Nez-Kal Posted August 27, 2020 Share Posted August 27, 2020 10 minutes ago, [DE]Megan said: Player-usable Necramechs that you can Transference into on the Cambion Drift no longer drop rewards. Transferring into a Necramech and then standing around waiting for it to die to drop rewards is far from the intentions of the Necramech system. We understand this is a frustrating oversight. Additionally, this was often bugged that only 1 person got the drop at all. Enemy Necramechs in the Isolation Vaults will still drop rewards, and now they’ll drop more of them (Scintillant). Oof Link to comment Share on other sites More sharing options...
Satan Posted August 27, 2020 Share Posted August 27, 2020 Bruh, fix the toxin mission, sure increase the toxin count that's fine, but nerf the time it takes because it's still going to be an afk stage Link to comment Share on other sites More sharing options...
Jinzouningen18-gou Posted August 27, 2020 Share Posted August 27, 2020 fix for Void Dash Link to comment Share on other sites More sharing options...
SelimOo Posted August 27, 2020 Share Posted August 27, 2020 Already have all of this thanks for make it more difficult for other players 😂 Link to comment Share on other sites More sharing options...
PollexMessier Posted August 27, 2020 Share Posted August 27, 2020 Most of this is great. but this: 8 minutes ago, [DE]Megan said: Isolation Vault Bounty Changes & Fixes: Increased the Bait Defense time from 60s to 90s and increased enemy reinforcements. the community has HATED these timers for bounty missions since the release of the plains. Particularly with this bounty that requires repeating moreso than any of the other ones, this is a painfull change. Link to comment Share on other sites More sharing options...
Fari Posted August 27, 2020 Share Posted August 27, 2020 You made the vaults even slower? They're already so insanely tedious. Granted bait wasn't the worst step, waiting in the cave is an EXTREME snore. Making it slightly less passive doesn't make it more fun. Please cut the time you have to sit around in that boring room. I don't mind something taking a while, but WAITING on timers repeatedly with no way to speed it up is not fun at all, and that's what 90% of the vault process is. Link to comment Share on other sites More sharing options...
DoveCannon Posted August 27, 2020 Share Posted August 27, 2020 Garuda's Talons and exalted melees are still broken. Please DE, we have been reporting this on every hotfix. Please take notice and give us anything on this issue. Link to comment Share on other sites More sharing options...
PrincessMittens Posted August 27, 2020 Share Posted August 27, 2020 So uh... Xaku buffs when? Link to comment Share on other sites More sharing options...
ragnjordvikr Posted August 27, 2020 Share Posted August 27, 2020 please consider re-balancing the armor and health of the deimos enemies Link to comment Share on other sites More sharing options...
willoux_ Posted August 27, 2020 Share Posted August 27, 2020 Thank you. Now please double the standing cap across the board. Link to comment Share on other sites More sharing options...
-IA-HatsuneMiku Posted August 27, 2020 Share Posted August 27, 2020 PLEASE BUFF XAKU !!!!!!!!!!!! void damage is useless Link to comment Share on other sites More sharing options...
PhasedOddity Posted August 27, 2020 Share Posted August 27, 2020 12 minutes ago, [DE]Megan said: Increased the Bait Defense time from 60s to 90s and increased enemy reinforcements. yes, making an already long slog longer is just what we needed not like xaku isn't trash in their current state or anything. Link to comment Share on other sites More sharing options...
Andvarja Posted August 27, 2020 Share Posted August 27, 2020 16 minutes ago, [DE]Megan said: Increased the Bait Defense time from 60s to 90s and increased enemy reinforcements. You extended one of the vault run's timers? I was really hoping that you would actually reduce the toxin tunnel timer - ideally along with a buff to its difficulty. Instead, you did buff its difficulty but you've left the ridiculous timer intact. It's the same thing every vault run. Every rank 1, 2, or 3 vault. Every. Single. Time. It's the same. And it's way too long. You've taken the one timer that wasn't annoyingly long and lengthened it. Increasing the spawns for it is great, extending the timer while leaving Otak and Loid slow and the tunnel timer long less so. Fixes and economy adjustments are well appreciated. But you've actually just exacerbated one of the problems with the vaults, which is the utter saminess of each and every run no matter the difficulty level, and the way that the most boring phases last entirely too long. Link to comment Share on other sites More sharing options...
ixidron92 Posted August 27, 2020 Share Posted August 27, 2020 -50% conservation is still to much conservation. Make it -100% and you've got a deal. Link to comment Share on other sites More sharing options...
houselyrander Posted August 27, 2020 Share Posted August 27, 2020 STILL need 5 Avichaea Tags to get Rank 3. This fixes NOTHING. Avichaea is THE reason why Rank 3 is nigh impossible because those awful things are tiny, fly 100 meters in the air, and die easily... IF they or their tracks spawn at all. I can get Son Tokens just by selling him pets, but Avichaea Tags? They're what breaks this update for a lot of people, myself included. And this is coming from someone who LIKES conservation. Well, "liked" now Link to comment Share on other sites More sharing options...
