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Necramech (and how to get XP/Levels/Affinity) 50+ Different Bugs (Updated for Hotfix 29.0.6)


KillerXDIZ

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I was updating my post in the Bug-hunt but it's getting way too massive. So i'm making a new topic and will be updating it here.

If you find any Necramech related bug that's not in this list please reply to this topic. If you have experienced bugs show in this list feel free to leave a post.

Observed Behavior in most (but not all) bugs: Most of these bugs seem to happen more frequently if you're not the host of the game. Some of them also seem to behave somewhat different to each user.

Not all bugs here are from: Heart of Deimos: Hotfix 29.0.6

Bugs found in (Heart of Deimos: Hotfix 29.0.6) can be found at the bottom of this topic.

Bugs that are not confirmed for (Hotfix 29.0.6) from (Hotfix 29.0.5) : 18; 23; 36; 38; 39; 45; 48; 49; 51; 52; 53; 54; 58.

Bugs 59 and beyond are currently bugs found in "Hotfix 29.0.6".

Lines that are Striked Through and in blue have been fixed by DE. EG : (EXAMPLE TEXT)

HOW TO CURRENTLY(Heart of Deimos: Hotfix 29.0.6) ACQUIRE XP WITH NECRAMECH:

  • Host your own game. (If you play multiplayer all your shared affinity will be lost but you'll retain your own XP)
  • Host Migration will result in TOTAL LOSS of affinity. (Related to despawning)
  • Getting inside your Necramech with your operator will cause the affinity to dissapear in your Tab bar, this is a visual bug, Warframe-Mech and Mech-Warframe transferences prevent this bug. (Edit 26) (Identified as a visual bug by Drail_)
  • Don't let it be despawned. (300 Meter range despawn)(Edit 6)(Found by Dar3kKay)
  • Don't use your "revive". (Edit 12) (Found by shadowstormr)
  • It seems that re-summoning and being destroyed are not factors to the loss of affinity, this can be used to deny the Necramech affinity loss from despawning. (Edit 11) (Found by FiveN9ne) Images below:

VISUAL TEST (AFFINITY WHEN DESTROYED): (Mech gets detroyed and retains Affinity)

Spoiler

lYsHnFq.jpg

(Mission completed(Free Roam) and Affinity gained)

NAauRSy.png

 

VISUAL TEST (AFFINITY WHEN RE-SUMMONED): (Necramech re-summoned)

Spoiler

BPfUIh4.jpg

(Mission ends and affinity is retained)

t6Egxyw.png

  • Hopefully it will be fixed very soon

Bug 1:

  • TYPE: In game
  • DESCRIPTION: Necramech weapons becomes unavailable and body parts dissapear (Now this is only a visual bug currently at Hotfix 29.0.6)
  • VISUAL:
Spoiler

(Weapon Dissapeared)

GMWxdph.jpg

(Rest of the body dissapeared)

pgBX2Pe.jpg

(Necramech melee attacks, charge/slide and abillities can still be used, but not the weapon.

mRfnrP7.jpg

 

  • REPRODUCTION: Unknown. Maybe replacing an already existing necramech.
  • EXPECTED RESULT: Not this
  • OBSERVED RESULT: Body parts and weapon dissapear.
  • REPRODUCTION RATE: Unknown

Bug 2:

  • TYPE: In game
  • DESCRIPTION: Necramech don't gain affinity (Partially fixed at Hotfix 29.0.6)
  • VISUAL:
Spoiler

7iRE6be.jpg

tlDv755.png

 

  • VISUAL FROM TEST (VISUAL BUG): (Operator gets inside the mech)
Spoiler

 

(Acquired affinity with Necramech)PMogOsn.jpg

  • (Operator outside the Necramech)

I9gmpOl.jpg

  • Returning inside the Necramech (No affinity will appear)

5HQG9Il.jpg

 

  • VISUAL FROM TEST 2 :(Joined a game hosted by other person no affinity gained ever)(Currently in Hotfix 29.0.6 you'll retain all the experience acquired by the mech, but all shared affinity will be lost if you're not the host)

