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Could we have necramech mods be bought Necraloid standing?


massofpie

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Could we have necramech mods be bought with Necraloid standing? The mod drops just seem really low, and I have extra standing from doing tri-vault runs anyways. The necraloid standing is just sitting there without a use after you get to rank 3. Not having mods on the necramechs makes the problem of why would I use a necramech instead of a frame even worse. I would like to play with my new shiny toy, but this is a co-op game and I would like to be useful for my squad. 

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If they added necramech mods to the standing, people would still be running the vaults to get the reputation items and it would create more incentive to take part in the loop. 

I don't necessarily agree that they should be on the vendor for standing, but should be made more obtainable as a whole. DE is going to fall into the same loop with mechs as they did with archwing where people just didn't have the mods to play the modes properly. To this day it remains a problem, and archwings are required in some areas of the game, where mechs, as of right now, are not. 

 

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18 минут назад, TheGuyver сказал:

If they added necramech mods to the standing, people would still be running the vaults to get the reputation items and it would create more incentive to take part in the loop. 

I don't necessarily agree that they should be on the vendor for standing, but should be made more obtainable as a whole. DE is going to fall into the same loop with mechs as they did with archwing where people just didn't have the mods to play the modes properly. To this day it remains a problem, and archwings are required in some areas of the game, where mechs, as of right now, are not. 

125k standing per mod would be the appropriate price, much more accessible, but still grindy

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On 2020-08-30 at 3:16 AM, TheGuyver said:

If they added necramech mods to the standing, people would still be running the vaults to get the reputation items and it would create more incentive to take part in the loop. 

I don't necessarily agree that they should be on the vendor for standing, but should be made more obtainable as a whole. DE is going to fall into the same loop with mechs as they did with archwing where people just didn't have the mods to play the modes properly. To this day it remains a problem, and archwings are required in some areas of the game, where mechs, as of right now, are not. 

 

I think its a good idea that they put some mods in it even if not all and honestly some archwing mods could go some where too.  They could do the same broken mod thing that the early game does.

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2 hours ago, Solarsyphon said:

I think its a good idea that they put some mods in it even if not all and honestly some archwing mods could go some where too.  They could do the same broken mod thing that the early game does.

Damaged mods aren't the way to go here, mechs aren't meant for new players. Just being able to transmute them would go a long way and serve multiple purposes, like stimulating the economy, getting people to farm credits thus populating nodes like the index or profit taker bounties, etc.  They could add the rarer ones to endless excavation once they make it actually endless. 

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