KillerXDIZ Posted August 29, 2020 Share Posted August 29, 2020 I was updating my post in the Bug-hunt but it's getting way too massive. So i'm making a new topic and will be updating it here. If you find any Necramech related bug that's not in this list please reply to this topic. If you have experienced bugs show in this list feel free to leave a post. Observed Behavior in most (but not all) bugs: Most of these bugs seem to happen more frequently if you're not the host of the game. Some of them also seem to behave somewhat different to each user. Not all bugs here are from: Heart of Deimos: Hotfix 29.0.6 Bugs found in (Heart of Deimos: Hotfix 29.0.6) can be found at the bottom of this topic. Bugs that are not confirmed for (Hotfix 29.0.6) from (Hotfix 29.0.5) : 18; 23; 36; 38; 39; 45; 48; 49; 51; 52; 53; 54; 58. Bugs 59 and beyond are currently bugs found in "Hotfix 29.0.6". Lines that are Striked Through and in blue have been fixed by DE. EG : (EXAMPLE TEXT) HOW TO CURRENTLY(Heart of Deimos: Hotfix 29.0.6) ACQUIRE XP WITH NECRAMECH: Host your own game. (If you play multiplayer all your shared affinity will be lost but you'll retain your own XP) Host Migration will result in TOTAL LOSS of affinity. (Related to despawning) Getting inside your Necramech with your operator will cause the affinity to dissapear in your Tab bar, this is a visual bug, Warframe-Mech and Mech-Warframe transferences prevent this bug. (Edit 26) (Identified as a visual bug by Drail_) Don't let it be despawned. (300 Meter range despawn)(Edit 6)(Found by Dar3kKay) Don't use your "revive". (Edit 12) (Found by shadowstormr) It seems that re-summoning and being destroyed are not factors to the loss of affinity, this can be used to deny the Necramech affinity loss from despawning. (Edit 11) (Found by FiveN9ne) Images below: VISUAL TEST (AFFINITY WHEN DESTROYED): (Mech gets detroyed and retains Affinity) Spoiler (Mission completed(Free Roam) and Affinity gained) VISUAL TEST (AFFINITY WHEN RE-SUMMONED): (Necramech re-summoned) Spoiler (Mission ends and affinity is retained) Hopefully it will be fixed very soon Bug 1: TYPE: In game DESCRIPTION: Necramech weapons becomes unavailable and body parts dissapear (Now this is only a visual bug currently at Hotfix 29.0.6) VISUAL: Spoiler (Weapon Dissapeared) (Rest of the body dissapeared) (Necramech melee attacks, charge/slide and abillities can still be used, but not the weapon. REPRODUCTION: Unknown. Maybe replacing an already existing necramech. EXPECTED RESULT: Not this OBSERVED RESULT: Body parts and weapon dissapear. REPRODUCTION RATE: Unknown Bug 2: TYPE: In game DESCRIPTION: Necramech don't gain affinity (Partially fixed at Hotfix 29.0.6) VISUAL: Spoiler VISUAL FROM TEST (VISUAL BUG): (Operator gets inside the mech) Spoiler (Acquired affinity with Necramech) (Operator outside the Necramech) Returning inside the Necramech (No affinity will appear) VISUAL FROM TEST 2 :(Joined a game hosted by other person no affinity gained ever)(Currently in Hotfix 29.0.6 you'll retain all the experience acquired by the mech, but all shared affinity will be lost if you're not the host) Spoiler VISUAL FROM TEST 3:(Despawning Necramech causes no affinity to be gained)(Edit 6)(Found by Dar3kKay) Spoiler (Operator exits Necramech) (Operator reachs 300+ meter distance away from Necramech) VISUAL FROM TEST 4 :(Host Migration)(Currently in Hotfix 29.0.6) Spoiler (Leave Squad/Host Migration) (Mission completed, no affinity gained) REPRODUCTION: Not being the host causes partial affinity loss and host migration results in total loss. Maybe there's more. EXPECTED RESULT: Gain Affinity OBSERVED RESULT: Didn't recieve affinity REPRODUCTION RATE: Every time