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Heart of Deimos: Hotfix 29.0.4


[DE]Megan

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If you're gonna let Xaku deal Void damage, then we are gonna expect it to actually do what void damage is supposed to do:

If it cannot do all of that, it's not real Void damage. So either make Xaku use some other damage type, or give Xaku's abilities all the properties that Void damage is supposed to have.

(Information was provided by the fanmade Warframe wiki on fandom.com - https://warframe.fandom.com/wiki/Damage/Void_Damage)

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il y a 32 minutes, [DE]Megan a dit :

 

  • Increased the Bait Defense time from 60s to 90s and increased enemy reinforcements.

Please revert this change, most of bounties in this new landscapes are much better because there is less afk time-gated objectives.
Also, the Isolation Bounty has another 3min waiting time on top of long travel time of Otak during the secondary vault open.

I honestly think stuff you are supposed to cycle to farm a rare part should rely on your efficiency rather than being time that encourage afk. For example, on the second bounty step you could get -1s to the countdown for every kill under 1% toxicity, or stuff like that to encourage playing rather than afk because it's just time-gated.

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9 minutes ago, przemo877 said:

Hmm, isn't 1 token type per rank up an overnerf? Personally I'd take a guaranteed Scintillat in the vault over token nerf any day of the week since me and my friend have no luck in getting them be it from vaults or bounties. You have at least some level of control of how you get the tokens, but Scintillant are rare and completely random.

As far as I'm concerned, Tokens weren't the big problem for ranking up, Avichaea Tags were, and those were left untouched. Dunno about Scintillat though, I'm trying to access the Helminth, not the mech

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By increasing the isolation vault enemy parameters you need to adjust the necroloid  health cause when all the infested spawned on the escort they one shotted him. also during the containment phase  the enemies that have the  reactant that lowers the toxicity  seem to spawn  too far away from the main area, and since  you added the "if you leave the area the toxins will happen faster"  fix   you barely  complete the  phase. having to wait for them to get into the room or close to it to  lower the  toxicity. please reset the timers to the original  value cause this hotfix is a hot mess for isolation vault bounty. the isolation hotfix wasn't  asked for we asked for  scintilant  fix not for you to  make a bounty more difficult.

 

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I don't know if anyone else has run into this but there seems to be a glitch with limbo's kit that makes him incredibly inconsistent and hard to read in the cambion drift. Sometimes the issue fixes itself with dying but it's not like anyone wants to really do that to fix a glitch XD. But there's instances of the stasis and cata being active and those inside remaining in the physical plane/moving. There's also strange instances of the rift state more or less being flipped. you'll have the animations for the rift but not be in the rift or vice versa. It's all terribly confusing and makes playing Limbo in the Drift incredibly inconsistent and hard to play with.

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2 minutes ago, disrawtomato said:

Also who isn't sick of hearing the same npc dialog at the start of every isolation vault run for the 100th time?

100%

It wouldn't be so bad if the character wasn't so grating on the ears, but he is.

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58 minutes ago, LegacyXI said:
  • Reduced the Animal Tags required to complete a 1 Token Task by 50%.
  • Reduced the average number of Animal Tags required for ‘Capture Deimos Wildlife’ Tasks which give 3, 4, and 5 Tokens

I like this change, but I feel shafted after spending all that time getting the animals then turning them in for tokens. Guess I should just stop playing the new updates until a week later after all.

I keep telling myself to wait a week but I just don't listen LOL

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So i still see son tokens being complained about. i still don't have issues finding them or getting tokens exchanged. go in a group mark the area's its some of the fastest conservation i have done if you want it done faster.

BUT i do not agree with it either. and i know every time i'm going to defend it i'll get flamed or some keyboard warrior will come about. But.... There is nothing to grind for. literally. so they have to be there until more things are added for it to be changed to be more beneficial.

The standing gained is fine. The amount of what you have to do is fine. There is nothing passed Father's 4 weapons and very specific mods, Daughters fishing spears, and the Modular pet system and some blueprints from Son and Otak for minerals.... There's less to grind and test for vs Fortuna or PoE, this map is much much smaller and requires a different way to go about its grind. without that. everyone would have everything faster. Even with Fortuna i find myself going back or even PoE to build a different weapon to give it a go or even an amp. i don't get that in HoD. It dosen't need to be nerfed or changed any further cause there is no point then people wanting to not to the grind for more then a week in one area. i'm not saying its the greatest either.

Seriously, I'm not trying to be rude. but having everything day 1 or in a couple days for new content seems pretty ridiculous. there has to be a grind some where. it does not matter if you like it or not it's a grind. most people don't like any kind of grind. but i feel like people forget. this is a F2P co-op looter shooter type MMO i don't wanna use that as some justification as to why some content has to be this way. but not everything is handed out on a silver platter with your name on it.

of course unpopular opinion. but if your not having fun. and your spending HOURS upon HOURS instead of taking breaks and doing other things and just frustrating yourself over Tiny things in a video game, you need a break. like there's reasonable complaints. then there's your mad at the world and throwing it in here.

