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The reason you need to leave "exploitative" farms alone until you get the game stable.


(XBOX)TehChubbyDugan

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You nerfed the downed necramech farm out on the drift.  I get it.  You didn't "intend" for the farm to not be a slog, so you made sure to get it back to slog status.  Fine.  I can work with that.  You love slogs, I'm sort of used to them at this point.

But you did this before you actually ensured that the "proper" way to farm necramechs via vaults was actually fully stable and properly functioning.  It's not just the absolutely atrocious drop rates on things like engines and pods.  It's the constant bugs.  I haven't been able to complete a trivault literally only due to bugs which are outside my control in quite some time now, relatively speaking.  You say you've fixed most of them, but for every one you fix another pops up.  From screen blackouts and parts going through the floor, now I've gotten necramechs that just get permanent Storm Shields.  I've killed dozens of them in the past and never had this happen.

It's bad enough there's no clear explanation on how you actually get the shield to go down, or if you're just supposed to wait it out.  Despite that lack of explanation, I was still able to take them down with relative ease up until recently.  How the #*!% am I meant to farm necramech parts or complete vault runs if my vault runs break every single goddamn time?  

had a way to get parts without relying on the game not breaking.  Now I just have to pray that one out of a dozen runs doesn't glitch out.

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52 minutes ago, (XB1)TehChubbyDugan said:

It's bad enough there's no clear explanation on how you actually get the shield to go down, or if you're just supposed to wait it out.  Despite that lack of explanation, I was still able to take them down with relative ease up until recently.  How the #*!% am I meant to farm necramech parts or complete vault runs if my vault runs break every single goddamn time?  

After leveling my own necramech twice (1 forma), and using it quite often, and testing some fights against necramechs with wisp afterwards, I've noticed that the necramech isn't 24/7 invulnerable as we though. It's much worse though:

-> The shield skill the necramech enemies use is called Storm Shroud and works just like rhino's Iron Skin or Nezha's Warding Halo. They are only invulnerable for 3 seconds. During that time, if you hit them, you're only increassing their shields. Once those 3 seconds have passed they will still have those shields active and show up as "invulnerable" but they actually aren't, they are just as vulnerable as ever, except they got a... maybe 2k "iron skin" active that also reflects damage. You need to hit him for a total of 2k damage (risky because of damage reflects) or let infested enemies around take out that iron skin of his for you to safely hit him afterwards.

I've realized this today, after I finished leveling my necramech already and decided to give some more isolation vault runs a test, properly geared and whatnot for it, and it was then that I saw them using the shield, I waited for 3 seconds, saw them still "invulnerable". So I used my 2nd skill that turns ME invulnerable (with wisp) and hit them a little in the arms/weak spots. Surely, immediatly after the shield dropped. I tested this several times and the conclusion was obvious. The storm shroud skill of the enemy necramech performs just like ours. So... DE should probably fix this since we literally need to hit the REFLECTIVE shield to take it out and deal damage to the necramech.

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1 minute ago, devildevil21 said:

After leveling my own necramech twice (1 forma), and using it quite often, and testing some fights against necramechs with wisp afterwards, I've noticed that the necramech isn't 24/7 invulnerable as we though. It's much worse though:

-> The shield skill the necramech enemies use is called Storm Shroud and works just like rhino's Iron Skin or Nezha's Warding Halo. They are only invulnerable for 3 seconds. During that time, if you hit them, you're only increassing their shields. Once those 3 seconds have passed they will still have those shields active and show up as "invulnerable" but they actually aren't, they are just as vulnerable as ever, except they got a... maybe 2k "iron skin" active that also reflects damage. You need to hit him for a total of 2k damage (risky because of damage reflects) or let infested enemies around take out that iron skin of his for you to safely hit him afterwards.

I've realized this today, after I finished leveling my necramech already and decided to give some more isolation vault runs a test, properly geared and whatnot for it, and it was then that I saw them using the shield, I waited for 3 seconds, saw them still "invulnerable". So I used my 2nd skill that turns ME invulnerable (with wisp) and hit them a little in the arms/weak spots. Surely, immediatly after the shield dropped. I tested this several times and the conclusion was obvious. The storm shroud skill of the enemy necramech performs just like ours. So... DE should probably fix this since we literally need to hit the REFLECTIVE shield to take it out and deal damage to the necramech.

I sat around for 10 minutes trying to take their shields down and nothing worked.  Either I increased both of their shields by millions (where is THEIR cap, DE?) or it bugged out.  Considering it was on both of them, I'm 90% sure it was bugged.

Having fought the single necramech in the first vault a billion times, I've noticed what I'm pretty sure is a dark gray healthbar that represents their "Storm Skin" and I'm pretty sure I can take it out through damage.  Regardless, these fights are extremely inconsistent because they can spam area slow with no visual indicator, and the slow effects you even while not on the ground.  They can spam invulnerability.  They can spam a huge AOE damage ability that obliterates your companion and any non-tank frame.  They nullify abilities and they literally never stop firing at you.  I've managed to catch them in the right moment and taken one down in seconds and I've had the fights take 10 minutes because they wouldn't stop spamming invulnerability as soon as it went down and they constantly take my companions out of the mix all while having MASSIVE damage reduction and tiny hitboxes.  These fights are so inconsistent that they range from a joke if you catch them the right way to an absolutely abysmal slog of "how the #*!% are you auto-killing me every 3 seconds and why won't you #*!%ing die?"

All that and then they still don't drop me the #*!%ing parts I need and on top of THAT, this is only when the game decides not to bug out.  

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