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Heart of Deimos: Hotfix 29.0.5


[DE]Rebecca

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Il y a 1 heure, [DE]Rebecca a dit :

Heart of Deimos: Hotfix 29.0.5

Na tentativa de manter essas notas sem spoiler, você pode notar uma linguagem menos descritiva do que o normal - obrigado por seus relatórios diligentes!

Alterar:

  • As peças Necramech danificadas e as peças de armas agora podem ser trocadas!
  • Habilitou itens Necraloid adequados para serem uma recompensa gratuita por atingir o Rank 3. 
  • Alinhamentos aprimorados da seta de expansão na tela EOM. 
  • FX aprimorado no 'Coração' em um determinado estágio de missão. 
  • A raridade do Mod botânico foi aumentada para raro.
  • Adicionados marcadores de proximidade aos moluscos para que seja mais fácil identificá-los e coletar amostras durante o Bounty relevante.

Conserta:

  • Corrigido um potencial limitador de progressão da Quest relacionado ao uso de Esophage. 
  • Corrigido um objetivo de bônus que é impossível de atingir com 3-4 jogadores no elenco para a recompensa de sobrevivente de Deimos. Além disso, a contagem de objetivos será atualizada corretamente sempre que o tamanho do esquadrão mudar.
  • Consertado gotas de Necramech caindo no chão ao cair.
  • Corrigido Summoning Necramechs perdendo afinidade adquirida em Necramechs anteriores. 
  • Possível correção permanente de Void Dash sendo desativado por Vault Mechs, mais trabalho será necessário nisso, mas fizemos algum progresso aqui. 
  • Correção da pele do Chroma Immortal sem cauda. Fixar a cauda no dragão. 
  • Corrigido um problema de poder doar animais de estimação modulares não dourados. 
  • Marcadores de corrida corrigidos da superfície da deriva de Cambion aparecendo no mapa enquanto estavam no subsolo. 
  • Corrigidos problemas com as portas Necralisk aparecendo invisíveis ou apagadas. 
  • Corrigido 'Œ' que não funcionava em alguns idiomas. 
  • Consertado Ally Necramechs nem sempre gerando durante o Ciclo de Vome. 
  • Consertou Ally Necramechs interferindo com o Operator Void Dashing and Transfer. 
  • Corrigidos alguns casos de ícones de armas ausentes na tela EOM. 
  • Corrigido um problema em que um Kitgun nomeado exibia o nome padrão ao fazer a transição de missões Free Roam para um Hub. 
  • Corrigido um problema em que a barra de moeda poderia ficar oculta ao retornar de uma missão
  • Corrigida a visualização do diorama EOM que não ocultava a sobreposição de esquadrão e a barra de moeda
  • Corrigido um erro de script relacionado a Kubrow marcar um inimigo com o conjunto Mecha Mod, o Kubrow morrendo e outra pessoa matando o inimigo enquanto ele ainda estava marcado. 
  • Corrigidos pontos Deimos onde os jogadores podiam romper o nível.
  • Tarefas do Pai 5 fixas, permitindo várias compras.
  • A carne fixa está boa, mas não está funcionando.
  • Corrigido um caso onde após cortar todos os peixes que você tinha para um vendedor, podia então voltar para a tela de corte vazia, até recarregar a área.
  • Corrigida a estátua de Necramech que não podia ser colocada no modo deco. 
  • Corrigido um travamento que poderia ocorrer na sobreposição do esquadrão.
  • Corrigido um erro de script causado por Deimos Leaping Thrasher.
  • Corrigido um problema de localização com Iron Staff. 
  • Foi corrigida a falta de informações sobre as decorações de peixes Deimos no Codex.

Cintilante ainda é um recurso impossível de obter😡

 

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Il y a 1 heure, [DE]Rebecca a dit :

Heart of Deimos: Hotfix 29.0.5

Na tentativa de manter essas notas sem spoiler, você pode notar uma linguagem menos descritiva do que o normal - obrigado por seus relatórios diligentes!

