[DE]Danielle Posted August 28, 2020 Share Posted August 28, 2020 PS4 Heart of Deimos: Hotfix #4 In an attempt to keep these notes spoiler free you may notice some less-descriptive language than usual - thank you for your diligent reporting! Scintillant Changes: General note re: Scintillant! We discussed it earlier on in the week, and realized the Scintillant description was too vague in terms of other methods to acquire it and updated its description in the last Hotfix. We ran stats and the amount collected was too low, which is widely accepted from the community to be the case. While we all start with baseline ‘0’ for new Updates, this Resource is an outlier in how slowly it’s being accrued, which is to say current pacing not our intention. They should feel like a revised Cetus Wisp, but when we compared the two, and considering more people are playing Heart of Deimos and how many Scintillant are needed, they were lower to a degree that doesn’t make sense with their hookup. Here is how we are fixing that today: Isolation Bounty Necramech’s now have a chance to drop Scintillant. Fixed issues with being able to pick up Scintillant within the Vault environments. Increased the spawn chance of Scintillant within Vault environments. Removed Scintillant as one of the Weapons Entrati members ‘Parts Requisition’ Tasks. Added a slight glow effect to the Scintillant to increase visibility. Increased the audio loop sound effect when a Scintillant is nearby. Changes: Enabled proper Necarloid items to be a free Reward for hitting Rank 3. Fixes: Fixed Necramech drops falling through the floor when dropped, as reported here: https://forums.warframe.com/topic/1218284-necramech-parts-are-falling-through-the-ground/ Potential permanent fix to Void Dash being disabled by Vault Mechs, as reported here: https://forums.warframe.com/topic/1216743-frequently-cant-void-dash-on-deimos/ Fixed Xaku’s The Vast Untime not dealing damage, granting speed boost, or leaving Xaku in their skeletal form, as reported here: https://forums.warframe.com/topic/1218029-xakus-4th-ability-not-working/ Fixed Chroma Immortal skin missing his tail. Pin the Tail on the Dragon. Fixed a couple cases of missing Icons for Weapons in the EOM screen. Fixed Ally Necramechs not always spawning during Vome Cycle. Missed notes from Hotfix #3: Fixed certain Entrati members dialogue audio cutting out during Heart of Deimos quest: https://forums.warframe.com/topic/1216497-heart-of-deimos-daughters-speech-glitches-fixed/ Fixed cases of players unable to start Vor’s Prize after completing the tutorial. This also unblurs the ‘Vor’s Prize’ Quest entry for those who skipped it way back in the day. *Known Issue: Incorrect controller button callouts during the Necramech training mission. On 2020-08-28 at 5:00 PM, [DE]Helen said: As noted in last night's Hotfix, we have started running a script to refund anyone who ranked up in the Entrati Syndicate before we changed it to a maximum of 1 Entrati Token type per rank (i.e 1x Conservation + 1x Fishing). More details here: Link to comment Share on other sites More sharing options...
(PSN)Sentiel Posted August 28, 2020 Share Posted August 28, 2020 Yay hotfix before weekend. Thanks. 💜 Link to comment Share on other sites More sharing options...
(PSN)ACHtheUltimate Posted August 28, 2020 Share Posted August 28, 2020 Gg Link to comment Share on other sites More sharing options...
(PSN)TheEasyDemon666 Posted August 28, 2020 Share Posted August 28, 2020 Nice. Could you also increase the chances of getting scintillant from bounties? I have done so many bounties and haven’t got 1 Link to comment Share on other sites More sharing options...
(PSN)oMeybi Posted August 28, 2020 Share Posted August 28, 2020 Maybe we will find the Legendary Scintillant now. Link to comment Share on other sites More sharing options...