Spoiler

K620Gsm.jpg

  • VISUAL FROM TEST 3:(Despawning Necramech causes no affinity to be gained)(Edit 6)(Found by Dar3kKay)
Spoiler

E9dkKPr.jpg

(Operator exits Necramech)

7WAHkg9.jpg

(Operator reachs 300+ meter distance away from Necramech)

5qzdzaW.jpg

 

  •  VISUAL FROM TEST 4 :(Host Migration)(Currently in Hotfix 29.0.6)

Spoiler

5HpIyoF.jpg

(Leave Squad/Host Migration)

JMWGoJr.jpg

(Mission completed, no affinity gained)

ToFEY6N.jpg

  • REPRODUCTION: Not being the host causes partial affinity loss and host migration results in total loss. Maybe there's more.
  • EXPECTED RESULT: Gain Affinity
  • OBSERVED RESULT: Didn't recieve affinity
  • REPRODUCTION RATE: Every time I try

Bug 3:
 

  • TYPE: In game
  • DESCRIPTION: Necramechs don't recieve the correct amounts of health and shield when spawned.
  • REPRODUCTION: Re-summon a Necramech
  • EXPECTED RESULT: Max Health and Max Shields.
  • VISUAL:
Spoiler

s4DJPpb.jpg

  • OBSERVED RESULT: Halved stats to a unranked and unmodded Necramech.
  • REPRODUCTION RATE: Commom.

EDIT :

Bug 4:

  • TYPE: In game
  • DESCRIPTION: Necramechs becomes unable to pick energy globes
  • REPRODUCTION: Unknown, maybe its related to his 4th ability.
  • EXPECTED RESULT: Pick the energy globe.
  • VISUAL:
Spoiler

(Necramech on top of several Energy globes)

XzikxBr.jpg

  • OBSERVED RESULT: Energy globes constantly repeated the "Absorbed sound" instead of being actually absorbed

Bug 5:

  • TYPE: In game
  • DESCRIPTION: Necramechs fires his main gun while using his 4th ability.
  • REPRODUCTION: Use his 4th ability.
  • EXPECTED RESULT: Fire only his 4th ability.
  • OBSERVED RESULT: 4th ability fire both the ability projectiles and his weapon.
  • REPRODUCTION RATE: Uncommom

EDIT 2 :

Bug 6:

  • TYPE: In game
  • DESCRIPTION: Necramechs may cause you to get stuck in the 'shadow realm'
  • REPRODUCTION: Press 5 while inside of your Necramech and looking to your warframe, can be related to Umbra Specter mode.
  • EXPECTED RESULT: Not entering the Shadow realm.
  • OBSERVED RESULT: Get stuck in a double warframe scenario
  • VISUAL:
Spoiler

(Pay attention to motion blur and that there are 2 Umbra Excaliburs in this image)

c46179e.jpg

  • REPRODUCTION RATE: Every time I try

Bug 7:

  • TYPE: In game
  • DESCRIPTION: Not all Necramechs mines chance color on recolor.
  • REPRODUCTION: Use the mines ability.
  • EXPECTED RESULT: All mines colors changed to recolor.
  • OBSERVED RESULT: Most mines have the recolor applied but not all.
  • VISUAL:
Spoiler

hIqH8Lg.jpg

  • REPRODUCTION RATE: Every time i try.

Bug 8:

  • TYPE: In game
  • DESCRIPTION: Enemies may spawn inside Necralisk.
  • REPRODUCTION: Unknown
  • EXPECTED RESULT: Enemies not spawning inside.
  • OBSERVED RESULT: Enemies spawned inside do not show any movement or health. Behaving similar to statues.
  • VISUAL:
    Spoiler

    SNgBa68.jpg

     

  • REPRODUCTION RATE: Rare

EDIT 3:

Bug 9:

  • TYPE: In game
  • DESCRIPTION: Necramechs are blocked by Gara glass
  • EXPECTED RESULT: Walk through Gara glass
  • OBSERVED RESULT: Gara glass is impassable terrain.
  • REPRODUCTION RATE: Every time I try

BUG 10:

