(XBOX)KawaiiAsa Posted August 28, 2020 Share Posted August 28, 2020 just a few small changes for Deimos that I think would be useful or nice to have: 1 - when performing Revivification with Son, the Predasites and Vulpaphylas use different Mutagens and Antigens, the only way of telling which works on which animal is by checking the Revivifcation menu's or the side effects. add 'a mutagen/antigen for Predasite/Vulpaphyla' into the description of each so its easier to tell which works on which species. 2 - Grandmother has all her non-decoration item costs reduced by half (or 25%). I get that they are meant to be hard/difficult to obtain, but doing meaningless stuff for a chance at getting family tokens to turn into grandmother tokens can get rather tiring, but 50 tokens for a captura scene is stupidly high. She also always sells 1 Entrati-based decoration (not the token decorations) and one Infested-based decoration at any time 3 - Loid is added as a fast-travel point, forcing players into tenno form should they choose to fast-travel to him. 4 - Extraction and entering missions now fills up the whole circular room (you know the one I mean), since standing too close to the doors means you are out of range for extraction or mission entering 5 - (this applies to all open-world areas but Deimos mostly) addition of a small marker over tranquilised wildlife so that they are easier to find (especially birds) 6 - (this is a massive dream that I doubt will happen) LET US PICK THE HELMINTH SEGMENT AS A RANK-UP REWARD WITH THE ENTRATI! Most people are only doing it FOR the Helminth Segment and Necramech afterall. If I have any other ideas, I shall add them in. Link to comment Share on other sites More sharing options...
Helstiir Posted September 12, 2020 Share Posted September 12, 2020 Link to comment Share on other sites More sharing options...
Cobalt313 Posted September 12, 2020 Share Posted September 12, 2020 1-I noticed the Mutagens and Antigens for predasites and Vulpaphyla technically do have different images between them (look at the way the chemicals swirl in their bottles), but yeah, it would help if the description mentioned which animal it was intended for at least. 2-I think it might be to reflect the Standing costs for Captura scenes from the other Factions, but I haven't done the math to be sure. Does strike one as tedious, though. 3-Already done. 4-Yes please. It wouldn't be hard and it gets very annoying when people wait at the door without realizing that counts them out of the extraction radius 5-If not make this default then at least let Oxylus or something do it. Heck, while we're at it let's have Son sell a new Tranq rifle (either as a complete item or a blueprint that consumes a regular Tranq Rifle) that's like partially infested to give it a sense of smell, so it can help point you toward off-screen Conservation targets that are within detection range. 6-Honestly yeah, I don't know if there was some kind of coding limitation preventing that from being one of the choices, but I was disappointed it wasn't an option either. Link to comment Share on other sites More sharing options...
(XBOX)KawaiiAsa Posted September 12, 2020 Author Share Posted September 12, 2020 1 hour ago, Cobalt313 said: 1-I noticed the Mutagens and Antigens for predasites and Vulpaphyla technically do have different images between them (look at the way the chemicals swirl in their bottles), but yeah, it would help if the description mentioned which animal it was intended for at least. 2-I think it might be to reflect the Standing costs for Captura scenes from the other Factions, but I haven't done the math to be sure. Does strike one as tedious, though. 3-Already done. 4-Yes please. It wouldn't be hard and it gets very annoying when people wait at the door without realizing that counts them out of the extraction radius 5-If not make this default then at least let Oxylus or something do it. Heck, while we're at it let's have Son sell a new Tranq rifle (either as a complete item or a blueprint that consumes a regular Tranq Rifle) that's like partially infested to give it a sense of smell, so it can help point you toward off-screen Conservation targets that are within detection range. 6-Honestly yeah, I don't know if there was some kind of coding limitation preventing that from being one of the choices, but I was disappointed it wasn't an option either. 1 - I never noticed the mutagen and antigen thing, but having to look for that small detail is still annoying... it isn't too much to add a tiny bit of text 3 - I know Loid was added as a fast-travel point... this was made on the weekend the update came out. I shall remove it from the list 4 - surprised its still in the game really... I once spent 5 minutes in there thinking it was a bug because me and my friend were standing right at the door, turns out we were just outside the radius. 5 - the tranq rifle will make a conservation target glow when aiming, but only if you are far enough away. with birds its really annoying to try and judge how far away they fell, especially if its ontop of a large hill or such because they could clip into the ground, just make it so that they always glow when aiming. 6 - you do not know my pain... as someone who can only play on weekends... I managed to grind it out to rank 3 over that first weekend, barely reaching rank 3 (like 500 standing in or smthn), only to have to wait an extra week to get it! Link to comment Share on other sites More sharing options...
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