NineTennoEleven 1 Posted August 28, 2020 Share Posted August 28, 2020 17 minutes ago, TuxedoCatfish said: I'm using weapons that can one-shot Steel Path infested, including a maxed-out Kuva Ogris. My weapons aren't the problem. Okay, and? My rank 40 Kuva Chakkhurr with a damn near godrolled riven still kills mechs slower than Octavia's 1 and nothing else. Your Ogris' utility against one type of enemy does not guarantee equal utility elsewhere. Just use Octavia and watch them kill themselves. 1 Link to post Share on other sites
Gweredith 1,070 Posted August 28, 2020 Share Posted August 28, 2020 The fix didn't do anything regarding the necramech affinity loss Link to post Share on other sites
eozole 3 Posted August 28, 2020 Share Posted August 28, 2020 il y a 2 minutes, TuxedoCatfish a dit : I can give them feedback on something that isn't fun. If anything you have it backwards: if the existence of Chroma means they're going to start balancing everything to require Chroma-level damage, that's a balance issue, not a player issue. I was trying to be helpfull if you don't want to use the tools you have to kill them then don't expect this to be fun, try to complete the starchart with only the stuggs and after that complain its not fun because you can't kill anything after earth with this thing. People can kill them, i can kill them, my friend can kill them, so you are the problem not the mech sorry Link to post Share on other sites
NeoRetro10K 560 Posted August 28, 2020 Share Posted August 28, 2020 (edited) You may have made Scintillant more common in the Isolation Vault Necramech fight, but the T1 and T2 Bounty reward tables are still messed up, or at least they are rarer than their position in the reward tables would lead us to expect. Is this really working as intended? Not to mention that I would not know about the Vault Scintillant drop rate, because even getting to the Isolation Vault is spotty now because enemies in the Rising Toxicity survival phase can spawn outside the cave; whereupon you will either lose slowly because you cannot kill it, or lose quickly because you tried to go outside to kill it and your previous hotfix made toxicity rise even faster if anyone is outside the cave. This newly introduced mechanic does not encourage teamwork, by the way. It only turns the leeches into trolls as well, since they can effectively end your vault run if they choose to stay outside. Spawning bug aside, I would like to see that mechanic removed. Leeches and trolls will not care about such a mechanic. Edited August 28, 2020 by NeoRetro10K Link to post Share on other sites
.Audrey 405 Posted August 28, 2020 Share Posted August 28, 2020 Please fix Khora's broken energy color zones. Link to post Share on other sites
Moomabo 402 Posted August 28, 2020 Share Posted August 28, 2020 Limbo's abilities still don't work inside an isolation vault. 1 Link to post Share on other sites
.Millennium. 33 Posted August 28, 2020 Share Posted August 28, 2020 hace 4 minutos, Rantear dijo: Is it by any chance Vome? I feel like that damn worm breaks abilities. I don't know, but I couldn't go back to my warframe without dying first.. this update is very frustrating, I better stop playing this and do something else or get the helminth segment and never return to Deimos 1 Link to post Share on other sites
TomaLevine 20 Posted August 28, 2020 Share Posted August 28, 2020 It'd be really nice if the objectives markers would spawn as soon as you start a bounty instead of having to wait while the NPCs have their very long conversation over and over and over. 7 Link to post Share on other sites
Matzelito 103 Posted August 28, 2020 Share Posted August 28, 2020 Remove Self-Stagger from Tenno Amps pls. 3 Link to post Share on other sites
-CM-Killer-931 122 Posted August 28, 2020 Share Posted August 28, 2020 1 hour ago, ExyPrime said: pls fix hunting animals often you can hear a sound of an animal nearby from the trank rifle, but its almost impossible to see it then (the birds are the most broken) A indicator wich direction the animal is or a sound that gets lounder, like the miner has would probably stop me from wanting to hurt myself after 1h of hunting and not getting a single bird Something like this'd be nice eh? Link to post Share on other sites