  • TYPE: In game
  • DESCRIPTION: Necramechs will keep their walking animation when you go into operator while they're walking.
  • EXPECTED RESULT: Idle Animation
  • OBSERVED RESULT: Walking Animation
  • REPRODUCTION RATE: Very Frequent

EDIT 4:

Bug 11:

  • TYPE: In game
  • DESCRIPTION: This seems to be related to using a Necramech, not sure about the conditions for this to happen. Doesn't happen if a Necramech is not used. (EDIT 14)
  • POSSIBLE FIX: A Possible fix for this is getting on a K-drive and jumping out, after this you should be able to use your Archwing. (Found by Sorrode)
  • EXPECTED RESULT: Be able to use archwing
  • OBSERVED RESULT: Unable to use archwing
  • VISUAL:
Spoiler

 

D268YGe.jpg

IRIoLR7.jpg

 

  • REPRODUCTION RATE: Always

Bug 12:

  • TYPE: In game
  • DESCRIPTION: Modding Necramech inside a HUB will cause it to show inside the menu
  • VISUAL:
Spoiler

nFaAtlc.png

  • REPRODUCTION RATE: Always

EDIT 5:

Bug 13:

  • TYPE: In game
  • DESCRIPTION: Falling in the water in Fortuna/PoE will not affected your mech most of the times
  • VISUAL:
Spoiler

WqzicqD.jpg

OCr1feT.jpg

2Sz21qC.jpg

  • REPRODUCTION RATE: Always

Bug 14:

  • TYPE: In game
  • DESCRIPTION: The operator is capable of interacting with objects while inside the mech and performs hacks automatically (This may just be a case of lack of animations as stated by Steel_Rook)
  • VISUAL:
Spoiler

WblfwUR.jpg

  • REPRODUCTION RATE: Always

BUG 15 (Not sure if this one's an actual bug):

  • TYPE: In game
  • DESCRIPTION: Necramech energy gained from energy orbs is inconsistent, sometimes it gives 25, 50 or 75.
  • REPRODUCTION RATE: Always

EDIT 6:

BUG 16(Found by Arc_Xeno_JDSH):

  • TYPE: In game
  • DESCRIPTION: Necramech can go out of bounds in PoE/Fortuna/Deimos
  • VISUAL:
Spoiler

 

ET3bUBi.jpg

f6UiunO.jpg

 

  • REPRODUCTION RATE: Always

EDIT 8:

BUG 17:

  • TYPE: In game
  • DESCRIPTION: Necramech is not affected by Limbo Cataclysm and any allied buff (E.G: Rhino Buff, Energy Regen Buffs, Healing and so on). The only exception to this seems to be Kavat Buffs.
  • VISUAL:
Spoiler

 

(Necramech inside cataclysm, not being affected by it)

fF8rZ4f.jpg

(Limbo in the same cataclysm)

9HRPx21.jpg

 

  • REPRODUCTION RATE: Always

BUG 18:

  • TYPE: In game
  • DESCRIPTION: Necramech 4th ability (Arquebex) mods may just stop working at random during the ability. Reactivating the ability seems to fix this.
  • REPRODUCTION RATE: Always

EDIT 9:

BUG 19:

  • TYPE: In game
  • DESCRIPTION: Mausolon charged attack (Necramech default weapon) charge rate does not increase with attack speed.
  • REPRODUCTION RATE: Always

BUG 20:

  • TYPE: In game
  • DESCRIPTION: Arquebex will always gain affinity in any moment and any mission (Visual Bug Currently)
  • VISUAL:
Spoiler

(Defection Mission)

b8vAqUR.jpg

  • REPRODUCTION RATE: Always

BUG 21:

  • TYPE: In game
  • DESCRIPTION: Voidrig Necramech is not show in the codex or profile. Need confirmation if we're recieveing mastery rank XP.
  • REPRODUCTION RATE: Always

EDIT 10:

BUG 22:

  • TYPE: In game
  • DESCRIPTION: Voidrig Necramech Slam attack does not work properly depending on height used.
  • REPRODUCTION RATE: Always

EDIT 11:

BUG 23 (Found by shadowstormr and Gobkins):

