0_The_F00l Posted August 29, 2020 Share Posted August 29, 2020 Well we have had a taste of a combination of open world AND procedural generated caves with Deimos. The whole of Deimos is actually something i wanted to see on (or under) POE , like Blackreach in Skyrim , its large enough to fit under POE i think?. The vault system is interesting , the same 3 entrances but different vaults each time on a random rotation. I wonder if we can get a similar thing for the plains filled with grineer/eidolons (tinier ones?) or corpus/corrupted ones in the Vallis. there's already the distant beach camp in the plains, and the unum tower in cetus, and Deck 12 in the vallis, perhaps an expansion on that? I am looking forward to that if they plan for it. Link to comment Share on other sites More sharing options...
WarmongerExtraordinare Posted August 29, 2020 Share Posted August 29, 2020 11 минут назад, 0_The_F00l сказал: Well we have had a taste of procedural generated caves with Deimos. very much not Link to comment Share on other sites More sharing options...
Genitive Posted August 29, 2020 Share Posted August 29, 2020 I would like to see something like that added, too. Link to comment Share on other sites More sharing options...
0_The_F00l Posted August 29, 2020 Author Share Posted August 29, 2020 12 minutes ago, WarmongerExtraordinare said: very much not Could you explain why you think that? i have gotten different vaults and the location of the cache is also not fixed. Link to comment Share on other sites More sharing options...
(XBOX)The Neko Otaku Posted August 29, 2020 Share Posted August 29, 2020 I actually like that idea, and makes sense since each world has ties to the orokin. Could be the way for us to get other necromech variations Link to comment Share on other sites More sharing options...
Loza03 Posted August 29, 2020 Share Posted August 29, 2020 Just now, 0_The_F00l said: Could you explain why you think that? i have gotten different vaults and the location of the cache is also not fixed. I feel similarly, and in my opinion, lack of interaction. It's one bounty and one objective, making the procedural elements negligible. I would personally like for the underground to be an 'open' space in its own right. Even if just for the Isolation vaults and Necramechs, I feel like being able to explore the region whenever, but not having any clear idea as to the location or means to reach the vaults would be a better system overall, since it puts the pace in the hands of the player, and potentially opens up room for further expansion to make the underground a genuine part of the overall open world in and of itself, rather than an add-on. Link to comment Share on other sites More sharing options...
0_The_F00l Posted August 29, 2020 Author Share Posted August 29, 2020 11 minutes ago, Loza03 said: I feel similarly, and in my opinion, lack of interaction. It's one bounty and one objective, making the procedural elements negligible. I would personally like for the underground to be an 'open' space in its own right. Even if just for the Isolation vaults and Necramechs, I feel like being able to explore the region whenever, but not having any clear idea as to the location or means to reach the vaults would be a better system overall, since it puts the pace in the hands of the player, and potentially opens up room for further expansion to make the underground a genuine part of the overall open world in and of itself, rather than an add-on. so its the scope of the tile ? and a missing underground level ? Exactly like black reach? I think what you want to say is "GIVE ME MORE!" 😄 if it was a fixed open space , it would not be procedural in a sense. Also there's actually 3 bounties each with its own different starting cave which is always open. Link to comment Share on other sites More sharing options...
Loza03 Posted August 29, 2020 Share Posted August 29, 2020 1 minute ago, 0_The_F00l said: so its the scope of the tile ? and a missing underground level ? Exactly like black reach? I think what you want to say is "GIVE ME MORE!" 😄 if it was a fixed open space , it would not be procedural in a sense. Also there's actually 3 bounties each with its own different starting cave which is always open. Well... yeah. I want more. The underground is one of the many interesting parts of deimos that's poorly utilised, and I genuinely want more content for it, because what we do have is, by and large, good stuff. We know that it's possible to add procedural generation, but does it have to be tied to a single bounty? (And no, the three different start spaces don't count, since it's the same objectives each time. It's not a different activity). Allowing the player to venture down there and explore the tunnels which randomly generate each time the open world is loaded in order to find the vaults and any other secrets or perils down there would be rad as heck. DE is onto an excellent addition to HoD and it's a shame to see it so sparsely implemented. Link to comment Share on other sites More sharing options...
0_The_F00l Posted August 29, 2020 Author Share Posted August 29, 2020 2 minutes ago, Loza03 said: Well... yeah. I want more. The underground is one of the many interesting parts of deimos that's poorly utilised, and I genuinely want more content for it, because what we do have is, by and large, good stuff. We know that it's possible to add procedural generation, but does it have to be tied to a single bounty? (And no, the three different start spaces don't count, since it's the same objectives each time. It's not a different activity). Allowing the player to venture down there and explore the tunnels which randomly generate each time the open world is loaded in order to find the vaults and any other secrets or perils down there would be rad as heck. DE is onto an excellent addition to HoD and it's a shame to see it so sparsely implemented. It would indeed be great like , "Vome is coming up , and will blast Fass , you now have the entrance to the belly of fass though his throat, get in and take what you can before it closes up" The belly will be the same , each time , but it will connect to different organs progressively. The belly of vome will be different and connect differently too. But that belly is no longer procedural. That is a static level based on time. you are asking for Expansion on the cambion dirft but the quoted section was to do with procedural caves. I think we are debating different things,. Link to comment Share on other sites More sharing options...