I try Bug 3: TYPE: In game DESCRIPTION: Necramechs don't recieve the correct amounts of health and shield when spawned. REPRODUCTION: Re-summon a Necramech EXPECTED RESULT: Max Health and Max Shields. VISUAL: Spoiler OBSERVED RESULT: Halved stats to a unranked and unmodded Necramech. REPRODUCTION RATE: Commom. EDIT : Bug 4: TYPE: In game DESCRIPTION: Necramechs becomes unable to pick energy globes REPRODUCTION: Unknown, maybe its related to his 4th ability. EXPECTED RESULT: Pick the energy globe. VISUAL: Spoiler (Necramech on top of several Energy globes) OBSERVED RESULT: Energy globes constantly repeated the "Absorbed sound" instead of being actually absorbed Bug 5: TYPE: In game DESCRIPTION: Necramechs fires his main gun while using his 4th ability. REPRODUCTION: Use his 4th ability. EXPECTED RESULT: Fire only his 4th ability. OBSERVED RESULT: 4th ability fire both the ability projectiles and his weapon. REPRODUCTION RATE: Uncommom EDIT 2 : Bug 6: TYPE: In game DESCRIPTION: Necramechs may cause you to get stuck in the 'shadow realm' REPRODUCTION: Press 5 while inside of your Necramech and looking to your warframe, can be related to Umbra Specter mode. EXPECTED RESULT: Not entering the Shadow realm. OBSERVED RESULT: Get stuck in a double warframe scenario VISUAL: Spoiler (Pay attention to motion blur and that there are 2 Umbra Excaliburs in this image) REPRODUCTION RATE: Every time I try Bug 7: TYPE: In game DESCRIPTION: Not all Necramechs mines chance color on recolor. REPRODUCTION: Use the mines ability. EXPECTED RESULT: All mines colors changed to recolor. OBSERVED RESULT: Most mines have the recolor applied but not all. VISUAL: Spoiler REPRODUCTION RATE: Every time i try. Bug 8: TYPE: In game DESCRIPTION: Enemies may spawn inside Necralisk. REPRODUCTION: Unknown EXPECTED RESULT: Enemies not spawning inside. OBSERVED RESULT: Enemies spawned inside do not show any movement or health. Behaving similar to statues. VISUAL: Spoiler REPRODUCTION RATE: Rare EDIT 3: Bug 9: TYPE: In game DESCRIPTION: Necramechs are blocked by Gara glass EXPECTED RESULT: Walk through Gara glass OBSERVED RESULT: Gara glass is impassable terrain. REPRODUCTION RATE: Every time I try BUG 10: TYPE: In game DESCRIPTION: Necramechs will keep their walking animation when you go into operator while they're walking. EXPECTED RESULT: Idle Animation OBSERVED RESULT: Walking Animation REPRODUCTION RATE: Very Frequent EDIT 4: Bug 11: TYPE: In game DESCRIPTION: This seems to be related to using a Necramech, not sure about the conditions for this to happen. Doesn't happen if a Necramech is not used. (EDIT 14) POSSIBLE FIX: A Possible fix for this is getting on a K-drive and jumping out, after this you should be able to use your Archwing. (Found by Sorrode) EXPECTED RESULT: Be able to use archwing OBSERVED RESULT: Unable to use archwing VISUAL: Spoiler REPRODUCTION RATE: Always Bug 12: TYPE: In game DESCRIPTION: Modding Necramech inside a HUB will cause it to show inside the menu VISUAL: Spoiler REPRODUCTION RATE: Always EDIT 5: Bug 13: TYPE: In game DESCRIPTION: Falling in the water in Fortuna/PoE will not affected your mech most of the times VISUAL: Spoiler REPRODUCTION RATE: Always Bug 14: TYPE: In game DESCRIPTION: The operator is capable of interacting with objects while inside the mech and performs hacks automatically (This may just be a case of lack of animations as stated by Steel_Rook) VISUAL: Spoiler REPRODUCTION RATE: Always BUG 15 (Not sure if this one's an actual bug): TYPE: In game DESCRIPTION: Necramech energy gained from energy orbs is inconsistent, sometimes it gives 25, 50 or 75. REPRODUCTION RATE: Always EDIT 6: BUG 16(Found by Arc_Xeno_JDSH): TYPE: In game