  • TYPE: In game
  • DESCRIPTION: Voidrig Necramech upon destruction may cause all your controls to stop working.
  • REPRODUCTION RATE: Rare

Bug 24 (Found by Goliat1988):

  • TYPE: In game
  • DESCRIPTION: Archwing Weapons (Including Mausolon) cannot have their appearance changed in 'heavy gear' and 'necramech weapon'.
  • REPRODUCTION RATE: Always

BUG 25:

  • TYPE: In game
  • DESCRIPTION: Necramech 4th ability (Arquebex) damage can go insanely high if you're not the host.
  • VISUAL:
Spoiler

NpINPIm.jpg

  • REPRODUCTION RATE: Always

EDIT 14:

BUG 26:

  • TYPE: In game
  • DESCRIPTION: The necraweb (Necramech first ability) may dissapear mid-air randomly.
  • REPRODUCTION RATE: Very Frequent

BUG 27 (Found by H.Katsura_999):

  • TYPE: In game
  • DESCRIPTION: Sometimes, loot acquired during a run may not be recieved (show) in the rewards. Seems to be only a visual bug but needs confirmation. Needs confirmation if its related with Necramech (Edit 15)
  • VISUAL:
Spoiler

 

(Visual by H.Katsura_999)

qJ12VQR.png

(Visual by me)

FRHgfzu.png

 

  • REPRODUCTION RATE: Rare

EDIT 16:

BUG 28:

  • TYPE: In game
  • DESCRIPTION: Vauban vortex will slow down the Necramech once casted. There's the possibilty that more warframe abilities affected the necramech in a negative way.
  • REPRODUCTION RATE: Always.

BUG 29(Found by Goliat1988):

  • TYPE: In game
  • DESCRIPTION: Necramech/Arquebex modding screen is streched in ultra wide inside the Necralix.
  • VISUAL:
Spoiler

(Visual by Goliat1988)

pot8KVQ.jpg

(Visual by )

77f6337ee500ffc4b24d5026811cdb08.jpg

  • REPRODUCTION RATE: Always.

EDIT 17:

BUG 30:

  • TYPE: In game
  • DESCRIPTION: You can start firing before the animation of the 4th ability ends.
  • REPRODUCTION RATE: Always.

EDIT 18:

BUG 31:

  • TYPE: In game
  • DESCRIPTION: You cannot "Ping/Mark" while using a Necramech
  • REPRODUCTION RATE: Always.

BUG 32:

  • TYPE: In game
  • DESCRIPTION: Necramech slam attack does not match the recolor
  • VISUAL:
Spoiler

7gIbNdh.jpg

  • REPRODUCTION RATE: Always.

BUG 33:

  • TYPE: In game
  • DESCRIPTION: Hunting Rifle/Miner will still mark spots in the minimap after you enter the voidrig
  • VISUAL:
Spoiler

sfppU4Z.jpg

  • REPRODUCTION RATE: Always.

EDIT 19:

BUG 34:

  • TYPE: In game
  • DESCRIPTION: Voidrig Necramech is not showing in the inventory for me.
  • ADITIONAL NOTE: My Necramech got a Forma already and it's not here.
  • VISUAL:
Spoiler

8duZBCm.png

  • REPRODUCTION RATE: Always.

EDIT 20:

BUG 35 (Found by Steel_Rook) :

  • TYPE: In game
  • DESCRIPTION: Re-coloring your arquebex will show the necromech being recolored the same way, this seems to be a entirely visual bug, the recolor not being applied.
  • VISUAL:
Spoiler

 

(Changing Colors of arquebex and applying changes)

NjmmDXD.png

(Colors after arquebex recolor)

oc7o1XM.png

 

  • REPRODUCTION RATE: Always.

EDIT 21:

BUG 36:

  • TYPE: In game
  • DESCRIPTION: Necramech charging/dash attack doesn't always register hits, sometimes they never do.
  • REPRODUCTION RATE: Always.

BUG 37:

  • TYPE: In game
  • DESCRIPTION: Necramech 4th ability may return all its energy if the ability is disabled manually.
  • REPRODUCTION RATE: Uncommom.

