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I think Isolation Vaults are already pointless.


KombachaJuice

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So just from my perspective, I have done a couple of triple vault runs post hotfix and just for me, zero void rig/necramech gun parts are dropping. But beyond that, I think going forward, this game mode has no future without something meaningful in the drop tables, Eidolons have Arcanes which will always hold value to the playerbase no matter what, but what do vaults offer beyond the damaged necramech parts? Basically nothing that you can't already get yourself in the overworld anyways. For all this talk of the vaults holding crazy secrets, it certainly doesn't feel like it.

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6 minutes ago, KombachaJuice said:

So just from my perspective, I have done a couple of triple vault runs post hotfix and just for me, zero void rig/necramech gun parts are dropping. But beyond that, I think going forward, this game mode has no future without something meaningful in the drop tables, Eidolons have Arcanes which will always hold value to the playerbase no matter what, but what do vaults offer beyond the damaged necramech parts? Basically nothing that you can't already get yourself in the overworld anyways. For all this talk of the vaults holding crazy secrets, it certainly doesn't feel like it.

Brothers cleanse this herotic with fire 

 

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I think the Vaults as a mission design are cool. If this was properly implemented they could make proper random dungeons with these at the end for endgame content... Of course it would need various permutations, unlike now where you repeat the same thing over and over again.

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Just now, Lion said:

Necramechs are neat but my warframes do infinitely more damage.

Probably going to be required in future content, orb/eidolon esk fight in HOD later, or new war involving them.

Also apparently they're legitimately good vs eidolons.

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I know the feeling. until tonight I had nothing for my mech, now it's pretty much ready to go once I get the main BP. as for other rewards, it does something people want , which is give them options; for example, you can spend ages mining just to find one Xenorhast Gem, and then have to refine it in your foundry, or you can run a vault mission and get one already refined, a Trapezium Xenorhast, just for completion, with a high drop rate. not everyone likes mining, fishing and Conservation, as the last few days have proven. just look what happened when we discovered Conservation was mandatory, and not optional; people lost their minds (and to be fair, I was annoyed too), so it IS important to have multiple ways of getting things, even though it means sometimes making drop tables look bad.

 

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19 minutes ago, NightmareT12 said:

I think the Vaults as a mission design are cool. If this was properly implemented they could make proper random dungeons with these at the end for endgame content... Of course it would need various permutations, unlike now where you repeat the same thing over and over again.

Imagine random Vaults with good puzzles, different rotating bosses where we could use our helminth empowered builds with their unique drops and to enter you have to pay some Grandmother tokens creating a gameplay loop where you have to play the vanilla game to get tokens and trade for GM tokens to enter the elite Vaults.... I guess I'll stop dreaming.

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13 minutes ago, HerpDerpy said:

well mother does elude to something else having to do with the vaults once our void knowledge increases or something along those lines. so maybe once we get to rank 5 of the entrati and/or rank 3 of the necromech.

Or a later update. I hope they flesh them out a bit 😬

1 minute ago, (PS4)poloslash18 said:

Imagine random Vaults with good puzzles, different rotating bosses where we could use our helminth empowered builds with their unique drops and to enter you have to pay some Grandmother tokens creating a gameplay loop where you have to play the vanilla game to get tokens and trade for GM tokens to enter the elite Vaults.... I guess I'll stop dreaming.

Never say never -- it's literally the tagline of this game lol

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30 minutes ago, (PS4)robotwars7 said:

I know the feeling. until tonight I had nothing for my mech, now it's pretty much ready to go once I get the main BP. as for other rewards, it does something people want , which is give them options; for example, you can spend ages mining just to find one Xenorhast Gem, and then have to refine it in your foundry, or you can run a vault mission and get one already refined, a Trapezium Xenorhast, just for completion, with a high drop rate. not everyone likes mining, fishing and Conservation, as the last few days have proven. just look what happened when we discovered Conservation was mandatory, and not optional; people lost their minds (and to be fair, I was annoyed too), so it IS important to have multiple ways of getting things, even though it means sometimes making drop tables look bad.