 

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hace 1 hora, Voltage dijo:

Please fix the random inability to Void Dash within the Cambion Drift.

THIS is what was gettin on my nerves, i don't know if that's intentional, as well as the fact that my abilities are disabled every time i transference in or out in the vaults, i had to use Ivara to have a chance to survive against the golden bois, their grenades are a bit OP.

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8 minutes ago, Kald-Wing said:

I'm 100% sure. The reason you get the drops in the overworld much easier is because you're spawn inside the Necramech when it dies, therefore the drops spawn right on your operator and you pick them up instantly. Meanwhile in the Isolation Vaults, more often than not you're not right on top of the Necramech when it dies. If you ever do another Iso Vault bounty, don't bring your Kavat or anything like Fetch or Vacuum, just kill the Necramech and watch for the green resource, this green resource is the Necramech's broken piece/mod, this problem doesn't affect the Orokin Matrices, they do not fall through the ground.

So in Short
Necramech Mod/Broken Piece? Falls through ground

Orokin Matrices? Doesn't fall through ground

 

But even in the overworld drop chance is extremly low, in 50 necromechs in overworld, i barely got around 5 parts and thats when I was playing with nekros desacrating each time, so even if they fix falling through the ground it still will be too low, vaults take a lot of time to finish and DE just made them take even longer.

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1 hour ago, BlindSE said:

Not really a big fan of the bait taking longer, now trying to solo vaults to get all the broken mech parts will be slightly more painful then it already is.

Yeah I agree. Why hurt the solo player? This whole thing is disheartening.

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Thanks for all the great content and fixes, but could you please, please, please fix the visuals for the zaw nikana. They have always been wonky, but now no matter which holster style I have equipped it defaults to side instead of shoulder. Pleeeeaaase.

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4 minutes ago, disrawtomato said:

Time gating annoys the life out of everyone, but you added more in your unending wisdom. Bravo!

Also who isn't sick of hearing the same npc dialog at the start of every isolation vault run for the 100th time?

I actually really like those npcs, but yeah, the fact that it's the same dialogue each and every time just.  Ugh.  It's just more of the saminess which is such a major issue with the vaults to begin with, and it's just more standing around and waiting.  At least spawn the new objectives while they're talking.

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1 hour ago, Voltage said:

Thank you for the hotfix.

DE, a good majority of your "new" bounties are just a re-skinned Mobile Defense. Increasing the timer in Mobile Bait Defense which you can fall asleep protecting doesn't make the mission better. How about reducing the Toxicity stage timer down to 90 seconds?

Please release the official drop tables for Bounty rewards. Xaku feels alot rarer than Gara/Garuda/Revenant from Bounty rewards.

Please fix the random inability to Void Dash within the Cambion Drift.

I felt an upvote wasn't enough because I agree with these so much

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2 minutes ago, Andvarja said:

I actually really like those npcs, but yeah, the fact that it's the same dialogue each and every time just.  Ugh.  It's just more of the saminess which is such a major issue with the vaults to begin with, and it's just more standing around and waiting.  At least spawn the new objectives while they're talking.

the worst part is, the mission has to wait UNTIL they stop talking to really start. that's why it feels so bad redoing it time and again... doesnt help you have to do the SAME EXACT THING 3x for a "complete run" either...

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Just now, Andvarja said:

I actually really like those npcs, but yeah, the fact that it's the same dialogue each and every time just.  Ugh.  It's just more of the saminess which is such a major issue with the vaults to begin with, and it's just more standing around and waiting.  At least spawn the new objectives while they're talking.

I find them well done and like the overall interaction they are offering us, but yeah, not after they repeat the same 3 lines every time we start a mission. The npc dialog is skipable in Fortuna (Profit Taker missions), so why not here also? This shouldn't be too much to ask.

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Thanks for the continued patches to the update, It's really appreciated.
I'd like to bring attention to limbo however, His cataclysm is seemingly unable to put enemies into the rift at random times during the new bounties on Deimos.
(I'm am aware of the necramechs stopping abilities, I'm referring to doing bounties on the surface.)
Can this be looked into, or if this is intentional, please explain what is stopping the ability from doing its intended job.
Thank you.

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2 minutes ago, Keyhound said:

the worst part is, the mission has to wait UNTIL they stop talking to really start. that's why it feels so bad redoing it time and again... doesnt help you have to do the SAME EXACT THING 3x for a "complete run" either...

Exactly!  Just sitting there waiting for the entire, identical conversation to play out again, and again, before it starts the bounty.  Please, DE, just spawn the first objective while they talk if they're going to talk every time.

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56 minutes ago, CouncilofTheSeven said:

You still have conservation mandatory. 
How long you want to keep this war of attrition going for DE?
You're going to lose and you know it. It's just a matter do you want to lose forcing us to play your stupid mini-game or lose players?

You guys pride yourselves on listening feedback, but do you really listen?

Worse than mandatory, they changed ranking up with tokens to ranking up with 6x specific animal tags for tier 2.....

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