selig_fay Posted August 29, 2020 Share Posted August 29, 2020 Ok. I don't know why the developers want to keep her as a soul eater, but I've put up with it. However, I still feel that this idea with souls still looks very simple and useless. The selector looks especially strange here (just like on Grendel). The selector should provide a tactical advantage, as Vauban, Ivara, and even Wasp do (I understand that many just use all the buffs in one place, however flowers can be well used as a tactical thing). On the other hand, Grendel and Titania look like you just want to use all the buffs, which is not a good thing. I'm not interested in Grendel, but some aspects can be used towards it too. I think that if Titania is a soul eater, then she must have her own theme of hunger. I suggest we do this with auras. Now Titania will always have 1 of the auras that will be passively enabled that will be selected using the selector. (Don't worry, the kit will still be able to provide all 4 auras). The theme of hunger will be provided through the negative effects of auras that will only work for Nutrition and be suppressed only when she engulfs the soul. Distribution of abilities: Passive: increases the speed and efficiency of bullet jump by 25%. Killing an enemy has a 5% chance of spawning a razorfly. (I think weak healing is not necessary here) 1) Tribute: Press: Cost: 25 energy. Towards the enemy: generates the enemy's soul, which removes the negative effects of auras for 20 seconds (depends on duration). Stucking up to 10 times. Synergy: if directed at the Lantern, it absorbs one soul to give the Lantern the effect of the selected aura for 40 seconds (depends on duration).. Extends the duration of the Lantern. Hold: Cost: 0 energy. Controls the selector. Selects a different aura. Auras: Thorns: Effect: 50% DR and reflection. Negative effect: Reduces critical damage and critical chance for Titania weapon.(Yes, it's cruel, but who said it would be easy?) Dust: Effect: 50% chance of evasion. Negative effect: Significantly reduces the accuracy for Titania weapon. Entangle: Effect: Slows down enemies by 25% and gives your weapon a cold prock. Negative effect: It also slows Titania and provides cold prock when Titania take damage. Full Moon: Effect: Provides status immunity. Negative effect: Reduces status chance for Titania weapon. Some aura effects can be ignored, such as the status weapon doesn't care much about crit, so you can get Thorns with this inconvenience, but you'll still want to remove it to get the full power of the weapon back. old: Spoiler Thorns: Effect: 50% DR and reflection. Negative effect: -50% damage for Titania. (Yes, it's cruel, but who said it would be easy?) Dust: Effect: 50% chance of evasion. Negative effect: Significantly reduces the accuracy of the weapon. Entangle: Effect: Slows down enemies by 25% and gives your weapon a cold prock. Negative effect: It also slows Titania and provides cold prock when Titania take damage. Full Moon: Effect: Provides status immunity. Negative effect: Doesn't work for Titania. 2) Razorfly Cost: 50 energy. Summons one razorfly, forcing it to attack the nearest enemy. If you have 1 razorfly, the cost of the ability will be reduced by 80%. In case you have a cap. Razorfly will be invulnerable for 10 seconds after the command. The damage of all razorfly depends on strength, and HP depends on duration. Razorfly get the effects of auras. Synergy: When used on the Lantern, Razor fly will try to lure enemies to the Lantern. Razorfly gets a 20% status chance. Razorfly is still dependent on Divata mods. Max 6 razorfly. Can be used without selecting target. In this case, razorfly go to Titania orbit or attacks the nearest enemy. Candidate for the Helminth system. Augment: An enemy hit by razorfly has a 25% chance of dropping energy or hp orb. (works just like Synth Deconstruct) 3) Lantern Cost: 75 energy The same function + bugfix (enemies still try to ignore it) Candidate for the Helminth system. Augment: provides damage link with 25% efficiency. (all enemy`s who are in the light of the lantern receive 25% damage when you attack one of the enemy). I won't talk about razorwing here. It's still a good one, even though we'll have to shamanize with build. Yes, I want it to get more freedom of armament, but this is about the theme of exalted weapons, not about Titania. Link to comment Share on other sites More sharing options...
(PSN)Ozymandias-13- Posted August 29, 2020 Share Posted August 29, 2020 This actually seems decent. I do have a comment though. 20 minutes ago, selig_fay said: Full Moon: Effect: Provides status immunity. Negative effect: Neutral aura, has no negative effect. Status immunity, especially as a a persistent aura is pretty powerful so it should have a negative effect as well that has to be removed like the others. For consistency. A relevant negative would be reduced status chance on your weapons while active. Link to comment Share on other sites More sharing options...
selig_fay Posted August 29, 2020 Author Share Posted August 29, 2020 8 minutes ago, (PS4)Ozymandias-13- said: Status immunity, especially as a a persistent aura is pretty powerful so it should have a negative effect as well that has to be removed like the others. For consistency. A relevant negative would be reduced status chance on your weapons while active. This is a good idea, but I would like to have 1 neutral aura so that if players don't want to deal with the system, they can turn on that particular aura. Maybe you can suggest an alternative. I changed this, now aura doesn't work for Titania without a souls. Yes, it might be strong for the allies, but I don't think it's a problem. Maybe I should disable it completely. Link to comment Share on other sites More sharing options...
(PSN)Ozymandias-13- Posted August 29, 2020 Share Posted August 29, 2020 9 minutes ago, selig_fay said: This is a good idea, but I would like to have 1 neutral aura so that if players don't want to deal with the system, they can turn on that particular aura. Maybe you can suggest an alternative. I changed this, now aura doesn't work for Titania without a souls. Yes, it might be strong for the allies, but I don't think it's a problem. Maybe I should disable it completely. Having it not apply to her without the Tribute is actually a good incentive. Alternately, you could remove the cycling and negative effects altogether. People have hated cycling mechanics and the Tribute mini-game anyway. Make one aura with all of the combined effects that is only activated through Tribute. Duration is low but stacks up to the cap with repeated Tribute souls. You can keep the synergy that allows the aura to work on the Lantern. Link to comment Share on other sites More sharing options...
selig_fay Posted August 29, 2020 Author Share Posted August 29, 2020 1 minute ago, (PS4)Ozymandias-13- said: Alternately, you could remove the cycling and negative effects altogether. People have hated cycling mechanics and the Tribute mini-game anyway. Make one aura with all of the combined effects that is only activated through Tribute. Duration is low but stacks up to the cap with repeated Tribute souls. You can keep the synergy that allows the aura to work on the Lantern. This is the reason why I want to keep 1 aura indefinitely and give people the option of not resorting to the selector often. (reduce the number of uses of the selector) But this is more of a selector issue and I think we will get a QoL update for this in the future. I would still like to keep different auras. It's harder, but it's more effects than if 1 aura was given. But if DE want to delete it, I won't mind. I just don't want to put it in my offer. Sorry. Link to comment Share on other sites More sharing options...
(PSN)Ozymandias-13- Posted August 29, 2020 Share Posted August 29, 2020 2 minutes ago, selig_fay said: . I just don't want to put it in my offer. Sorry. No worries. Just giving feedback to your feedback. It's still your vision in the end. Link to comment Share on other sites More sharing options...
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