 

I actually like running the vault missions, idk why. And yeah, the bonus mining and fishing resources at the end is such a win for me, cause I really don't like either of those things very much. Though, even though I've done loads of vault runs, I've had about 2 necramech parts. And I mean, literally 2 parts in hours of running tier 1-3 vaults. They just have such a low drop chance. Though, i don't care too much for them. Right now I'm running the vaults just for fun, and to get resources I need on the side. Also, scintillant is still rare as heck in those vaults 1 of the mechs have dropped it, and I saw just 1 floating around, but that's it. No more since that. They definitely need to do something about that resource, but they're just beating round the bush "Making it easier to see" "Spawning it in more heavy traffic areas", but nothing about increasing it's drop chance from bounties, or its spawn chance in the vaults

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19 minutes ago, (PS4)poloslash18 said:

Imagine random Vaults with good puzzles, different rotating bosses where we could use our helminth empowered builds with their unique drops and to enter you have to pay some Grandmother tokens creating a gameplay loop where you have to play the vanilla game to get tokens and trade for GM tokens to enter the elite Vaults.... I guess I'll stop dreaming.

You are just imagining another game not WF for sure...

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45 minutes ago, stormy505 said:

Probably going to be required in future content, orb/eidolon esk fight in HOD later, or new war involving them.

Also apparently they're legitimately good vs eidolons.

You can't optimize past a 6x3 without cheesing the Night cycle length anyways, so that's not really a selling point. Mechs are just a flashy but slow version of Warframes. Basically a Mech to Warframes is what K-Drive is to Archwing.

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2 minutes ago, bibmobello said:

You are just imagining another game not WF for sure...

What game is Warframe?

The same game that has fishing, mining, build your own spaceship, a soccer-like gamemode (Lunaro), a nemesis system, a photoshop gallery, an ikea simulator and now mechas. Why on earth what I just said can't be Warframe? The puzzles? Trials had puzzles, don't like them? Ok, let's get rid of the puzzles.

What about this, the elite vaults are 3 mobile defenses + a boss fight at the end. Is that Warframe enough?

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i like to do these to get mother tokens like 50 of them (t3 + 1 secret vault), because farming tokens on the regular bounty seem to take more time specially if you get the step where you need to collect data for some random corpus, the data is a really rare drop so sometimes that bounty mission take longer than doing 3 vaults in a row.

i already got all the necramech parts and the weapons parts, but i still don't know what a Scintillant is and at this point i'm afraid to ask

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14 minutes ago, (PS4)poloslash18 said:

What game is Warframe?

The same game that has fishing, mining, build your own spaceship, a soccer-like gamemode (Lunaro), a nemesis system, a photoshop gallery, an ikea simulator and now mechas. Why on earth what I just said can't be Warframe? The puzzles? Trials had puzzles, don't like them? Ok, let's get rid of the puzzles.

What about this, the elite vaults are 3 mobile defenses + a boss fight at the end. Is that Warframe enough?

Yes that's warframe, practically a jumble of incompleted stuff.

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1 hour ago, Lion said:

Truth be told all I want out of Deimos is lore and the Helminth segment. Necramechs are neat but my warframes do infinitely more damage.

They sure do, right up until the wave of enemies DE probably has waiting to throw at us that are conspicuously immune to everything except Necramech damage. 

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5 hours ago, Voltage said:

You can't optimize past a 6x3 without cheesing the Night cycle length anyways, so that's not really a selling point. Mechs are just a flashy but slow version of Warframes. Basically a Mech to Warframes is what K-Drive is to Archwing.

Although I think there's some damage calculation bugs. Currently, it can match a chroma in damage output. A pocket chroma means that 6x3 solo might be reasonable. Which I think will interest at least a portion of the playerbase.

Unless you're already doing that, if that's the case then don't expect anything DE releases to match whatever you already have.

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7 hours ago, (PS4)poloslash18 said:

Imagine random Vaults with good puzzles, different rotating bosses where we could use our helminth empowered builds with their unique drops and to enter you have to pay some Grandmother tokens creating a gameplay loop where you have to play the vanilla game to get tokens and trade for GM tokens to enter the elite Vaults.... I guess I'll stop dreaming.

Ehhh, I just wanna murder stuff in a goey mess.

And I want to hopefully fix frames that DE refuses to buff with the new Helmith thingy, like Hydroid. Man it's hard to make a good build with him that isn't just loot bot especially when corroding barrage does like.. nothing now. But he finally looks cool AF. Vault exist to unlock Xaku to play and a 2nd Xaku to feed to hentai beast and then I guess never touching it again?

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