EDIT 22:

BUG 38:

  • TYPE: In game
  • DESCRIPTION: Necramech may cause your sentinel to dissapear for the rest of the mission.
  • VISUAL:
Spoiler

o3Uopsb.jpg

  • REPRODUCTION RATE: Rare.

BUG 39:

  • TYPE: In game
  • DESCRIPTION: Exiting in operator form while the 4th ability of the Necramech is happening will cause the Necramech to hold Arquebex in both hands and becoming unable to fire.
  • VISUAL:
Spoiler

JllYU7Q.jpg

  • REPRODUCTION RATE: Unknown.

BUG 40:

  • TYPE: In game
  • DESCRIPTION: Necramech will sometimes picks health orbs or never pick them.
  • VISUAL:
Spoiler

(Necramech on top of a health orb)

XFMfIss.jpg

  • REPRODUCTION RATE: Uncommom.

BUG 41:

  • TYPE: In game
  • DESCRIPTION: Allied Necramechs will not always play their animation once using the 4th ability.
  • ADDITIONAL NOTE: Despite the visual similarity with BUG 38, this is a bug related to the animation of the 4th ability not being played (Maybe to only other players), unlike BUG 38 where you're actually holding the Arquebex as a weapon.
  • VISUAL:
Spoiler

 

(Allied Necramech (Controlled by other player) Firing and standing still, but not playing the correct animation.)

gfN6nXn.png

 

  • REPRODUCTION RATE: Frequent.

BUG 42:

  • TYPE: In game
  • DESCRIPTION: The Mausolon can sometimes show 2 charged bars, this seems to be a visual bug only, however it felt like my damage was increased.
  • VISUAL:
Spoiler

Yqwi9d0.jpg

  • REPRODUCTION RATE: Uncommom

EDIT 22:

BUG 43:

  • TYPE: In game
  • DESCRIPTION: Octavia Passive will affect the Necramech, disabling the energy drain from his 4th ability completely.
  • REPRODUCTION RATE: Always.

BUG 44:

  • TYPE: In game
  • DESCRIPTION: Octavia Mallet (First ability) behaves similar to terrain for the Necramech.
  • REPRODUCTION RATE: Always.

BUG 45 (Found by m3stuart) :

  • TYPE: In game
  • DESCRIPTION: Necramech seems to cause, special animations (E.G Wisp/Titania Dash) to stop playing and the default one to be played instead (Roll). Seems to be unique to no-host players.
  • REPRODUCTION RATE: Frequent.

BUG 46 (Found by Gobkins)

  • TYPE: In game
  • DESCRIPTION: Opening the mods panel with the Necramech will show all mods instead of the only ones that can be used with the Necramech.
  • VISUAL:
Spoiler

(Necramech Mods Panel)

FtoHy45.png

(After entering "MODS" all mods are show)

fPNcNjy.png

 
  • REPRODUCTION RATE: Always.

BUG 47:

  • TYPE: In game
  • DESCRIPTION: Necramech is only affected by some auras but not all of them, Rejuvenation works, energy siphon doesn't.
  • REPRODUCTION RATE: Always.

BUG 48:

  • TYPE: In game
  • DESCRIPTION: Limbo may become unable to enter the rift (by any means) after using the Necramech. This bug may not be related to Necramechs.
  • VISUAL:
Spoiler

 

(The white line is cataclysm (Limbo 4th Ability)) (In this image Limbo is inside a Cataclysm)

KvCtbR6.jpg

 

  • REPRODUCTION RATE: Uncommom

BUG 49:

  • TYPE: In game
  • DESCRIPTION: Necramechs (with players inside) will perform scripted jumps/actions similar to "Enemy Necramechs" in specific locations around Deimos.
  • VISUAL:
Spoiler

F1eAHEY.png

  • REPRODUCTION RATE: Uncommom.

EDIT 23:

BUG 50:

  • TYPE: In game
  • DESCRIPTION: Necramechs spawned on Deimos "Rivers" will make the Necramechs spawns inside the river.
  • VISUAL:
Spoiler

s4DJPpb.jpg

  • REPRODUCTION RATE: Always

EDIT 24:

BUG 51:

  • TYPE: In game
  • DESCRIPTION: In a similar fashion to BUG 10, entering your Necramech while your Warframe is in the Running/Walking animation may cause the warframe to get stuck in said animation.
  • VISUAL:
Spoiler

D5h9tOw.jpg

  • REPRODUCTION RATE: Uncommom.