DESCRIPTION: Necramech can go out of bounds in PoE/Fortuna/Deimos VISUAL: Spoiler REPRODUCTION RATE: Always EDIT 8: BUG 17: TYPE: In game DESCRIPTION: Necramech is not affected by Limbo Cataclysm and any allied buff (E.G: Rhino Buff, Energy Regen Buffs, Healing and so on). The only exception to this seems to be Kavat Buffs. VISUAL: Spoiler (Necramech inside cataclysm, not being affected by it) (Limbo in the same cataclysm) REPRODUCTION RATE: Always BUG 18: TYPE: In game DESCRIPTION: Necramech 4th ability (Arquebex) mods may just stop working at random during the ability. Reactivating the ability seems to fix this. REPRODUCTION RATE: Always EDIT 9: BUG 19: TYPE: In game DESCRIPTION: Mausolon charged attack (Necramech default weapon) charge rate does not increase with attack speed. REPRODUCTION RATE: Always BUG 20: TYPE: In game DESCRIPTION: Arquebex will always gain affinity in any moment and any mission (Visual Bug Currently) VISUAL: Spoiler (Defection Mission) REPRODUCTION RATE: Always BUG 21: TYPE: In game DESCRIPTION: Voidrig Necramech is not show in the codex or profile. Need confirmation if we're recieveing mastery rank XP. REPRODUCTION RATE: Always EDIT 10: BUG 22: TYPE: In game DESCRIPTION: Voidrig Necramech Slam attack does not work properly depending on height used. REPRODUCTION RATE: Always EDIT 11: BUG 23 (Found by shadowstormr and Gobkins): TYPE: In game DESCRIPTION: Voidrig Necramech upon destruction may cause all your controls to stop working. REPRODUCTION RATE: Rare Bug 24 (Found by Goliat1988): TYPE: In game DESCRIPTION: Archwing Weapons (Including Mausolon) cannot have their appearance changed in 'heavy gear' and 'necramech weapon'. REPRODUCTION RATE: Always BUG 25: TYPE: In game DESCRIPTION: Necramech 4th ability (Arquebex) damage can go insanely high if you're not the host. VISUAL: Spoiler REPRODUCTION RATE: Always EDIT 14: BUG 26: TYPE: In game DESCRIPTION: The necraweb (Necramech first ability) may dissapear mid-air randomly. REPRODUCTION RATE: Very Frequent BUG 27 (Found by H.Katsura_999): TYPE: In game DESCRIPTION: Sometimes, loot acquired during a run may not be recieved (show) in the rewards. Seems to be only a visual bug but needs confirmation. Needs confirmation if its related with Necramech (Edit 15) VISUAL: Spoiler (Visual by H.Katsura_999) (Visual by me) REPRODUCTION RATE: Rare EDIT 16: BUG 28: TYPE: In game DESCRIPTION: Vauban vortex will slow down the Necramech once casted. There's the possibilty that more warframe abilities affected the necramech in a negative way. REPRODUCTION RATE: Always. BUG 29(Found by Goliat1988): TYPE: In game DESCRIPTION: Necramech/Arquebex modding screen is streched in ultra wide inside the Necralix. VISUAL: Spoiler (Visual by Goliat1988) (Visual by ) REPRODUCTION RATE: Always. EDIT 17: BUG 30: TYPE: In game DESCRIPTION: You can start firing before the animation of the 4th ability ends. REPRODUCTION RATE: Always. EDIT 18: BUG 31: TYPE: In game DESCRIPTION: You cannot "Ping/Mark" while using a Necramech REPRODUCTION RATE: Always. BUG 32: TYPE: In game DESCRIPTION: Necramech slam attack does not match the recolor VISUAL: Spoiler REPRODUCTION RATE: Always. BUG 33: TYPE: In game DESCRIPTION: Hunting Rifle/Miner will still mark spots in the minimap after you enter the voidrig VISUAL: Spoiler REPRODUCTION RATE: Always. EDIT 19: BUG 34: TYPE: In game DESCRIPTION: Voidrig Necramech is not showing in the inventory for me. ADITIONAL NOTE: My Necramech got a Forma already and it's not here. VISUAL: Spoiler REPRODUCTION RATE: Always. EDIT 20: BUG 35 (Found by Steel_Rook) : TYPE: In game DESCRIPTION: Re-coloring your arquebex will show the necromech being recolored the same way, this seems to be a