Eidolor Posted August 29, 2020 Share Posted August 29, 2020 Just a thread to share your ideas and wants. DE might already have plans, but if not, here’s to hoping. I’d love to see wukong’s twin on my nekros, or weapon passives so I could slap ballistica prime’s ghosts on something that doesn’t need to charge. Link to comment Share on other sites More sharing options...
Zeyez Posted August 29, 2020 Share Posted August 29, 2020 its easier to think that they will create standalone skills than sharing even more warframe skills that previously stated or they will contradict what they said before: not giving ultimate or signature skills to helminth Link to comment Share on other sites More sharing options...
(PSN)Madurai-Prime Posted August 29, 2020 Share Posted August 29, 2020 Another version of Decoy. 😉 Link to comment Share on other sites More sharing options...
TehGrief Posted August 29, 2020 Share Posted August 29, 2020 It would be nice to see a support ability similar to Nidus' Parasitic Link that would link to all of your allies and provide some benefit or another. Link to comment Share on other sites More sharing options...
(PSN)Silverback73 Posted August 29, 2020 Share Posted August 29, 2020 53 minutes ago, Eidolor said: Just a thread to share your ideas and wants. DE might already have plans, but if not, here’s to hoping. I’d love to see wukong’s twin on my nekros, or weapon passives so I could slap ballistica prime’s ghosts on something that doesn’t need to charge. Balance pass on existing “shared” abilities that are outdated or ineffective or both...this is what the focus should be on. Helminth has exposed them, and “fixing” them or changing them benefits the entire game. Link to comment Share on other sites More sharing options...
(XBOX)C11H22O11 Posted August 29, 2020 Share Posted August 29, 2020 Pretty sure they won't add second frame abilities, but they'll probably add more Helminth abilities, those simplistic abilities can be pretty nice Link to comment Share on other sites More sharing options...
TehGrief Posted August 29, 2020 Share Posted August 29, 2020 28 minutes ago, (PS4)Silverback73 said: Balance pass on existing “shared” abilities that are outdated or ineffective or both...this is what the focus should be on. Helminth has exposed them, and “fixing” them or changing them benefits the entire game. Fully support this. When there was mention of them reworking some of the weaker abilities I had hoped for far more than what was presented. I had a dream that this update could have breathed new life into older frames. Shame, really. Link to comment Share on other sites More sharing options...
Jarriaga Posted August 29, 2020 Share Posted August 29, 2020 Legacy abilities that have been retired from the game such as World on Fire. Link to comment Share on other sites More sharing options...
xombob89 Posted August 29, 2020 Share Posted August 29, 2020 5 hours ago, Zeyez said: its easier to think that they will create standalone skills than sharing even more warframe skills that previously stated or they will contradict what they said before: not giving ultimate or signature skills to helminth This, I doubt they will ever let us subsume any existing warframe abilities, but theres quite certainly new helminth specific abilities coming sooner or later. Even if nothing powerful, I could imagine them adding some "fun" abilities. Link to comment Share on other sites More sharing options...
HomicidalGrouse Posted August 29, 2020 Share Posted August 29, 2020 One I'd really like to see is "Infested Sight" or something. Basically, highlight enemies... the same way we can use dyes to highlight fish in the open world locations. Sometimes, it's a pain in the rear to see enemies. I've resorted to just using Ignis Wraith on Deimos because the enemies blend into the environment so well, it can be difficult to see what's shooting that defense target. There are some frames that have useless abilities that I'd love to replace with something as simple as making enemies more visible. Link to comment Share on other sites More sharing options...
Loza03 Posted August 29, 2020 Share Posted August 29, 2020 I'd love to see more movement abilities. Several movement abilities that are fun and interesting got passed over for their frame's 'powerful' counterparts, like Nova's Wormhole, Ash's Teleport of Valkyr's Ripline. Even if there are never any further passes (and I do believe that, so long as every frame offers something, some frames could offer more powers than others), I'd love to see similar abilities or other such powers. Movement abilities are fun, ok? Link to comment Share on other sites More sharing options...
(XBOX)SweatyPick3L Posted August 29, 2020 Share Posted August 29, 2020 A duration based instant reload/ automatic critical ability with primary and secondary weapons. Or an ability with infinite punch thru for primary and secondary weapons. Or an ability that turn semi auto guns into fully auto. Link to comment Share on other sites More sharing options...
Zahnrad Posted August 29, 2020 Share Posted August 29, 2020 4 hours ago, Jarriaga said: Legacy abilities that have been retired from the game such as World on Fire. Not sure about WoF but I do agree with retired abilities, even trivial ones like Excalibur's Super Jump. Link to comment Share on other sites More sharing options...
Eidolor Posted August 30, 2020 Author Share Posted August 30, 2020 5 hours ago, xombob89 said: Even if nothing powerful, I could imagine them adding some "fun" abilities. Ultimately I think that’s what I want most. Much as I love being a near immortal powerhouse, nothing beats having an army of pets for me. Link to comment Share on other sites More sharing options...
PsiWarp Posted August 30, 2020 Share Posted August 30, 2020 Velocipod Swarm Summon 3 aggressive Velocipods that melee and spit at enemies, lasting until killed or recalled. You and other allies can ride them in any mission type. Virulent Purge Inflicts a Viral disease that spreads between enemies in close contact. Affected enemies receive Viral damage and proc per second. Hold to purge the virus from all enemies, dealing damage based on the number of enemies infected. Link to comment Share on other sites More sharing options...
xcrimsonlegendx Posted August 30, 2020 Share Posted August 30, 2020 I just want new skills. And not like the current boring helminth ones. Like actually interesting to look at, not "press 1 for to move fast" and "press 2 for extra stronk". I want abilities that DO something, with animations and VFX, things thematic to Helminth. Link to comment Share on other sites More sharing options...
crimsonspartan1 Posted August 30, 2020 Share Posted August 30, 2020 Would like some of the current standalone helminth abilities to be buffed a bit. I like using infested mobility on Gauss, but that ability really needs a duration buff, like 10-15 seconds or something instead of 8 seconds, or at least half the energy cost to 25 since it’s basically just Volt’s speed without the added benefit of increasing melee attack speed and also affecting nearby allies. Definitely want to see more standalone helminth abilities. There’s a lot of options available for helminth abilities, even if it’s very simple ones. Some (relatively simple) ideas: Headhunter: Increases the damage of your weapon’s headshot multiplier by +50%-100% for 10-15 seconds (scales with power strength and duration). Works well if people can successfully aim at the head Leap: Launch yourself into the air, knocking down and dealing 100-500 impact (or blast) damage to enemies within 5-10 meters of you. Also gain +3 seconds to aim gliding after using the ability until you land back onto the ground (scales with power strength and range (and perhaps during as well for extra aim gliding)). Somewhat based on Excalibur’s old jump ability. Not crazy powerful, but still could be fun to mess with. Don’t mind it if we get some mediocre abilities. While i would like some strong abilities from Helminth, i think having some fun abilities would be more enjoyable to mess around with than making abilities that ends up being a “must have” on every single warframe build Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.