Alterar:

  • As peças Necramech danificadas e as peças de armas agora podem ser trocadas!
  • Habilitou itens Necraloid adequados para serem uma recompensa gratuita por atingir o Rank 3. 
  • Alinhamentos aprimorados da seta de expansão na tela EOM. 
  • FX aprimorado no 'Coração' em um determinado estágio de missão. 
  • A raridade do Mod botânico foi aumentada para raro.
  • Adicionados marcadores de proximidade aos moluscos para que seja mais fácil identificá-los e coletar amostras durante o Bounty relevante.

Conserta:

  • Corrigido um potencial limitador de progressão da Quest relacionado ao uso de Esophage. 
  • Corrigido um objetivo de bônus que é impossível de atingir com 3-4 jogadores no elenco para a recompensa de sobrevivente de Deimos. Além disso, a contagem de objetivos será atualizada corretamente sempre que o tamanho do esquadrão mudar.
  • Consertado gotas de Necramech caindo no chão ao cair.
  • Corrigido Summoning Necramechs perdendo afinidade adquirida em Necramechs anteriores. 
  • Possível correção permanente de Void Dash sendo desativado por Vault Mechs, mais trabalho será necessário nisso, mas fizemos algum progresso aqui. 
  • Correção da pele do Chroma Immortal sem cauda. Fixar a cauda no dragão. 
  • Corrigido um problema de poder doar animais de estimação modulares não dourados. 
  • Marcadores de corrida corrigidos da superfície da deriva de Cambion aparecendo no mapa enquanto estavam no subsolo. 
  • Corrigidos problemas com as portas Necralisk aparecendo invisíveis ou apagadas. 
  • Corrigido 'Œ' que não funcionava em alguns idiomas. 
  • Consertado Ally Necramechs nem sempre gerando durante o Ciclo de Vome. 
  • Consertou Ally Necramechs interferindo com o Operator Void Dashing and Transfer. 
  • Corrigidos alguns casos de ícones de armas ausentes na tela EOM. 
  • Corrigido um problema em que um Kitgun nomeado exibia o nome padrão ao fazer a transição de missões Free Roam para um Hub. 
  • Corrigido um problema em que a barra de moeda poderia ficar oculta ao retornar de uma missão
  • Corrigida a visualização do diorama EOM que não ocultava a sobreposição de esquadrão e a barra de moeda
  • Corrigido um erro de script relacionado a Kubrow marcar um inimigo com o conjunto Mecha Mod, o Kubrow morrendo e outra pessoa matando o inimigo enquanto ele ainda estava marcado. 
  • Corrigidos pontos Deimos onde os jogadores podiam romper o nível.
  • Tarefas do Pai 5 fixas, permitindo várias compras.
  • A carne fixa está boa, mas não está funcionando.
  • Corrigido um caso onde após cortar todos os peixes que você tinha para um vendedor, podia então voltar para a tela de corte vazia, até recarregar a área.
  • Corrigida a estátua de Necramech que não podia ser colocada no modo deco. 
  • Corrigido um travamento que poderia ocorrer na sobreposição do esquadrão.
  • Corrigido um erro de script causado por Deimos Leaping Thrasher.
  • Corrigido um problema de localização com Iron Staff. 
  • Foi corrigida a falta de informações sobre as decorações de peixes Deimos no Codex.

Cintilante ainda é um recurso impossível de obter😡

 

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ok so just finished two of the three isolation vaults and my game crashed. I lost all that loot, and i am so very angry because warframe has been crashing more and more, and then you have the NERVE to say its my computers fault? I cant even say "well here is the frame i was using, and this was the location i was in...etc" To help with maybe a bug fix or a crash report, its just "welp game crashed are you sure your PC does not suck? Cause here are some reasons your PC can be a problem."  I have almost never had warframe crash on me until the last few weeks were it happens half the time i play. i have my drivers, my graphics card EVERYTHING updated and still STILL this happens.

 

I get that this is a big game and that there are alot of bugs and you are only human. I am mostly pissed off because i lost my loot and then all i can do is look at a screen that basically says "heres how having a S#&$ty PC can make you crash" when my PC IS FINE. Sorry just really cheesed off i think i need a brake from warframe. I wanted to get the hemmalith upgrade for my ship (cause i want to see if i can put blood alter on oberon) but till this whole thig is less ... crashy, imma have to just back out for a few.

