Rubinlord Posted August 29, 2020 Share Posted August 29, 2020 Reason: Her current second ability does fit her "character" as a frame but does not add anything viable to her kit. It is a nice small gimmick without any real use.Idea: Give Mirage the capability to manipulate the lighting of a stage. (Not in any real sense just a nice little switch for her eclipse basically) Indicate the change by some texture covering the ground. You could color them primarily with the energy color and make them distinctive (which is light and which is dark) with her emissive colors. This ability could scale with range and duration perhaps? Before you go down posting that it just is a flip for her third ability hear me out. We all have been there, standing in clear light or darkness but not getting the respective buff. Giving the player the possibility to control this would give every mirage player much less of an headache and De would have to worry less about making it more realistic or adequate. To make the ability something special the respective zones could grant mirage or the team respective buffs like:Realistic ones: (D = Dark location, L = Light location) Reload (D) + Movement speed (L) Parkour velocity (D) + Knockdown Resistance (L) respective elemental damage (L) + resistance according to her energy colour. (D)Rather less likely ones: Invisibility(D), Additional Damage or Adaptive Damage(L or D to counter stacking with eclipse) ,Aoe damage in the form of slash (D), an aoe heal (L), Chance to evade damage (D) Chance to increase damage on hit by a % or flat amount (L) These are merely a few possible suggestions which could scale of power strength or be a flat increase. If this ability seems too strong you could strip the 4 of the "rays" and move it to the second slot as a blinding tool. For the Augment you could make the zone apply a stagger in the darkness and a blind in the light. (The stagger could be achieved in the form of slash procs) Link to comment Share on other sites More sharing options...
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