Kylo. Posted August 29, 2020 Share Posted August 29, 2020 Inaros got 650 Base Health, not 200. As well as Hildryn doesn't just have 100 Base Shield. Same with Valkyr's armour. Link to comment Share on other sites More sharing options...
(XBOX)ManaChickens Posted August 30, 2020 Share Posted August 30, 2020 Wait, so you're saying if we put Elemental Ward on another frame we get stat increases based on Chroma's base stats, not the frame its going on??? Link to comment Share on other sites More sharing options...
(XBOX)ManaChickens Posted August 30, 2020 Share Posted August 30, 2020 Cause if that's the case then you just made up my mind what I'm doing with Hildryn. Using the 100% shield Replenish ability the helminth has. (even if it does cost me 600 shields to activate, it's a nice panic button). Link to comment Share on other sites More sharing options...
Kylo. Posted August 30, 2020 Author Share Posted August 30, 2020 5 hours ago, (XB1)Mana Chicken 4G said: Wait, so you're saying if we put Elemental Ward on another frame we get stat increases based on Chroma's base stats, not the frame its going on??? If you take a look at the subforum you are in, you will have your answer. :) Link to comment Share on other sites More sharing options...
Nox_Terminus Posted August 31, 2020 Share Posted August 31, 2020 Inaros has 550 Rank 0 HP Inaros Prime has 575 Rank 0 HP In any case I hope this is just a bug, because otherwise this makes Elemental ward extremely mediocre for Inaros, or any frame with more base HP than Chroma. This is especially true for the purposes of Cold Ward or Electric Ward. As there are many frames with much better armor values or shield values. Link to comment Share on other sites More sharing options...
loosepolygon Posted September 1, 2020 Share Posted September 1, 2020 Elemental Ward (heat) gives a percent health buff (like the Vitality mod), but the issue is that the arsenal is missing the percent sign arsenal: "200" ally status icon: "200%" I was testing it with a friend in the simulacrum, I gave their inaros a LOT of extra health Link to comment Share on other sites More sharing options...
ZepBladez Posted September 2, 2020 Share Posted September 2, 2020 On 2020-08-30 at 3:10 AM, (XB1)Mana Chicken 4G said: Cause if that's the case then you just made up my mind what I'm doing with Hildryn. Using the 100% shield Replenish ability the helminth has. (even if it does cost me 600 shields to activate, it's a nice panic button). Arcane Aegis is already infinitely better than the ability that replenishes shields. If anything you'd want something that grants damage absorption like Eclipse or Null Star because those will do SIGNIFICANTLY more than just doubling her health. Especially considering the ability has a cooldown. Link to comment Share on other sites More sharing options...
(XBOX)ManaChickens Posted September 3, 2020 Share Posted September 3, 2020 10 hours ago, ZepBladez said: Arcane Aegis is already infinitely better than the ability that replenishes shields. If anything you'd want something that grants damage absorption like Eclipse or Null Star because those will do SIGNIFICANTLY more than just doubling her health. Especially considering the ability has a cooldown. I have Aegis and Barrier already. Eclipse isnt reliable for defense, and Null Star only works well with low range and really high duration. I actually have over 100 range (for Pillage) and my duration isnt good enough to effect the stars I would get. With the positive range I wouldnt keep it very long either. Link to comment Share on other sites More sharing options...
(XBOX)SlinkyBiscuit5 Posted September 3, 2020 Share Posted September 3, 2020 18 hours ago, (XB1)Mana Chicken 4G said: I have Aegis and Barrier already. Eclipse isnt reliable for defense, and Null Star only works well with low range and really high duration. I actually have over 100 range (for Pillage) and my duration isnt good enough to effect the stars I would get. With the positive range I wouldnt keep it very long either. Null star is actually bad bc it only gives damage reduction to health not shields, you 100% need to be building duration on hildryn, 2 abilities are channeled and pillage's range scales more off duration than range, base range is like 8m i think and scales off range mods, base duration is 2 sec and it expands at 20m/s. you get way more affected area with duration than range. Link to comment Share on other sites More sharing options...
S1lent3cho Posted November 1, 2020 Share Posted November 1, 2020 Saw somewhere that it is only a visual bug with some flat values and it actually uses the correct values when you cast it in game. Someone tried it out with Inaros and got up to 13.5k health. Link to comment Share on other sites More sharing options...
NinjaZeku Posted November 1, 2020 Share Posted November 1, 2020 I don't understand the issue here. It's like @loosepolygon said, Elemental Ward provides a % boost, using the same % no matter what Frame you're using. https://warframe.fandom.com/wiki/Chroma/Abilities Link to comment Share on other sites More sharing options...
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