chaotea Posted August 28, 2020 Share Posted August 28, 2020 Warframe Concept Seraphim – Warrior Messenger. Appearance: Slim, androgynous form. Front facing half of frame covered in segmented armor panels. Flat surfaces mostly unadorned, with details in edges of armor and rear half of frames body. Rear half appears as broken and cracked, but otherwise standard warframe material. At back / shoulders two wing like protrusions (4 total), like thing pincers. On ability use or gliding they flair with energy rays giving the appearance of feathers. Much longer / larger on 4th ability cast. Switching between forms alters appearence somewhat. Risen stands taller, and has slight glow trails on arms and legs. Fallen is more hunched, with glow in the cracks and between armor. Passive: Has 2 forms, Risen and Fallen. In Risen, has higher shield and power range. In Fallen, has higher health and power strength. Ability 1) 25 energy) Fires hard light energy blades forward, in a 30 degree angle. Blades continue to pass through enemies until traveling full distance or hitting a solid surface. Can’t be cast again until blades terminate. Gains bonus damage when cast with a 100% charges shield. Risen – Blades cause bleed procs. Fallen –Blades cause fire procs. Strength = Damage of blades. Continuity = Blade velocity. Range = Distance blades travel. Ability 2) 50 energy) Seraphim teleports forwards in a flash of energy, shedding any procs & damaging any enemies they pass through. Damage increases for every proc on an enemy. Makes 100% charged shield explode on exit point. This Explosion deals damage equal to the teleports damage in its AoE. Risen – Staggers enemies, giving a 30% chance to open a finisher. Fallen –Deals 10% increased damage for each enemy in path of teleport. Strength = Damage of teleport. Continuity = distance travelled. Range = width of damage zone. Ability 3) 75 Energy) Creates a shield of hard light feathers. Grants a bonus while active. Absorbs damage from incoming enemies, charging the shield. Casting again, or teleporting, at 100% charge causes shield to explode. Risen – 70% damage reduction. Shield explodes, restoring shield in an AoE. Can give overshields. Fallen – 70% damage increase. Shield explodes into a healing over time AoE. Strength = Speed of shield charge. Continuity = duration of heal / stagger. Range = Explosion AoE. Ability 4) 100 energy) Switches to the other form. Creates an AoE Explosion when cast that deals damage and an effect. Doesn’t explode shield. If hard light shield is at 100%, The explosion AoE lingers for 30 seconds / until the ability is cast again. Risen - Strips enemy armor for 10 seconds. Appears as a fiery explosion. Transforms to Fallen during cast animation. Fallen - Blinds enemy units in AoE for 10 seconds. Appears as a birst of bright light. Transforms to Risen during cast animation. Strength = Explosion damage. Continuity = duration of debuff. Range = Explosion AoE. Link to comment Share on other sites More sharing options...
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