NeoRetro10K Posted August 28, 2020 Share Posted August 28, 2020 This, in combination with the increased default rate of rising toxicity and the fact that it goes up even ridiculously faster if you go too far outside for some reason - such as, say, to kill the improperly spawned enemy that in so killing would allow you to reduce toxicity in the first place - makes this phase very inconsistent, and it is really far too punishing even without considering this bug. Link to comment Share on other sites More sharing options...
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