WarmongerExtraordinare Posted August 29, 2020 Share Posted August 29, 2020 51 минуту назад, 0_The_F00l сказал: Could you explain why you think that? i have gotten different vaults and the location of the cache is also not fixed. simply because using the same pre-built rooms, even in various orders or whatever is not what "procedurally generated" is Link to comment Share on other sites More sharing options...
Ethorin Posted August 29, 2020 Share Posted August 29, 2020 4 minutes ago, WarmongerExtraordinare said: simply because using the same pre-built rooms, even in various orders or whatever is not what "procedurally generated" is ....Soooo... Warframe isn't procedurally generated then? Link to comment Share on other sites More sharing options...
WarmongerExtraordinare Posted August 29, 2020 Share Posted August 29, 2020 Только что, Ethorin сказал: ....Soooo... Warframe isn't procedurally generated then? well, yea, its just presets after presets Спойлер as far as i know at least hehe Link to comment Share on other sites More sharing options...
0_The_F00l Posted August 29, 2020 Author Share Posted August 29, 2020 2 minutes ago, WarmongerExtraordinare said: simply because using the same pre-built rooms, even in various orders or whatever is not what "procedurally generated" is By your definition the base warframe nodes are not procedurally generated either. The scope is smaller - yes - between 5 or so vaults and equal number of connecting caves and cache locations. and over time it will be pretty obvious where to search quickly. You would need a large number of Art and map assets for that to work, which i hope can come in the future. Link to comment Share on other sites More sharing options...
Xylena_Lazarow Posted August 29, 2020 Share Posted August 29, 2020 Vaults = Orbs = Eidolons Link to comment Share on other sites More sharing options...
(XBOX)Cram Duahcim Posted August 29, 2020 Share Posted August 29, 2020 1 hour ago, WarmongerExtraordinare said: very much not Considering every other tileset other then PoE and Fortuna operate on procedural generation I like to disagree with you 🤷♂️. I think this was the route to go. HoDs open space has ALOT more going on then the others. Less is more. Link to comment Share on other sites More sharing options...
Loza03 Posted August 29, 2020 Share Posted August 29, 2020 1 minute ago, 0_The_F00l said: It would indeed be great like , "Vome is coming up , and will blast Fass , you now have the entrance to the belly of fass though his throat, get in and take what you can before it closes up" The belly will be the same , each time , but it will connect to different organs progressively. The belly of vome will be different and connect differently too. But that belly is no longer procedural. That is a static level based on time. you are asking for Expansion on the cambion dirft but the quoted section was to do with procedural caves. I think we are debating different things,. We are debating different things. I'm not asking for more bounties that take place in the underground (specifically, at least), I'm hoping for the middle-man that is the bounty to be removed and for the Underground to be accessible at any time We know that the bounty is not required on a technical, as it can be taken whenever the player desires, and does not require the loading of a separate instance of the open world (like, say, the quests do). So, why limit use of that procedural space to a single, highly repetitive activity? Why not allow players to enter the space on demand, and have the procedural space below be considered as part of the open world as a whole? Limit the space for performance reasons where necessary, of course, but since ores can spawn down there as well, it's evident that the underground is capable of being both procedurally generated as with the existing tilesets and running the Open World mechanics simultaneously. In other words, no fixed spaces necessary - the first 'room' or so (the Drift itself and possibly the entrances) are always the same, but once you go below, you start wandering through procedurally generated spaces. It'd require a rework of the Vault system to justify, most likely, but in my opinion that would only serve to make the process more interesting, as it would no longer be a matter of arbitrary timers, but of navigation and finding the vault as you wander through the dangerous, infested tunnels with no idea of what lies ahead. Link to comment Share on other sites More sharing options...
Rantear Posted August 29, 2020 Share Posted August 29, 2020 2 часа назад, 0_The_F00l сказал: Could you explain why you think that? i have gotten different vaults and the location of the cache is also not fixed. Yea, it's procedural, but it's sooo limited that it doesn't make a difference. During the tennocon they made it sound like it would be a really big thing of Deimos - vast cave system that change dynamically when a new worm wakes up, and in the end it's like what 4 different rooms that can vary? And composition is always the same: - Toxic room - Infested tunnels that you rush though - Vault - Treasure room And it's all sprinkled on top with dead-ends everywhere. Really hope they will expand this system.... At least there seems to be alot of "unintentional" infested walls in the vault, that look like they're there temporarily, which gives me hope that in the future there will be more places to go after the vault is cleaned. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.