BUG 52:

  • TYPE: In game
  • DESCRIPTION: Necramechs can be pulled by Ghoul Devourers in "Guard Mode", uncertain if this can be reproduced with other hook enemies or in "Walker Mode"
  • REPRODUCTION RATE: Unknown.

EDIT 25:

BUG 53 (Found by Steel_Rook) :

  • TYPE: In game
  • DESCRIPTION: Using a Forma on the Arquebex will result in some weird problems.
  • VISUAL:
Spoiler

 

(Pre-Forma Arquebex mod Panel)

xj2xFPY.png

(Applying Forma)

KqkN5Is.png

(After using Forma Mod Capacity goes to -33)

sLxpaR7.png

 

  • ADITIONAL NOTE: After going back and forth in the mod panel, the -33 did seem to be fixed (returning back to a value higher than "-1"), no mods could be removed while at -33. After applying the Forma the polarity was not show in the Arquebex, however opening and closing this window fixed it. This bug showed different effects for multiple users, results of the reproduction of this bug may be different.
  • REPRODUCTION RATE: Always.

BUG 54:

  • TYPE: In game
  • DESCRIPTION: Necramechs once the extraction timer ends will be teleported to the middle of the "extraction room" but will not count towards the total player amount, resulting in a bug that forces the player to change into Operator or Warframe, go outside the room and back.
  • REPRODUCTION RATE: Always.

EDIT 26:

BUG 55(?)(Found by Triclyde and RyanCooper101) :

  • TYPE: In game
  • DESCRIPTION: Voidrig Necramech is hardsetting bullets/sec gained in all weapons.
  • ADITIONAL NOTE: The reload speed was clearly higher in "Archwing" and "Destroyed Necramechs", that can be found in Deimos, compared to the "Voidrig Necramech" owned by the player. As mentioned by Triclyde, this seems to repeat in all weapons, not only the Mausolon.
  • REPRODUCTION RATE: Always.

BUG 56:

  • TYPE: In game
  • DESCRIPTION: Necramechs found in Deimos (that can be re-activated by players) will not activate the 4th ability correctly, but the energy consumption will still be activated.
  • REPRODUCTION RATE: Always.

BUG 57:

  • TYPE: In game
  • DESCRIPTION: Jumping and "Charging"(Shift key) at the same time will result in the wrong animation being used for the "Charge" on the Necramech.
  • VISUAL: (Necramech running with Charge visual effect)
Spoiler

xMgnzsv.jpg

  • REPRODUCTION RATE: Uncommom

BUG 58 (PSN Users)(Mentioned by (PS4)RAY_is_GOD and multiple others PS4 Users in multiple topics):

  • TYPE: In game
  • DESCRIPTION: Necramechs can't pick any type of orb ever. (Affinity, Energy, Health)
  • REPRODUCTION RATE: Always.

EDIT 27 (BUGS AFTER Hotfix 29.0.6):

BUG 59:

  • TYPE: In game
  • DESCRIPTION: Necramechs found laying around in Deimos, after using the 4th ability will become unable to do anything, not even transference works. Capable of only crounching and and jumping.
  • REPRODUCTION RATE: Always.

BUG 60:

  • TYPE: In game
  • DESCRIPTION: Using a Necramech and going into Operator form will somehow cause your Warframe to dissapear for the rest of the mission.
  • VISUAL:
Spoiler

(Notice "Invalid Target" on the botom right when using transference (5))

VZS2Ivn.jpg

  • REPRODUCTION RATE: Rare.