entirely visual bug, the recolor not being applied. VISUAL: Spoiler (Changing Colors of arquebex and applying changes) (Colors after arquebex recolor) REPRODUCTION RATE: Always. EDIT 21: BUG 36: TYPE: In game DESCRIPTION: Necramech charging/dash attack doesn't always register hits, sometimes they never do. REPRODUCTION RATE: Always. BUG 37: TYPE: In game DESCRIPTION: Necramech 4th ability may return all its energy if the ability is disabled manually. REPRODUCTION RATE: Uncommom. EDIT 22: BUG 38: TYPE: In game DESCRIPTION: Necramech may cause your sentinel to dissapear for the rest of the mission. VISUAL: Spoiler REPRODUCTION RATE: Rare. BUG 39: TYPE: In game DESCRIPTION: Exiting in operator form while the 4th ability of the Necramech is happening will cause the Necramech to hold Arquebex in both hands and becoming unable to fire. VISUAL: Spoiler REPRODUCTION RATE: Unknown. BUG 40: TYPE: In game DESCRIPTION: Necramech will sometimes picks health orbs or never pick them. VISUAL: Spoiler (Necramech on top of a health orb) REPRODUCTION RATE: Uncommom. BUG 41: TYPE: In game DESCRIPTION: Allied Necramechs will not always play their animation once using the 4th ability. ADDITIONAL NOTE: Despite the visual similarity with BUG 38, this is a bug related to the animation of the 4th ability not being played (Maybe to only other players), unlike BUG 38 where you're actually holding the Arquebex as a weapon. VISUAL: Spoiler (Allied Necramech (Controlled by other player) Firing and standing still, but not playing the correct animation.) REPRODUCTION RATE: Frequent. BUG 42: TYPE: In game DESCRIPTION: The Mausolon can sometimes show 2 charged bars, this seems to be a visual bug only, however it felt like my damage was increased. VISUAL: Spoiler REPRODUCTION RATE: Uncommom EDIT 22: BUG 43: TYPE: In game DESCRIPTION: Octavia Passive will affect the Necramech, disabling the energy drain from his 4th ability completely. REPRODUCTION RATE: Always. BUG 44: TYPE: In game DESCRIPTION: Octavia Mallet (First ability) behaves similar to terrain for the Necramech. REPRODUCTION RATE: Always. BUG 45 (Found by m3stuart) : TYPE: In game DESCRIPTION: Necramech seems to cause, special animations (E.G Wisp/Titania Dash) to stop playing and the default one to be played instead (Roll). Seems to be unique to no-host players. REPRODUCTION RATE: Frequent. BUG 46 (Found by Gobkins) TYPE: In game DESCRIPTION: Opening the mods panel with the Necramech will show all mods instead of the only ones that can be used with the Necramech. VISUAL: Spoiler (Necramech Mods Panel) (After entering "MODS" all mods are show) REPRODUCTION RATE: Always. BUG 47: TYPE: In game DESCRIPTION: Necramech is only affected by some auras but not all of them, Rejuvenation works, energy siphon doesn't. REPRODUCTION RATE: Always. BUG 48: TYPE: In game DESCRIPTION: Limbo may become unable to enter the rift (by any means) after using the Necramech. This bug may not be related to Necramechs. VISUAL: Spoiler (The white line is cataclysm (Limbo 4th Ability)) (In this image Limbo is inside a Cataclysm) REPRODUCTION RATE: Uncommom BUG 49: TYPE: In game DESCRIPTION: Necramechs (with players inside) will perform scripted jumps/actions similar to "Enemy Necramechs" in specific locations around Deimos. VISUAL: Spoiler REPRODUCTION RATE: Uncommom. EDIT 23: BUG 50: TYPE: In game DESCRIPTION: Necramechs spawned on Deimos "Rivers" will make the Necramechs spawns inside the river. VISUAL: Spoiler REPRODUCTION RATE: Always EDIT 24: BUG 51: TYPE: In game DESCRIPTION: In a similar fashion to BUG 10, entering your Necramech while your Warframe is in the Running/Walking animation may cause the warframe to get stuck in said animation. VISUAL: Spoiler REPRODUCTION RATE: Uncommom. BUG 52: TYPE: In game DESCRIPTION: Necramechs can be pulled by Ghoul Devourers in "Guard Mode", uncertain if this can be reproduced with other hook enemies or in "Walker Mode" REPRODUCTION RATE: Unknown. EDIT 25: BUG 53 (Found by Steel_Rook) : TYPE: In game DESCRIPTION: Using a Forma on the Arquebex will result in some weird problems. VISUAL: Spoiler (Pre-Forma Arquebex mod Panel) (Applying Forma) (After using Forma Mod Capacity goes to -33) ADITIONAL NOTE: After going back and forth in the mod panel, the -33 did seem to be fixed (returning back to a value higher than "-1"), no mods could be removed while at -33. After applying the Forma the polarity was not show in the Arquebex, however opening and closing this window fixed it. This bug showed different effects for multiple users, results of the reproduction of this bug may be different. REPRODUCTION RATE: Always. BUG 54: TYPE: In game DESCRIPTION: Necramechs once the extraction timer ends will be teleported to the middle of the "extraction room" but will not count towards the total player amount, resulting in a bug that forces the player to change into Operator or Warframe, go outside the room and back. REPRODUCTION RATE: Always. EDIT 26: BUG 55(?)(Found by Triclyde and RyanCooper101) : TYPE: In game DESCRIPTION: Voidrig Necramech is hardsetting bullets/sec gained in all weapons. ADITIONAL NOTE: The reload speed was clearly higher in "Archwing" and "Destroyed Necramechs", that can be found in Deimos, compared to the "Voidrig Necramech" owned by the player. As mentioned by Triclyde, this seems to repeat in all weapons, not only the Mausolon. REPRODUCTION RATE: Always. BUG 56: TYPE: In game DESCRIPTION: Necramechs found in Deimos (that can be re-activated by players) will not activate the 4th ability correctly, but the energy consumption will still be activated. REPRODUCTION RATE: Always. BUG 57: TYPE: In game DESCRIPTION: Jumping and "Charging"(Shift key) at the same time will result in the wrong animation being used for the "Charge" on the Necramech. VISUAL: (Necramech running with Charge visual effect) Spoiler REPRODUCTION RATE: Uncommom BUG 58 (PSN Users)(Mentioned by (PS4)RAY_is_GOD and multiple others PS4 Users in multiple topics): TYPE: In game DESCRIPTION: Necramechs can't pick any type of orb ever. (Affinity, Energy, Health) REPRODUCTION RATE: Always. EDIT 27 (BUGS AFTER Hotfix 29.0.6): BUG 59: TYPE: In game DESCRIPTION: Necramechs found laying around in Deimos, after using the 4th ability will become unable to do anything, not even transference works. Capable of only crounching and and jumping. REPRODUCTION RATE: Always. BUG 60: TYPE: In game DESCRIPTION: Using a Necramech and going into Operator form will somehow cause your Warframe to dissapear for the rest of the mission. VISUAL: Spoiler (Notice "Invalid Target" on the botom right when using transference (5)) REPRODUCTION RATE: Rare. BUG 61 (Found by Icpmcp): TYPE: In game DESCRIPTION: The necramech will not gain focus from a lens on itself or its weapon after a mission is complete despite showing focus gained mid mission and on first mission completion screen. VISUAL (Made by Icpmcp): Hide contents Operator focus screen pre mission Hide contents In mission screen showing I gained some focus with my mech Hide contents First mission complete screen visible upon reentry into the necralisk Hide contents Operator Focus screen immediately after mission completion Hide contents Last Mission Results screen after that Hide contents REPRODUCTION RATE: Unknown. Links for images: https://imgur.com/a/jLM2vPI https://imgur.com/a/lb7CL2N Link to comment Share on other sites More sharing options...
