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Pls Nezha rework


PROfesor22

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13 minutes ago, NoXHeart said:

Firstly Nezha is fine, maybe not meta tier but just fine.

Firstly, Nezha isn't "fine," he's downright amazing.(divine spears + blazing chakram augment = murder all the shmucks)

 

14 minutes ago, NoXHeart said:

Thirdly, Nezha is a boy.

seconded.

 

and finally

18 minutes ago, PROfesor22 said:

 


NEZHA not a good character her abilities are not good.

you wanna run this by me again buddy? cuz my Nezha seems to be doing JUST fine since i can get the most out of all HIS powers in any mission.

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5 hours ago, NoXHeart said:

Secondly, don't just ask for a rework, actually give some suggestions on what would make them better, if you feel that they need it so much.

Actually DE first would like us to point out the problems in detail.... They never said anything about Offering Solutions.

 

 

In Any case... Nezha was already Reworked before... 

Personally I think Nezha is good. But the content has sort of excluded him when it was designed. It's the content that needs Reworking..  not Nezha.

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He's still my go-to for boss fights and anything that requires tanking. He was my main frame or even with Mesa for a long time, thanks to that survivability and the moderate speed boost from Fire Walker; now he feels a bit less special in terms of getting around or dealing damage. But the boy can take a hit, and the 4+2 combo for CCing everyone in sight, halving their armor and doubling their damage vulnerability while giving a first status effect for CO, is pretty damn good too. Not Bastille or Strangledome, but pretty good. 

He feels a bit like Wukong to me, but with a more complete kit - the kind of survivable all-rounder that's probably better for lower MR players than higher, but nice to have around regardless.

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1 hour ago, selig_fay said:

All I know is that his 1 and 4 are in anti-synergy.

Please explain? Anti-synergy means they would actively work against each other, or prevent using one ability if the other is cast, but as far as I can see they don't do that. Not in any meaningful way.

I mean, both CC and deal damage? But so entirely differently, and with entirely different secondary, and even tertiary, effects... it just doesn't make sense to call them 'anti'-synergy.

If I had to point out a good anti-synergy, how about that if Mag has a Magnetise bubble full of enemies and casts Crush, the resulting explosion can ragdoll the enemies out of Magnetise entirely. Or how about Zephyr's Hover, that not only has no synergistic effects with the rest of her kit, it causes the player to remain stationary and on the floor in order to cast it, which is counter to how the game expects you to play Zephyr in the first place.

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4 hours ago, Birdframe_Prime said:

Please explain? Anti-synergy means they would actively work against each other, or prevent using one ability if the other is cast, but as far as I can see they don't do that. Not in any meaningful way.

Oh, that's easy, I think.  Speared enemies are immune to damage and new procs from Fire Walker trails since they're above the flames.  It's a minor thing, but still a natural antisynergy.  And thus annoying AFAIC, minor or not.

 

 

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4 hours ago, Tiltskillet said:
Oh, that's easy, I think. Speared enemies are immune to damage and new procs from Fire Walker trails since they're above the flames. It's a minor thing, but still a natural antisynergy. And thus annoying AFAIC, minor or not.

This.

I would suggest that the firewalker ignites the spears causing additional fire damage per tick. Like a nice little thing.

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1 hour ago, selig_fay said:

This.

I would suggest that the firewalker ignites the spears causing additional fire damage per tick. Like a nice little thing.

Or let the Fire walker augment shoot the damage into the spears doing x damage multiplier for each enemy effected and fire explosion AOE from each spear, while burning them alive.

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You could swap your final power with the two and then the disc roll would be the final one but it would work so long as you hold down the quadruple ability or leave it activated the disc will increase but it will take down energy continuously and when you turn it off or run out of energy you will discard the disc.And the larger the disk, the more damage and the greater the range of damage.The ability of the trio could take the place of two clones the would make a table like nezha but if you activate the one they would also ignite the ground under their feet

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I understand that many people think they like it well but  lets face it certain characters are much stronger than her and more useful I think so it would be a much better character and many more would use it to retain its uniqueness as well.

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Take away from this thread; almost nobody agrees with you OP. Nezha is one of the most well-rounded frames in the game. His kit covers a lot of territory and his scaling is considerable. His combos between abilities and even his augments are solid.

While there are better frames than him for specific purposes, Nezha has been recently reworked into a frame that's easily in the A-tier for choices across the board.

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2 hours ago, PROfesor22 said:

I just wanted it to be better and get back on meta.

Okay, let's spell this one out.

  • Wanting the frame to be better is good. You need to suggest how to make him better.
  • Saying the frame is not good and the abilities are not good is an opinion that needs to be backed up with facts or at least multiple view points.

In the objective view, the frame is good. In the opinions of the majority of players the frame is good. Your opinion that the frame is not good is not supported by the objective facts or by the player opinions.

And this:

2 hours ago, PROfesor22 said:

That s why I invented this innovation but no one likes the idea.

Is just... weird, because you've invented nothing, and you've innovated nothing.

You made a couple of comments later down this thread, but nothing you've said is either inventive or innovative.

Nobody likes your point of view.

Everybody likes the idea of making Nezha better because there is no such thing as a perfect frame and making an already-powerful frame better is still appealing.

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42 minutes ago, Klaeljanu said:

Hes right up there with Revenant in terms of the synergy of their respective kits.   Damn strong kits too for both.

Revenant has terrible synergy.

Mostly because his kit completely relies on it and it’s all synergy between abilities that clearly were never designed with synergy (or even practical function for that matter) in mind.

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