TuxedoCatfish 203 Posted August 28, 2020 Share Posted August 28, 2020 Just now, NineTennoEleven said: Okay, and? My rank 40 Kuva Chakkhurr with a damn near godrolled riven still kills mechs slower than Octavia's 1 and nothing else. Your Ogris' utility against one type of enemy does not guarantee equal utility elsewhere. Just use Octavia and watch them kill themselves. The Ogris isn't the point, it's just an illustration. I had similarly bad results with a bunch of other weapons. The point is that: 1. "Just switch to this thing that completely trivializes the content so you don't have to engage with it" isn't good or healthy gameplay; you're not being challenged, it's just a binary "do you know what the solution is and do you have it." You've made the only meaningful decision at the arsenal screen and the actual gameplay, the part where you fight the boss, doesn't matter. 2. If the intent of the Necramech's design is that you're supposed to shoot it till your ammo runs dry and then shoot it some more, that's a problem with the vision for the boss itself. DE very rarely designs things for the absolute upper limit of player performance; if they are in this case then see #1, but if they aren't then there's a deeper, conceptual issue. 1 Link to post Share on other sites
Galuf 586 Posted August 28, 2020 Share Posted August 28, 2020 il y a une heure, Voltage a dit : Thank you for the hotfix. Please reduce the timer in Bait Defense and Toxic Tunnels Isolation Vault objectives. They aren't interesting, and feel way too long for what they are worth. Please reduce Deimos Bounty Excavation's requirements to match Fortuna Bounties. It's annoying that you need to wait for some to finish to start the other ones. Just make them scale off squad size so each player has 1 to do. Please review Scintilliant further. The spawns and drops are still highly inconsistent. Just make one guaranteed to spawn from the third tier vault at the very least. How about Brakk blueprint and parts, Detron blueprint and parts, Dread blueprint, Despair blueprint, Hate blueprint, Broken War blueprint, War blueprint, and all Ephemera blueprints? Hail to the guy for summarised everything first page 1 Link to post Share on other sites
TuxedoCatfish 203 Posted August 28, 2020 Share Posted August 28, 2020 6 minutes ago, eozole said: I was trying to be helpfull if you don't want to use the tools you have to kill them then don't expect this to be fun, try to complete the starchart with only the stuggs and after that complain its not fun because you can't kill anything after earth with this thing. People can kill them, i can kill them, my friend can kill them, so you are the problem not the mech sorry I can kill them. It just takes too long. It is not even remotely comparable to clearing the whole Star Chart with the Stugg; these are weapons that are overkill in virtually every other situation. Link to post Share on other sites
Thefatman110 5 Posted August 28, 2020 Share Posted August 28, 2020 I’m posting this again because the problem has not been fixed yet. The quest Vox Solaris is bugged. There is a part in the quest when you have to “find the agents” 0/4. Your supposed to walk up to a dead agents body and press X. Upon walking up to the body the option to press X is not there. This bug is preventing me from completing the quest, thus not allowing me to craft Kit Guns, Moahs, K-Drives, or even going into the Orb Vallis. If I can’t go into the Orb Vallis then I can’t craft a number of certain weapons. Please fix this. Thanks in advance. Link to post Share on other sites
DoveCannon 472 Posted August 28, 2020 Share Posted August 28, 2020 43 minutes ago, CorenAlbrich said: They already said months, almost a year, ago that the gladiator bonus doesn't apply by design. They include the mods because the non-set aspects of the mods do apply. Bloodrush is an issue on garuda, but that's it. If you're wondering when, I believe it was a primetime/devstream in the middle/end of last year. Please provide proof on this claim. I'm a Valkyr main and I can assure you the Gladiator set bonus worked on exalted melees up till 27.5.4 where it stopped working with nothing in the patch notes claiming to effect this interaction. 1 Link to post Share on other sites