Celimbor Posted August 29, 2020 Share Posted August 29, 2020 Thank you for the thorough analysis. I thought they fixed the affinity gain in the latest hotfix, but apparently not. I don't think I'm going to bother with leveling it until they fix it completely. Link to comment Share on other sites More sharing options...
Arc_Xeno_JDSH Posted August 29, 2020 Share Posted August 29, 2020 Thank you for putting this up, I was going to put up a few of these myself but you save me the trouble and pointed out the issue with affinity that I just thought was the mech just straight up having an issue getting affinity but was rather it just not gaining any when you get out of it (that need immediate attention). Link to comment Share on other sites More sharing options...
Dar3kKay Posted August 29, 2020 Share Posted August 29, 2020 Did some testing on my own rn. 300 meter is the despawn range and if they do, they lose affinity. https://imgur.com/YsNALLB Link to comment Share on other sites More sharing options...
Arc_Xeno_JDSH Posted August 29, 2020 Share Posted August 29, 2020 I have a new bug for you: World map boundaries have no effect when in the mech, letting you just walk off the world map with no effort at all. Works on both Plains of Eidolon and Orb Vallis. Link to comment Share on other sites More sharing options...
KillerXDIZ Posted August 29, 2020 Author Share Posted August 29, 2020 2 hours ago, Dar3kKay said: Did some testing on my own rn. 300 meter is the despawn range and if they do, they lose affinity. https://imgur.com/YsNALLB 1 hour ago, Arc_Xeno_JDSH said: I have a new bug for you: World map boundaries have no effect when in the mech, letting you just walk off the world map with no effort at all. Works on both Plains of Eidolon and Orb Vallis. Added both of the bugs to the list with images. Thanks! Link to comment Share on other sites More sharing options...
Davetiger Posted August 29, 2020 Share Posted August 29, 2020 and it's not a bug but really, the mech is so slow it's back to walking to missions while everyone else flies with archwings... that's just nuts maybe add a fly mode that prevents it from firing while in flight mode or something, they made the map super mountainous and then added a mech that can't traverse it... sounds like a good idea 😞 Link to comment Share on other sites More sharing options...
KillerXDIZ Posted August 29, 2020 Author Share Posted August 29, 2020 Bumping because it's still being updated with new bugs and can help people level their Necramechs. Link to comment Share on other sites More sharing options...
FiveN9ne Posted August 30, 2020 Share Posted August 30, 2020 I've actually found that letting the mech get killed before extraction lets me keep xp. I've forma'ed it twice already by doing this. It's been a steady xp gain. I suggest Profit Taker in a squad that can carry you a bit Link to comment Share on other sites More sharing options...
KillerXDIZ Posted August 30, 2020 Author Share Posted August 30, 2020 28 minutes ago, FiveN9ne said: I've actually found that letting the mech get killed before extraction lets me keep xp. I've forma'ed it twice already by doing this. It's been a steady xp gain. I suggest Profit Taker in a squad that can carry you a bit Does it work if you're not the host? Link to comment Share on other sites More sharing options...
OnceADrog Posted August 30, 2020 Share Posted August 30, 2020 Well this is great, but it should've msotly been picked up in testing.... It is a broken mess and I want my 50 plat back... Why did I rush it when I could've waited 3 days and hope for a Monday hotfix... Oh yeah, because I didn't expect it to be THIS broken.... Link to comment Share on other sites More sharing options...
OnceADrog Posted August 30, 2020 Share Posted August 30, 2020 Description: Equipped weapons on necramech also don't retain affinity, despite ranking up repeatedly during the free roam. Link to comment Share on other sites More sharing options...
KillerXDIZ Posted August 30, 2020 Author Share Posted August 30, 2020 7 minutes ago, OnceADrog said: Description: Equipped weapons on necramech also don't retain affinity, despite ranking up repeatedly during the free roam. Actually the Arquebex does get affinity, but that's also a bug (see bug 20). However the actual necramech weapon (Mausolon) doesn't get any as show in the first images. Link to comment Share on other sites More sharing options...
