corallein Posted August 29, 2020 Share Posted August 29, 2020 The cost of the railjack mats to Helminth is off by a factor of 10-100x. Expecting us to feed 20000 Titanium, 1000 Fresnels, etc is completely ridiculous. Link to comment Share on other sites More sharing options...
Rovaeden Posted August 30, 2020 Share Posted August 30, 2020 sounds like a "oh, we will let you feed it plat" kind of problem to me Link to comment Share on other sites More sharing options...
KlaussKlauss Posted August 30, 2020 Share Posted August 30, 2020 2 hours ago, Rovaeden said: sounds like a "oh, we will let you feed it plat" kind of problem to me It's "win to pay" Link to comment Share on other sites More sharing options...
(XBOX)KayAitch Posted August 30, 2020 Share Posted August 30, 2020 On 2020-08-29 at 5:39 AM, corallein said: The cost of the railjack mats to Helminth is off by a factor of 10-100x. Except us to feed 20000 Titanium, 1000 Fresnels, etc is completely ridiculous Yes, they're all crazy high. Not sure why some things I have 1000s of are fed in 3s or 10s, while some things I have 100s of are fed in blocks of 1000? Take Mutagen Samples - previously one of the hardest resources to get in the game, most players will have fewer than 10, and even derelict farmers will only have a few hundred. They are fed in blocks of 125. WTF? Argon Crystals, which decay and are a rare void tower drop are fed in blocks of 3? Why? Juggernaut parts I have hundreds of are also fed in 3s - WTF? Please DE, you know how much of these resources we have, take an average and base the feeding amounts on that. Link to comment Share on other sites More sharing options...
Kefirno Posted August 30, 2020 Share Posted August 30, 2020 DE just forgot that they abandoned Railjack and copypasted all values from planet resources of same rarity. 😿 Link to comment Share on other sites More sharing options...
shootaman777 Posted August 31, 2020 Share Posted August 31, 2020 Apart from the Railjack resources, I'd say the numbers are more or less where they should be. It's the cooldowns on Helminth regaining its appetite for particular resources that's the problem - not how many resources per feeding. Link to comment Share on other sites More sharing options...
CopperBezel Posted August 31, 2020 Share Posted August 31, 2020 Yeah, these railjack numbers are insane. I mean, we play Railjack to get Railjack resources, we don't end up with wild amounts of spare ones while doing other things. It wouldn't be a problem if they were mixed freely into all the categories, but Bile is mostly Railjack with a few comparatively rare system map resources mixed in, including Somatic Fibers available from exactly one enemy type on one node. And I wouldn't mind farming the argon, morphics, and thermal sludge for this one most costly category if that was the point, but the fact that I'm going to end up doing so for a few % each bucket on the Bile meter, because even when they're on red triangles and depressed value that's still faster than getting the Railjack resources to keep it varied, that's ... just a mess. Link to comment Share on other sites More sharing options...
Aesthier Posted August 31, 2020 Share Posted August 31, 2020 The entire Helminth system is simply far to involved. High costs should be used to make the thing but just remove the entire "feeding" portion from it. I get giving it a warframe to breakdown to pull out a single ability but that should be it. A typical DE idea that sounded great in the initial suggestion but became far to convoluted in the final implementation. Just one more chunk of warframe content I will be completely avoiding. Link to comment Share on other sites More sharing options...
(PSN)DidelphisV Posted September 3, 2020 Share Posted September 3, 2020 I play a lot of Railjack, and even I can’t afford to consistently feed it that stuff. Link to comment Share on other sites More sharing options...
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