything about that in the patchnote........

it's not i am running into it too resetting back too the level it had before when redeploying the mech 

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1 hour ago, Pavel6692 said:

Trinity is ok frame but not as DPS just Support and self sustain ( can be immortal ) dps you must do with your weapons, but she is great for Eidelons when you got grp with Chroma for example ( you buff he dps ) and Volt - perfect team. Even Grendel is good if you make him for long endurance missions and Atlas ( some ppl think he is bad but they never played longer than 30 min in mission 😛  and his Rubble Shield start to shine then and Petryf. CC )  and worst frame for me ... Zephyr 😞  now i see that even he is good in CC and open world content that means he got SOMETHING to do in this game 😛 but Xaku ? i bought this frame in day one because of hype ( and i dont care about cosmetics than i had plat to use ) and i almost fall from my chair when noticed that he is ..... Junk Frame, if someone want to say im wrong pls explain how he use him on at least lvl 100 heavy bombards x 20 using his skills + weapon ( this is minimum for good frame, and every frame can do this  ) 

i think you missed what i said, trinity can kill stuff. for some reason DE thought making energy vampire capable of oneshotting anything so long it has enough viral procs was good. with a well modded gun, like a gaxion, you can basically shoot anything for a sec, and then EV it and it will die almost instantly.

its no DPS, but i didnt said it was. i just said she can kill stuff... and she can. xaku on the other hand... i dont think anything he has is actually good.

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9 hours ago, [DE]Megan said:

Lowered drop rate of the Infested anti-toxin during the Toxin Level phase to increase difficulty - it’s too easy!

we interupt this mission to bring you wave 9 sanctury onslaught now with less enimy spawns

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3 minutes ago, Sh0oT3r-M4N said:

Revert this and allow us to decrease task times by doing well. Nothing is more mind-numbing than sitting around and waiting.

especially considering that the trio of vaults is on a goddamn timer and that players have NO way of speeding things up contrary to Eidolons hunts

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Conservation is braindead easy. Just fly your archwing out of the cliff from Actuary's Pride to the Cerebrum Magna. I have over 125 Vizier Predasite tags and I just kept flying past them at that point. If you need a rare spawn, just use the pheromone gland. This stuff is so easy I don't know why people are complaining. If you're stuck trying to get 5 avocados to spawn, go start a trail for a guaranteed spawn. After you run out of trails, exit the Cambion Drift and then come back. DE doesn't want people to just get Helminth instantly upon logging in, sorry if you have to play all of the content they created and do 3 days of rep to start using the system. 

The hardest tokens to get are the Daughter tokens because fish are bugged and despawn when you start fishing, but conservation and son tokens are the second easiest thing to do here, after father tokens.

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10 hours ago, [DE]Megan said:

Increased the Bait Defense time from 60s to 90s and increased enemy reinforcements.

WAITFRAME : Heart of Hypnostm
(for those who don't know : "In Greek mythology, Hypnos (/ ˈ h ɪ p n ɒ s /; Greek: Ὕπνος, "sleep") is the personification of sleep" -- Wikipedia)
Also please adress Garuda's Talons issue, it has been 14 weeks and not a word on whether or not this is intended.

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10 hours ago, [DE]Megan said:

Increased the Bait Defense time from 60s to 90s and increased enemy reinforcements.

At least make Stage 2 two minutes long. The missions on the Cambion Drift are for the most part longer than any other open world so far.

 

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Thank you for these changes, especially when it comes to conservation.

However, I am still experiencing several bugs while fishing. After a failed catch, the fishing spear would just wildly rotate around my Warframe and the only way to fix it is by going into the menu.

Another crash that has happened while fishing is that I couldn't move or do anything after throwing my fishing spear. I could only aim but that's it, nothing at all. Please fix this.

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38 minutes ago, Celetille said:

Conservation is braindead easy. Just fly your archwing out of the cliff from Actuary's Pride to the Cerebrum Magna. I have over 125 Vizier Predasite tags and I just kept flying past them at that point. If you need a rare spawn, just use the pheromone gland. This stuff is so easy I don't know why people are complaining. If you're stuck trying to get 5 avocados to spawn, go start a trail for a guaranteed spawn. After you run out of trails, exit the Cambion Drift and then come back. DE doesn't want people to just get Helminth instantly upon logging in, sorry if you have to play all of the content they created and do 3 days of rep to start using the system. 

The hardest tokens to get are the Daughter tokens because fish are bugged and despawn when you start fishing, but conservation and son tokens are the second easiest thing to do here, after father tokens.

The problem is that the birds are bugged. A lot of times they spawn 300m or sth away or in a wall. 

