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Heart of Deimos: Hotfix 29.0.5


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2 minutes ago, [DE]Rebecca said:

Potential permanent fix to Void Dash being disabled by Vault Mechs, more work will be needed on this, but we have made some progress here. 

Good to hear that this is being worked on, most annoying bug of this update. XD

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Just now, Inquizitor said:

Please make Necramechs usable in normal missions.

They said they would in devstream today. They just need to make sure it fits in areas in the maps. We can use it in open worlds only atm because that is easy to implement

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Just now, Inquizitor said:

Please make Necramechs usable in normal missions.

They said they'll do that in the recent Devstream.

One more thing I'd like to add though: can we have vacuum for Necramechs? Pretty please? It's annoying having to play without it.

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3 minutes ago, [DE]Rebecca said:

Damaged Necramech parts and Weapon Parts are now tradable!

Finally the grind can stop, nothing like getting the same item twice after 10 runs...or relics.

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Thanks for the hotfix, relating to "Enabled proper Necraloid items to be a free Reward for hitting Rank 3" will you do anything about the players who've already unlocked this?

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Just now, TheAlp said:

I love that you want us to take a break every hour but also expect us to get 5 scintillant. I've gotten one since this update came out and that was after the drop rate was increased.

Im positive there has to be something wrong with the droprate on the bounties, but theres no talk of it from the devs as far as Ive seen? Its listed as common drop but people arent getting any dispite hours upon hours of farming it.

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Pls fix the fishing softlock. I had no idea it exists and now I've been stuck for 15 minutes already with dozens of tags in the inventory and no options to get out

 

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May we have a fix for Avian conservation targets not spawning, particularly in and around caves with substantial infested growth canopies above the call points please? The avian targets either do not spawn, or are impossible to spot. There is no indication that the bird is near by, or has wandered off.

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6 minutes ago, [DE]Rebecca said:

Fixed Ally Necramechs interfering with Operator Void Dashing and Transference.

Y'all gonna fix it for enemy necramechs too? It's really quite a pain, particularly how it persists after the necramech is dead and you're on the other side of the zone, but also just in general.

Edited by ia-vh3z
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Can you please make it so that Avichaea actually spawn and work properly when they do? I've been trying to get to rank 3 Entrati and can't even find common Avichaea. And this is during multiple hour long conservation runs on Deimos.

I have only ever seen four and two of them were trapped inside objects. I have 20+ of every other creature.

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Please Fix the to bright forced auto-exposure!


allow us to turn it off/on or at least give us a slider to set for desired brightness
 

the forced auto-exposure does not work properly and is set to agressive

here is where the issue probably started in discussion, and like 2 weeks ago ~28.3 it happened
it describes that visual output was downgrading/removing some 8 bit code and then forcing auto-exposure to compansate for the washing out it caused (from my understanding)

 

 

there multiple threads like this

 


a thread about that you even mentioned in the last hotfix but not adressed the second issue here discussed
 

 

it makes multiple scenes and the whole game to bright, even blinding/eye hurting and washes out all brighter surfaces to a muddy snowy glaring white


vUKu3F0.jpg

please fix

Edited by Elocai
words
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5 minutes ago, Voltage said:

Toxic Tunnels Isolation Vault objectives.

More. Make it so that picking up the antitoxins reduce the timer for 5-7 seconds similar to the Solaris Liberation Bounty with the Data Keys.

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4 minutes ago, JorrickL said:

Please fix the Avichaea, it's very difficult to find the birds after you call them out.

It's difficult to find them period, and when you do they're inside an object.

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21 hours ago, [DE]Rebecca said:

Fixed Necramech drops falling through the floor when dropped.

Wonder if that is why some people did get the loot/parts & other didn't because they killed it or were near enough for vacuum to pick them up & if someone was not near/close enough they did not get the loot, had it happen to me a few times.

Edited by Rebore
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