 

Good luck with updates and sorry for the rant, if you made it to the end thank you, if DE read it at all, thank you even more.

 

Also anyone else's powers randomly turning off? it seems very inconsistent so is there an enemy or something thats just canceling my abilities?

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Any chance we can sell Zaw parts we've built, extra cosmetics (since I somehow managed to earn 2 of the same Deimos Prex card today), and Stalker Sigils (plus probably a few other things that I can't think of at the moment)?  I built duplicates of some Zaw parts and now have no way to get rid of them.

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il y a 29 minutes, TuxedoCatfish a dit :
il y a 32 minutes, TuxedoCatfish a dit :

The Ogris isn't the point, it's just an illustration. I had similarly bad results with a bunch of other weapons.

The point is that:

1. "Just switch to this thing that completely trivializes the content so you don't have to engage with it" isn't good or healthy gameplay; you're not being challenged, it's just a binary "do you know what the solution is and do you have it." You've made the only meaningful decision at the arsenal screen and the actual gameplay, the part where you fight the boss, doesn't matter.

2. If the intent of the Necramech's design is that you're supposed to shoot it till your ammo runs dry and then shoot it some more, that's a problem with the vision for the boss itself. DE very rarely designs things for the absolute upper limit of player performance; if they are in this case then see #1, but if they aren't then there's a deeper, conceptual issue.

I can kill them. It just takes too long. It is not even remotely comparable to clearing the whole Star Chart with the Stugg; these are weapons that are overkill in virtually every other situation.

Thats what work best and since we have to farm them for important ressources people are gonna use whats work best 
And thats for every aspect of the game. 

The game design want us to kill ton and ton of ennemy with the most efficiency possible.
I don't think its a problem with the game but a problem with what you want from it, my conclusion is : it is not the game for you, in his core i mean, you can enjoy a lot about it but the main aspect of the game is not what you want. 
 i understand what you mean now but at first i was thinking you just didn't know how to kill this things. 
 

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hace 1 hora, [DE]Rebecca dijo:

Heart of Deimos: Hotfix 29.0.5

Now i get a lot of Necra parts, but in 70 hours 0 Scintillant it's very frustrating.

I prefer that you put the Scintillant for 20 grandmother tokens, at least I know that if I invest another 70 hours I can buy them ...

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1 hour ago, ExyPrime said:

pls fix hunting animals often you can hear a sound of an animal nearby from the trank rifle, but its almost impossible to see it then (the birds are the most broken) A indicator wich direction the animal is or a sound that gets lounder, like the miner has would probably stop me from wanting to hurt myself after 1h of hunting and not getting a single bird

 

I was wondering if it won't be possible to get widgets like the mining gun for the trank rifle?

- More darts in a clip

- making the animals glow with a more contrasting color (eg bright green for deimos)

- Giving the zoomed scope diamond shape the ability to light up the corners directionally to help zone in on our target.

I love hunting in Deimos and I don't know if these ideas are dumb but that's my 2 cents for what it's worth.

Thank you DE, absolutely loving it so far!

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2 hours ago, [DE]Rebecca said:

Heart of Deimos: Hotfix 29.0.5

In an attempt to keep these notes spoiler free you may notice some less-descriptive language than usual - thank you for your diligent reporting!

Changes:

  • Damaged Necramech parts and Weapon Parts are now tradable!
  • Enabled proper Necraloid items to be a free Reward for hitting Rank 3. 
  • Improved alignments of the expand arrow on the EOM screen. 
  • Improved FX on the ‘Heart’ in a certain quest stage. 
  • Increased the rarity on the Botanist Mod to Rare.
  • Added proximity markers to the mollusks so it’s easier to spot them and gather samples during the relevant Bounty.