 

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The token rank balancing wasn't that painfull, You just have to actually play the game a bit and not randomly looting your token on a cave to rank up. Ppl complaining bc they can't finish the content of a major update in 2 day instead of 7?  Come on........

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10 hours ago, [DE]Megan said:

Isolation Vault Bounty Changes & Fixes:

  • Increased the Bait Defense time from 60s to 90s and increased enemy reinforcements.
  • Lowered drop rate of the Infested anti-toxin during the Toxin Level phase to increase difficulty - it’s too easy!

Okay, I don't really think defending bait for 90s is critical change, but... DE, what is meaning of that insanely long toxin phase? You made it harder, okay, now at least halve the time it takes to complete.

 

4 minutes ago, Ranulf54 said:

The token rank balancing wasn't that painfull, You just have to actually play the game a bit and not randomly looting your token on a cave to rank up. Ppl complaining bc they can't finish the content of a major update in 2 day instead of 7?  Come on........

I don't know where you left your head but the way tokens were set up was an overkill to being with. People don't care if they will finish it in two days or not, Deimos is not going anywhere so why rush? If they want, it's their thing, but they still have to invest time in it and let's be honest, finishing it up in two days is utterly impossible, especially if you count in Entrati and Necraloid syndicates.

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Just remove the tag for leveling up since the way to acquire it is bugged .... 
I don't care doing Conservation but those birds are just impossible to have, 
Never saw one flying around, the trail is buggued and when is not it didn't spawn (ivara with max radar mod) 
And when its not one of the above i just can start the trail since the start is in the rock or under a jump.... '-' 
At this point just change the requirement for the rank up.... 
 

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il y a 8 minutes, CoreXCZ a dit :

finishing it up in two days is utterly impossible, especially if you count in Entrati and Necraloid syndicates.

hyperbole
/hʌɪˈpəːbəli/
noun
noun: hyperbole; plural noun: hyperboles
  1. exaggerated statements or claims not meant to be taken literally.
     
     
     
     
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11 hours ago, [DE]Megan said:

Heart of Deimos: Hotfix 29.0.4

In an attempt to keep these notes spoiler free you may notice some less-descriptive language than usual - thank you for your diligent reporting!

Token Rank Balancing + Conservation Token Balancing:

Ranking up in the Entrati Syndicate will now require a maximum of 1 Entrati Token type per rank (i.e 1x Conservation + 1x Fishing). Anyone who has already ranked up will receive a refund script within the next few days. 

We have also done a significant rebalance pass of Conservation’s role in the Entrati Economy based on feedback. 

 

  • Reduced the Animal Tags required to complete a 1 Token Task by 50%.
  • Reduced the average number of Animal Tags required for ‘Capture Deimos Wildlife’ Tasks which give 3, 4, and 5 Tokens. 
  • Fixed some ‘Capture Deimos Wildlife’ Tasks appearing as doubles, giving twice the intended Tokens without costing twice as much.
  • Added a ‘Daily Special’ for Conservation to match the Daily Special for Fishing design by request.

Isolation Vault Bounty Changes & Fixes:

  • Increased the Bait Defense time from 60s to 90s and increased enemy reinforcements.
  • Lowered drop rate of the Infested anti-toxin during the Toxin Level phase to increase difficulty - it’s too easy!
  • Toxin Level will now greatly increase if players leave the designated area in an effort to increase team coordination and difficulty. 
  • Replaced the Volatile Runner with a Deimos Runner in the Toxin Level phase.
  • Fixed a crash that could occur if the Host migrated during an Isolation Vault Bounty.
    • This also fixes having to repeat Isolation Vault stages if a Host migration occurred.  
  • Fixed a ‘worst case scenario’ procedural generation where some Isolation Vaults would not have the Reactive Crystal intact, which occurred in a 1 hour window last night.

Scintillant Changes:

General note re: Scintillant! We discussed it yesterday, and realized the Scintillant description was too vague in terms of other methods to acquire it and updated its description in the last Hotfix. Overnight, we ran stats and the amount collected was too low, which is widely accepted from the community to be the case. While we all start with baseline ‘0’ for new Updates, this Resource is an outlier in how slowly it’s being accrued, which is to say current pacing not our intention. They should feel like a revised Cetus Wisp, but when we compared the two overnight, and considering more people are playing Heart of Deimos and how many Scintillant are needed, they were lower to a degree that doesn’t make sense with their hookup. Here is how we are fixing that today: 

  • Isolation Bounty Necramech’s now have a chance to drop Scintillant.
  • Fixed issues with being able to pick up Scintillant within the Vault environments. 
  • Increased the spawn chance and spawn radius size of Scintillant within Vault environments. 
  • Removed Scintillant as one of the Weapons Entrati members ‘Parts Requisition’ Tasks.
  • Added a slight glow effect to the Scintillant to increase visibility.
  • Increased the audio loop sound effect when a Scintillant is nearby. 