Refertu Posted August 30, 2020 Share Posted August 30, 2020 cant lvl up my voidrig aswell / Bump Link to comment Share on other sites More sharing options...
Gobkins Posted August 30, 2020 Share Posted August 30, 2020 Dunno if a bug but when modding the necramech, if you press the MODS button to upgrade mods, it shows you all your acquired mods, instead of the one equiped like for warframes and weapons Also, very often, when I get killed in my necramech, I can't do anything beside move while in spoiler mode. I can't shoot, I can't jump, I can't go back to my warframe. Only solution is to get killed. Link to comment Share on other sites More sharing options...
shadowstormr Posted August 30, 2020 Share Posted August 30, 2020 I'm 3 forma into my necramech, here's what I've come across so far : Arquebex gains affinity even in non-open maps, despite not being able to summon rig Interacting with open-map bounty vendors as operator after exiting necramech will teleport you to wherever your warframe is. If it's beyond despawn range, all affinity is lost. Must get necramech destroyed before extracting or resummoning, otherwise all affinity gained is lost. Mech gains xp from wukong twin killing mob (not sure if this is a bug at all) Using a revive results in all xp loss on mech Not sure if this is a mech related bug or operator related but sometimes exiting mech or going into operator mode will result in all controls getting frozen, UI becomes unresponsive - only solution is getting operator killed.Have only observed this is deimos so far. Re-summoning mech after it getting destroyed puts it at 1.5k health instead of base/modded health While inside limbo's rift, mech does no damage to mob inside the rift - have not tested this extensively Link to comment Share on other sites More sharing options...
Goliat1988 Posted August 30, 2020 Share Posted August 30, 2020 BTW - only way You can change archgun appearance by equipping it on archwing slot - appearance will NOT be kept when equipping in heavy weapon/ necramech slot //edit Also - when modding inside Necralisk on ultra wide resolution, the screen in stretched Link to comment Share on other sites More sharing options...
Sojufueled Posted August 30, 2020 Share Posted August 30, 2020 I wasted several hours (after the 50 plat I wasted rushing the damn thing) trying to figure this out to level my mech. I give up. Link to comment Share on other sites More sharing options...
H.Katsura_999 Posted August 30, 2020 Share Posted August 30, 2020 Also using the mech might remove all the loot you've gathered in the mission. You still get the end of mission rewards but not the loot you picked up. I lost all my minerals...fuuuuuuuuuuuuuuuu I was a client in this game. Link to comment Share on other sites More sharing options...
Herz93 Posted August 30, 2020 Share Posted August 30, 2020 i lost my warframe and was stuck in my operator (cant do anything)revive doesnt help and ended in close the game Link to comment Share on other sites More sharing options...
FiveN9ne Posted August 30, 2020 Share Posted August 30, 2020 10 hours ago, KillerXDIZ said: Does it work if you're not the host? Yes, i've been doing vaults as client with friends, making sure mech dies before i have to abandon it and i've been keeping my xp Link to comment Share on other sites More sharing options...
NonBiri0816 Posted August 30, 2020 Share Posted August 30, 2020 I have encountered most of the bugs you mentioned above...and it's been frustrating. Thanks for this detailed report. I am sure DE will definitely take a look and fix this thing. Link to comment Share on other sites More sharing options...
Refertu Posted August 30, 2020 Share Posted August 30, 2020 Just now, Brad0816 said: I have encountered most of the bugs you mentioned above...and it's been frustrating. Thanks for this detailed report. I am sure DE will definitely take a look and fix this thing. and refund our plat Link to comment Share on other sites More sharing options...
(XBOX)aregulon Posted August 30, 2020 Share Posted August 30, 2020 I found a work around for the bug that consists of leveling it up but if you respawn it tit deleters the exp you earned during your leveling all you have to do is abandon mission after you gained a level or two its annoying but it gets the job done until they fix it. Link to comment Share on other sites More sharing options...
Dar3kKay Posted August 30, 2020 Share Posted August 30, 2020 vor 9 Stunden schrieb shadowstormr: Must get necramech destroyed before extracting or resummoning, otherwise all affinity gained is lost. Letting it get destroyed works. Thanks 😄 Link to comment Share on other sites More sharing options...
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