Fixes:

  • Fixed a potential Quest progression stopper related to the Esophage usage. 
  • Fixed a bonus objective being impossible to achieve with 3-4 players in the squad for Deimos survivor bounty. Also, objective count will update correctly whenever the squad size changes.
  • Fixed Necramech drops falling through the floor when dropped.
  • Fixed Summoning Necramechs losing affinity gained in previous Necramechs. 
  • Potential permanent fix to Void Dash being disabled by Vault Mechs, more work will be needed on this, but we have made some progress here. 
  • Fixed Chroma Immortal skin missing his tail. Pin the Tail on the Dragon. 
  • Fixed an issue with being able to donate un-Gilded Modular pets. 
  • Fixed Race markers from the surface of the Cambion Drift appearing on the map while underground. 
  • Fixed issues with Necralisk doors appearing invisible or unlit. 
  • Fixed ‘Œ’ not working in certain languages. 
  • Fixed Ally Necramechs not always spawning during Vome Cycle. 
  • Fixed Ally Necramechs interfering with Operator Void Dashing and Transference. 
  • Fixed a couple cases of missing Icons for Weapons in the EOM screen. 
  • Fixed an issue where a named Kitgun would display the default name instead when transitioning from Free Roam missions to a Hub. 
  • Fixed an issue where the Currency bar could get stuck hidden when returning from a mission
  • Fixed the EOM diorama preview not hiding Squad overlay and Currency bar
  • Fixed a script error related to Kubrow’s Marking an enemy with the Mecha Mod set, the Kubrow dying, then somebody else killing the enemy while they are still marked. 
  • Fixed Deimos spots where players could break through the level.
  • Fixed Father 5 Token Tasks allowing multiple purchases.
  • Fixed Carnis set bonus not functioning.
  • Fixed a case where after cutting all fish you had for a vendor, could then go back into the empty cut screen, until reloading the area.
  • Fixed Necramech statue not being placeable in deco mode. 
  • Fixed a crash that could occur from the squad overlay.
  • Fixed a script error caused by Deimos Leaping Thrasher.
  • Fixed a localization issue with Iron Staff. 
  • Fixed missing information on Deimos Fish decorations in the Codex.

Stop labeling stuff "common" if they only spawn once per mission, FOR THE LOVE OF DE PLEASE PLEASE PLEASE drastically increase the common avichaea spawn rate!!! I can't even find the "common" ones! I can only find the variety type and i've been at this 2 days, COME ON DE

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"Damaged Necramech parts and Weapon Parts are now tradable! "

Oh lol so all those who farmed scraps can turn it into profit now? market will be flooded with cheap parts, why even play? 

You could've made the drops better to reward people for playing, but nah, trade/pay2win as a solution for everything instead of making game enjoyable and rewarding...

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Thanks for the hotfix, good bug fixes, still really, really don't want to play Deimos at all because right now it's incomplete and so very hard to grind through. You expect me to get five scintillant? The resource I've literally only gotten one of, over hours of grinding? Why is this resource so rare? I have other games I want to play too, don't treat us like we only ever play Warframe.

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Il y a 2 heures, TuxedoCatfish a dit :

Please at least remove the damage reflection on enemy Necramechs. It's bad enough that Deimos introduced yet another bullet sponge enemy that you have to sit there shooting for minutes at a time (especially as a solo player), but making it so that if you aren't constantly watching like a hawk you'll insta-die to your own weapon isn't interesting gameplay, it's just meaninglessly punitive.

I suspect there are also some bugs associated with this (apparently they take much more damage from clients vs. hosts, are completely immune to some status effects [like Viral] but not others, once or twice I've seen them go into invuln / reflective state and never go back, etc.) but the core design is such a bad idea it's hard to tell which parts are bugs and which are just miserable but intended.

Use octavia, it's really simple with her to kill any necramechs  you just have to sit and wait for the bullet sponge suicide 😄

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Thanks! Please take a look at Quassus. Using its heavy attack too often will cause the weapon to be sheathed, making further heavy attacking impossible unless you swap your weapon to melee manually instead of swapping weapons by using quick melee.

 

There have also been issues with isolation vault door codes or crystals appearing as all Fass, making it a guessing game to try opening the door.

 

I'm not sure if this is a bug, but a few of the enemies on Deimos also appear to be immune to status effects and will sometimes one-shot people, sending them ragdolling into the sky.

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