Changes:

  • Player-usable Necramechs that you can Transference into on the Cambion Drift no longer drop rewards. 
    • Transferring into a Necramech and then standing around waiting for it to die to drop rewards is far from the intentions of the Necramech system. We understand this is a frustrating oversight. Additionally, this was often bugged that only 1 person got the drop at all. Enemy Necramechs in the Isolation Vaults will still drop rewards, and now they’ll drop more of them (Scintillant). 
  • You can now enjoy Deimos from afar as a new planet backdrop when back in your Orbiter!
  • Appearance improvements towards Maggot and Crawler death FX. 
  • Optimized mining visibility more by preventing certain ‘pulsing’ aspects of the world overlapping nodes. 
  • Optimized locations of Esophage exit ports. 
  • Reduced camera shake on the second stage of the Heart of Deimos quest.
  • Hydroid Rakkam Kraken will now be the deluxe version when casting Undertow. 
  • Tweaked the holstered idle pose of the Keratinos to avoid clipping.

Fixes:

  • Fixed a progression stopper in the Heart of Deimos Quest if enemies spawn behind doors. 
  • Fixed ghost channel members lingering behind in Relays and Towns causing confusion and server-strain.
  • Fixed a Heart of Deimos progression stop if you used Transference when in the Necramech cutscene.
  • Fixed certain icons being reversed for repaired Cortege Receiver / Stocks. 
  • Failed failed purchases at Fishing/Conservation Entrati members showing empty quotes instead of the item name.
  • Fixed Fish part quantities not displaying properly when Cut with the Fishing Entrati member in the Necralisk. This should now equally match when you see when Providing/Cutting Fish in Fortuna/Cetus.
    • Note that this is a fix to the user interface: Despite the “Cut fish” summary previously not showing a number of some parts when you cut multiple fish at once, you did actually get those parts.
  • Fixed an Obelisk exploit with certain AI combinations. 
  • Fixed an issue where starting a multiplayer mission just as the Wyrm’s were rotating could cause level issues. 
  • Fixed an issue with the truly ‘dead’ Mechs not looking deader-than-dead, meaning no Transference allowed.
  • Fixed Mod Link configs from Configuration B not showing Subsumed abilities.
  • Fixed issues with the Ashen Mod sets not functioning properly. 
  • Fixed Esophage fast travel not working as intended on Clients.
  • Fixed a crash that would occur when in a Necramech when someone disconnects. 
  • Fixed a crash that would occur when starting certain Cambion Drift Bounties.
  • Fixed issues with proper attachment/detachment of enemy Necramech arms for Clients. In some cases Clients saw Necramechs dying with both arms attached when in fact they were shoot off and weakspot exposed.
  • Fixed some Conservation Lures failing to find a path and possibly creating script errors once activated.
  • Fixed an issue with loading screens for Earth and Mars looking incorrect.
  • Fixed enemies not targeting the Operator after dying in a Necramech.
  • Fixed missing sounds for the Predasite and Vulpaphyla Precepts.
  • Fixed the Kymaeros having a description for Alloy Plate and other erroneous descriptions.
  • Fixed an issue where Operators could be used to bypass a part of the Heart of Deimos quest. 
  • Fixed inability to shot for the entire hover duration when in a Necramech.
  • Fixed Xaku’s ‘Vast Untime’ damaging Teralysts and Variants. As mentioned at TennoCon, this is not intended. 
  • Fixed script error when Vizier Predasite dies when attempting to heal.
  • Fixed a script error when Inaros’ Devour was cast. 
  • Fixed a script error on certain item menus appearing during a load state. 
  • Fixed a crash caused by fishing and catching a fish at the same time a squad member captures an animal. 
  • Fixed a script error that can occur in the Free Roam mission overlay map after a Host migration.
  • Fixed an issue where Operators and Mechs may not work after transference. 
  • Fixed script error when a Conservation fails.
  • Fixed a script error that would occur when killing an enemy, but also reviving an ally when certain Challenges are active.
  • Fixed a script error that could occur when the new Deimos enemies did a special attack.
  • Fixed a script error that would occur when exiting an Open World mission while your Vasca Kavat was approaching a target for Draining Bite. 
  • Fixed a K-Drive related Crash.
     

It is still not fixed, it does not drop at all. This is very depressing now. 

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