Chroia Posted August 27, 2020 Share Posted August 27, 2020 15 minutes ago, [DE]Megan said: Ashen Mod sets Excuse me, what? 15 minutes ago, [DE]Megan said: Increased the Bait Defense time from 60s to 90s and increased enemy reinforcements. I was really hoping the next line would be: * reduced Toxin stage timer by 1m. It wasn't. I had a sad. :S Link to comment Share on other sites More sharing options...
Cephalon_Leo Posted August 27, 2020 Share Posted August 27, 2020 The necramech's damaged parts drop rate is BS (got tons of casings and weapon pods but 0 engines or pods) and with this hotfix they made the farming even worse... Link to comment Share on other sites More sharing options...
ExyPrime Posted August 27, 2020 Share Posted August 27, 2020 pls fix hunting animals often you can hear a sound of an animal nearby from the trank rifle, but its almost impossible to see it then (the birds are the most broken) A indicator wich direction the animal is or a sound that gets lounder, like the miner has would probably stop me from wanting to hurt myself after 1h of hunting and not getting a single bird Link to comment Share on other sites More sharing options...
Deusgear Posted August 27, 2020 Share Posted August 27, 2020 The feeling when you have just bought a few animal tags. Anyway thanks for the Fix 😊 Link to comment Share on other sites More sharing options...
Nez-Kal Posted August 27, 2020 Share Posted August 27, 2020 6 minutes ago, -S-O-Vetula_Mortem said: Are you kidding me, with this you basicly just ruined my Day/Night since i was about to start farming those mechs... you could at least increased the drop reate of damaged parts They'll have too when literally no New Players have any Necramechs, and having one becomes literally an "Elite Status"."This was not our intent, so instead of just buffing the drop rates for parts as a Guarantee for defeating a Necramech, similar to Wisp's parts from the Ropalolyst, we're instead......just giving you them. When ever you want. Just ask Momma, an she'll toss you a free one. Fully built too. Gotta make it easy for those Newbies." Link to comment Share on other sites More sharing options...
djshiye Posted August 27, 2020 Share Posted August 27, 2020 Thanks for the fix! Me and other Nvidia users suffer from constant micro stuttering in open worlds, I've been going through forums ever since last summer, and I kept on thinking you'll do some sort of optimization. I used to go above 120FPS in both orbiter and in game, now I'm down to 60 in orbiter, 45 in game. (I capped it at 60 to prevent overheating as a potential prob My specs are as follows: i7-5500U - 2.4 GHz Nvidia 940M - 2GB VRAM 12 GB RAM - Hyperx Windows 10 - Fullscreen with Optimized Flip enabled Warframe is installed on my secondary HDD - 1TB 5400RPM (had it on SSD as well, didn't see a change) P.S. as I did my own investigation, the only thing that helped was turning off Shader Cache, but it caused slight screen freezes when certain map parts load. Thanks for looking into it in advance! Link to comment Share on other sites More sharing options...
mrfluffydeath Posted August 27, 2020 Share Posted August 27, 2020 14 minutes ago, [DE]Megan said: Scintillant Changes: Added a slight glow effect to the Scintillant to increase visibility. Increased the audio loop sound effect when a Scintillant is nearby. As someone who plays with a hearing impaired child, I thank you for the first. Link to comment Share on other sites More sharing options...
BoredBurritos Posted August 27, 2020 Share Posted August 27, 2020 Hey I'm pretty sure Limbo's abilities are still broken within the Cambion Drift. As someone who loves using Limbo, It would be nice if you could fix them. Link to comment Share on other sites More sharing options...
Tamatu Posted August 27, 2020 Share Posted August 27, 2020 12 minutes ago, [DE]Megan said: Isolation Vault Bounty Changes & Fixes: Increased the Bait Defense time from 60s to 90s and increased enemy reinforcements. Lowered drop rate of the Infested anti-toxin during the Toxin Level phase to increase difficulty - it’s too easy! Oh great, more time wasting and having to pay more attention to the 2nd stage of time wasting. Just decrease both to a minute please, make the enemies as high level as you want but don't stall time for the sake of stalling time. 13 minutes ago, [DE]Megan said: Isolation Bounty Necramech’s now have a chance to drop Scintillant. Scintillant changes are good. 14 minutes ago, [DE]Megan said: Changes: Player-usable Necramechs that you can Transference into on the Cambion Drift no longer drop rewards. Understandable oversight from your part and it was expected to be patched. However, the only way to earn parts now is the vaults which you just increased the timer to and made it harder on phase 2. I suggest significantly increasing the mech drops as players will waste a lot of time just grinding the broken mech parts. Getting mechs will probably take more time than farming some frames which is absurd. Link to comment Share on other sites More sharing options...
Yamazuki Posted August 27, 2020 Share Posted August 27, 2020 6 minutes ago, Gabbynaru said: But why? Why are you making it even slower for players to get to the fun stuff - fighting the mechs? I don't get why either, especially when the low difficulty of the defense isn't even related to time, but the fact 90% of the time there's 0 enemies to defend from... So now, instead of 60 x 3 seconds of waiting around, it's 90 x 3... They also made doing 3x vaults take longer yesterday, before the getting bait only applied to the first one, but the hotfix yesterday made it a requirement for all 3. Link to comment Share on other sites More sharing options...
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