BUG 61 (Found by Icpmcp):

  • TYPE: In game
  • DESCRIPTION: The necramech will not gain focus from a lens on itself or its weapon after a mission is complete despite showing focus gained mid mission and on first mission completion screen.
  • VISUAL (Made by Icpmcp):
  Hide contents

Operator focus screen pre mission

  Hide contents

J1fgJY5.png

In mission screen showing I gained some focus with my mech

  Hide contents

VjhVCL4.png

First mission complete screen visible upon reentry into the necralisk

  Hide contents

bdkU0gZ.png

Operator Focus screen immediately after mission completion

  Hide contents

SpO9PrW.png

Last Mission Results screen after that

  Hide contents

KqixTb0.png

 

  • REPRODUCTION RATE: Unknown.

    Links for images:

 

https://imgur.com/a/jLM2vPI

https://imgur.com/a/lb7CL2N

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Thank you for putting this up, I was going to put up a few of these myself but you save me the trouble and pointed out the issue with affinity that I just thought was the mech just straight up having an issue getting affinity but was rather it just not gaining any when you get out of it (that need immediate attention).

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2 hours ago, Dar3kKay said:

Did some testing on my own rn. 300 meter is the despawn range and if they do, they lose affinity. 
https://imgur.com/YsNALLB

 

1 hour ago, Arc_Xeno_JDSH said:

I have a new bug for you: World map boundaries have no effect when in the mech, letting you just walk off the world map with no effort at all.

Works on both Plains of Eidolon and Orb Vallis.

Added both of the bugs to the list with images. Thanks!

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and it's not a bug but really, the mech is so slow it's back to walking to missions while everyone else flies with archwings... that's just nuts maybe add a fly mode that prevents it from firing while in flight mode or something, they made the map super mountainous and then added a mech that can't traverse it... sounds like a good idea 😞

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28 minutes ago, FiveN9ne said:

I've actually found that letting the mech get killed before extraction lets me keep xp. I've forma'ed it twice already by doing this. It's been a steady xp gain. I suggest Profit Taker in a squad that can carry you a bit

Does it work if you're not the host?

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Well this is great, but it should've msotly been picked up in testing....

It is a broken mess and I want my 50 plat back... Why did I rush it when I could've waited 3 days and hope for a Monday hotfix...
Oh yeah, because I didn't expect it to be THIS broken....

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7 minutes ago, OnceADrog said:

Description: Equipped weapons on necramech also don't retain affinity, despite ranking up repeatedly during the free roam.

Actually the Arquebex does get affinity, but that's also a bug (see bug 20). However the actual necramech weapon (Mausolon) doesn't get any as show in the first images.

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Dunno if a bug but when modding the necramech, if you press the MODS button to upgrade mods, it shows you all your acquired mods, instead of the one equiped like for warframes and weapons

 

Also, very often, when I get killed in my necramech, I can't do anything beside move while in spoiler mode. I can't shoot, I can't jump, I can't go back to my warframe. Only solution is to get killed.

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I'm 3 forma into my necramech, here's what I've come across so far :

  • Arquebex gains affinity even in non-open maps, despite not being able to summon rig
  • Interacting with open-map bounty vendors as operator after exiting necramech will teleport you to wherever your warframe is. If it's beyond despawn range, all affinity is lost.
  • Must get necramech destroyed before extracting or resummoning, otherwise all affinity gained is lost.
  • Mech gains xp from wukong twin killing mob (not sure if this is a bug at all)
  • Using a revive results in all xp loss on mech 
  • Not sure if this is a mech related bug or operator related but sometimes exiting mech or going into operator mode will result in all controls getting frozen, UI becomes unresponsive - only solution is getting operator killed.Have only observed this is deimos so far.
  • Re-summoning mech after it getting destroyed puts it at 1.5k health instead of base/modded health
  • While inside limbo's rift, mech does no damage to mob inside the rift - have not tested this extensively
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BTW - only way You can change archgun appearance by equipping it on archwing slot - appearance will NOT be kept when equipping in heavy weapon/ necramech slot

 

NxSNjcb.jpgvOqdqdI.jpgQ9lhBfK.jpg

 

 

//edit

Also - when modding inside Necralisk on ultra wide resolution, the screen in stretched

pot8KVQ.jpgGnAgGE9.jpg

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Just now, Brad0816 said:

I have encountered most of the bugs you mentioned above...and it's been frustrating. Thanks for this detailed report. I am sure DE will definitely take a look and fix this thing. 

and refund our plat

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