(PSN)Shaun-T-Wilson Posted August 28, 2020 Share Posted August 28, 2020 4 minutes ago, [DE]Danielle said: PS4 Heart of Deimos: Hotfix #4 In an attempt to keep these notes spoiler free you may notice some less-descriptive language than usual - thank you for your diligent reporting! Scintillant Changes: General note re: Scintillant! We discussed it earlier on in the week, and realized the Scintillant description was too vague in terms of other methods to acquire it and updated its description in the last Hotfix. We ran stats and the amount collected was too low, which is widely accepted from the community to be the case. While we all start with baseline ‘0’ for new Updates, this Resource is an outlier in how slowly it’s being accrued, which is to say current pacing not our intention. They should feel like a revised Cetus Wisp, but when we compared the two, and considering more people are playing Heart of Deimos and how many Scintillant are needed, they were lower to a degree that doesn’t make sense with their hookup. Here is how we are fixing that today: Fixed issues with being able to pick up Scintillant within the Vault environments. Increased the spawn chance of Scintillant within Vault environments. Removed Scintillant as one of the Weapons Entrati members ‘Parts Requisition’ Tasks. Added a slight glow effect to the Scintillant to increase visibility. Increased the audio loop sound effect when a Scintillant is nearby. Changes: Enabled proper Necarloid items to be a free Reward for hitting Rank 3. Fixes: Fixed dropped Necramech parts falling through the map, as reported here: https://forums.warframe.com/topic/1218284-necramech-parts-are-falling-through-the-ground/ Fixed Ally Necramechs interfering with Operator Void Dashing and Transference, as reported here: https://forums.warframe.com/topic/1216743-frequently-cant-void-dash-on-deimos/ Fixed Xaku’s The Vast Untime not dealing damage, granting speed boost, or leaving Xaku in their skeletal form, as reported here: https://forums.warframe.com/topic/1218029-xakus-4th-ability-not-working/ Fixed Chroma Immortal skin missing his tail. Pin the Tail on the Dragon. Fixed a couple cases of missing Icons for Weapons in the EOM screen. Fixed Ally Necramechs not always spawning during Vome Cycle. Missed notes from Hotfix #3: Fixed certain Entrati members dialogue audio cutting out during Heart of Deimos quest: https://forums.warframe.com/topic/1216497-heart-of-deimos-daughters-speech-glitches-fixed/ Fixed cases of players unable to start Vor’s Prize after completing the tutorial. This also unblurs the ‘Vor’s Prize’ Quest entry for those who skipped it way back in the day. *Known Issue: Incorrect controller button callouts during the Necramech training mission. Does The nech fix the enemy ones as well? Link to comment Share on other sites More sharing options...
(PSN)xtreme2x Posted August 28, 2020 Share Posted August 28, 2020 Really appreciate all the hard work you guys are putting in all these fixes, hope you all have an awesome weekend Link to comment Share on other sites More sharing options...
(PSN)Boomstickman98 Posted August 28, 2020 Share Posted August 28, 2020 I honestly didn't even know there was an audio cue for Scintillant because I never actually saw one, even though I have obtained one weirdly. Do the sound like Corpus/Grineer Caches by chance? I really don't want to learn an audio cue i'll maybe use ten times then never again. Unless of course there is more stuff planned to be added that requires it. Link to comment Share on other sites More sharing options...
(PSN)AfroWalk332 Posted August 28, 2020 Share Posted August 28, 2020 Thank you guys soooo much for addressing scintillant and necramech parts! Link to comment Share on other sites More sharing options...
(PSN)Sigurdrr Posted August 28, 2020 Share Posted August 28, 2020 Very fast bug killing. Iam impressed Link to comment Share on other sites More sharing options...
(PSN)KNoWaNDBe Posted August 28, 2020 Share Posted August 28, 2020 Thank You, I haven't gotten a Scillitant Since Early Yesterday Link to comment Share on other sites More sharing options...
(PSN)Maunstre Posted August 28, 2020 Share Posted August 28, 2020 Thank you for pushing out these fixes before the weekend! Any chance of adding roaming scintillant to the loot radar like Cetus Wisps? Link to comment Share on other sites More sharing options...
(PSN)Prime_Time_Dime Posted August 28, 2020 Share Posted August 28, 2020 Will enemy Mechs be able to drop scintillant in this update, or is that a cert level change? Link to comment Share on other sites More sharing options...
(PSN)Bumbasquat303 Posted August 28, 2020 Share Posted August 28, 2020 Does everyone 1 in the group get the scintilant from the vault or just who picks it up? Link to comment Share on other sites More sharing options...
(PSN)ghost-sniper132 Posted August 28, 2020 Share Posted August 28, 2020 Do the Necramechs drop Scintillant or did that not make it into this Hotfix? Link to comment Share on other sites More sharing options...
(PSN)Ozymandias-13- Posted August 28, 2020 Share Posted August 28, 2020 Any word on a fix for being completely incapable of accessing Cambion Drift? As of the last time I was on i'm guaranteed to crash whenever I attempt to load in, but I haven't seen any notes for a patch or acknowledgement it's being worked on. Link to comment Share on other sites More sharing options...
(PSN)Fire_Hawk_82 Posted August 28, 2020 Share Posted August 28, 2020 Looking at this HOTFIX its looks like you have not addressed the bug with Grasp Of Lohk Ability i mentioned. The bug appears to give you Protea sized BALLS instead of enemy weapons, i guess this must not be issue in the community. Link to comment Share on other sites More sharing options...
(PSN)poloslash18 Posted August 28, 2020 Share Posted August 28, 2020 Necrathene ore still not dropping. 😞 Thanks for the hotfix! Link to comment Share on other sites More sharing options...
