NikkMann Posted August 29, 2020 Share Posted August 29, 2020 So the new Soma Prime Hata-Satya mod increases crit. chance until the weapon is either reloaded or holstered. My question is, on Garuda, if you have the weapon out, unload some shots to get the effect, and then quickly mash the melee key to go into attacks with the Talons (as in, you DO NOT hold the melee button to do the weapon holster animation), does the crit. effect still apply on the Talons since you technically did not holster the weapon? Link to comment Share on other sites More sharing options...
Sevek7 Posted August 29, 2020 Share Posted August 29, 2020 This is a good question. I don't think anybody has the mod yet to test it. I suspect that "holstering" will trigger when the name "Soma Prime" becomes "Garuda Talons" in the bottom right corner of the UI. So I bet this won't actually be that good. Even if you hit with 100 bullets in a row, you won't get as much crit chance as point strike. (Although, it may take multishot into account, will have to test) However, there are some other interactions that might be interesting. For example, Arcane Pistoleer gives ammo efficiency, and last time I tested it works even when you switch to primary weapons. There is also the Garuda augment Blood Forge that refills the magazine, and Blood For Ammo parazon mod that also refills the magazine. I suspect they will make these count as "reloads" otherwise we will have infinitely stacking crit chance! Link to comment Share on other sites More sharing options...
Tesseract7777 Posted August 29, 2020 Share Posted August 29, 2020 49 minutes ago, BeatAirBreaker said: So the new Soma Prime Hata-Satya mod increases crit. chance until the weapon is either reloaded or holstered. My question is, on Garuda, if you have the weapon out, unload some shots to get the effect, and then quickly mash the melee key to go into attacks with the Talons (as in, you DO NOT hold the melee button to do the weapon holster animation), does the crit. effect still apply on the Talons since you technically did not holster the weapon? I don't know, but if it did, I would suspect DE would "fix it" as soon as they found it. It seems the intention is clearly for it to only work on the Soma Prime, and be reset the moment you have anything else equipped, so if you manage to get the bonus to apply to anything else, it's probably not intended and will be removed from the game once they realize it. Link to comment Share on other sites More sharing options...
Zeyez Posted August 30, 2020 Share Posted August 30, 2020 Synth set (auto-reload while holstered effect) can be used too for tests, since it work for Ocucor, which spawns extra tendrils until you manually reloads, but can be bypassed by using this set Link to comment Share on other sites More sharing options...
(XBOX)UltraMagnus5000 Posted August 30, 2020 Share Posted August 30, 2020 What happen if you use blood forge with that mod will it count as reload or not Link to comment Share on other sites More sharing options...
oohshiny Posted September 1, 2020 Share Posted September 1, 2020 On 2020-08-30 at 12:43 PM, (XB1)UltraMagnus5000 said: What happen if you use blood forge with that mod will it count as reload or not Tested today: so far it counts as a reload and resets the counter. Link to comment Share on other sites More sharing options...
0_The_F00l Posted September 1, 2020 Share Posted September 1, 2020 I feel the mod itself is lacking a little bit. The default magazine will net you less output than a pointsrike. It not until you reach 252 bullets that you get damage on par with point strike (for which you need to use a mod slot better used for something else). Plus you actually have to hit the enemy and any wsted bullets will just hurt that much more. I like the concept of the mod , but i think the numbers need tweaking to make it worth using. Unless the mod is Additive? and not multiplicative? then it would be very nice even after 60 or so bullets (that actually hit) Also Hata Satya Roughly translates to "Damaged Truth" in Sanskrit. i like the name. Link to comment Share on other sites More sharing options...
(PSN)robotwars7 Posted September 1, 2020 Share Posted September 1, 2020 35 minutes ago, 0_The_F00l said: Unless the mod is Additive? and not multiplicative? then it would be very nice even after 60 or so bullets (that actually hit) wiki says it's additive: Hata-Satya is additive with similar mods. For example, a max rank, max bonus Hata-Satya and Point Strike will have a 30% × (1 + 500% + 150%) = 225% critical chance. so as far as I know, as long as you don't miss, you're fine. I doubt the quick melee thing works though, because you're still changing weapon when you quick melee. I'm guessing once the melee Combo counter pops up, you'll lose Hata-Satya's stacks. Link to comment Share on other sites More sharing options...
