--K--Sharkfin Posted August 29, 2020 Share Posted August 29, 2020 I was testing some abilities against necramach. Surprisingly Octavia is able to melt Necramech just by sitting there but wisp's Sol Gate deals little to no damage. What are the rules here? Link to comment Share on other sites More sharing options...
icybirdy44 Posted August 29, 2020 Share Posted August 29, 2020 As I Understand it, one of Octavia's abilities bounces damage back whereas Sol Gate just deals damage with what is effectively a damage-boosting debuff. Given that the primary issue with the Necramechs is their outright invulnerability, I'd say Octavia's ability skips past the invuln but Wisp's doesn't. I could be wrong about the details though, since I don't main either frame. Link to comment Share on other sites More sharing options...
gouki123 Posted August 30, 2020 Share Posted August 30, 2020 On 2020-08-29 at 7:19 AM, SHArK-FiN said: I was testing some abilities against necramach. Surprisingly Octavia is able to melt Necramech just by sitting there but wisp's Sol Gate deals little to no damage. What are the rules here? I was researching about this recently, tell me, does Octavia's resonator atracts the Necramech's attention even when you are visible? I could use it as a decoy while destroying the necramech from behind. Man, we need to see if other abilities work on those creepy mechs. Link to comment Share on other sites More sharing options...
Aldain Posted August 30, 2020 Share Posted August 30, 2020 Also shooting it a few times with your Operator seems to shut off the reflector shields...but sometimes it shuts off in one shot and sometimes it takes 3-4 of them. ...And this is not even remotely communicated to the player in any way shape or form, which is par for the course with DE. Link to comment Share on other sites More sharing options...
Talinthis Posted August 30, 2020 Share Posted August 30, 2020 28 minutes ago, Aldain said: Also shooting it a few times with your Operator seems to shut off the reflector shields...but sometimes it shuts off in one shot and sometimes it takes 3-4 of them. ...And this is not even remotely communicated to the player in any way shape or form, which is par for the course with DE. wait what? will try. sometimes i stood around for like 5 minutes waiting for it to be vulnerable. for some reason it eventually always turned off. will try this. Link to comment Share on other sites More sharing options...
nslay Posted August 30, 2020 Share Posted August 30, 2020 Sometimes the Necramech's Storm Shroud is not shut off by Operator Amp shots. You are punished with ability nullification if you use Void Dash. If Operator disables Storm Shroud but dies before transferring back into Warframe, Necramech has Storm Shroud up again (very consistent... maybe the Necramech just recasted it?). Even in the absence of Storm Shroud, Necramech still arbitrarily ignores damage. You can see normal colored HP bars and unload on the thing and still see grey 0 damage numbers. Link to comment Share on other sites More sharing options...
Aldain Posted August 30, 2020 Share Posted August 30, 2020 20 minutes ago, Talinthis said: wait what? will try. sometimes i stood around for like 5 minutes waiting for it to be vulnerable. for some reason it eventually always turned off. will try this. It has been working for me, but apparently it seems to be buggy for others, so take it with a grain of salt. Link to comment Share on other sites More sharing options...
DeMonkey Posted August 30, 2020 Share Posted August 30, 2020 49 minutes ago, (XB1)TyeGoo said: Yeah, at first I waited off the duration by running around, but one time I thought F it and shot my stropha.. to my surprise, depending on where I aim I guess (idk where exactly), the invulnerability stops after a few shots.. idk why, or how.. but it works so far.. killed a few dozen 🙂 Though, I hope DE buffs the mechs 🙂 no Warframe ability should affect them 😈 The Necramech shield works similarly to Iron Skin. It has a health pool, and damage taken after casting it during it's invulnerability adds to it's health pool. I know for a fact that shooting the back drops the shield, and I've heard enough reports to believe that Operator void damage works as well. The reason people will be requiring different numbers of shots then is likely because of this invulnerability and subsequent charging of the shield. If you're unloading a Prisma Gorgon or something into it when it pops it's shield and you don't stop firing, it's shield is going to build up and you'll require a lot more shots to bring it back down again. If however it pops it's shield and you wait a moment (it's 3s of charging iirc) then you'll likely be able to take it down in a single shot. Link to comment Share on other sites More sharing options...
Aldain Posted August 30, 2020 Share Posted August 30, 2020 Just now, DeMonkey said: The Necramech shield works similarly to Iron Skin. It has a health pool, and damage taken after casting it during it's invulnerability adds to it's health pool. I know for a fact that shooting the back drops the shield, and I've heard enough reports to believe that Operator void damage works as well. The reason people will be requiring different numbers of shots then is likely because of this invulnerability and subsequent charging of the shield. I can add to those reports of Operator damage, it also seems to be unable to reflect Void damage because I get no blowback from it. Or maybe the shields just take a massive amount of damage from void? I really can't tell all I know is that it worked for me for some reason. Link to comment Share on other sites More sharing options...
DeMonkey Posted August 30, 2020 Share Posted August 30, 2020 Just now, Aldain said: I can add to those reports of Operator damage, it also seems to be unable to reflect Void damage because I get no blowback from it. Or maybe the shields just take a massive amount of damage from void? I really can't tell all I know is that it worked for me for some reason. If the stats are the same as player Mechs, then the initial shield health pool is actually really low. Assuming it's similar to player Mech stats, it's initial shield value shouldn't be any more than 1,200 health. Even a Tier 1 Quills Amp does more than that. Link to comment Share on other sites More sharing options...
Aldain Posted August 30, 2020 Share Posted August 30, 2020 3 minutes ago, DeMonkey said: Even a Tier 1 Quills Amp does more than that. -sweats nervously while looking at amp- H-huh, fancy that... Spoiler I'd have a Fortuna amp if I could just get Atmos... Link to comment Share on other sites More sharing options...
Toppien Posted August 30, 2020 Share Posted August 30, 2020 i just shoot it with my necramech's ult while also using the shield, damage bouncing from his shield bounces back then i insta kill him XD Link to comment Share on other sites More sharing options...
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