RapterTorus24 2 Posted August 28, 2020 Share Posted August 28, 2020 Neat, also please give us back the option to turn off Adaptive exposure. My eyes hurt from all the explosions every 5 seconds. Link to post Share on other sites
D4vin 0 Posted August 28, 2020 Share Posted August 28, 2020 Thanks for the hotfix 1 hour ago, [DE]Rebecca said: Potential permanent fix to Void Dash being disabled by Vault Mechs, more work will be needed on this, but we have made some progress here. also this somehow still exist, i still had the bug but its warframe skill disabled, cant use skill neither going operator mode, maybe erase this disabling skill thingy on Vault system?? and also please re-scale damage of all infest mob, they're somehow can make fatal damage like instant dead and 1 more thing, please make SCINTILLIANT item easier to get like guaranteed drop from last reward of Vault bounty or chance drops from JUGULUS / JUGGERNAUT / NECRAMECHS Link to post Share on other sites
Alphas 196 Posted August 28, 2020 Share Posted August 28, 2020 Thanks for the hotfix. Please let the team know that the bounty step bonus requiring the player to defend the Corpus scientist while he uploads his data is way too hard to complete Link to post Share on other sites
DoveCannon 472 Posted August 28, 2020 Share Posted August 28, 2020 @[DE]Rebecca can we get any word on Garuda's Talons and exalted melees being being broken? It's been almost 15 weeks since this bug was introduced with no word on if it's intended or not. 1 Link to post Share on other sites
ShiruBiru 138 Posted August 28, 2020 Share Posted August 28, 2020 @[DE]Rebecca what about the enemies on Deimos not being proced by viral? its a bug or contenct? thanks Link to post Share on other sites
Zoero 851 Posted August 28, 2020 Share Posted August 28, 2020 Since this update launched, nekros desecrate doesnt work on necramechs anymore. It is not listed in the changes/fixes so i want to believe this is a bug and not intentional. Link to post Share on other sites
MemeanLion 0 Posted August 28, 2020 Share Posted August 28, 2020 The necramechs XP still seems to be bugged, started at level 14, still level 14 after three iso vault runs. Please look into this, it's infuriating. Link to post Share on other sites
DSIayer 0 Posted August 28, 2020 Share Posted August 28, 2020 Please decrease either the shot range of Deimos Carnis on detection range for them as i was getting shot, from one over 130 meters distance. and they become a pain as they kill my reservation tagets (small infested animals). Link to post Share on other sites
MomoButt 50 Posted August 28, 2020 Share Posted August 28, 2020 So this is a ray of sunlight in the rather sad hotfixes and bugs, the permanent void dash lock, altho not completely fixed, is thankfully gone, and I cannot state enough how god damn thankfull I am for this. If void dash IS supposed to be locked around enemy necramechs, that's fine, if not then fix it when possible, this fix to the permanent one tho has made things so much more enjoyable as it doesn't force me to reset after I aproach a necramech. Unsure if this was shadowpatched or only now am I seeing the consequences of 0.4/getting lucky but I've gotten some scintillant finally, 3 in total, but always the first vault, maybe they're too hard to spot aside from this? Still they should be guaranteed per vault imo Necramechs are still painful to fight but atleast it isn't torture anymore, rapid fire weaponry on a tank inaros works fine solo, and now that their rewards function it actual makes up for the long and grueling fight, still needs work tho, instant rearming and instant shields needs to be fixed and their reflect damage and mine damage nerfed, also necraweb needs it's AOE reduced by AT LEAST 75% and have a matching visual range. Great hotfix tho, this one makes the cambion drift enjoyable 1 Link to post Share on other sites
Daskrieg 232 Posted August 28, 2020 Share Posted August 28, 2020 1 hour ago, [DE]Rebecca said: Fixed Summoning Necramechs losing affinity gained in previous Necramechs. Still ongoing just had 2 maps where i was at rank 14, then lost it all both times please look more into this Link to post Share on other sites
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