(XBOX)TheWayOfWisdom Posted September 1, 2020 Share Posted September 1, 2020 How it works is any form of reload (be it manual, Blood Forge, or Blood for Ammo) will reset the buff. If you use any other weapon (even if you quick melee) the buff will reset. The only way to workaround for the mod is to use some form of ammo efficiency (in the form of either Arcane Pistoleer or the new Helminth ability Energized munitions) Additionally the mod counts per bullet hit, not trigger pull, so multishot will increase the bonus per trigger pull. Punch through also works If you hit multiple enemies. Link to comment Share on other sites More sharing options...
Stormdragon Posted September 1, 2020 Share Posted September 1, 2020 About tapping the melee button, that's enough to trigger the reload while holstered mods/set (and also triggers Sword Alone's effect) so i guess the buff gets canceled in that scenario. However, since the mod reads "each hit", using Multishot and/or Punch Through should improve its scaling since you'd be getting more hits per shot. I think it's worth mentioning that i don't have the mod (yet) so i haven't tested it, however, this works on Latron's Double Tap which shouldn't behave that different. Link to comment Share on other sites More sharing options...
Proscriptor Posted September 1, 2020 Share Posted September 1, 2020 On 2020-08-29 at 7:18 PM, BeatAirBreaker said: So the new Soma Prime Hata-Satya mod increases crit. chance until the weapon is either reloaded or holstered. My question is, on Garuda, if you have the weapon out, unload some shots to get the effect, and then quickly mash the melee key to go into attacks with the Talons (as in, you DO NOT hold the melee button to do the weapon holster animation), does the crit. effect still apply on the Talons since you technically did not holster the weapon? using melee will cancel the crit buff. it counts as holstering the weapon evidenced by vigorous swap working on primary when shooting it after quick meleeing Link to comment Share on other sites More sharing options...
0_The_F00l Posted September 1, 2020 Share Posted September 1, 2020 1 hour ago, (PS4)robotwars7 said: wiki says it's additive: Hata-Satya is additive with similar mods. For example, a max rank, max bonus Hata-Satya and Point Strike will have a 30% × (1 + 500% + 150%) = 225% critical chance. so as far as I know, as long as you don't miss, you're fine. I doubt the quick melee thing works though, because you're still changing weapon when you quick melee. I'm guessing once the melee Combo counter pops up, you'll lose Hata-Satya's stacks. I meant additive to base crit chance , like arcane avenger. Link to comment Share on other sites More sharing options...
warmastercain Posted September 1, 2020 Share Posted September 1, 2020 It's an additive buff so it adds a flat 1.2% extra cc per hit I'm only doing red crits with it on after 125 hits Link to comment Share on other sites More sharing options...
Canach Posted September 1, 2020 Share Posted September 1, 2020 Well as far as Wiki is concerned the origianl questions is answered, and as far as the value, people need to consider multishot and punchthru hits, which also count. Since I use multishot and punch thru (primed shred & riven), I'm liking this mod - in theory - don't own it yet... Yes it is additive - Hata-Satya is additive with similar mods. For example, a max rank, max bonus Hata-Satya and Point Strike will have a 30% × (1 + 500% + 150%) = 225% critical chance. Don't forget your multishot and Shred - Additional hits from multishot and punchthrough also count towards the bonus. To the OP - Using melee or activating an exalted weapon ability will end the bonus. Link to comment Share on other sites More sharing options...
Canach Posted September 1, 2020 Share Posted September 1, 2020 (accidental duplicate post) Link to comment Share on other sites More sharing options...
Proscriptor Posted September 1, 2020 Share Posted September 1, 2020 hits from mirage clones also count Link to comment Share on other sites More sharing options...
Cyberius_001 Posted September 7, 2020 Share Posted September 7, 2020 As do bullets reflected by Mesa's Shatter Shield (tested), and probably Chroma's Ice Elemental Ward. Link to comment Share on other sites More sharing options...
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