(PSN)TheWererapter92 Posted August 28, 2020 Share Posted August 28, 2020 Any chance you can change the rate at Which certain Conservation animals show up? I use far too much standing on Glands for Vulpa's yet only ones i get are Sly or Panzer, i spent all day today Farming Crescent Vulpa's and i only found 1, its worse than Scintillant farming Link to comment Share on other sites More sharing options...
(PSN)Istolis Posted August 28, 2020 Share Posted August 28, 2020 Have you bothered fixing PLAYERS dropping through the map? Archwing is an answer in most cases, but not always. Link to comment Share on other sites More sharing options...
(PSN)Black_Wing_King Posted August 28, 2020 Share Posted August 28, 2020 Please take a look into audio for heart of deimos questline npcs do not always finish dialogue before they stop talk Link to comment Share on other sites More sharing options...
(PSN)Schwarz_Mann Posted August 28, 2020 Share Posted August 28, 2020 Did only PC get the change for isolation bounty necramechs haveing a chance to drop scintillant? Link to comment Share on other sites More sharing options...
(PSN)Boomstickman98 Posted August 28, 2020 Share Posted August 28, 2020 2 minutes ago, (PS4)TheWererapter92 said: I use far too much standing on Glands for Vulpa's yet only ones i get are Sly or Panzer, i spent all day today Farming Crescent Vulpa's and i only found 1, If I may ask, why are you solely using glands to farm Crescent Vulpas? You could just look around for em. I've found a couple by complete accident when I was just millin about on my way to my next conservation point. Link to comment Share on other sites More sharing options...
(PSN)TEAINSHENNON Posted August 28, 2020 Share Posted August 28, 2020 Just make the problem go away by placeing it in the open world not in a vault or bounties it still isnt showing or give a fixed location enough with the "fixes" they arnt working and players are getting more and more sick of the gimmicks and full time job grinds you guys are makeing this game out to be now Link to comment Share on other sites More sharing options...
(PSN)Drenith_Masson Posted August 28, 2020 Share Posted August 28, 2020 25 minutes ago, [DE]Danielle said: PS4 Heart of Deimos: Hotfix #4 In an attempt to keep these notes spoiler free you may notice some less-descriptive language than usual - thank you for your diligent reporting! Scintillant Changes: General note re: Scintillant! We discussed it earlier on in the week, and realized the Scintillant description was too vague in terms of other methods to acquire it and updated its description in the last Hotfix. We ran stats and the amount collected was too low, which is widely accepted from the community to be the case. While we all start with baseline ‘0’ for new Updates, this Resource is an outlier in how slowly it’s being accrued, which is to say current pacing not our intention. They should feel like a revised Cetus Wisp, but when we compared the two, and considering more people are playing Heart of Deimos and how many Scintillant are needed, they were lower to a degree that doesn’t make sense with their hookup. Here is how we are fixing that today: Fixed issues with being able to pick up Scintillant within the Vault environments. Increased the spawn chance of Scintillant within Vault environments. Removed Scintillant as one of the Weapons Entrati members ‘Parts Requisition’ Tasks. Added a slight glow effect to the Scintillant to increase visibility. Increased the audio loop sound effect when a Scintillant is nearby. Changes: Enabled proper Necarloid items to be a free Reward for hitting Rank 3. Fixes: Fixed dropped Necramech parts falling through the map, as reported here: https://forums.warframe.com/topic/1218284-necramech-parts-are-falling-through-the-ground/ Fixed Ally Necramechs interfering with Operator Void Dashing and Transference, as reported here: https://forums.warframe.com/topic/1216743-frequently-cant-void-dash-on-deimos/ Fixed Xaku’s The Vast Untime not dealing damage, granting speed boost, or leaving Xaku in their skeletal form, as reported here: https://forums.warframe.com/topic/1218029-xakus-4th-ability-not-working/ Fixed Chroma Immortal skin missing his tail. Pin the Tail on the Dragon. Fixed a couple cases of missing Icons for Weapons in the EOM screen. Fixed Ally Necramechs not always spawning during Vome Cycle. Missed notes from Hotfix #3: Fixed certain Entrati members dialogue audio cutting out during Heart of Deimos quest: https://forums.warframe.com/topic/1216497-heart-of-deimos-daughters-speech-glitches-fixed/ Fixed cases of players unable to start Vor’s Prize after completing the tutorial. This also unblurs the ‘Vor’s Prize’ Quest entry for those who skipped it way back in the day. *Known Issue: Incorrect controller button callouts during the Necramech training mission. Will this hotfix fix the bug where the esophagus things pull you under the world map? Link to comment Share on other sites More sharing options...
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